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Siege of Orgrimmar (5.4)
Updated:09-16-13 04:58 AM
Created:04-09-09 11:46 AM
Downloads:17,940
Favorites:145
MD5:
5.4
rFilter3  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

!!! This mod eats puppies. If you are a puppy, stay away from it. It will bite you. !!!


Intro
rFilter3 is a buff, debuff and cooldown filter mod.

You can track a single spell by spellid or a full list of spellids having a similar effect. Example: many buffs give +5% crit, those could be combined to a spelllist.
Visibility settings
  • Active spec
  • Visibility state macro condition
  • Unit validation
  • Combat status
  • Ismine (Only show my buff/debuff)
  • Match spellid (Spellid of the aura found has to fully match)
  • Opacity values based on active/inactive
  • Supports spelllists for buffs/debuffs/cooldowns

Slash commands
Code:
/rfilter
/rfillter unlock
/rfillter lock
/rfillter reset
Config Documentation
Lua config only.
http://rothui.googlecode.com/svn/tru...umentation.txt
SVN
http://code.google.com/p/rothui/sour...ow5.0/rFilter3
50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.03
- Merged Buff/Debuff checks into Aura checks
- attribute "ismine" is deprecated
- added a new attribute: "caster"

50100.02
- added spelllist tracking for cooldowns (useful to track cooldowns of talents the same tier)

50100.01
- updated for patch 5.1

50001.04
- Added a petbattle handler to hide the icons in petbattle

50001.03
- Added charspecific.lua to rFilter3
- Fixed GetSpecilization() (now the spec will match your current spec id correctly)
- Updated the documentation

50001.02
- fixed the spellid checks
- fixed the size reset

50001.01
- initial release

40300.03
- added the visibility_state attribute for buffs, debuffs and cooldowns

40300.02
- changed the talent tree identifictation based on a suggestion of Monolit. The spec value now acepts: nil, 1, 2 or 3. Check the documentation for more info.

40300.01
- updated for patch 4.3

4.011
- updated toc for patch 4.2

4.010
- added slash command for locking / unlocking. Use "/rf" or "/rfilter" for more info ingame
- all frames that have the move attribute and are in the same spec that you have defined can be moved

4.009
- added ingame movability again
Code:
  - Add the move attribute to any spell you want to move ingame (see documentation)
  - Ingame: LEFT MOUSE+ALT+SHIFT = DRAG
                RIGHT MOUSE+ALT+SHIFT = RESIZE
4.008
- rFilter3 has a new config attribute for buffs and debuffs called "match_spellid". The value can be true or false. With the spell given is nailed down by spellid in.

4.007
- updated TOC for patch 4.1

4.006
- removed the global spec settings
- it is now possible to set a spec per icon

Code:
        -- 1 is your first spec 
        -- 2 is your second spec
        -- false or nil will remove the spec tracking
Check config.lua for examples

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.

4.004
- added spelllists for buffs and debuffs

4.003
- added ismine check to confg

4.002
- added cooldowns
- specs are now part of the config aswell
- positions are now part of the config
- ingame moving/sizing removed

Btw...cooldowns FINALLY work correctly even with global CD . Showed some l0ve.

4.001
- cata release with ingame moving and sizing aswell as locking

002
- empty table if the char is not set

001
- err
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Author
Date
50400.01
58kB
zork
03-04-13 05:40 PM
50100.03
57kB
zork
12-20-12 12:39 PM
50100.02
57kB
zork
12-14-12 04:32 AM
50100.01
57kB
zork
11-28-12 01:24 PM
50001.04
57kB
zork
09-25-12 12:38 PM
50001.03
57kB
zork
09-21-12 01:44 PM
40300.03
75kB
zork
03-15-12 12:43 PM
40300.02
75kB
zork
01-14-12 07:41 AM
40300.01
75kB
zork
11-30-11 12:50 PM
4.011
80kB
zork
06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
zork
06-03-11 07:18 AM
4.008
77kB
zork
06-03-11 05:03 AM
4.007
77kB
zork
04-28-11 02:26 PM
4.006
77kB
zork
02-25-11 03:22 PM
4.005
77kB
zork
02-25-11 03:04 PM
4.004
77kB
zork
11-05-10 07:51 AM
4.003
77kB
zork
10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


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Unread 06-24-10, 05:40 PM  
Brilliant2U
A Kobold Labourer

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hi zork,

there could be a potential bug in rFilter2.lua line 246:

if timeleft ~= nil then

it could be changed to:

if timeleft ~= nil and timeleft > 0 then

because if the buff is an aura such as Trueshot Aura, the timeleft is negative.
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Unread 06-07-10, 09:45 AM  
zork
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Well you could adjust them in testmode with try/error. Make the one button posx=60 and the other 90,95,100 and so on, until you feel fine. I know its nasty but its just a small mod with no features
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Unread 06-05-10, 08:46 AM  
WaldoJeffers
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Hey,

It's working great, thanks very much. I'm wondering if there is any way to have the buttons always close to each other? Rather than have one button with say posx= 60 and another button posx = 120. There is a big gap.
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Unread 06-05-10, 01:23 AM  
Slaxi81
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Heyho,

hat jemad eine Ahnung wie ich den Cooldown von "Göttlicher Sturm" überwachen kann?
Habe die spellID's von WoWHead alle durch, aber rFilter2 will's mir einfach nicht anzeigen.

does anyone have an idea how to show the cooldown of "Divine Storm"?
I try'd all spellID's from WoWHead, but rFilter2 doesn't want to show me that.

