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Return to Karazhan (7.1.0)
Updated:10-25-16 11:30 PM
Created:04-06-09 01:56 PM
Downloads:764,988
Favorites:1,981
MD5:
7.1.0

NPCScan  Popular! (More than 5000 hits)

Version: 7.1.0.1
by: Torhal [More]

NPCScan helps you find NPCs by scanning nameplates, minimap vignettes, and mouseover targets, with an optional dynamic targeting keybinding. Once an NPC is found by one of these methods, an on screen alert is displayed and an audio alert is played.

Nameplates
Alerts will be triggered whenever a nameplate is created, if that nameplate belongs to one of the tracked NPCs. To use this feature with any reliability, the Interface->Names->Always Show Nameplates option must be turned on from the WoW Game Menu.

Dynamic Target Keybinding
NPCScan includes a key binding that will trigger a dynamically-generated targeting macro. Each time it is pressed, the key binding will trigger a /targetexact <mob name=""> for every tracked NPC in the current zone you are in, in addition to any custom NPC additions. This only attempts a search each time it is triggered; it is not a continuous search.

To access this feature, just set a keybind under the Key Bindings->AddOns->NPCScan->Targeting Macro section.

“Found” Alert
When an NPC is found, NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying a Targeting Button for every NPC that is found.

Targeting Buttons
When clicked, the targeting button tries to target the NPC it depicts. You can also bind a key to trigger the newest button, in cases where multiple buttons are spawned.

Note: These buttons cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button or buttons will appear after you leave combat.

Options
NPCScan's main options window can be accessed from the Interface Options menu. To access the NPC list and other settings, type “/npcscan”.

New sounds can be added to the alert sound dropdown menu by installing SharedMedia.

