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Siege of Orgrimmar (5.4)
Updated:07-12-14 08:36 PM
Created:04-06-09 01:56 PM
Downloads:658,402
Favorites:2,009
MD5:
5.4
NPCScan  Popular! (More than 5000 hits)
Version: 5.4.8.3
by: Torhal [More]
_NPCScan tracks seldom-seen rare mobs by proximity alone, making the old “/targetexact …” macros obsolete. It has the same range as those targeting macros, but you won't have to mash any buttons. Just go about your business and let _NPCScan alert you when it finds something.

Details

The Cache

This addon doesn't use nameplates or mouseover units to find rares. Instead, it checks your creature cache for the moment a rare mob is found. There is one catch to this technique however: Once a mob is “found”, _NPCScan won't be able to find it again until your cache is cleared. If you find a rare mob's corpse—Dirkee for example—you would have to clear your cache before _NPCScan would find Dirkee again. Thankfully, clearing your cache is a safe and simple matter.

Clearing Your Cache

To clear your cache, follow these straightforward steps:
  1. Exit World of Warcraft.
  2. Delete the “Cache” sub-directory inside your World of Warcraft folder. For example on a standard Windows XP installation, you would delete the folder “C:\Program Files\World of Warcraft\Cache”.
    • Advanced users can delete “C:\Program Files\World of Warcraft\Cache\WDB\enUS\creaturecache.wdb” specifically to improve log-in times, where enUS is your language code.

      Note: Windows Vista and Windows 7 users see this info if your cache isn't in the location above.
That's it. Log in after you've done that and you'd be able to find Dirkee a second time. It's completely safe because WoW will recreate your Cache folder after you log in again.

Cache Warning

If a rare mob is already cached when you log in, _NPCScan will print a warning message with the names of those mobs. If you see this message but still want to find the listed NPCs again, it's time to clear your cache by following the above procedure. Otherwise, you can quit searching for those mobs using the Search options window detailed below. You can suppress this log-in message using the main options pane, as well.


“Found” Alert

When a rare mob is found, _NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying an animated targeting button. To get a feel for what this alert looks and sounds like, try the “Test Found Alert” button in the addon's main Interface Options panel. (See the Options section below.)

Targeting Button

When clicked, the targeting button tries to target the most-recently-found mob. You can also bind a key to hit this button. If the default button position isn't to your liking, you can move it while holding your <CTRL> key.

Note: The button cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button will appear after you leave combat. You will still hear the alert however, and the name of the mob will appear in your chat log.


Options

_NPCScan's main options window can be accessed from the Interface Options menu. This panel includes a “Test Found Alert” button, various ways to customize the alert sound, and an option to suppress cache warning messages on log-in.

New sounds can be added to the alert sound dropdown menu by installing SharedMedia-type addons.

Search List

The list of mobs that _NPCScan searches for can be modified easily through the Interface Options panel, however it comes pre-configured with most rare Outlands and Northrend mobs. To access the mob list, type “/npcscan”.

Grayed out NPCs in a list aren't being searched for, either because they're cached or not needed for their achievement.
  • The first tab available lists Custom NPCs that you can enter or remove manually. NPCs that are already cached show a red “X” in the first column. You can add or remove Custom NPCs with the [+] and [-] buttons at the bottom right.
  • All other tabs control achievements like Bloody Rare and Frostbitten. These tabs show an additional column on the right with green check marks for completed achievement mobs. You may enable or disable tracking each achievement with its tab's checkbox.
The “Search for completed Achievement NPCs” checkbox at the top left of the pane allows you to keep looking for mobs you no longer need for achievements.


Finding NPC IDs

A mob's NPC ID is its unique identification number, and it can be found on sites like WowHead or WowDB. For example, search for the mob “Dirkee” on WowHead and go to the mob's page. That page's URL will look like “http://www.wowhead.com/?npc=32500”; 32500 is Dirkee's NPC ID.

