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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:00 PM
Created:04-09-09 11:46 AM
Downloads:18,265
Favorites:147
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rFilter3  Updated this week!  Popular! (More than 5000 hits)
Version: 60000.01
by: zork [More]

!!! This mod eats puppies. If you are a puppy, stay away from it. It will bite you. !!!

INTRO
rFilter3 is a buff, debuff and cooldown filter mod.

You can track a single spell by spellid or a full list of spellids having a similar effect. Example: many buffs give +5% crit, those could be combined to a spelllist.
SLASH COMMANDS
Code:
/rfilter
/rfillter unlock
/rfillter lock
/rfillter reset
DOC
http://rothui.googlecode.com/svn/tru...umentation.txt
SVN
http://code.google.com/p/rothui/sour...ow6.0/rFilter3


60000.01
- updated for patch 6.0.2

50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.03
- Merged Buff/Debuff checks into Aura checks
- attribute "ismine" is deprecated
- added a new attribute: "caster"

50100.02
- added spelllist tracking for cooldowns (useful to track cooldowns of talents the same tier)

50100.01
- updated for patch 5.1

50001.04
- Added a petbattle handler to hide the icons in petbattle

50001.03
- Added charspecific.lua to rFilter3
- Fixed GetSpecilization() (now the spec will match your current spec id correctly)
- Updated the documentation

50001.02
- fixed the spellid checks
- fixed the size reset

50001.01
- initial release

40300.03
- added the visibility_state attribute for buffs, debuffs and cooldowns

40300.02
- changed the talent tree identifictation based on a suggestion of Monolit. The spec value now acepts: nil, 1, 2 or 3. Check the documentation for more info.

40300.01
- updated for patch 4.3

4.011
- updated toc for patch 4.2

4.010
- added slash command for locking / unlocking. Use "/rf" or "/rfilter" for more info ingame
- all frames that have the move attribute and are in the same spec that you have defined can be moved

4.009
- added ingame movability again
Code:
  - Add the move attribute to any spell you want to move ingame (see documentation)
  - Ingame: LEFT MOUSE+ALT+SHIFT = DRAG
                RIGHT MOUSE+ALT+SHIFT = RESIZE
4.008
- rFilter3 has a new config attribute for buffs and debuffs called "match_spellid". The value can be true or false. With the spell given is nailed down by spellid in.

4.007
- updated TOC for patch 4.1

4.006
- removed the global spec settings
- it is now possible to set a spec per icon

Code:
        -- 1 is your first spec 
        -- 2 is your second spec
        -- false or nil will remove the spec tracking
Check config.lua for examples

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.

4.004
- added spelllists for buffs and debuffs

4.003
- added ismine check to confg

4.002
- added cooldowns
- specs are now part of the config aswell
- positions are now part of the config
- ingame moving/sizing removed

Btw...cooldowns FINALLY work correctly even with global CD . Showed some l0ve.

4.001
- cata release with ingame moving and sizing aswell as locking

002
- empty table if the char is not set

001
- err
Optional Files (0)


Archived Files (22)
File Name
Version
Size
Author
Date
50400.01
57kB
zork
09-16-13 04:58 AM
50400.01
58kB
zork
03-04-13 05:40 PM
50100.03
57kB
zork
12-20-12 12:39 PM
50100.02
57kB
zork
12-14-12 04:32 AM
50100.01
57kB
zork
11-28-12 01:24 PM
50001.04
57kB
zork
09-25-12 12:38 PM
50001.03
57kB
zork
09-21-12 01:44 PM
40300.03
75kB
zork
03-15-12 12:43 PM
40300.02
75kB
zork
01-14-12 07:41 AM
40300.01
75kB
zork
11-30-11 12:50 PM
4.011
80kB
zork
06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
zork
06-03-11 07:18 AM
4.008
77kB
zork
06-03-11 05:03 AM
4.007
77kB
zork
04-28-11 02:26 PM
4.006
77kB
zork
02-25-11 03:22 PM
4.005
77kB
zork
02-25-11 03:04 PM
4.004
77kB
zork
11-05-10 07:51 AM
4.003
77kB
zork
10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


Post A Reply Comment Options
Unread 09-06-09, 12:26 PM  
elder69
A Deviate Faerie Dragon