  • 5.0.0.5:
    • Added custom search/achievement names to the alert pop-up button.
    • Added “Galleon” to the default search list.
  • 5.0.0.4: Updated deDE, frFR, itIT, koKR, ruRU, and zhCN localizations.
  • 5.0.0.3: Fixed an error when logging onto new characters immediately after updating to 5.0.0.2.
  • 5.0.0.2:
    • Enabled achievement settings now apply to all characters, since they're now account-wide.
    • Fixed an error when pressing the alert target button while in a raid.
    • Doesn't interfere with hunters' Call Pet spell anymore.
  • 5.0.0.1:
    • Added the “Glorious!” MoP rare achievement.
    • Added itIT localization and updated frFR and zhCN localizations.
  • 4.3.0.2: Fixed a broken zhCN translations file, and updated ptBR localization.
  • 4.3.0.1: Updated frFR, koKR, ruRU, zhCN, and zhTW localizations, and added ptBR translation by Omukeka.
  • 4.2.0.2: Added new tamable rares from 4.2 as defaults for hunters.
  • 4.2.0.1: Updated koKR, ruRU, zhCN, and zhTW localizations.
  • 4.1.0.2:
    • Faction-specific rares Captain Foulwind and Florence are now only defaults for the faction that can kill them.
    • Tamable mobs with unknown spawning zones shouldn't always show alerts anymore.
  • 4.1.0.1:
    • Alert sound volume is now controlled by the “Master Volume” slider in WoW's Sound Options window instead of the game sound effects volume slider.
    • Updated frFR, ruRU, zhCN, and zhTW localizations.
    • Updated the database of tamable rares.
  • 4.0.3.6: Updated and fixed non-English localizations so they will print chat messages properly.
  • 4.0.3.5:
    • Added an option to print timestamps with all messages. See the main _NPCScan options pane.
    • Updated 3D portraits to fit the alert popup better.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.4:
    • Fixed an error for characters that hadn't used an updated version of _NPCScan since before 4.0.0.1. If you still experience an error on login, please reset that character's settings.
    • Updated mob name translations.
  • 4.0.3.3:
    • Jadefang is now also a default custom NPC.
    • Tamable rares in Uldum and Twilight Highlands should now be detected properly.
  • 4.0.3.2: Added Madexx' colors to each of his default entries. Won't apply if you logged in using 4.0.3.1.
  • 4.0.3.1:
    • Added Cataclysm rares to defaults. If you hadn't added them already, they will automatically appear in your custom NPCs list.
    • Updated the database of tamable rares.
    • Updated esES localization.
    • Added a way for stable mods like HunterStableInfo to coexist with _NPCScan. Authors, see source docs.
  • 4.0.0.6:
    • Updated frFR and deDE localizations, and added esES/esMX localization by galen2.
    • Updated the list of tamable rares.
    • Fixed uncommon error when attempting to scroll one of the rare mob tables.
  • 4.0.0.5: The “Unmute for alert sound” option now also re-enables WoW's sound effects toggle.
  • 4.0.0.4: Tweaked the default UI so that only the hunter's summoned pet will get cached on login.
  • 4.0.0.3: Hunters won't see bogus found alerts on login if they have tamed or stabled rare pets.
  • 4.0.0.2:
    • Updated dropdown menus for compatibility with patch 4.0.1.
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.5: Non-tamable mobs now show found alerts again.
  • 3.3.5.4:
    • Now summarizes pets cached while resting when leaving cities/inns instead of printing a line for each one.
    • Cached NPCs listed when changing worlds will only be printed once per session, instead of every time you zone in and out.
    • Fixed screen edge flash when mobs are found.
    • Added ruRU localization from CurseForge.
  • 3.3.5.3:
    • LibRareSpawns' mob screenshots should once again appear when mousing over rows in the achievement tables.
    • Added frFR and koKR localizations.
  • 3.3.5.2: Fixed an error that occurred when “Search for completed achievement NPCs” was disabled and any achievement criteria updated.
  • 3.3.5.1:
    • Scans can now be limited to worlds (continents or instances). You can customize this for custom NPCs with an edit box next to the NPC's ID; Simply type the name of the world exactly, or select a continent name from the dropdown. If left blank, the scan will stay active no matter where you are.
    • Tables of rares in the Search configuration pane are now sortable by clicking their column headers.
    • Default options now only add tamable custom mobs like Arcturis and Skoll for hunters. Hold shift while reverting to defaults to override this.
    • Added Bro'Gaz the Clanless as a default for Outlands.
    • Added zhTW localization by s8095324.
    • The found alert button now scales with your global UI Scale setting.
    • Removed control over RareSpawnOverlay.
    • Custom NPCs are now identified by NPC ID instead of their names. Typed names are now case-sensitive.
    • Alerts for humanoid rares that used to look solid white now appear properly clothed once the mob is targeted.
  • 3.3.0.4:
    • The targeting button now marks the rare with a green triangle when clicked.
    • Fixed an issue with horizontal scrolling in the rare mob list.
  • 3.3.0.3: Compatible with _NPCScan.Overlay 3.3.0.6.
  • 3.3.0.2: Fixed a bug in version detection. Arcturis should be added to player scan lists now.
  • 3.3.0.1:
    • Added 3.3's new spirit beast Arcturis to default scan and tamable lists.
    • Added an “/npcscan cache” command to print a message like the log-in cache warning.
    • Removed the rare raptors from default settings, since they no longer drop pets.
    • Removed the mostly obsolete “Search for Tamable NPCs” option.
    • Now uses ZoneIDs instead of map file names to locate tamable mobs. Consequently, The Razza now gets detected accurately in Dire Maul.
