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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:00 PM
Created:04-09-09 11:46 AM
Downloads:18,251
Favorites:146
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rFilter3  Updated this week!  Popular! (More than 5000 hits)
Version: 60000.01
by: zork [More]

!!! This mod eats puppies. If you are a puppy, stay away from it. It will bite you. !!!

INTRO
rFilter3 is a buff, debuff and cooldown filter mod.

You can track a single spell by spellid or a full list of spellids having a similar effect. Example: many buffs give +5% crit, those could be combined to a spelllist.
SLASH COMMANDS
Code:
/rfilter
/rfillter unlock
/rfillter lock
/rfillter reset
DOC
http://rothui.googlecode.com/svn/tru...umentation.txt
SVN
http://code.google.com/p/rothui/sour...ow6.0/rFilter3


60000.01
- updated for patch 6.0.2

50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.03
- Merged Buff/Debuff checks into Aura checks
- attribute "ismine" is deprecated
- added a new attribute: "caster"

50100.02
- added spelllist tracking for cooldowns (useful to track cooldowns of talents the same tier)

50100.01
- updated for patch 5.1

50001.04
- Added a petbattle handler to hide the icons in petbattle

50001.03
- Added charspecific.lua to rFilter3
- Fixed GetSpecilization() (now the spec will match your current spec id correctly)
- Updated the documentation

50001.02
- fixed the spellid checks
- fixed the size reset

50001.01
- initial release

40300.03
- added the visibility_state attribute for buffs, debuffs and cooldowns

40300.02
- changed the talent tree identifictation based on a suggestion of Monolit. The spec value now acepts: nil, 1, 2 or 3. Check the documentation for more info.

40300.01
- updated for patch 4.3

4.011
- updated toc for patch 4.2

4.010
- added slash command for locking / unlocking. Use "/rf" or "/rfilter" for more info ingame
- all frames that have the move attribute and are in the same spec that you have defined can be moved

4.009
- added ingame movability again
Code:
  - Add the move attribute to any spell you want to move ingame (see documentation)
  - Ingame: LEFT MOUSE+ALT+SHIFT = DRAG
                RIGHT MOUSE+ALT+SHIFT = RESIZE
4.008
- rFilter3 has a new config attribute for buffs and debuffs called "match_spellid". The value can be true or false. With the spell given is nailed down by spellid in.

4.007
- updated TOC for patch 4.1

4.006
- removed the global spec settings
- it is now possible to set a spec per icon

Code:
        -- 1 is your first spec 
        -- 2 is your second spec
        -- false or nil will remove the spec tracking
Check config.lua for examples

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.

4.004
- added spelllists for buffs and debuffs

4.003
- added ismine check to confg

4.002
- added cooldowns
- specs are now part of the config aswell
- positions are now part of the config
- ingame moving/sizing removed

Btw...cooldowns FINALLY work correctly even with global CD . Showed some l0ve.

4.001
- cata release with ingame moving and sizing aswell as locking

002
- empty table if the char is not set

001
- err
Optional Files (0)


Archived Files (22)
File Name
Version
Size
Author
Date
50400.01
57kB
zork
09-16-13 04:58 AM
50400.01
58kB
zork
03-04-13 05:40 PM
50100.03
57kB
zork
12-20-12 12:39 PM
50100.02
57kB
zork
12-14-12 04:32 AM
50100.01
57kB
zork
11-28-12 01:24 PM
50001.04
57kB
zork
09-25-12 12:38 PM
50001.03
57kB
zork
09-21-12 01:44 PM
40300.03
75kB
zork
03-15-12 12:43 PM
40300.02
75kB
zork
01-14-12 07:41 AM
40300.01
75kB
zork
11-30-11 12:50 PM
4.011
80kB
zork
06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
zork
06-03-11 07:18 AM
4.008
77kB
zork
06-03-11 05:03 AM
4.007
77kB
zork
04-28-11 02:26 PM
4.006
77kB
zork
02-25-11 03:22 PM
4.005
77kB
zork
02-25-11 03:04 PM
4.004
77kB
zork
11-05-10 07:51 AM
4.003
77kB
zork
10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


Post A Reply Comment Options
Unread 07-28-11, 06:40 AM  
lemon_teas
A Kobold Labourer

Forum posts: 0
File comments: 2
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Hi,zork! I like your addons.

I'm a hunter. I tried to track the CD of the kill shot. But problems were the icon always show when HP was above 20%. I only want it shown when the skill is available, could it be possible?

Could you add a switch "showing icons only when skills are available"?

