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Battle for Azeroth (8.0.1)
Updated:09-13-18 03:05 AM
Created:04-06-09 01:56 PM
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NPCScan  Popular! (More than 5000 hits)

Version: 8.0.1.13
by: Torhal [More]

NPCScan helps you find NPCs by scanning nameplates, minimap vignettes, and mouseover targets, with an optional dynamic targeting keybinding. Once an NPC is found by one of these methods, an on screen alert is displayed and an audio alert is played.

Nameplates
Alerts will be triggered whenever a nameplate is created, if that nameplate belongs to one of the tracked NPCs. To use this feature with any reliability, the Interface->Names->Always Show Nameplates option must be turned on from the WoW Game Menu.

Dynamic Target Keybinding
NPCScan includes a key binding that will trigger a dynamically-generated targeting macro. Each time it is pressed, the key binding will trigger a /targetexact <mob name=""> for every tracked NPC in the current zone you are in, in addition to any custom NPC additions. This only attempts a search each time it is triggered; it is not a continuous search.

To access this feature, just set a keybind under the Key Bindings->AddOns->NPCScan->Targeting Macro section.

“Found” Alert
When an NPC is found, NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying a Targeting Button for every NPC that is found.

Targeting Buttons
When clicked, the targeting button tries to target the NPC it depicts. You can also bind a key to trigger the newest button, in cases where multiple buttons are spawned.

Note: These buttons cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button or buttons will appear after you leave combat.

Options
NPCScan's main options window can be accessed from the Interface Options menu. To access the NPC list and other settings, type “/npcscan”.

New sounds can be added to the alert sound dropdown menu by installing SharedMedia.