Forum posts: 14
File comments: 30
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:O how did that happen... thanks though
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Unread 09-06-09, 11:52 AM  
Dancingblade
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Originally posted by elder69
Code:
elseif rf2_player_name == "Bloodpanic" and rf2_player_class == "DEATHKNIGHT" then
    rf2_spell_list = {
      buffs = {
        [1] = { tag = "Horn of Winter", spellid = 57623,  unit = "player", size = 24, fontsize = 16, posx = -64, posy = -360, framestrata = "LOW", anchor = "UIParent"},
        },
      debuffs = {
        [1] = { tag = "Blood Plague",       spellid = 59879, ismine = 1,  unit = "target", size = 24, fontsize = 16, posx = 0, posy = -360, framestrata = "LOW", anchor = "UIParent"},
        [2] = { tag = "Frost Fever",         spellid = 59921, ismine = 1,  unit = "target", size = 24, fontsize = 16, posx = 34, posy = -360, framestrata = "LOW", anchor = "UIParent"},
       },
      cooldowns = {
        --[1] = { tag = "VAmp", spellid = 55233, size = 32, fontsize = 24, posx = 0, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"},
        --[2] = { tag = "Icebound Fort", spellid = 48792, size = 32, fontsize = 24, posx = 80, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"},
        },
    }
Everything works except the cooldowns what did i do wrong?

You have the cooldown lines commented out. Remove the "--" from in front of them.
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Unread 09-06-09, 10:06 AM  
elder69
A Deviate Faerie Dragon

Forum posts: 14
File comments: 30
Uploads: 0
Code:
elseif rf2_player_name == "Bloodpanic" and rf2_player_class == "DEATHKNIGHT" then
    rf2_spell_list = {
      buffs = {
        [1] = { tag = "Horn of Winter", spellid = 57623,  unit = "player", size = 24, fontsize = 16, posx = -64, posy = -360, framestrata = "LOW", anchor = "UIParent"},
        },
      debuffs = {
        [1] = { tag = "Blood Plague",       spellid = 59879, ismine = 1,  unit = "target", size = 24, fontsize = 16, posx = 0, posy = -360, framestrata = "LOW", anchor = "UIParent"},
        [2] = { tag = "Frost Fever",         spellid = 59921, ismine = 1,  unit = "target", size = 24, fontsize = 16, posx = 34, posy = -360, framestrata = "LOW", anchor = "UIParent"},
       },
      cooldowns = {
        --[1] = { tag = "VAmp", spellid = 55233, size = 32, fontsize = 24, posx = 0, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"},
        --[2] = { tag = "Icebound Fort", spellid = 48792, size = 32, fontsize = 24, posx = 80, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"},
        },
    }
Everything works except the cooldowns what did i do wrong?
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Unread 09-06-09, 03:32 AM  
zork
A Pyroguard Emberseer
 
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DEATHKNIGHT
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Unread 09-05-09, 06:39 PM  
elder69
A Deviate Faerie Dragon

Forum posts: 14
File comments: 30
Uploads: 0
Code:
  elseif rf2_player_name == "Bloodpanic" and rf2_player_class == "Death Knight" then
    rf2_spell_list = {
      buffs = {
        [1] = { tag = "Horn", spellid = 57623,  unit = "player", size = 24, fontsize = 16, posx = -64, posy = -320, framestrata = "LOW", anchor = "UIParent"},
        },
      debuffs = {
        [1] = { tag = "Frost",       spellid = 59879, ismine = 1,  unit = "target", size = 24, fontsize = 16, posx = 0, posy = -320, framestrata = "LOW", anchor = "UIParent"},
        [2] = { tag = "Blood",         spellid = 59921, ismine = 1,  unit = "target", size = 24, fontsize = 16, posx = 64, posy = -320, framestrata = "LOW", anchor = "UIParent"},
       },
Please tell me why this isnt working
Last edited by elder69 : 09-05-09 at 06:40 PM.
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Unread 09-04-09, 09:33 AM  
zork
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This is correct. You can only identify spells by name with this mod. Spellids get the name only.
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Unread 09-04-09, 08:59 AM  
grimgaw
A Murloc Raider
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I have a slight problem with tracking my buffs.
Latest patch added tier9 and new Sigil for my Death Knight.
I would like to track my Fallen Crusader (enchant), 2pice tier9 and Sigil of Virulence proccs, however all of these proccs are named 'Unholy Strength'.
Eventhough i put right SpellId's for each of these buffs if one of the proccs all 3 icons light up.
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Unread 08-08-09, 06:14 PM  
burtonag
A Kobold Labourer

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Are you using simplesquare_roth for the border texture in the UI shots or some other texture?

