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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:00 PM
Created:04-09-09 11:46 AM
Downloads:18,769
Favorites:147
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rFilter3  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


!!! This mod eats puppies. If you are a puppy, stay away from it. It will bite you. !!!

INTRO

rFilter3 is a buff, debuff and cooldown filter mod.

You can track a single spell by spellid or a full list of spellids having a similar effect. Example: many buffs give +5% crit, those could be combined to a spelllist.
SLASH COMMANDS
Code:
/rfilter
/rfillter unlock
/rfillter lock
/rfillter reset
DOC
http://rothui.googlecode.com/svn/tru...umentation.txt
SVN
http://code.google.com/p/rothui/sour...ow6.0/rFilter3


60000.01
- updated for patch 6.0.2

50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.03
- Merged Buff/Debuff checks into Aura checks
- attribute "ismine" is deprecated
- added a new attribute: "caster"

50100.02
- added spelllist tracking for cooldowns (useful to track cooldowns of talents the same tier)

50100.01
- updated for patch 5.1

50001.04
- Added a petbattle handler to hide the icons in petbattle

50001.03
- Added charspecific.lua to rFilter3
- Fixed GetSpecilization() (now the spec will match your current spec id correctly)
- Updated the documentation

50001.02
- fixed the spellid checks
- fixed the size reset

50001.01
- initial release

40300.03
- added the visibility_state attribute for buffs, debuffs and cooldowns

40300.02
- changed the talent tree identifictation based on a suggestion of Monolit. The spec value now acepts: nil, 1, 2 or 3. Check the documentation for more info.

40300.01
- updated for patch 4.3

4.011
- updated toc for patch 4.2

4.010
- added slash command for locking / unlocking. Use "/rf" or "/rfilter" for more info ingame
- all frames that have the move attribute and are in the same spec that you have defined can be moved

4.009
- added ingame movability again
Code:
  - Add the move attribute to any spell you want to move ingame (see documentation)
  - Ingame: LEFT MOUSE+ALT+SHIFT = DRAG
                RIGHT MOUSE+ALT+SHIFT = RESIZE
4.008
- rFilter3 has a new config attribute for buffs and debuffs called "match_spellid". The value can be true or false. With the spell given is nailed down by spellid in.

4.007
- updated TOC for patch 4.1

4.006
- removed the global spec settings
- it is now possible to set a spec per icon

Code:
        -- 1 is your first spec 
        -- 2 is your second spec
        -- false or nil will remove the spec tracking
Check config.lua for examples

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.

4.004
- added spelllists for buffs and debuffs

4.003
- added ismine check to confg

4.002
- added cooldowns
- specs are now part of the config aswell
- positions are now part of the config
- ingame moving/sizing removed

Btw...cooldowns FINALLY work correctly even with global CD . Showed some l0ve.

4.001
- cata release with ingame moving and sizing aswell as locking

002
- empty table if the char is not set

001
- err
Optional Files (0)


Archived Files (22)
File Name
Version
Size
Author
Date
50400.01
57kB
zork
09-16-13 04:58 AM
50400.01
58kB
zork
03-04-13 05:40 PM
50100.03
57kB
zork
12-20-12 12:39 PM
50100.02
57kB
zork
12-14-12 04:32 AM
50100.01
57kB
zork
11-28-12 01:24 PM
50001.04
57kB
zork
09-25-12 12:38 PM
50001.03
57kB
zork
09-21-12 01:44 PM
40300.03
75kB
zork
03-15-12 12:43 PM
40300.02
75kB
zork
01-14-12 07:41 AM
40300.01
75kB
zork
11-30-11 12:50 PM
4.011
80kB
zork
06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
zork
06-03-11 07:18 AM
4.008
77kB
zork
06-03-11 05:03 AM
4.007
77kB
zork
04-28-11 02:26 PM
4.006
77kB
zork
02-25-11 03:22 PM
4.005
77kB
zork
02-25-11 03:04 PM
4.004
77kB
zork
11-05-10 07:51 AM
4.003
77kB
zork
10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


Post A Reply Comment Options
Unread 10-24-10, 03:49 PM  
zork
A Pyroguard Emberseer
 
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Mod updated for Cata including ingame resizing, moving and locking.

SHIFT+LEFTCLICK to move icon
ALT+LEFTCLICKDRAG to resize

Console command
Code:
/rf3
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Last edited by zork : 10-24-10 at 03:51 PM.
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Unread 10-19-10, 02:56 PM  
fir3fly
A Defias Bandit

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Originally posted by zork
It will be patched since I need it for tanking.
Yay, its the 1 mod I can't live without :P
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Unread 10-19-10, 02:03 PM  
zork
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It will be patched since I need it for tanking.
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Last edited by zork : 10-19-10 at 02:03 PM.
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Unread 10-19-10, 01:40 PM  
fir3fly
A Defias Bandit

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This mod seems to be broke (for me at least) since the patch =( Anyway to fix it?
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Unread 07-31-10, 02:57 AM  
Slaxi81
A Murloc Raider
 
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Hello everybody,

is there a way to let me show my rFilter2 buffs, only if the remaining time is (for example) 30 seconds?

