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Return to Karazhan (7.1.0)
Updated:12-09-16 09:28 PM
Created:04-06-09 01:56 PM
Downloads:765,659
Favorites:1,983
MD5:
7.1.0

NPCScan  Updated Today!  Popular! (More than 5000 hits)

Version: 7.1.0.3
by: Torhal [More]

NPCScan helps you find NPCs by scanning nameplates, minimap vignettes, and mouseover targets, with an optional dynamic targeting keybinding. Once an NPC is found by one of these methods, an on screen alert is displayed and an audio alert is played.

Nameplates
Alerts will be triggered whenever a nameplate is created, if that nameplate belongs to one of the tracked NPCs. To use this feature with any reliability, the Interface->Names->Always Show Nameplates option must be turned on from the WoW Game Menu.

Dynamic Target Keybinding
NPCScan includes a key binding that will trigger a dynamically-generated targeting macro. Each time it is pressed, the key binding will trigger a /targetexact <mob name=""> for every tracked NPC in the current zone you are in, in addition to any custom NPC additions. This only attempts a search each time it is triggered; it is not a continuous search.

To access this feature, just set a keybind under the Key Bindings->AddOns->NPCScan->Targeting Macro section.

“Found” Alert
When an NPC is found, NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying a Targeting Button for every NPC that is found.

Targeting Buttons
When clicked, the targeting button tries to target the NPC it depicts. You can also bind a key to trigger the newest button, in cases where multiple buttons are spawned.

Note: These buttons cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button or buttons will appear after you leave combat.

Options
NPCScan's main options window can be accessed from the Interface Options menu. To access the NPC list and other settings, type “/npcscan”.

New sounds can be added to the alert sound dropdown menu by installing SharedMedia.