  • 5.0.0.5:
    • Added custom search/achievement names to the alert pop-up button.
    • Added “Galleon” to the default search list.
  • 5.0.0.4: Updated deDE, frFR, itIT, koKR, ruRU, and zhCN localizations.
  • 5.0.0.3: Fixed an error when logging onto new characters immediately after updating to 5.0.0.2.
  • 5.0.0.2:
    • Enabled achievement settings now apply to all characters, since they're now account-wide.
    • Fixed an error when pressing the alert target button while in a raid.
    • Doesn't interfere with hunters' Call Pet spell anymore.
  • 5.0.0.1:
    • Added the “Glorious!” MoP rare achievement.
    • Added itIT localization and updated frFR and zhCN localizations.
  • 4.3.0.2: Fixed a broken zhCN translations file, and updated ptBR localization.
  • 4.3.0.1: Updated frFR, koKR, ruRU, zhCN, and zhTW localizations, and added ptBR translation by Omukeka.
  • 4.2.0.2: Added new tamable rares from 4.2 as defaults for hunters.
  • 4.2.0.1: Updated koKR, ruRU, zhCN, and zhTW localizations.
  • 4.1.0.2:
    • Faction-specific rares Captain Foulwind and Florence are now only defaults for the faction that can kill them.
    • Tamable mobs with unknown spawning zones shouldn't always show alerts anymore.
  • 4.1.0.1:
    • Alert sound volume is now controlled by the “Master Volume” slider in WoW's Sound Options window instead of the game sound effects volume slider.
    • Updated frFR, ruRU, zhCN, and zhTW localizations.
    • Updated the database of tamable rares.
  • 4.0.3.6: Updated and fixed non-English localizations so they will print chat messages properly.
  • 4.0.3.5:
    • Added an option to print timestamps with all messages. See the main _NPCScan options pane.
    • Updated 3D portraits to fit the alert popup better.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.4:
    • Fixed an error for characters that hadn't used an updated version of _NPCScan since before 4.0.0.1. If you still experience an error on login, please reset that character's settings.
    • Updated mob name translations.
  • 4.0.3.3:
    • Jadefang is now also a default custom NPC.
    • Tamable rares in Uldum and Twilight Highlands should now be detected properly.
  • 4.0.3.2: Added Madexx' colors to each of his default entries. Won't apply if you logged in using 4.0.3.1.
  • 4.0.3.1:
    • Added Cataclysm rares to defaults. If you hadn't added them already, they will automatically appear in your custom NPCs list.
    • Updated the database of tamable rares.
    • Updated esES localization.
    • Added a way for stable mods like HunterStableInfo to coexist with _NPCScan. Authors, see source docs.
  • 4.0.0.6:
    • Updated frFR and deDE localizations, and added esES/esMX localization by galen2.
    • Updated the list of tamable rares.
    • Fixed uncommon error when attempting to scroll one of the rare mob tables.
  • 4.0.0.5: The “Unmute for alert sound” option now also re-enables WoW's sound effects toggle.
  • 4.0.0.4: Tweaked the default UI so that only the hunter's summoned pet will get cached on login.
  • 4.0.0.3: Hunters won't see bogus found alerts on login if they have tamed or stabled rare pets.
  • 4.0.0.2:
    • Updated dropdown menus for compatibility with patch 4.0.1.
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.5: Non-tamable mobs now show found alerts again.
  • 3.3.5.4:
    • Now summarizes pets cached while resting when leaving cities/inns instead of printing a line for each one.
    • Cached NPCs listed when changing worlds will only be printed once per session, instead of every time you zone in and out.
    • Fixed screen edge flash when mobs are found.
    • Added ruRU localization from CurseForge.
  • 3.3.5.3:
    • LibRareSpawns' mob screenshots should once again appear when mousing over rows in the achievement tables.
    • Added frFR and koKR localizations.
  • 3.3.5.2: Fixed an error that occurred when “Search for completed achievement NPCs” was disabled and any achievement criteria updated.
  • 3.3.5.1:
    • Scans can now be limited to worlds (continents or instances). You can customize this for custom NPCs with an edit box next to the NPC's ID; Simply type the name of the world exactly, or select a continent name from the dropdown. If left blank, the scan will stay active no matter where you are.
    • Tables of rares in the Search configuration pane are now sortable by clicking their column headers.
    • Default options now only add tamable custom mobs like Arcturis and Skoll for hunters. Hold shift while reverting to defaults to override this.
    • Added Bro'Gaz the Clanless as a default for Outlands.
    • Added zhTW localization by s8095324.
    • The found alert button now scales with your global UI Scale setting.
    • Removed control over RareSpawnOverlay.
    • Custom NPCs are now identified by NPC ID instead of their names. Typed names are now case-sensitive.
    • Alerts for humanoid rares that used to look solid white now appear properly clothed once the mob is targeted.
  • 3.3.0.4:
    • The targeting button now marks the rare with a green triangle when clicked.
    • Fixed an issue with horizontal scrolling in the rare mob list.
  • 3.3.0.3: Compatible with _NPCScan.Overlay 3.3.0.6.
  • 3.3.0.2: Fixed a bug in version detection. Arcturis should be added to player scan lists now.
  • 3.3.0.1:
    • Added 3.3's new spirit beast Arcturis to default scan and tamable lists.
    • Added an “/npcscan cache” command to print a message like the log-in cache warning.
    • Removed the rare raptors from default settings, since they no longer drop pets.
    • Removed the mostly obsolete “Search for Tamable NPCs” option.
    • Now uses ZoneIDs instead of map file names to locate tamable mobs. Consequently, The Razza now gets detected accurately in Dire Maul.
  • 3.2.0.8:
    • Rewrote the screen border flash so that it should never conflict with other mods that use it.
    • Achievement tabs now have more prominent checkboxes so disabled tabs will be harder to miss.
  • 3.2.0.7:
    • Tamable mobs now correctly show found alerts when spotted immediately upon login.
    • False found alert messages for tamable mobs now indicate why they are false alarms.
  • 3.2.0.6:
    • Rare tamable mobs now only show alerts when found in their original zone.
    • Added a new “NpcOverlay_Found message” to be used by _NPCScan.Overlay.
  • 3.2.0.5: Classified Terror Spinner as a tamable mob.
  • 3.2.0.4: Classified Skoll as a tamable mob.
  • 3.2.0.3:
    • Added new 3.2 rare spirit beast Skoll.
    • Now uses AceEvent-3.0 to communicate with map overlay-type addons.
  • 3.2.0.2: Now loads properly when _NPCScan.Overlay isn't present.
  • 3.2.0.1:
    • Now manages which overlays are shown by the RareSpawnOverlay and _NPCScan.Overlay addons.
    • Added four rare raptor mobs that drop non-combat pets in 3.2: Dart, Takk the Leaper, Ravasaur Matriarch, and Razormaw Matriarch.
    • No longer shows an alert button for tamable NPCs while resting (in an inn or city), although you will still need to clear the cache.
    • Added all localized mob names for zhTW, and as many as I could find for zhCN and koKR.
    • Added an “Unmute for alert sound” setting to play the alert sound even if WoW is muted.
    • Added an “Alert sound file” dropdown to choose which sound to play for alerts. Additional sounds can be added using SharedMedia-type addons.
    • The alert border flash now only shows when you enable “Screen Edge Flash” in the Default UI's Display Interface Options panel.
    • Now continues searching for rares in 5-man dungeons. Raid dungeons, battlegrounds, and arenas will still disable scanning, however.
  • 3.1.0.1:
    • Achievements to kill rares now have their own lists in the options window.
    • Added slash commands to add and remove NPCs from the custom tracking list: “/npcscan add <NpcID> <Name>” and “/npcscan remove <Name>
    • You can now add tamable mobs to your search list and toggle them all using a “Search for tamable NPCs” setting.
    • Found alerts for tamable mobs will note that they are tamable and may be false alarms.
    • Added an option to suppress the “already cached” log-in alert.
    • Added Gondria to the default rare list, and updated some rares that are now tamable in 3.1.
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Unread 09-13-09, 08:40 PM  
Saiket
A Chromatic Dragonspawn
 