Also, is there anyway to activate an icon based on how much rage you have at that moment?
Last edited by burtonag : 08-08-09 at 06:22 PM.
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Unread 07-28-09, 10:26 AM  
Hiloba
A Kobold Labourer

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Originally posted by zork

[...] und bei 1 starten.[...]
serious stupidity is serious... danke
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Unread 07-28-09, 09:25 AM  
zork
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Ich hab leider keinen Priester sonst würd ichs ja testen. Wenn du Vampiric Touch benutzt, bekommt dann der Gegner einen Debuff?

Wenn ja dann kannst du es mit der Tabelle hier auch abfragen:
Code:
    rf2_spell_list = {
      buffs = {

      },
      debuffs = {
        [1] = { tag = "vampirictouch", spellid = 34916,  ismine = 1, unit = "target", size = 50, fontsize = 18, posx = 0, posy = 0, framestrata = "LOW", anchor = "UIParent"},
      },
      cooldowns = {

      },
    }
Die Zahl im Kasten muss einzigartig sein und bei 1 starten. Zusätzllich musst du gucken wo du die Liste einfügst.

Entweder packst du sie in die "else" Bedingung oder in eine Bedingung wo ein Charaktername und die Klasse (Englisch und in GROßSCHREIBUNG) steht.
Code:
  
  if rf2_player_name == "Charname" and rf2_player_class == "PRIEST" then
    rf2_spell_list = {
      ...
    }
  elseif rf2_player_name == "Charname2" and rf2_player_class == "WARRIOR" then
    rf2_spell_list = {
      ...
    }
  else
    rf2_spell_list = {
      ...
    }    
  end
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Last edited by zork : 07-28-09 at 09:29 AM.
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Unread 07-28-09, 09:11 AM  
Hiloba
A Kobold Labourer

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Da ich keine Ahnung habe unter welchen Umständen das abzufragen ist frage ich ja. Ich hab gesagt das ich jede Tabelle probiert habe und das es keines von denen ist, sondern "nur" ein Dot -> Lösungsvorschlag debuff tabelle (hallo?!).

Ich habe null ahnung von der lua-Programmierung, jedoch dachte ich hier ernsthaften "Support" zu bekommen =/

Also nocheinmal: ist es möglich Vampirberührung über rFilter2 so wie sagen wie Sunder Armor, Verschl. Seuche, Huntermark usw. usf. darzustellen, ja/nein?

Wenn ja -> wie? (ich habs wirklich probiert, mit angegebener syntax... bitte um verbesserung sollte ich etwas falsch gemacht haben)

Wenn nein -> bitte einfügen, wärst der erste ders in einem kann und dabei noch so minimalistisch sexy bleibt.

Es könnte ja eine Tabelle "Casts" hinzukommen in der man alles was nicht in die bisher existierenden Tabellen hineinpasst einfügen kann.
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Unread 07-28-09, 07:18 AM  
zork
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Naja wenn man auf nichts abfragen kann weil nichts da ist, woran willst du denn festmachen, dass es da ist?
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Unread 07-28-09, 06:41 AM  
Hiloba
A Kobold Labourer

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Ich weiss nicht ob wir uns verstehen... es ist weder ein Buff noch ein Debuff noch hat der Spell einen CD (außer dem GCD).
wenns nich geht gehts nich und ich muss mir leider nach all der Arbeit ohne doku etc. was neues bauen =/
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Unread 07-28-09, 06:05 AM  
zork
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Wenns einen Debuff auf dem Target ist dann kannst du das Abfragen. Muss dann natürlich in die Debuff-Tabelle.
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Unread 07-28-09, 05:36 AM  
Hiloba
A Kobold Labourer

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VampiricTouch gibt mir keinen Buff. Höchstens das Replenishment, welches auftritt, sobald bei gesetztem VT ein Gedankenschlag kommt. Es ist nichts weiter als ein Dot, der abläuft und den ich gerne, wie du mit deinem Krieger, per rFilter anzeigen würde.

Mit folgender Syntax hab ichs getestet:

Code:
[4] = { tag = "mana", spellid = 48160, ismine = 1,  
unit = "target", size = 24, fontsize = 15, posx = -44, posy = -270, 
framestrata = "BACKGROUND", anchor = "UIParent"},
In Buffs/CDs/Debuffs, mit/ohne "ismine". Ich möcht einfach nich wegen dem einen Dot noch ein Dot-timer Addon o.ä. installieren müssen um ihn zu beobachten. =/
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