Limitations

The only problem mobs for _NPCScan are tamable beasts. Even when you run across the tamed version, _NPCScan gets tricked into thinking that mob is nearby. In order to prevent those false positives, _NPCScan only shows alerts for tamable mobs in their original zones. That is, if you spot Loque'nahak in Dalaran instead of Sholazar Basin where it usually patrols, _NPCScan would ignore it. When one of these tamable mob false-alarms happens, you'll see a message in your chat window explaining why it got ignored.

Since this makes tamable mobs are so difficult to track, I suggest you fly to the tamable mob's zone first, clear your cache, and then search for it. Any time you pass through a populated area like Dalaran, you risk filling your cache with popular rare pets.
  • 5.0.0.5:
    • Added custom search/achievement names to the alert pop-up button.
    • Added “Galleon” to the default search list.
  • 5.0.0.4: Updated deDE, frFR, itIT, koKR, ruRU, and zhCN localizations.
  • 5.0.0.3: Fixed an error when logging onto new characters immediately after updating to 5.0.0.2.
  • 5.0.0.2:
    • Enabled achievement settings now apply to all characters, since they're now account-wide.
    • Fixed an error when pressing the alert target button while in a raid.
    • Doesn't interfere with hunters' Call Pet spell anymore.
  • 5.0.0.1:
    • Added the “Glorious!” MoP rare achievement.
    • Added itIT localization and updated frFR and zhCN localizations.
  • 4.3.0.2: Fixed a broken zhCN translations file, and updated ptBR localization.
  • 4.3.0.1: Updated frFR, koKR, ruRU, zhCN, and zhTW localizations, and added ptBR translation by Omukeka.
  • 4.2.0.2: Added new tamable rares from 4.2 as defaults for hunters.
  • 4.2.0.1: Updated koKR, ruRU, zhCN, and zhTW localizations.
  • 4.1.0.2:
    • Faction-specific rares Captain Foulwind and Florence are now only defaults for the faction that can kill them.
    • Tamable mobs with unknown spawning zones shouldn't always show alerts anymore.
  • 4.1.0.1:
    • Alert sound volume is now controlled by the “Master Volume” slider in WoW's Sound Options window instead of the game sound effects volume slider.
    • Updated frFR, ruRU, zhCN, and zhTW localizations.
    • Updated the database of tamable rares.
  • 4.0.3.6: Updated and fixed non-English localizations so they will print chat messages properly.
  • 4.0.3.5:
    • Added an option to print timestamps with all messages. See the main _NPCScan options pane.
    • Updated 3D portraits to fit the alert popup better.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.4:
    • Fixed an error for characters that hadn't used an updated version of _NPCScan since before 4.0.0.1. If you still experience an error on login, please reset that character's settings.
    • Updated mob name translations.
  • 4.0.3.3:
    • Jadefang is now also a default custom NPC.
    • Tamable rares in Uldum and Twilight Highlands should now be detected properly.
  • 4.0.3.2: Added Madexx' colors to each of his default entries. Won't apply if you logged in using 4.0.3.1.
  • 4.0.3.1:
    • Added Cataclysm rares to defaults. If you hadn't added them already, they will automatically appear in your custom NPCs list.
    • Updated the database of tamable rares.
    • Updated esES localization.
    • Added a way for stable mods like HunterStableInfo to coexist with _NPCScan. Authors, see source docs.
  • 4.0.0.6:
    • Updated frFR and deDE localizations, and added esES/esMX localization by galen2.
    • Updated the list of tamable rares.
    • Fixed uncommon error when attempting to scroll one of the rare mob tables.
  • 4.0.0.5: The “Unmute for alert sound” option now also re-enables WoW's sound effects toggle.