  • 5.0.0.5:
    • Added custom search/achievement names to the alert pop-up button.
    • Added “Galleon” to the default search list.
  • 5.0.0.4: Updated deDE, frFR, itIT, koKR, ruRU, and zhCN localizations.
  • 5.0.0.3: Fixed an error when logging onto new characters immediately after updating to 5.0.0.2.
  • 5.0.0.2:
    • Enabled achievement settings now apply to all characters, since they're now account-wide.
    • Fixed an error when pressing the alert target button while in a raid.
    • Doesn't interfere with hunters' Call Pet spell anymore.
  • 5.0.0.1:
    • Added the “Glorious!” MoP rare achievement.
    • Added itIT localization and updated frFR and zhCN localizations.
  • 4.3.0.2: Fixed a broken zhCN translations file, and updated ptBR localization.
  • 4.3.0.1: Updated frFR, koKR, ruRU, zhCN, and zhTW localizations, and added ptBR translation by Omukeka.
  • 4.2.0.2: Added new tamable rares from 4.2 as defaults for hunters.
  • 4.2.0.1: Updated koKR, ruRU, zhCN, and zhTW localizations.
  • 4.1.0.2:
    • Faction-specific rares Captain Foulwind and Florence are now only defaults for the faction that can kill them.
    • Tamable mobs with unknown spawning zones shouldn't always show alerts anymore.
  • 4.1.0.1:
    • Alert sound volume is now controlled by the “Master Volume” slider in WoW's Sound Options window instead of the game sound effects volume slider.
    • Updated frFR, ruRU, zhCN, and zhTW localizations.
    • Updated the database of tamable rares.
  • 4.0.3.6: Updated and fixed non-English localizations so they will print chat messages properly.
  • 4.0.3.5:
    • Added an option to print timestamps with all messages. See the main _NPCScan options pane.
    • Updated 3D portraits to fit the alert popup better.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.4:
    • Fixed an error for characters that hadn't used an updated version of _NPCScan since before 4.0.0.1. If you still experience an error on login, please reset that character's settings.
    • Updated mob name translations.
  • 4.0.3.3:
    • Jadefang is now also a default custom NPC.
    • Tamable rares in Uldum and Twilight Highlands should now be detected properly.
  • 4.0.3.2: Added Madexx' colors to each of his default entries. Won't apply if you logged in using 4.0.3.1.
  • 4.0.3.1:
    • Added Cataclysm rares to defaults. If you hadn't added them already, they will automatically appear in your custom NPCs list.
    • Updated the database of tamable rares.
    • Updated esES localization.
    • Added a way for stable mods like HunterStableInfo to coexist with _NPCScan. Authors, see source docs.
  • 4.0.0.6:
    • Updated frFR and deDE localizations, and added esES/esMX localization by galen2.
    • Updated the list of tamable rares.
    • Fixed uncommon error when attempting to scroll one of the rare mob tables.
  • 4.0.0.5: The “Unmute for alert sound” option now also re-enables WoW's sound effects toggle.
  • 4.0.0.4: Tweaked the default UI so that only the hunter's summoned pet will get cached on login.
  • 4.0.0.3: Hunters won't see bogus found alerts on login if they have tamed or stabled rare pets.
  • 4.0.0.2:
    • Updated dropdown menus for compatibility with patch 4.0.1.
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.5: Non-tamable mobs now show found alerts again.
  • 3.3.5.4:
    • Now summarizes pets cached while resting when leaving cities/inns instead of printing a line for each one.
    • Cached NPCs listed when changing worlds will only be printed once per session, instead of every time you zone in and out.
    • Fixed screen edge flash when mobs are found.
    • Added ruRU localization from CurseForge.
  • 3.3.5.3:
    • LibRareSpawns' mob screenshots should once again appear when mousing over rows in the achievement tables.
    • Added frFR and koKR localizations.