Schönes WE noch
Have a nice WE
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Unread 04-28-10, 09:10 PM  
AAAAAA6678
A Kobold Labourer

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Item(trinket) cooldowns

I am sorry if i missed this subject but i can't find out how to track item's(trinket's) cooldowns in rFilter. Trying to insert spelid of item's casts, but nothing happens.Is there any possibility?
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Unread 04-09-10, 05:34 PM  
jasje
A Chromatic Dragonspawn
 
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Originally posted by zork
your alpha is 99?
UHmz must have missed that...
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Unread 04-09-10, 05:33 PM  
zork
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your alpha is 99?
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Unread 04-09-10, 04:55 PM  
jasje
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Can't seem to get the borders to work, any tip's on that? This is what i've got so far:
Code:
    local t2 = f:CreateTexture(nil,"OVERLAY")
    t2:SetTexture(bordertexture)
    t2:SetVertexColor(.99,.99,.99,99)
    t2:SetPoint("TOPLEFT", f, "TOPLEFT", -3, 3)
    t2:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 3, -3)
wich does the trick in Filger
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Unread 04-09-10, 12:59 PM  
zork
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You need Notepad++ or any text editor that can handle UTF-8.
You need to convert the rFilter2.lua into UTF-8. Thats it.
Currently rFilter2.lua is saved in ASCII, a 7bit code that cannot handle russian symbols. (your name)
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Last edited by zork : 04-09-10 at 01:06 PM.
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Unread 04-09-10, 09:58 AM  
bublik42
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Code:
elseif rf2_player_name == "Мурзена" and rf2_player_class == "DRUID" then
		rf2_spell_list = {
			buffs = { 
				[1] = {tag = "Berserk", spellid = 50334, ismine=1, unit = "player", size=24, fontsize = 16, posx = -64, posy = -320, framestrata = "LOW", anchor = "UIParent"},
				[2] = {tag = "SavageRoar", spellid = 52610, ismine=1, unit = "player", size=24, fontsize = 16, posx = -32, posy = -320, framestrata = "LOW", anchor = "UIParent"},
					},
			debuffs = {
				[1] = {tag = "MangleC", spellid = 48566, ismine=0, unit = "target", size=24, fontsize = 16, posx=0, posy= -320, framestrata = "LOW", anchor = "UIParent"}, 
				[2] = {tag = "RIP", spellid = 49800, ismine=1, unit = "target", size=24, fontsize = 16, posx= 64, posy= -320, framestrata = "LOW", anchor = "UIParent"},
				[3] = {tag = "Rake", spellid = 48574, ismine=1, unit = "target", size=24, fontsize = 16, posx= 32, posy= -320, framestrata = "LOW", anchor = "UIParent"},
				[4] = {tag = "Lacerate", spellid = 48568, ismine=1, unit = "target", size=24, fontsize = 16, posx=0, posy= -320, framestrata = "LOW", anchor = "UIParent"},
				[5] = {tag = "Taunt", spellid = 61676, ismine=1, unit = "target", size=24, fontsize = 16, posx =64, posy= -320, framestrata = "LOW", anchor = "UIParent"},
				[6] = {tag = "DemoRoar", spellid = 9898, ismine=1, unit = "target", size=24, fontsize = 16, posx =32, posy= -320, framestrata = "LOW", anchor = "UIParent"},					
				      },
			cooldowns = {

				},
			}
				end
why it doesn't work?
(I had moved rTexures into my addons folder)
Last edited by bublik42 : 04-10-10 at 05:10 AM.
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Unread 03-23-10, 03:09 AM  
zork
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Originally posted by FourOne
Wo kann ich einstellen das er öfter prüft als nur einmal pro sekunde?
Change the update timer of the onUpdate function
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Unread 03-22-10, 06:48 PM  
FourOne
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Originally posted by zork
They are just a reminder. They update once each second. Enough for me.
Wo kann ich einstellen das er öfter prüft als nur einmal pro sekunde?
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Unread 02-25-10, 03:58 PM  
zork
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They are just a reminder. They update once each second. Enough for me.
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Unread 02-25-10, 12:55 PM  
sacrife
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Is it me or is the duration on buffs/debuffs really sloppy.
They are not on par with debuffs/buffs from the default from or the targetframe.
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Unread 02-21-10, 06:18 PM  
Kaidroth
A Kobold Labourer

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Is there a way to use the default Blizzard skin for the "bordertexture" ?
I'm pretty sure it's under "Interface/Buttons/", but I can't find it.
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