THX!!
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Unread 07-22-11, 08:33 AM  
Xully
A Fallenroot Satyr

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will this beautiful addon ever support a bar frame to be set in the config instead of the icon, for example I can choose if the spell I want to track be a beautiful icon as is right now, or if I choose it to be a bar, that would be wonderful thanks.
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Unread 06-29-11, 04:05 PM  
Megerka
A Kobold Labourer

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Originally posted by zork
layout-local.txt in your WTF/Server/Character folder.
You can reset icons by setting the attribute move_ingame to false in your config.
Thanks =) now I'm fine!
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Unread 06-28-11, 01:40 AM  
zork
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Once I update the toc-file it will work without you having to activate the checkbox "use out of date addons" on your character list.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Unread 06-28-11, 01:14 AM  
Tobbe8716
An Aku'mai Servant
 
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Does this work on 4.2?
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Unread 06-27-11, 09:01 AM  
zork
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layout-local.txt in your WTF/Server/Character folder.
You can reset icons by setting the attribute move_ingame to false in your config.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

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Last edited by zork : 06-27-11 at 09:04 AM.
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Unread 06-27-11, 06:58 AM  
Megerka
A Kobold Labourer

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where is saves settings for "drag and drop" ?
how i can reset all "drag and drop" position and size to return to config settings ?
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Unread 06-18-11, 07:32 AM  
Balvere
A Kobold Labourer

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es nimmt Gestalt an

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Unread 06-15-11, 12:00 PM  
strickland
A Deviate Faerie Dragon

Forum posts: 13
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Thank you so much for sharing this, setup is cool. I really like it as is.





Originally posted by Sabthalion
This is my config for Boomkin and Resto specs.
Differently from the warrior config in the addon, several cd like Starsurge or Solar Beam are visible only if they are on cd; the resto part track hots on the focus, so you supposed to put the tank on your focus, if you want to track the target instead of the focus just change that.

I hope you enjoy it!

Code:
  -- // rFilter3
  -- // zork - 2010

  --get the addon namespace
  local addon, ns = ...
  
  --object container
  local cfg = CreateFrame("Frame") 
  
  cfg.rf3_BuffList, cfg.rf3_DebuffList, cfg.rf3_CooldownList = {}, {}, {}
  
  local player_name, _ = UnitName("player")
  local _, player_class = UnitClass("player")
  
  -----------------------------
  -- CONFIG
  -----------------------------  
  
  cfg.highlightPlayerSpells = true  --player spells will have a blue border
  cfg.updatetime            = 0.2   --how fast should the timer update itself

  if player_name == "REPLACE_WITH_YOUR_NAME" and player_class == "DRUID" then
    -- Buff List  
    cfg.rf3_BuffList = {
	
	--Proc
	
      [1] = {
        spec = nil, 
        spellid = 96230, --Synapse Spring
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [2] = {
        spec = nil, 
        spellid = 74241, --Power Torrent
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 45, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },

      [3] = {
        spec = 1,
        spellid = 89091, --Volcanic Destruction
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 90, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
      
      [4] = {
        spec = 1,
        spellid = 90164, --Astral Alignment
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -90, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
      
      [5] = {
        spec = 1,
        spellid = 93400, --Shooting Stars
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -45, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
	 -- Buff
     [6] = {
        spec = 2,
        spellid = 33763, --Lifebloom
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -90, y = 0 },
        unit = "focus",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,           
          },
        },
      },

      [7] = {
        spec = 2,
        spellid = 8936, --Regrowth
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -0 },
        unit = "focus",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,           
          },
        },
      },	  

      [8] = {
        spec = 2, 
        spellid = 774, --Rejuvenation
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 90, y = 0 },
        unit = "focus",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,           
          },
        },
      },		  
	  
    }
    
    -- Debuff List
    
    cfg.rf3_DebuffList = {
	
      [1] = {
        spec = 1,
        spellid = 8921, --Moonfire/Sunfire
        spelllist = {
          [1] = 8921,
          [2] = 93402,
        },
        size          = 46,
        pos           = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -120, y = 0},
        unit          = "target",
        validate_unit = true,
        hide_ooc      = true,
        ismine        = true,
        desaturate    = true,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,          
          },
        },
      },

      [2] = {
        spec = 1, 
        spellid = 5570, --Insect Swarm
        size          = 46,
        pos           = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 120, y = 0},
        unit          = "target",
        validate_unit = true,
        hide_ooc      = true,
        ismine        = true,
        desaturate    = true,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,          
          },
        },
      },  
	  	  
    }
  
  -- Cooldown List
    cfg.rf3_CooldownList = {
	
      [1] = {
        spec = 1,
        spellid = 78674, --Starsurge
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [2] = {
        spec = 1, 
        spellid = 88751, --Wild Mushroom: Detonate
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [3] = {
        spec = nil, 
        spellid = 20484, --Rebirth
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -90, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [4] = {
        spec = nil, 
        spellid = 740, --Tranquility
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 90, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [5] = {
        spec = 1, 
        spellid = 78675, --Solar Beam
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
     [6] = {
        spec = 2, 
        spellid = 48438, --Wild Growth
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [7] = {
        spec = 2, 
        spellid = 17116, --Nature Swiftness
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [8] = {
        spec = 2, 
        spellid = 18562, --Swiftmend
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
    }
    
  end  
    
  -----------------------------
  -- HANDOVER
  -----------------------------
  
  --object container to addon namespace
  ns.cfg = cfg
Last edited by strickland : 06-15-11 at 12:00 PM.
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Unread 06-15-11, 06:22 AM  
Sabthalion
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Originally posted by strickland
hi, where can I find a config thats ready for a druid?

can someone share his? Thanks.
This is my config for Boomkin and Resto specs.
Differently from the warrior config in the addon, several cd like Starsurge or Solar Beam are visible only if they are on cd; the resto part track hots on the focus, so you supposed to put the tank on your focus, if you want to track the target instead of the focus just change that.

