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Return to Karazhan (7.1.0)
Updated:11-30-16 02:12 PM
Created:04-09-09 11:46 AM
Downloads:22,796
Favorites:150
MD5:
7.1.0

rFilter  Updated this week!  Popular! (More than 5000 hits)

Version: 710.20161130
by: zork [More]


Intro

Buff, debuff and cooldown filter button framework. Does nothing on its own. Needs a layout.

Layout:
Slash Command
/rfilter
API documentation
rFilter API documentation
Requires
rLib
Git
https://github.com/zorker/rothui/tre...wow7.0/rFilter

Optional Files (0)


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40300.02
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11-30-11 12:50 PM
4.011
80kB
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4.010
79kB
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06-03-11 08:39 AM
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4.008
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04-28-11 02:26 PM
4.006
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4.005
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4.004
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4.003
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10-30-10 04:36 AM
4.002
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10-26-10 04:44 PM
4.001
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zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


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Unread 10-23-12, 03:46 AM  
zork
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Hmm sure. I can add that.
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Unread 10-22-12, 11:30 AM  
leizeQ
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Zork ... do you remember the request to add FrameLevel to buffs so I could make something like a priority list? (from beta rFilter)

Will you be adding that ?

thanks
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Unread 10-20-12, 07:34 AM  
zork
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I'm going to update this mod. Currently I'm not able to display the strength of certain buffs like Vengeance or Shield Barrier.

But there are new values in UnitAura that give exactly that information. Thus I'm going to add another attribute to make it possible to show that value. (value1, 2 and 3)

lua Code:
  1. local name, rank, icon, count, dispelType, duration, expires, caster, isStealable, shouldConsolidate, spellID, canApplyAura, isBossDebuff, value1, value2, value3 = UnitAura("unit", index [, "filter"]) or UnitAura("unit", "name" [, "rank" [, "filter"]])
http://wowprogramming.com/docs/api/UnitAura

So an update is coming reflecting that.

Thus it will be able to track auras and even see the strength of the current aura applied.

Result:
http://imgur.com/a/poj24

.
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Last edited by zork : 10-20-12 at 08:08 AM.
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Unread 10-09-12, 02:33 PM  
zork
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Spec is your Specilization. Not your current talent spec. Example for warrior: 1 = arms, 2 = fury, 3 = prot
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Unread 10-09-12, 12:21 PM  
Xully
A Fallenroot Satyr

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thank you, I uncommented player_name and it worked, but now I don't understand the variable "spec = " because when I put nil, it works, when I put spec 1 it works as the secondary talent, when I put spec 2, it deosn't work, and I don't know what works for the Primary talent?
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Unread 10-09-12, 04:29 AM  
zork
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You are adding all your charspecific stuff to the global config. Not to the charspecific.lua.

That would be OK if you had commented in the player_name variable at the top. Currently you check every name against nil.
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Last edited by zork : 10-09-12 at 04:34 AM.
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Unread 10-09-12, 12:32 AM  
Xully
A Fallenroot Satyr

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zork, could you please point to me where my wrong is in the config file? I'm dazzled by this, because I think everything is right, and the icons are not showing.... no errors in game, but no icons either.

http://pastebin.com/bZ5HyMx2

if you need i can post the whole code in here, but its kinda long for many classes.
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Unread 10-08-12, 03:58 PM  
atticu5
A Defias Bandit

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holy avenger

Hi, loving rfilter3.

I started messing around with the code to have it work with my ret pally. I'm trying to get Holy Avenger tracked as a cooldown, but I would like the icon to only show if I have that talent selected and not while I'm using Sanctified Wrath or Divine Purpose.

help? lol
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Unread 10-05-12, 05:23 AM  
zork
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That's right. You need to add another attribute to the config that stated "hideAbove10Sec = true" and check for that in the checkCooldown function in core.lua. If the time is still above you hide the icon.
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Last edited by zork : 10-05-12 at 05:24 AM.
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Unread 10-05-12, 02:19 AM  
Romarioo
A Kobold Labourer

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What if I only want cooldowns to be visible with less than 10 seconds? I reckon something has to be changed in the core.

Thanks in advance.
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Unread 10-04-12, 03:54 PM  
zork
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Of course. Set the alpha for an icon on cooldown to 0.
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Unread 10-03-12, 11:27 AM  
Romarioo
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Is there a way for cooldowns to ONLY show when ready? Or something like show <10s only?
Last edited by Romarioo : 10-04-12 at 03:45 AM.
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Unread 09-21-12, 01:49 PM  
zork
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Beta is over. rFilter3 got updated for MoP. Have fun.
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Last edited by zork : 09-21-12 at 01:49 PM.
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Unread 09-09-12, 01:18 AM  
zork
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No you don't. Spec is the specilization you have specced into. (Demonology, Affliction or Destruction for example).

GetActiveSpecGroup is the current active talent group (1, 2 or nil). It says nothing about the spec of a character.
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Unread 09-08-12, 08:28 PM  
care
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"spec = 1" is not work...

GetSpecialization() replace with GetActiveSpecGroup()
Last edited by care : 09-08-12 at 08:28 PM.
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