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Arrow _NPCScan.Overlay

I just released _NPCScan.Overlay, for everyone who wanted rare mob paths on their maps. It has minimap support, and shows you where found mobs probably are. No TomTom arrows (there's no way to know precisely where the rare is), but the found marker it leaves on your minimap should be a good guess as to where the mob is.

It works hand in hand with _NPCScan, so be sure to have both installed and up to date!
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Unread 09-13-09, 08:31 PM  
Saiket
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Originally posted by theweirdkid41
Could you possibly add an option to play a different sound depending on which creature it is? I'd like to have a special sound for the Time-Lost Proto Drake so I don't keep having a heart attack whenever Vyragosa spawns, thanks.
Probably not. I don't want to make that rares list any more complicated than it already is. Sorry.
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Unread 09-13-09, 02:25 PM  
theweirdkid41
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Could you possibly add an option to play a different sound depending on which creature it is? I'd like to have a special sound for the Time-Lost Proto Drake so I don't keep having a heart attack whenever Vyragosa spawns, thanks.
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Unread 09-13-09, 01:21 PM  
lordkandar
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Re: Re: No alert message

Originally posted by Saiket
Newer versions of the addon won't display alerts for tamable mobs (like Skoll) when outside of their original zones. However if you had found Skoll in The Storm Peaks, an alert should show. Has this happened for any non-tamable mobs, or tamable ones in their original zone?
I'm not sure, but I don't think it's happened in the zone. Thanks for the info!
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Unread 09-12-09, 10:20 PM  
Saiket
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Re: No alert message

Originally posted by lordkandar
I love this addon, but I can't seem to get the alert sound to play. The test button plays the sound, but just finding a mob will not (for example a tamed Skoll, in Dalaran). I have the program set to search for tamable mobs, and I get the message in the chat log when it's found, but not any other time.
Newer versions of the addon won't display alerts for tamable mobs (like Skoll) when outside of their original zones. However if you had found Skoll in The Storm Peaks, an alert should show. Has this happened for any non-tamable mobs, or tamable ones in their original zone?
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Unread 09-12-09, 08:08 PM  
lordkandar
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No alert message

I love this addon, but I can't seem to get the alert sound to play. The test button plays the sound, but just finding a mob will not (for example a tamed Skoll, in Dalaran). I have the program set to search for tamable mobs, and I get the message in the chat log when it's found, but not any other time.
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Unread 09-12-09, 03:53 AM  
Jeaz
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Navpoints

Hey, I second Abelius suggestion below - TomTom integration would be awesome.

Until then, I've made a waypoint list for those who are interested. I've so far only made a list for Bloody rare (the outland one) but I suppose I'll get around to do one for Northrend as well in time.

What you do is that you put the text below into a macro and then run it. You won't fit far from all in one macro so just fit what you can and then run it and then create a 2nd macro and so on.