  • 3.3.5.2: Fixed an error that occurred when “Search for completed achievement NPCs” was disabled and any achievement criteria updated.
  • 3.3.5.1:
    • Scans can now be limited to worlds (continents or instances). You can customize this for custom NPCs with an edit box next to the NPC's ID; Simply type the name of the world exactly, or select a continent name from the dropdown. If left blank, the scan will stay active no matter where you are.
    • Tables of rares in the Search configuration pane are now sortable by clicking their column headers.
    • Default options now only add tamable custom mobs like Arcturis and Skoll for hunters. Hold shift while reverting to defaults to override this.
    • Added Bro'Gaz the Clanless as a default for Outlands.
    • Added zhTW localization by s8095324.
    • The found alert button now scales with your global UI Scale setting.
    • Removed control over RareSpawnOverlay.
    • Custom NPCs are now identified by NPC ID instead of their names. Typed names are now case-sensitive.
    • Alerts for humanoid rares that used to look solid white now appear properly clothed once the mob is targeted.
  • 3.3.0.4:
    • The targeting button now marks the rare with a green triangle when clicked.
    • Fixed an issue with horizontal scrolling in the rare mob list.
  • 3.3.0.3: Compatible with _NPCScan.Overlay 3.3.0.6.
  • 3.3.0.2: Fixed a bug in version detection. Arcturis should be added to player scan lists now.
  • 3.3.0.1:
    • Added 3.3's new spirit beast Arcturis to default scan and tamable lists.
    • Added an “/npcscan cache” command to print a message like the log-in cache warning.
    • Removed the rare raptors from default settings, since they no longer drop pets.
    • Removed the mostly obsolete “Search for Tamable NPCs” option.
    • Now uses ZoneIDs instead of map file names to locate tamable mobs. Consequently, The Razza now gets detected accurately in Dire Maul.
  • 3.2.0.8:
    • Rewrote the screen border flash so that it should never conflict with other mods that use it.
    • Achievement tabs now have more prominent checkboxes so disabled tabs will be harder to miss.
  • 3.2.0.7:
    • Tamable mobs now correctly show found alerts when spotted immediately upon login.
    • False found alert messages for tamable mobs now indicate why they are false alarms.
  • 3.2.0.6:
    • Rare tamable mobs now only show alerts when found in their original zone.
    • Added a new “NpcOverlay_Found message” to be used by _NPCScan.Overlay.
  • 3.2.0.5: Classified Terror Spinner as a tamable mob.
  • 3.2.0.4: Classified Skoll as a tamable mob.
  • 3.2.0.3:
    • Added new 3.2 rare spirit beast Skoll.
    • Now uses AceEvent-3.0 to communicate with map overlay-type addons.
  • 3.2.0.2: Now loads properly when _NPCScan.Overlay isn't present.
  • 3.2.0.1:
    • Now manages which overlays are shown by the RareSpawnOverlay and _NPCScan.Overlay addons.
    • Added four rare raptor mobs that drop non-combat pets in 3.2: Dart, Takk the Leaper, Ravasaur Matriarch, and Razormaw Matriarch.
    • No longer shows an alert button for tamable NPCs while resting (in an inn or city), although you will still need to clear the cache.
    • Added all localized mob names for zhTW, and as many as I could find for zhCN and koKR.
    • Added an “Unmute for alert sound” setting to play the alert sound even if WoW is muted.
    • Added an “Alert sound file” dropdown to choose which sound to play for alerts. Additional sounds can be added using SharedMedia-type addons.
    • The alert border flash now only shows when you enable “Screen Edge Flash” in the Default UI's Display Interface Options panel.
    • Now continues searching for rares in 5-man dungeons. Raid dungeons, battlegrounds, and arenas will still disable scanning, however.
  • 3.1.0.1:
    • Achievements to kill rares now have their own lists in the options window.