  • 3.2.0.8:
    • Rewrote the screen border flash so that it should never conflict with other mods that use it.
    • Achievement tabs now have more prominent checkboxes so disabled tabs will be harder to miss.
  • 3.2.0.7:
    • Tamable mobs now correctly show found alerts when spotted immediately upon login.
    • False found alert messages for tamable mobs now indicate why they are false alarms.
  • 3.2.0.6:
    • Rare tamable mobs now only show alerts when found in their original zone.
    • Added a new “NpcOverlay_Found message” to be used by _NPCScan.Overlay.
  • 3.2.0.5: Classified Terror Spinner as a tamable mob.
  • 3.2.0.4: Classified Skoll as a tamable mob.
  • 3.2.0.3:
    • Added new 3.2 rare spirit beast Skoll.
    • Now uses AceEvent-3.0 to communicate with map overlay-type addons.
  • 3.2.0.2: Now loads properly when _NPCScan.Overlay isn't present.
  • 3.2.0.1:
    • Now manages which overlays are shown by the RareSpawnOverlay and _NPCScan.Overlay addons.
    • Added four rare raptor mobs that drop non-combat pets in 3.2: Dart, Takk the Leaper, Ravasaur Matriarch, and Razormaw Matriarch.
    • No longer shows an alert button for tamable NPCs while resting (in an inn or city), although you will still need to clear the cache.
    • Added all localized mob names for zhTW, and as many as I could find for zhCN and koKR.
    • Added an “Unmute for alert sound” setting to play the alert sound even if WoW is muted.
    • Added an “Alert sound file” dropdown to choose which sound to play for alerts. Additional sounds can be added using SharedMedia-type addons.
    • The alert border flash now only shows when you enable “Screen Edge Flash” in the Default UI's Display Interface Options panel.
    • Now continues searching for rares in 5-man dungeons. Raid dungeons, battlegrounds, and arenas will still disable scanning, however.
  • 3.1.0.1:
    • Achievements to kill rares now have their own lists in the options window.
    • Added slash commands to add and remove NPCs from the custom tracking list: “/npcscan add <NpcID> <Name>” and “/npcscan remove <Name>
    • You can now add tamable mobs to your search list and toggle them all using a “Search for tamable NPCs” setting.
    • Found alerts for tamable mobs will note that they are tamable and may be false alarms.
    • Added an option to suppress the “already cached” log-in alert.
    • Added Gondria to the default rare list, and updated some rares that are now tamable in 3.1.
Archived Files (84)
File Name
Version
Size
Author
Date
7.0.3.25
409kB
Torhal
10-14-16 08:06 PM
7.0.3.22
408kB
Torhal
10-04-16 09:01 AM
7.0.3.20
404kB
Torhal
10-01-16 12:18 PM
7.0.3.19
404kB
Torhal
09-19-16 03:08 AM
7.0.3.18
399kB
Torhal
09-18-16 01:31 AM
7.0.3.17
398kB
Torhal
09-17-16 04:12 AM
7.0.3.16
367kB
Torhal
09-14-16 08:35 AM
7.0.3.15
367kB
Torhal
09-14-16 06:50 AM
7.0.3.14
358kB
Torhal
09-13-16 09:48 PM
7.0.3.11
359kB
Torhal
09-13-16 06:35 AM
7.0.3.10
348kB
Torhal
09-12-16 07:17 PM
7.0.3.9
339kB
Torhal
09-12-16 06:11 AM
7.0.3.7
430kB
Torhal
08-01-16 10:27 PM
6.2.3.6
436kB
Torhal
12-18-15 11:47 AM
6.2.3.3
337kB
Torhal
12-04-15 11:22 AM
6.2.2.2
312kB
Torhal
10-03-15 05:52 PM
6.2.2.1
312kB
Torhal
09-09-15 09:47 PM
6.2.0.1
297kB
Torhal
06-23-15 08:58 PM
6.1.2.3
297kB
Torhal
05-31-15 08:51 AM
6.1.2.2
298kB
Torhal
05-03-15 08:29 PM
6.1.2.1
297kB
Torhal
04-27-15 05:02 AM
6.1.0.2
298kB
Torhal
03-01-15 02:54 PM
6.1.0.1
298kB
Torhal
02-24-15 12:18 PM
6.0.3.4
297kB
Torhal
11-30-14 10:30 PM
6.0.3.2
296kB
Torhal
11-13-14 04:19 AM
6.0.2.2
247kB
Torhal
10-21-14 07:21 PM
5.4.8.5
236kB
Torhal
09-21-14 12:25 AM
5.4.8.3
225kB
Torhal
07-12-14 08:36 PM
5.4.7.2
211kB
Torhal
04-25-14 11:11 PM
5.4.2.6
211kB
Torhal
02-09-14 02:29 PM
5.4.2.1
206kB
Torhal
12-10-13 07:45 AM
5.4.1.8
206kB
Torhal
11-19-13 10:22 PM
5.4.1.7
205kB
Torhal
11-17-13 04:54 PM
5.4.1.6
205kB
Torhal
11-15-13 08:07 AM
5.4.1.2
152kB
Torhal
11-02-13 10:22 PM
5.4.1.1
170kB
Torhal
11-01-13 09:33 PM
5.4.0.9
159kB
Torhal
10-30-13 11:07 PM
5.4.0.8
114kB
Torhal
10-23-13 12:47 PM
5.4.0.7
114kB
Torhal
10-23-13 07:54 AM
5.4.0.6
115kB
Torhal
10-23-13 03:38 AM
5.4.0.5
115kB
Torhal
10-18-13 05:02 PM
5.4.0.4
114kB
Torhal
10-10-13 01:10 AM
5.2.1
115kB
Torhal
10-07-13 10:03 PM
5.2
120kB
Torhal
10-05-13 03:26 AM
5.1
114kB
Torhal
09-30-13 09:29 PM
5.0.0.5
70kB
Torhal
10-13-12 02:05 AM
5.0.0.4
70kB
Saiket
09-30-12 06:53 PM
5.0.0.3
68kB
Saiket
09-12-12 08:30 PM
5.0.0.2
68kB
Saiket
09-10-12 11:42 PM
5.0.0.1
68kB
Saiket
08-28-12 09:38 AM
4.3.0.2
66kB
Saiket
12-16-11 06:23 PM
4.3.0.1
64kB
Saiket
11-29-11 06:04 PM
4.2.0.2
63kB
Saiket
07-14-11 10:56 PM
4.2.0.1
62kB
Saiket
06-28-11 01:55 PM
4.1.0.2
61kB
Saiket
05-27-11 08:03 PM
4.1.0.1
62kB
Saiket
04-26-11 10:49 AM
4.0.3.6
61kB
Saiket
01-22-11 07:55 PM
4.0.3.5
61kB
Saiket
01-08-11 08:21 PM
4.0.3.4
61kB
Saiket
12-27-10 08:02 PM
4.0.3.3
60kB
Saiket
12-24-10 01:29 AM
4.0.3.2
60kB
Saiket
12-23-10 05:01 PM
4.0.3.1
60kB
Saiket
12-23-10 02:09 PM
4.0.0.6
57kB
Saiket
12-06-10 12:47 AM
4.0.0.5
55kB
Saiket
11-01-10 05:05 PM
4.0.0.4
55kB
Saiket
10-15-10 09:51 AM
4.0.0.3
55kB
Saiket
10-15-10 02:35 AM
4.0.0.2
55kB
Saiket
10-12-10 03:55 PM
3.3.5.5
50kB
Saiket
07-24-10 11:48 AM
3.3.5.4
50kB
Saiket
07-23-10 12:50 AM
3.3.5.3
48kB
Saiket
07-02-10 08:13 PM
3.3.5.2
44kB
Saiket
06-23-10 08:04 AM
3.3.5.1
44kB
Saiket
06-22-10 05:08 PM
3.3.0.4
39kB
Saiket
03-26-10 05:53 PM
3.3.0.3
39kB
Saiket
03-23-10 02:02 PM
3.3.0.2
37kB
Saiket
12-08-09 06:37 PM
3.3.0.1
37kB
Saiket
12-08-09 02:45 PM
3.2.0.8
38kB
Saiket
10-04-09 01:50 PM
3.2.0.7
37kB
Saiket
09-22-09 04:22 PM
3.2.0.6
37kB
Saiket
09-11-09 04:23 PM
3.2.0.5
36kB
Saiket
08-20-09 02:43 PM
3.2.0.4
36kB
Saiket
08-06-09 02:06 AM
3.2.0.3
36kB
Saiket
08-04-09 03:49 PM
3.1.0.1
24kB
Saiket
05-13-09 01:45 AM
3.0.9.2
17kB
Saiket
04-06-09 01:56 PM