EDIT: I've added spaces to show how much fits into each macro
EDIT2: Had misspelt Terokkar :-)

Code:
/way <shadowmoon valley> 46 70 Jerrikar
/way <shadowmoon valley> 57 37 Jerrikar
/way <shadowmoon valley> 39 42 Collidus
/way <shadowmoon valley> 59 45 Kreator
/way <shadowmoon valley> 43 67 Kreator
/way zangarmarsh 25 25 <Bog Lurker>

/way zangarmarsh 45 60 <Bog Lurker>
/way zangarmarsh 62 64 Emissary
/way zangarmarsh 61 40 Emissary
/way zangarmarsh 13 41 Marticar
/way netherstorm 26 40 Lorthander
/way netherstorm 48 32 Lorthander
/way netherstorm 62 40 Lorthander

/way netherstorm 67 39 Ever-Core
/way netherstorm 58 45 Ever-Core
/way netherstorm 62 32 Ever-Core
/way netherstorm 30 77 Nuramoc
/way <terokkar forest> 30 65 Crippler
/way <terokkar forest> 40 55 Crippler
/way <terokkar forest> 45 75 Crippler

/way <terokkar forest> 35 35 Jurim
/way <terokkar forest> 65 40 Jurim
/way <terokkar forest> 55 71 Okrek
/way <hellfire peninsula> 52 72 Fulgorge
/way <hellfire peninsula> 34 60 Fulgorge
/way <hellfire peninsula> 51 49 Mekthorg

/way <hellfire peninsula> 54 27 Vorakem
/way <hellfire peninsula> 42 32 Vorakem
/way nagrand 58 28 Goretooth
/way nagrand 34 50 Goretooth
/way nagrand 38 67 Yar
/way nagrand 32 69 Yar
/way nagrand 37 76 Yar
/way <blade's edge mountains> 30 65 Hemathion

/way <blade's edge mountains> 67 72 Morcrush
/way <blade's edge mountains> 45 75 <Mar'Grom>
/way <blade's edge mountains> 40 50 <Mar'Grom>
/way <blade's edge mountains> 64 22 <Mar'Grom>
Last edited by Jeaz : 09-12-09 at 04:09 AM.
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Unread 09-10-09, 04:12 PM  
dianaim
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Re: Re: Connecting to Curse.com

THANK YOU SO MUCH!!!!!!!!!!!


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Unread 09-08-09, 04:16 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by StanRyker
On login its telling me that it is incompatible with RareSpawnOverlay. But I have the newest versions of _NPCScan and RSO. Will it still work? I'm not getting errors.
_NPCScan shows that "incompatible" message when an error occurs between it and RSO, but I've never seen that actually happen. Could you please turn on debug mode and copy the error message you see back to here? If you open up the file <_NPCScan/_NPCScan.Overlays.lua>, you should find the following line near the top:
Code:
me.Debug = false; -- Set to true so incompatible hooks will throw real errors
Just replace the false with true, and then keep playing as usual until a real error pops up. I'll try and fix it as soon as possible once I know what's happening.
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Unread 09-08-09, 01:07 AM  
StanRyker
A Kobold Labourer

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On login its telling me that it is incompatible with RareSpawnOverlay. But I have the newest versions of _NPCScan and RSO. Will it still work? I'm not getting errors.
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Unread 09-06-09, 05:38 PM  
frozndevl
A Defias Bandit

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Originally posted by Saiket
There should have been a red close button at the top right of the button... It wasn't there?
That's my UI causing problems. The red X icon has been disabled in the UI, not sure why, but that's it. Thanks. The button is still there, but invisible.
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Unread 09-06-09, 01:53 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by frozndevl
Thanks for the mod, works great. For the life of me, I can't figure out how to close the alert button once it has shown up. For example, I found Nuramoc and killed him, but the button stuck around until I did a /rl.

Cheers
There should have been a red close button at the top right of the button... It wasn't there?
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Unread 09-05-09, 05:58 PM  
frozndevl
A Defias Bandit

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Thanks for the mod, works great. For the life of me, I can't figure out how to close the alert button once it has shown up. For example, I found Nuramoc and killed him, but the button stuck around until I did a /rl.

Cheers
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Unread 09-05-09, 04:44 PM  
Saiket
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Re: Connecting to Curse.com

Originally posted by dianaim
Is it possible to link this mod to curse.com?

It would help those of us that use the curse client for updates, so that we do not have to worry about keeping track of another mod.

Thanks,

Dianaim
http://wow.curse.com/downloads/wow-a...s/npcscan.aspx
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Unread 09-05-09, 04:41 PM  
dianaim
A Kobold Labourer

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Connecting to Curse.com

Is it possible to link this mod to curse.com?

It would help those of us that use the curse client for updates, so that we do not have to worry about keeping track of another mod.

Thanks,

Dianaim
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