    • Added slash commands to add and remove NPCs from the custom tracking list: “/npcscan add <NpcID> <Name>” and “/npcscan remove <Name>
    • You can now add tamable mobs to your search list and toggle them all using a “Search for tamable NPCs” setting.
    • Found alerts for tamable mobs will note that they are tamable and may be false alarms.
    • Added an option to suppress the “already cached” log-in alert.
    • Added Gondria to the default rare list, and updated some rares that are now tamable in 3.1.
Archived Files (85)
File Name
Version
Size
Author
Date
7.1.0.1
409kB
Torhal
10-25-16 11:30 PM
7.0.3.25
409kB
Torhal
10-14-16 08:06 PM
7.0.3.22
408kB
Torhal
10-04-16 09:01 AM
7.0.3.20
404kB
Torhal
10-01-16 12:18 PM
7.0.3.19
404kB
Torhal
09-19-16 03:08 AM
7.0.3.18
399kB
Torhal
09-18-16 01:31 AM
7.0.3.17
398kB
Torhal
09-17-16 04:12 AM
7.0.3.16
367kB
Torhal
09-14-16 08:35 AM
7.0.3.15
367kB
Torhal
09-14-16 06:50 AM
7.0.3.14
358kB
Torhal
09-13-16 09:48 PM
7.0.3.11
359kB
Torhal
09-13-16 06:35 AM
7.0.3.10
348kB
Torhal
09-12-16 07:17 PM
7.0.3.9
339kB
Torhal
09-12-16 06:11 AM
7.0.3.7
430kB
Torhal
08-01-16 10:27 PM
6.2.3.6
436kB
Torhal
12-18-15 11:47 AM
6.2.3.3
337kB
Torhal
12-04-15 11:22 AM
6.2.2.2
312kB
Torhal
10-03-15 05:52 PM
6.2.2.1
312kB
Torhal
09-09-15 09:47 PM
6.2.0.1
297kB
Torhal
06-23-15 08:58 PM
6.1.2.3
297kB
Torhal
05-31-15 08:51 AM
6.1.2.2
298kB
Torhal
05-03-15 08:29 PM
6.1.2.1
297kB
Torhal
04-27-15 05:02 AM
6.1.0.2
298kB
Torhal
03-01-15 02:54 PM
6.1.0.1
298kB
Torhal
02-24-15 12:18 PM
6.0.3.4
297kB
Torhal
11-30-14 10:30 PM
6.0.3.2
296kB
Torhal
11-13-14 04:19 AM
6.0.2.2
247kB
Torhal
10-21-14 07:21 PM
5.4.8.5
236kB
Torhal
09-21-14 12:25 AM
5.4.8.3
225kB
Torhal
07-12-14 08:36 PM
5.4.7.2
211kB
Torhal
04-25-14 11:11 PM
5.4.2.6
211kB
Torhal
02-09-14 02:29 PM
5.4.2.1
206kB
Torhal
12-10-13 07:45 AM
5.4.1.8
206kB
Torhal
11-19-13 10:22 PM
5.4.1.7
205kB
Torhal
11-17-13 04:54 PM
5.4.1.6
205kB
Torhal
11-15-13 08:07 AM
5.4.1.2
152kB
Torhal
11-02-13 10:22 PM
5.4.1.1
170kB
Torhal
11-01-13 09:33 PM
5.4.0.9
159kB
Torhal
10-30-13 11:07 PM
5.4.0.8
114kB
Torhal
10-23-13 12:47 PM
5.4.0.7
114kB
Torhal
10-23-13 07:54 AM
5.4.0.6
115kB
Torhal
10-23-13 03:38 AM
5.4.0.5
115kB
Torhal
10-18-13 05:02 PM
5.4.0.4
114kB
Torhal
10-10-13 01:10 AM
5.2.1
115kB
Torhal
10-07-13 10:03 PM
5.2
120kB
Torhal
10-05-13 03:26 AM
5.1
114kB
Torhal
09-30-13 09:29 PM
5.0.0.5
70kB
Torhal
10-13-12 02:05 AM
5.0.0.4
70kB
Saiket
09-30-12 06:53 PM
5.0.0.3
68kB
Saiket
09-12-12 08:30 PM
5.0.0.2
68kB
Saiket
09-10-12 11:42 PM
5.0.0.1
68kB
Saiket
08-28-12 09:38 AM
4.3.0.2
66kB
Saiket
12-16-11 06:23 PM
4.3.0.1
64kB
Saiket
11-29-11 06:04 PM
4.2.0.2
63kB
Saiket
07-14-11 10:56 PM
4.2.0.1
62kB
Saiket
06-28-11 01:55 PM
4.1.0.2
61kB
Saiket
05-27-11 08:03 PM
4.1.0.1
62kB
Saiket
04-26-11 10:49 AM
4.0.3.6
61kB
Saiket
01-22-11 07:55 PM
4.0.3.5
61kB
Saiket
01-08-11 08:21 PM
4.0.3.4
61kB
Saiket
12-27-10 08:02 PM
4.0.3.3
60kB
Saiket
12-24-10 01:29 AM
4.0.3.2
60kB
Saiket
12-23-10 05:01 PM
4.0.3.1
60kB
Saiket
12-23-10 02:09 PM
4.0.0.6
57kB
Saiket
12-06-10 12:47 AM
4.0.0.5
55kB
Saiket
11-01-10 05:05 PM
4.0.0.4
55kB
Saiket
10-15-10 09:51 AM
4.0.0.3
55kB
Saiket
10-15-10 02:35 AM
4.0.0.2
55kB
Saiket
10-12-10 03:55 PM
3.3.5.5
50kB
Saiket
07-24-10 11:48 AM
3.3.5.4
50kB
Saiket
07-23-10 12:50 AM
3.3.5.3
48kB
Saiket
07-02-10 08:13 PM
3.3.5.2
44kB
Saiket
06-23-10 08:04 AM
3.3.5.1
44kB
Saiket
06-22-10 05:08 PM
3.3.0.4
39kB
Saiket
03-26-10 05:53 PM
3.3.0.3
39kB
Saiket
03-23-10 02:02 PM
3.3.0.2
37kB
Saiket
12-08-09 06:37 PM
3.3.0.1
37kB
Saiket
12-08-09 02:45 PM
3.2.0.8
38kB
Saiket
10-04-09 01:50 PM
3.2.0.7
37kB
Saiket
09-22-09 04:22 PM
3.2.0.6
37kB
Saiket
09-11-09 04:23 PM
3.2.0.5
36kB
Saiket
08-20-09 02:43 PM
3.2.0.4
36kB
Saiket
08-06-09 02:06 AM
3.2.0.3
36kB
Saiket
08-04-09 03:49 PM
3.1.0.1
24kB
Saiket
05-13-09 01:45 AM
3.0.9.2
17kB
Saiket
04-06-09 01:56 PM