And i not yet getting this to work:
"show the cooldown of "Divine Storm"

(i have no problem to show other Spell's, so i know how to do. But this Spell is some strange s h i t).

have a nice day

slaxi
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Last edited by Slaxi81 : 08-01-10 at 12:08 AM.
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Unread 07-03-10, 01:57 AM  
strickland
A Deviate Faerie Dragon

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is it not possible to set "ismine = 1" on my buffs that are on unit "target" ive tried to do so with my hots as druid, rejuv/lb etc, but it showed even if other druids buff a target with rejuv... so its not working for my target/buff
Last edited by strickland : 07-03-10 at 01:57 AM.
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Unread 06-26-10, 01:38 PM  
DNBRMG
A Murloc Raider

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Dynamically Polling SpellIDs

Have you ever thought about dynamically polling SpellIDs based on the aura/buff/debuff name using the UnitAura, UnitBuff and/or UnitDebuff functions? A while back I had read a post (which i can no longer find, unfortunately) on the official Blizzard forums where you could get the SpellIDs from aura/buff/debuff in game using a quick little mouseover macro/script. With a little bit of API research, and some help from the official forums, to try and recreate the macro/script I came up with the following:

Code:
/run print(select(11,UnitAura("[player/target]","[aura/buff/debuff]")))
Exammple: /run print(select(11,UnitAura("player","Life Tap")))
After getting this to work beautifully in game the thought occurred to me that this same functionality might be a valuable addition to this addon. More specifically instead specifying the SpellID in the configuration section, you specify the aura/buff/debuff name. You can then use the result of the "select(11,UnitAura())" call as your check to see if the aura/buff/debuff is present when deciding whether or not to draw the aura/buff/debuf icon on the UI as the SpellID of the aura/buff/debuff is returned when present and "nil" when not present.

I bring this up as I suspect the problem I am having with a few auras/buffs/debuffs when trying to get this addon configure through online research is the result of different SpellIDs for each spell rank and with this code the current aura/buff/debuff SpellID is return regardless of which spell rank was used to apply it.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

EDIT #1: I managed to get around to coding the changes that I figured were need to insert a dynamic polling of aura ids from aura names. The changes were simple enough, yet I realized that they weren't going to work based on how the "buttons" were created in the first place seeing as how they are created at player login as apposed to when an aura is applied to a specified target. I might be able to rework the even trigger to work off of the SPELL_AURA_[APPLIED/REFRESHED/REMOVED] events to get this to work. If not, it shouldn't be that hard to and another event trigger procedure to print the spell id to the chat window when and aura is applied to help in troubleshooting configuration problems.
Last edited by DNBRMG : 07-03-10 at 02:39 PM.
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Unread 06-25-10, 03:32 AM  
zork
A Pyroguard Emberseer
 
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Yeah its just a small mod that could use some tweaks but it's working just alright.
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Unread 06-24-10, 05:47 PM  
Brilliant2U
A Kobold Labourer

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btw, it's really a gread addon, thanks very much.

Originally posted by Brilliant2U
hi zork,

there could be a potential bug in rFilter2.lua line 246:

if timeleft ~= nil then

it could be changed to:

if timeleft ~= nil and timeleft > 0 then

because if the buff is an aura such as Trueshot Aura, the timeleft is negative.
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Unread 06-24-10, 05:40 PM  
Brilliant2U
A Kobold Labourer

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hi zork,

there could be a potential bug in rFilter2.lua line 246:

if timeleft ~= nil then

it could be changed to:

if timeleft ~= nil and timeleft > 0 then

because if the buff is an aura such as Trueshot Aura, the timeleft is negative.
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Unread 06-07-10, 09:45 AM  
zork
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Well you could adjust them in testmode with try/error. Make the one button posx=60 and the other 90,95,100 and so on, until you feel fine. I know its nasty but its just a small mod with no features
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Unread 06-05-10, 08:46 AM  
WaldoJeffers
A Molten Giant
 
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Hey,

It's working great, thanks very much. I'm wondering if there is any way to have the buttons always close to each other? Rather than have one button with say posx= 60 and another button posx = 120. There is a big gap.
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Unread 06-05-10, 01:23 AM  
Slaxi81
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Heyho,

hat jemad eine Ahnung wie ich den Cooldown von "Göttlicher Sturm" überwachen kann?
Habe die spellID's von WoWHead alle durch, aber rFilter2 will's mir einfach nicht anzeigen.

does anyone have an idea how to show the cooldown of "Divine Storm"?
I try'd all spellID's from WoWHead, but rFilter2 doesn't want to show me that.

Schönes WE noch
Have a nice WE
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Unread 04-28-10, 09:10 PM  
AAAAAA6678
A Kobold Labourer

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Item(trinket) cooldowns

I am sorry if i missed this subject but i can't find out how to track item's(trinket's) cooldowns in rFilter. Trying to insert spelid of item's casts, but nothing happens.Is there any possibility?
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Unread 04-09-10, 05:34 PM  
jasje
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Originally posted by zork
your alpha is 99?
UHmz must have missed that...
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