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Unread 05-07-12, 10:20 AM  
losername
A Kobold Labourer

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Originally Posted by jtuttle
I'd like to add that you don't HAVE to delete the "creaturecache.wdb" file each time before starting the game if you simply change the file attribute to "read only" by right-clicking the file and then clicking "Properties" and placing a tick mark in the "Read-Only" box. O[...]
Why didn't I think of this? Brilliant, good sir.

Until I tried it, that is. PEBCAK, I'm sure, but WoW will still overwrite it. I'm using Win7 64, I'm guessing there's an extra step I've overlooked.
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Unread 03-15-12, 09:05 PM  
Squishy Tia
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OK, I got your suggestion to work. At least I think I did. At first nothing I did would stick, but I soon checked the _NPCScan.lua at the SV root level and discovered that the space that was supposed to be between each of the saved variables functions (a carriage return) was somehow lost when TextEdit saved the document. I corrected that error and it appears to now use only the root level LUA file.

I needed this functionality because oldworld mobs are not listed in NPCScan by default, and some of them (such as Teremus the Devourer) lead to items that are pretty good for transmogrification, so as I found NPCs that I needed to watch for but weren't on the default lists, I added them. Great for instances too where I'm looking for a rare spawn.
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Unread 03-13-12, 09:39 PM  
Squishy Tia
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Originally Posted by AnrDaemon
Right. If you know anything about Lua in general, I can explain details.
I'll give it a go manually first. While I love detailed instructions so I don't screw things up, occasionally I do like to see if I still have a functioning brain cell or two. Access to a global custom list = teh yummies.