  • 4.0.0.4: Tweaked the default UI so that only the hunter's summoned pet will get cached on login.
  • 4.0.0.3: Hunters won't see bogus found alerts on login if they have tamed or stabled rare pets.
  • 4.0.0.2:
    • Updated dropdown menus for compatibility with patch 4.0.1.
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.5: Non-tamable mobs now show found alerts again.
  • 3.3.5.4:
    • Now summarizes pets cached while resting when leaving cities/inns instead of printing a line for each one.
    • Cached NPCs listed when changing worlds will only be printed once per session, instead of every time you zone in and out.
    • Fixed screen edge flash when mobs are found.
    • Added ruRU localization from CurseForge.
  • 3.3.5.3:
    • LibRareSpawns' mob screenshots should once again appear when mousing over rows in the achievement tables.
    • Added frFR and koKR localizations.
  • 3.3.5.2: Fixed an error that occurred when “Search for completed achievement NPCs” was disabled and any achievement criteria updated.
  • 3.3.5.1:
    • Scans can now be limited to worlds (continents or instances). You can customize this for custom NPCs with an edit box next to the NPC's ID; Simply type the name of the world exactly, or select a continent name from the dropdown. If left blank, the scan will stay active no matter where you are.
    • Tables of rares in the Search configuration pane are now sortable by clicking their column headers.
    • Default options now only add tamable custom mobs like Arcturis and Skoll for hunters. Hold shift while reverting to defaults to override this.
    • Added Bro'Gaz the Clanless as a default for Outlands.
    • Added zhTW localization by s8095324.
    • The found alert button now scales with your global UI Scale setting.
    • Removed control over RareSpawnOverlay.
    • Custom NPCs are now identified by NPC ID instead of their names. Typed names are now case-sensitive.
    • Alerts for humanoid rares that used to look solid white now appear properly clothed once the mob is targeted.
  • 3.3.0.4:
    • The targeting button now marks the rare with a green triangle when clicked.
    • Fixed an issue with horizontal scrolling in the rare mob list.
  • 3.3.0.3: Compatible with _NPCScan.Overlay 3.3.0.6.
  • 3.3.0.2: Fixed a bug in version detection. Arcturis should be added to player scan lists now.
  • 3.3.0.1:
    • Added 3.3's new spirit beast Arcturis to default scan and tamable lists.
    • Added an “/npcscan cache” command to print a message like the log-in cache warning.
    • Removed the rare raptors from default settings, since they no longer drop pets.
    • Removed the mostly obsolete “Search for Tamable NPCs” option.
    • Now uses ZoneIDs instead of map file names to locate tamable mobs. Consequently, The Razza now gets detected accurately in Dire Maul.
  • 3.2.0.8:
    • Rewrote the screen border flash so that it should never conflict with other mods that use it.
    • Achievement tabs now have more prominent checkboxes so disabled tabs will be harder to miss.
  • 3.2.0.7:
    • Tamable mobs now correctly show found alerts when spotted immediately upon login.
    • False found alert messages for tamable mobs now indicate why they are false alarms.
  • 3.2.0.6:
    • Rare tamable mobs now only show alerts when found in their original zone.
    • Added a new “NpcOverlay_Found message” to be used by _NPCScan.Overlay.
  • 3.2.0.5: Classified Terror Spinner as a tamable mob.
  • 3.2.0.4: Classified Skoll as a tamable mob.
  • 3.2.0.3:
    • Added new 3.2 rare spirit beast Skoll.
    • Now uses AceEvent-3.0 to communicate with map overlay-type addons.
  • 3.2.0.2: Now loads properly when _NPCScan.Overlay isn't present.
  • 3.2.0.1:
    • Now manages which overlays are shown by the RareSpawnOverlay and _NPCScan.Overlay addons.
    • Added four rare raptor mobs that drop non-combat pets in 3.2: Dart, Takk the Leaper, Ravasaur Matriarch, and Razormaw Matriarch.
    • No longer shows an alert button for tamable NPCs while resting (in an inn or city), although you will still need to clear the cache.
    • Added all localized mob names for zhTW, and as many as I could find for zhCN and koKR.
    • Added an “Unmute for alert sound” setting to play the alert sound even if WoW is muted.
    • Added an “Alert sound file” dropdown to choose which sound to play for alerts. Additional sounds can be added using SharedMedia-type addons.
    • The alert border flash now only shows when you enable “Screen Edge Flash” in the Default UI's Display Interface Options panel.
    • Now continues searching for rares in 5-man dungeons. Raid dungeons, battlegrounds, and arenas will still disable scanning, however.
  • 3.1.0.1:
    • Achievements to kill rares now have their own lists in the options window.
    • Added slash commands to add and remove NPCs from the custom tracking list: “/npcscan add <NpcID> <Name>” and “/npcscan remove <Name>”
    • You can now add tamable mobs to your search list and toggle them all using a “Search for tamable NPCs” setting.
    • Found alerts for tamable mobs will note that they are tamable and may be false alarms.
    • Added an option to suppress the “already cached” log-in alert.
    • Added Gondria to the default rare list, and updated some rares that are now tamable in 3.1.
Archived Files (56)
File Name
Version
Size
Author
Date
5.4.7.2
211kB
Torhal
04-25-14 11:11 PM
5.4.2.6
211kB
Torhal
02-09-14 01:29 PM
5.4.2.1
206kB
Torhal
12-10-13 06:45 AM
5.4.1.8
206kB
Torhal
11-19-13 09:22 PM
5.4.1.7
205kB
Torhal
11-17-13 03:54 PM
5.4.1.6
205kB
Torhal
11-15-13 07:07 AM
5.4.1.2
152kB
Torhal
11-02-13 10:22 PM
5.4.1.1
170kB
Torhal
11-01-13 09:33 PM
5.4.0.9
159kB
Torhal
10-30-13 11:07 PM
5.4.0.8
114kB
Torhal
10-23-13 12:47 PM
5.4.0.7
114kB
Torhal
10-23-13 07:54 AM
5.4.0.6
115kB
Torhal
10-23-13 03:38 AM
5.4.0.5
115kB
Torhal
10-18-13 05:02 PM
5.4.0.4
114kB
Torhal
10-10-13 01:10 AM
5.2.1
115kB
Torhal
10-07-13 10:03 PM
5.2
120kB
Torhal
10-05-13 03:26 AM
5.1
114kB
Torhal
09-30-13 09:29 PM
5.0.0.5
70kB
Torhal
10-13-12 02:05 AM
5.0.0.4
70kB
Saiket
09-30-12 06:53 PM
5.0.0.3
68kB
Saiket
09-12-12 08:30 PM
5.0.0.2
68kB
Saiket
09-10-12 11:42 PM
5.0.0.1
68kB
Saiket
08-28-12 09:38 AM
4.3.0.2
66kB
Saiket
12-16-11 05:23 PM
4.3.0.1
64kB
Saiket
11-29-11 05:04 PM
4.2.0.2
63kB
Saiket
07-14-11 10:56 PM
4.2.0.1
62kB
Saiket
06-28-11 01:55 PM
4.1.0.2
61kB
Saiket
05-27-11 08:03 PM
4.1.0.1
62kB
Saiket
04-26-11 10:49 AM
4.0.3.6
61kB
Saiket
01-22-11 06:55 PM
4.0.3.5
61kB
Saiket
01-08-11 07:21 PM
4.0.3.4
61kB
Saiket
12-27-10 07:02 PM
4.0.3.3
60kB
Saiket
12-24-10 12:29 AM
4.0.3.2
60kB
Saiket
12-23-10 04:01 PM
4.0.3.1
60kB
Saiket
12-23-10 01:09 PM
4.0.0.6
57kB
Saiket
12-05-10 11:47 PM
4.0.0.5
55kB
Saiket
11-01-10 05:05 PM
4.0.0.4
55kB
Saiket
10-15-10 09:51 AM
4.0.0.3
55kB
Saiket
10-15-10 02:35 AM
4.0.0.2
55kB
Saiket
10-12-10 03:55 PM
3.3.5.5
50kB
Saiket
07-24-10 11:48 AM
3.3.5.4
50kB
Saiket
07-23-10 12:50 AM
3.3.5.3
48kB
Saiket
07-02-10 08:13 PM
3.3.5.2
44kB
Saiket
06-23-10 08:04 AM
3.3.5.1
44kB
Saiket
06-22-10 05:08 PM
3.3.0.4
39kB
Saiket
03-26-10 05:53 PM
3.3.0.3
39kB
Saiket
03-23-10 02:02 PM
3.3.0.2
37kB
Saiket
12-08-09 05:37 PM
3.3.0.1
37kB
Saiket
12-08-09 01:45 PM
3.2.0.8
38kB
Saiket
10-04-09 01:50 PM
3.2.0.7
37kB
Saiket
09-22-09 04:22 PM
3.2.0.6
37kB
Saiket
09-11-09 04:23 PM
3.2.0.5
36kB
Saiket
08-20-09 02:43 PM
3.2.0.4
36kB
Saiket
08-06-09 02:06 AM
3.2.0.3
36kB
Saiket
08-04-09 03:49 PM
3.1.0.1
24kB
Saiket
05-13-09 01:45 AM
3.0.9.2
17kB
Saiket
04-06-09 01:56 PM