I hope you enjoy it!

Code:
  -- // rFilter3
  -- // zork - 2010

  --get the addon namespace
  local addon, ns = ...
  
  --object container
  local cfg = CreateFrame("Frame") 
  
  cfg.rf3_BuffList, cfg.rf3_DebuffList, cfg.rf3_CooldownList = {}, {}, {}
  
  local player_name, _ = UnitName("player")
  local _, player_class = UnitClass("player")
  
  -----------------------------
  -- CONFIG
  -----------------------------  
  
  cfg.highlightPlayerSpells = true  --player spells will have a blue border
  cfg.updatetime            = 0.2   --how fast should the timer update itself

  if player_name == "REPLACE_WITH_YOUR_NAME" and player_class == "DRUID" then
    -- Buff List  
    cfg.rf3_BuffList = {
	
	--Proc
	
      [1] = {
        spec = nil, 
        spellid = 96230, --Synapse Spring
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [2] = {
        spec = nil, 
        spellid = 74241, --Power Torrent
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 45, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },

      [3] = {
        spec = 1,
        spellid = 89091, --Volcanic Destruction
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 90, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
      
      [4] = {
        spec = 1,
        spellid = 90164, --Astral Alignment
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -90, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
      
      [5] = {
        spec = 1,
        spellid = 93400, --Shooting Stars
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -45, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
	 -- Buff
     [6] = {
        spec = 2,
        spellid = 33763, --Lifebloom
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -90, y = 0 },
        unit = "focus",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,           
          },
        },
      },

      [7] = {
        spec = 2,
        spellid = 8936, --Regrowth
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -0 },
        unit = "focus",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,           
          },
        },
      },	  

      [8] = {
        spec = 2, 
        spellid = 774, --Rejuvenation
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 90, y = 0 },
        unit = "focus",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,           
          },
        },
      },		  
	  
    }
    
    -- Debuff List
    
    cfg.rf3_DebuffList = {
	
      [1] = {
        spec = 1,
        spellid = 8921, --Moonfire/Sunfire
        spelllist = {
          [1] = 8921,
          [2] = 93402,
        },
        size          = 46,
        pos           = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -120, y = 0},
        unit          = "target",
        validate_unit = true,
        hide_ooc      = true,
        ismine        = true,
        desaturate    = true,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,          
          },
        },
      },

      [2] = {
        spec = 1, 
        spellid = 5570, --Insect Swarm
        size          = 46,
        pos           = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 120, y = 0},
        unit          = "target",
        validate_unit = true,
        hide_ooc      = true,
        ismine        = true,
        desaturate    = true,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,          
          },
        },
      },  
	  	  
    }
  
  -- Cooldown List
    cfg.rf3_CooldownList = {
	
      [1] = {
        spec = 1,
        spellid = 78674, --Starsurge
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [2] = {
        spec = 1, 
        spellid = 88751, --Wild Mushroom: Detonate
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [3] = {
        spec = nil, 
        spellid = 20484, --Rebirth
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -90, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [4] = {
        spec = nil, 
        spellid = 740, --Tranquility
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 90, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [5] = {
        spec = 1, 
        spellid = 78675, --Solar Beam
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
     [6] = {
        spec = 2, 
        spellid = 48438, --Wild Growth
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [7] = {
        spec = 2, 
        spellid = 17116, --Nature Swiftness
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [8] = {
        spec = 2, 
        spellid = 18562, --Swiftmend
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
    }
    
  end  
    
  -----------------------------
  -- HANDOVER
  -----------------------------
  
  --object container to addon namespace
  ns.cfg = cfg
Last edited by Sabthalion : 06-15-11 at 06:24 AM.
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Unread 06-15-11, 12:25 AM  
strickland
A Deviate Faerie Dragon

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hi, where can I find a config thats ready for a druid?

can someone share his? Thanks.
Last edited by strickland : 06-15-11 at 03:05 AM.
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Unread 06-14-11, 05:49 AM  
Vranx
A Black Drake
 
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Thanks for the reply. I will find something else to track those.

The unlock and resize abilities are a very nice addition.
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Unread 06-14-11, 01:32 AM  
zork
A Pyroguard Emberseer
 
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@Vranx
No hidden cooldown and no hidden unit tracking. Sry.
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Unread 06-13-11, 07:43 PM  
Vranx
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Nice mod Zork! Similar to Sabthalion I would like to show Omen of Clarity for my druid. Also, I would like to see the remaining time on my Lifeblooom no matter who it is cast on, is that possible?
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Unread 06-12-11, 02:14 PM  
Megerka
A Kobold Labourer

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You can make the table will not replace each other, and show up at the same time, growing up or down?

let's say I want in one unit to display on all the buff professions, but when activated gloves, I can no longer see the buff on the mantle, and so on ..... and similarly for debuffs.
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