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Unread 12-27-10, 05:30 AM  
spykely
A Kobold Labourer
 
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Question Cache not restoring

Hey there!

Whenever I log into the game, it says that Loque and Putridus have been cached, even when I deleted my creaturecache.

I noticed that even when I deleted it while not running WoW, the file never came back when I logged on.

So I tried deleting my entire cache folder, but even that doesn't come back when I log back on, and Loque and Putridus still show up as cached.

Any thoughts on how I can fix this? (I even tried deleting my WTF and it didn't work)
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Unread 12-24-10, 01:55 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by Aquillian
NPC scan is not registering found spawns as being in the right place. I got a notice that Madexx was cached tonight (but "obviously a hunter pet") while sitting at his spawn spot, instead of a big screen flash/target button. Just a heads up.
Does this happen with the latest version, 4.0.3.3? There might be an issue with phased terrain maps, but I already completed all of the phasing quests and can't test it anymore. If you see an incorrect message about a found mob in the wrong zone, please copy the zone names and IDs that _NPCScan prints to chat.
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Unread 12-24-10, 01:27 PM  
Watercooler423
A Kobold Labourer

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Originally posted by AnrDaemon
Could someone please explain, why would i want separate custom rares lists on different characters?


Cache\WDB\enGB\creaturecache.wdb

And the "Cache/<language>", you can just delete them.
+Internets, thank you.


the folder is hidden, sadly. i found a way to get it though >_>, somehow.
Last edited by Watercooler423 : 12-24-10 at 01:30 PM.
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Unread 12-24-10, 11:16 AM  
AnrDaemon
A Flamescale Wyrmkin
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Re: Re: Re: Getting Npcscan to save

Originally posted by Saiket
Shared settings aren't possible at the moment, but you can copy your per-character saved variables file from one character to your others out of game. You can find each character's file in <World of Warcraft\WTF\Account\{AccountName}\{Realm}\{Character}\SavedVariables\_NPCScan.lua>.

Once you've finished adding NPCs to one character's list, make sure the game's closed and find the above file for that character. Then you can copy and paste it over your other characters' saved variables files.
Lie.
@Luciferstwin: edit _NPCScan.toc file,

-## SavedVariables: _NPCScanOptions
-## SavedVariablesPerCharacter: _NPCScanOptionsCharacter
+## SavedVariables: _NPCScanOptions, _NPCScanOptionsCharacter

It will make addon store shared rares list (you'll have to repopulate it, though). As NPCcache is effectively shared, I don't see any reason in having per-character rares lists. It's just beyond me.
Especially considering that rares usually drop valuable BOE things.
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Unread 12-24-10, 11:09 AM  
AnrDaemon
A Flamescale Wyrmkin
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Forum posts: 142
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Could someone please explain, why would i want separate custom rares lists on different characters?

Originally posted by Watercooler423
i dont have a creature cache file anymore o.O

http://img.photobucket.com/albums/v225/jim423/Cache.jpg

i got this.

what do i do >_>
Cache\WDB\enGB\creaturecache.wdb

And the "Cache/<language>", you can just delete them.
Last edited by AnrDaemon : 12-24-10 at 11:10 AM.
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Unread 12-24-10, 08:50 AM  
Watercooler423
A Kobold Labourer

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i dont have a creature cache file anymore o.O

http://img.photobucket.com/albums/v225/jim423/Cache.jpg

i got this.