As for hunter rare spawns....if it's red, it's dead. Being that there are other mobs out there with identical models, aside from the challenge of the tame, that's 25g sitting inside that there mob and I'm by golly gonna snag it. I'll give that up when I start seeing non-ludicrous prices on the AH.

Let me be honest, it's been a LONG while since I've suggested this change first time. And i'm quite tired of patching every addon release to make it works in the way that about every addon user, who have posted here so far, need it to be.
Well, as long as there is at least a workaround I generally give addon authors time to either deal with the issue or until I can find a suitable replacement that does what I want without adding bloat and/or messing with the physical way I play. I'm flexible like that.

An exception to that rule: I miss BuffOptions from CosmosUI....there isnt' one buff addon (Telo's BuffTimers is close but not configurable) that let me put green text for buffs not near expiration and dark orange for "hey, rebuff me nub!", while keeping them in a specific time format. Telo's BT uses xx:yy up to one hour, then reverts to Blizzard's craptacular "1hr+", where the old BuffOptions did xx:yy:zz (hours:min:sec), or any other method I could choose. In this case, I've just had to "deal with it". I not only had nowhere to ask for the feature to be put in, but nobody willing to bother updating BuffOption's mess of code (it relied on Sky, and the abysmally buggy Sea as dependencies, as well as the Khaos cosmos core). Sucks, but meh, whatchagonnado, ya know?

On another side of your perception of my post(s), I have to add (without any intention to be offensive), that reader's perception of a text greatly depends on reader's personality. Which doesn't excuse me for my very recent reply. It was rude, indeed... >.> Sorry.
Eh, I'll be the first to admit there are times where I've been a hothead as well. I usually don't (in fact almost never) do any name calling, so at least there's that. My self-issue is too much ranting. I've learned to reign it in somewhat, but it's still a cross I bare. I'll eventually (I hope) get to a point where I can find alternatives to such no matter the situation.

I'm just using a raid level 1 on my server for most important data (Subversion repo and profiles directory. X Tb hard drives aren't reliable at all. You can't infinitely increase writing density without hitting obvious physical limits.
Oh these backups are not online backups. They're powered down when not in use. I've had just as many live backups (RAID 1/10) fail as I've had HDs die on me. WD's 2 TB HDs are pretty well vetted as being reliable. It's the 3 and 4 TB HDs that are iffy, but not as much for the density as for another reason: Unless you're running a 64-bit operating system or an OS like Mac OS X whose core kernel (as of 10.6.7 and later) can read 64-bit LBA, those >2.1 TB HDs are an accident waiting to happen. Reemmber back in the day when LBA48 wasn't common and drives larger than 127 GB would seem to fail randomly? That was the OS trying to write to a sector it couldn't read properly. That is why I won't touch the larger drives. 2 TB? They're good, especially the WD Green drives. I use them as expansions to my DirecTV HD DVRs (my grandparents record a grand total of [drumroll] seventy one freaking different series.

And I'm tech support/troubleshooting/technician for that....on four DVRs. /cry
Last edited by Squishy Tia : 03-13-12 at 09:41 PM.
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Unread 03-13-12, 05:46 PM  
AnrDaemon
A Flamescale Wyrmkin
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Originally Posted by Squishy Tia
If I read this right, once I make this change, instead of the /CharacterName/SavedVariables/_NPCScan.lua, I'll be using the root level _NPCScan.lua and appending to that, yes?
Right. If you know anything about Lua in general, I can explain details.

I've seen your recent posts and many of them are coming off as rather snide and rude, to be honest.
Let me be honest, it's been a LONG while since I've suggested this change first time.
And i'm quite tired of patching every addon release to make it works in the way that about every addon user, who have posted here so far, need it to be.
On another side of your perception of my post(s), I have to add (without any intention to be offensive), that reader's perception of a text greatly depends on reader's personality. Which doesn't excuse me for my very recent reply. It was rude, indeed... >.> Sorry.