Post A Reply Comment Options
Old 10-17-12, 06:54 AM  
AnrDaemon
A Flamescale Wyrmkin
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Re: Deleting the Cache file...

Originally Posted by Hentaya
Code:
@echo off
- D:
- CD "\Program Files (x86)\World of Warcraft\"
+ CD /D "D:\Program Files (x86)\World of Warcraft\CACHE\WDB"
- DEL/Q/F "\Program Files (x86)\World of Warcraft\CACHE\WDB\enUS\creaturecache.wdb"
+ DEL /S /F /Q creaturecache.wdb
- "D:\Program Files (x86)\World of Warcraft\World of Warcraft Launcher.exe"
+ ..\..\wow.exe
There's more languages, than enUS, you know?
Wow don't need current directory set to launch properly.
Starting launcher to start WoW is a waste of time.
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Old 10-18-12, 10:09 AM  
coani
A Kobold Labourer
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Originally Posted by losername
Originally Posted by jtuttle
I'd like to add that you don't HAVE to delete the "creaturecache.wdb" file each time before starting the game if you simply change the file attribute to "read only" by right-clicking the file and then clicking "Properties" and placing a tick mark in the "Read-Only" box. O[...]
Why didn't I think of this? Brilliant, good sir.

Until I tried it, that is. PEBCAK, I'm sure, but WoW will still overwrite it. I'm using Win7 64, I'm guessing there's an extra step I've overlooked.
Late reply but figured I'd mention that this method worked brilliantly for me (on win7-64 too), the one difference I did do though, is that I used an editor to nuke the contents of the creaturecache.wdb file first, so the file ended up as 0 byte file. Then put read-only protection on it and have lived happily for forever after.
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Old 10-18-12, 12:03 PM  
AnrDaemon
A Flamescale Wyrmkin
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Originally Posted by jtuttle
change the file attribute to "read only"
Won't work. WoW trying hard to write into cache, even deleting the file, if it can't write. Even creating the folder with the same name doesn't help.
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Old 10-26-12, 04:37 AM  
Aisenfaire
A Murloc Raider

Forum posts: 4
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Hello,

I'm not sure what's causing this issue, but there are times when the alarm simply doesn't go off at all even though I'm standing 2 feet away from the rare, and he isn't cached. Any ideas? The ones I killed just now with no alerts at all were Ai-ran and Urgolax.
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Old 10-26-12, 05:29 PM  
AnrDaemon
A Flamescale Wyrmkin
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Originally Posted by Aisenfaire
Hello,

I'm not sure what's causing this issue, but there are times when the alarm simply doesn't go off at all even though I'm standing 2 feet away from the rare, and he isn't cached. Any ideas? The ones I killed just now with no alerts at all were Ai-ran and Urgolax.
It's either
1. cached;
or
2. not listed in database.
Last edited by AnrDaemon : 10-26-12 at 05:30 PM.
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Old 10-31-12, 04:41 PM  
nickyjean
A Frostmaul Preserver

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I have noted this in another place, but I was wondering if there was a way to do a separate sound for different rares. I'm adding rare battle pets, and hoping to use a different sound as a trigger to then double ck which pet team available.
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Old 11-19-12, 10:44 AM  
Skyotter
A Fallenroot Satyr

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Loose Soil NPC?