what do i do >_>
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Unread 12-24-10, 06:46 AM  
Aquillian
A Kobold Labourer
 
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NPC scan is not registering found spawns as being in the right place. I got a notice that Madexx was cached tonight (but "obviously a hunter pet") while sitting at his spawn spot, instead of a big screen flash/target button. Just a heads up.
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Unread 12-23-10, 06:47 PM  
ffcloud2000
A Fallenroot Satyr

Forum posts: 24
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Use at your own risk

I made a bat file i could click to easily clear the npc cache before i login..

just requires saving it in your World of Warcraft folder.. name it something like clearnpccache.bat using notepad

Just note this is on a US client.. so if your using something else the directory will be slightly different.. just double check before running it tho it shouldnt do anything if it cant find the file

Code:
@ECHO OFF
ECHO **********************************
ECHO *** Delete creaturecache.wdb?? ***
ECHO **********************************
pause
del "Cache\WDB\enUS\creaturecache.wdb"
__________________
Last edited by ffcloud2000 : 12-23-10 at 06:51 PM.
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Unread 12-23-10, 06:20 PM  
ffcloud2000
A Fallenroot Satyr

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I noticed Jadefang missing from the default list of rare cata mobs
__________________
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Unread 12-23-10, 05:05 PM  
QuizTIC
A Kobold Labourer

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Originally posted by Saiket
I'll have an updated version ready later today, and it will automatically add the new rares for you. As for clearing your cache, just make sure WoW is turned off, open your WoW folder, and delete the "Cache" folder inside of it.
Thanks again
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Unread 12-23-10, 12:15 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by QuizTIC
Can you add so it scans for Cataclysm rares or do I have to do it?
also I never understood how to clear cached mobs. Could you explain?

thanks!
I'll have an updated version ready later today, and it will automatically add the new rares for you. As for clearing your cache, just make sure WoW is turned off, open your WoW folder, and delete the "Cache" folder inside of it.
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Unread 12-22-10, 06:11 PM  
QuizTIC
A Kobold Labourer

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Can you add so it scans for Cataclysm rares or do I have to do it?
also I never understood how to clear cached mobs. Could you explain?

thanks!
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Unread 12-20-10, 09:55 PM  
Luciferstwin
A Kobold Labourer

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Re: Re: Re: Getting Npcscan to save

Originally posted by Saiket
Shared settings aren't possible at the moment, but you can copy your per-character saved variables file from one character to your others out of game. You can find each character's file in <World of Warcraft\WTF\Account\{AccountName}\{Realm}\{Character}\SavedVariables\_NPCScan.lua>.

Once you've finished adding NPCs to one character's list, make sure the game's closed and find the above file for that character. Then you can copy and paste it over your other characters' saved variables files.
Thanks alot
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Unread 12-20-10, 05:33 PM  
Saiket
A Chromatic Dragonspawn
 
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Re: Re: Getting Npcscan to save

Originally posted by Luciferstwin
Ok, So i found it seems that logging between characters, it doesnt keep the same records of other charatcers. Is there a way to make them all the same without having to enter them on all my toons?
Shared settings aren't possible at the moment, but you can copy your per-character saved variables file from one character to your others out of game. You can find each character's file in <World of Warcraft\WTF\Account\{AccountName}\{Realm}\{Character}\SavedVariables\_NPCScan.lua>.

Once you've finished adding NPCs to one character's list, make sure the game's closed and find the above file for that character. Then you can copy and paste it over your other characters' saved variables files.
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Unread 12-20-10, 05:15 AM  
Luciferstwin
A Kobold Labourer

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Re: Getting Npcscan to save

Originally posted by Luciferstwin
I have just recently started to use Npcscan, and was wondering how do I get the mobs numbers to save when I log out? Past 3 times that i have entered the NPC's number, it has not saved and I have to re-enter it again?
Ok, So i found it seems that logging between characters, it doesnt keep the same records of other charatcers. Is there a way to make them all the same without having to enter them on all my toons?
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