Which reminds me...I get to do my two tier backup now (sigh). Yay. Backup one 1 TB internal drive to an external 1 TB drive incrementally, then do a full clone of both to my 2 TB external for revisioning purposes. Thank goodness for utilities like Carbon Copy Cloner.
I'm just using a raid level 1 on my server for most important data (Subversion repo and profiles directory.
X Tb hard drives aren't reliable at all. You can't infinitely increase writing density without hitting obvious physical limits.
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Unread 03-13-12, 04:48 PM  
Squishy Tia
A Murloc Raider
 
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Originally Posted by AnrDaemon
Did you read my reply before the one you quoted?.... /facepalm
Yes there's a way. And I've showed it to you.
.
I found it. I'm not sure about the last part of your post (it's a bit vague, but I think I understand what you're telling me to do).

You'll have to concatenate one of your character settings to global file once it is done, then you'll have full database for all character, whenever you add new NPC.
If I read this right, once I make this change, instead of the /CharacterName/SavedVariables/_NPCScan.lua, I'll be using the root level _NPCScan.lua and appending to that, yes?

I've seen your recent posts and many of them are coming off as rather snide and rude, to be honest. My mistake was an honest one (I missed that particular post in the sequence of replies since my original post somehow), and I most certainly didn't deserve the response you just gave me.

I don't know if it's just being burned out from trying to help others and they just don't "get it" (and aren't really trying to get it, which would frustrate even me) or if it's just a natural way you respond to people, but you really are coming off as being mean to others. I completely understand if you're just at the "augh, not another one" stage - at some point I've run into that myself and when I get "there" I usually just throw my hands up and say "ok, let the poor sap screw things up on his own until he gets what he's doing wrong" instead of continuing and being trite.

My request for info/workaround wasn't a demand for Saiket - addon authors seldom do this for money and since I'm not paying for his time and effort, I can't really demand anything (nor would I - demanding seems so...selfish). I will try your suggestion, assuming I can make the change without screwing it up, something that's relatively easy to do when you're dealing directly with code. But that's what backups are for, no?

Which reminds me...I get to do my two tier backup now (sigh). Yay. Backup one 1 TB internal drive to an external 1 TB drive incrementally, then do a full clone of both to my 2 TB external for revisioning purposes. Thank goodness for utilities like Carbon Copy Cloner.
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Unread 03-13-12, 09:07 AM  
AnrDaemon
A Flamescale Wyrmkin
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Originally Posted by Squishy Tia
I think you've got what I was asking a bit backward. I was asking if there was a way to easily consolidate the various mob lists into one master list (via profile or otherwise) that all characters then have access too. Right now, if I modify the custom NPCs on a single character, only that character gets the mob added to the NPCScan database. I then have to do what I noted below, which is copy that character's saved variable file to all other characters, which as you can imagine, is a bit of a PITA.

It is the very fact that NPCScan does not read from a master list that this question/request came to be.
Did you read my reply before the one you quoted?.... /facepalm
Yes there's a way. And I've showed it to you.
.
Last edited by AnrDaemon : 03-13-12 at 09:07 AM.
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Unread 03-13-12, 01:59 AM  
Squishy Tia
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Originally Posted by AnrDaemon
Well, let me explain.
There's no reason to have multiple NPC databases, since npc cache is a per-installation thingy.
I could imagine, if you need different sets of mobs to notify, although I'm not convinced: I have nine characters right now, including hunter, and I haven't faced a situation, where including/excluding mobs have any any effect.
The "challenge tames", even if marked as rares, are alive more often than not, since Blizzard removed any worthwhile drop from them.
I think you've got what I was asking a bit backward. I was asking if there was a way to easily consolidate the various mob lists into one master list (via profile or otherwise) that all characters then have access too. Right now, if I modify the custom NPCs on a single character, only that character gets the mob added to the NPCScan database. I then have to do what I noted below, which is copy that character's saved variable file to all other characters, which as you can imagine, is a bit of a PITA.

It is the very fact that NPCScan does not read from a master list that this question/request came to be.
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Unread 03-12-12, 12:16 AM  
AnrDaemon
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Well, let me explain.
There's no reason to have multiple NPC databases, since npc cache is a per-installation thingy.
I could imagine, if you need different sets of mobs to notify, although I'm not convinced: I have nine characters right now, including hunter, and I haven't faced a situation, where including/excluding mobs have any any effect.
The "challenge tames", even if marked as rares, are alive more often than not, since Blizzard removed any worthwhile drop from them.
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Unread 03-11-12, 04:43 PM  
Saiket
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Originally Posted by AnrDaemon
Originally Posted by Squishy Tia
I'm mostly asking about this because it's a royal PITA to get the NPC ID (wowhead), enter it in manually, do any others I want to do, and then have to do each one for all ten of my characters (hence why I just duped the LUA file, which did work without problems at least).
Since author is really hard-headed about this moment, I ended up just patching .toc file myself to move database settings to profile level.