Is it possible for NPC scan to go off when I am near Loose Soil. This is the clickable ground thing that has the items to increase rep with halfhill people. I know it was able to locate the camel statues in Uldum. If it is possible can you teach me how to write it into the program. Thanks
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Old 11-27-12, 09:09 AM  
Stevenlandry
An Aku'mai Servant
 
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Rare weapon and recipes

was wondering if there was a way to be alerted of this so i dont have to stop and search the locations in case the weapon or recipe is there. if it can find the camel figure then i cant see why it cant find the rare weapon and recipes.
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Old 11-27-12, 10:00 AM  
AnrDaemon
A Flamescale Wyrmkin
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Re: Rare weapon and recipes

Originally Posted by Stevenlandry
was wondering if there was a way to be alerted of this so i dont have to stop and search the locations in case the weapon or recipe is there.
Wat?...
if it can find the camel figure then i cant see why it cant find the rare weapon and recipes.
Camel figurine is an NPC.
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Old 11-27-12, 10:22 PM  
eqsanctum
The Great Equalizer
 
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Re: Loose Soil NPC?

Originally Posted by Skyotter
Is it possible for NPC scan to go off when I am near Loose Soil. This is the clickable ground thing that has the items to increase rep with halfhill people. I know it was able to locate the camel statues in Uldum. If it is possible can you teach me how to write it into the program. Thanks
What good would that do? NPC scan works off the cache. So it would load into your cache once alert you once and then be no good until you cleared the cache after logging out and exiting wow then restarting and logging back in. You really want to do that for static location soil spawns?
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Old 12-08-12, 06:25 AM  
Phanx
A Pyroguard Emberseer
 
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I'd like see an option to suppress alerts while on a taxi flight. While you're on a taxi, you're seeing the world as it exists on your home server, but once you land, you're shifted to another server via the Cross-Realm Zone system, so you are no longer in the same world instance as the rare(s) you saw while flying.
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Old 12-09-12, 07:03 AM  
AnrDaemon
A Flamescale Wyrmkin
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Originally Posted by Phanx
I'd like see an option to suppress alerts while on a taxi flight. While you're on a taxi, you're seeing the world as it exists on your home server, but once you land, you're shifted to another server via the Cross-Realm Zone system, so you are no longer in the same world instance as the rare(s) you saw while flying.
Who stops you from leaving the zone and get back to a home server?
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Old 12-11-12, 08:27 PM  
tavalus
A Kobold Labourer

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Recent Change?

Originally Posted by coani
Originally Posted by losername
Originally Posted by jtuttle
I'd like to add that you don't HAVE to delete the "creaturecache.wdb" file each time before starting the game if you simply change the file attribute to "read only" by right-clicking the file and then clicking "Properties" and placing a tick mark in the "Read-Only" box. O[...]
Why didn't I think of this? Brilliant, good sir.

Until I tried it, that is. PEBCAK, I'm sure, but WoW will still overwrite it. I'm using Win7 64, I'm guessing there's an extra step I've overlooked.
Late reply but figured I'd mention that this method worked brilliantly for me (on win7-64 too), the one difference I did do though, is that I used an editor to nuke the contents of the creaturecache.wdb file first, so the file ended up as 0 byte file. Then put read-only protection on it and have lived happily for forever after.
Since the latest mini-patch, 5.1a? I think it is, I've tried deleting my cache and then setting the new one to Read Only. Whenever I do this though it re-downloaded the patch and sets the file back off Read Only.
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Old 12-16-12, 01:12 PM  
Hentaya
A Deviate Faerie Dragon
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Originally Posted by AnrDaemon
Originally Posted by Phanx
I'd like see an option to suppress alerts while on a taxi flight. While you're on a taxi, you're seeing the world as it exists on your home server, but once you land, you're shifted to another server via the Cross-Realm Zone system, so you are no longer in the same world instance as the rare(s) you saw while flying.
Who stops you from leaving the zone and get back to a home server?
Why would 'who stops you' be a valid question? You enter the zone because (in context) that's where you want to be, to hunt rares. Your decision 'stops you' from leaving the zone. Blizzard 'stops you' from staying on your home server.
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Old 02-06-13, 06:31 PM  
TigerWitch
A Kobold Labourer
 
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update

Hello, Will you be putting out any up-dates for the NPCScan
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