Just merge SavedVariable and SavedVariablesPerCharacter into one parameter:
## SavedVariables: _NPCScanOptions, _NPCScanOptionsCharacter

You'll have to concatenate one of your character settings to global file once it is done, then you'll have full database for all character, whenever you add new NPC.
Yep, that should work too. I don't mean to appear hard-headed about this; I'd actually really like to add profiles. It's just a matter not not having the time to work on new features like I used to. At the moment, most of my addon writing time is spent with an overhaul of _NPCScan.Overlay.
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Unread 03-11-12, 04:39 PM  
AnrDaemon
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Originally Posted by Squishy Tia
I'm mostly asking about this because it's a royal PITA to get the NPC ID (wowhead), enter it in manually, do any others I want to do, and then have to do each one for all ten of my characters (hence why I just duped the LUA file, which did work without problems at least).
Since author is really hard-headed about this moment, I ended up just patching .toc file myself to move database settings to profile level.

Just merge SavedVariable and SavedVariablesPerCharacter into one parameter:
## SavedVariables: _NPCScanOptions, _NPCScanOptionsCharacter

You'll have to concatenate one of your character settings to global file once it is done, then you'll have full database for all character, whenever you add new NPC.
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Unread 03-11-12, 03:19 PM  
Saiket
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Originally Posted by Squishy Tia
Saiket,

I recently added Doomwalker and Doom Lord Kazzak to my NPCScan custom page, but I found that it only ended up being added for that character. Is there currently a way for me to get it so that all characters can see the updated custom NPCs, or do I just have to do what I did today - copy the _NPCScan.lua file from the character with the updated NPCs into each other character's SV folder?

I know this would be easily accomplished with a profile manager like many other addons have, but considering that most (I'd say probably 99%) of the NPCScan users don't modify the settings I can see why you wouldn't have put such a feature in yet (if ever).

I'm mostly asking about this because it's a royal PITA to get the NPC ID (wowhead), enter it in manually, do any others I want to do, and then have to do each one for all ten of my characters (hence why I just duped the LUA file, which did work without problems at least).
Copying the settings file like you did is the only way for now. I'd like to add real profile support like most Ace addons at some point, but it may be a while.
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Unread 03-11-12, 02:22 AM  
Squishy Tia
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Saiket,

I recently added Doomwalker and Doom Lord Kazzak to my NPCScan custom page, but I found that it only ended up being added for that character. Is there currently a way for me to get it so that all characters can see the updated custom NPCs, or do I just have to do what I did today - copy the _NPCScan.lua file from the character with the updated NPCs into each other character's SV folder?

I know this would be easily accomplished with a profile manager like many other addons have, but considering that most (I'd say probably 99%) of the NPCScan users don't modify the settings I can see why you wouldn't have put such a feature in yet (if ever).

I'm mostly asking about this because it's a royal PITA to get the NPC ID (wowhead), enter it in manually, do any others I want to do, and then have to do each one for all ten of my characters (hence why I just duped the LUA file, which did work without problems at least).
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Unread 02-27-12, 12:41 PM  
AnrDaemon
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Re: Modified npcscan marker

Originally Posted by peanut38
It would be nice if you took _npcscan. And modified it to scan for things like. Twilight Sapper
This is precisely what NPCScan is NOT designed to track.
Look elsewhere.
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Unread 02-26-12, 09:51 PM  
peanut38
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Modified npcscan marker

It would be nice if you took _npcscan. And modified it to scan for things like. Twilight Sapper, and marking that sapper in a raid environment. I was able to enter in _npcscan npc id 56923. Which did work, once. But after it found the first sapper, and quit working.
Last edited by peanut38 : 02-26-12 at 09:52 PM.
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Unread 02-02-12, 04:30 AM  
Louisa Bannon
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Oops

Okay, not broken - but you do have to enable a selection to load out of date addons in the WoW UI.

My bad.
Last edited by Louisa Bannon : 02-05-12 at 05:11 AM.
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