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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:00 PM
Created:04-09-09 11:46 AM
Downloads:18,486
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rFilter3  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


!!! This mod eats puppies. If you are a puppy, stay away from it. It will bite you. !!!

INTRO

rFilter3 is a buff, debuff and cooldown filter mod.

You can track a single spell by spellid or a full list of spellids having a similar effect. Example: many buffs give +5% crit, those could be combined to a spelllist.
SLASH COMMANDS
Code:
/rfilter
/rfillter unlock
/rfillter lock
/rfillter reset
DOC
http://rothui.googlecode.com/svn/tru...umentation.txt
SVN
http://code.google.com/p/rothui/sour...ow6.0/rFilter3


60000.01
- updated for patch 6.0.2

50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.03
- Merged Buff/Debuff checks into Aura checks
- attribute "ismine" is deprecated
- added a new attribute: "caster"

50100.02
- added spelllist tracking for cooldowns (useful to track cooldowns of talents the same tier)

50100.01
- updated for patch 5.1

50001.04
- Added a petbattle handler to hide the icons in petbattle

50001.03
- Added charspecific.lua to rFilter3
- Fixed GetSpecilization() (now the spec will match your current spec id correctly)
- Updated the documentation

50001.02
- fixed the spellid checks
- fixed the size reset

50001.01
- initial release

40300.03
- added the visibility_state attribute for buffs, debuffs and cooldowns

40300.02
- changed the talent tree identifictation based on a suggestion of Monolit. The spec value now acepts: nil, 1, 2 or 3. Check the documentation for more info.

40300.01
- updated for patch 4.3

4.011
- updated toc for patch 4.2

4.010
- added slash command for locking / unlocking. Use "/rf" or "/rfilter" for more info ingame
- all frames that have the move attribute and are in the same spec that you have defined can be moved

4.009
- added ingame movability again
Code:
  - Add the move attribute to any spell you want to move ingame (see documentation)
  - Ingame: LEFT MOUSE+ALT+SHIFT = DRAG
                RIGHT MOUSE+ALT+SHIFT = RESIZE
4.008
- rFilter3 has a new config attribute for buffs and debuffs called "match_spellid". The value can be true or false. With the spell given is nailed down by spellid in.

4.007
- updated TOC for patch 4.1

4.006
- removed the global spec settings
- it is now possible to set a spec per icon

Code:
        -- 1 is your first spec 
        -- 2 is your second spec
        -- false or nil will remove the spec tracking
Check config.lua for examples

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.

4.004
- added spelllists for buffs and debuffs

4.003
- added ismine check to confg

4.002
- added cooldowns
- specs are now part of the config aswell
- positions are now part of the config
- ingame moving/sizing removed

Btw...cooldowns FINALLY work correctly even with global CD . Showed some l0ve.

4.001
- cata release with ingame moving and sizing aswell as locking

002
- empty table if the char is not set

001
- err
Optional Files (0)


Archived Files (22)
File Name
Version
Size
Author
Date
50400.01
57kB
zork
09-16-13 04:58 AM
50400.01
58kB
zork
03-04-13 05:40 PM
50100.03
57kB
zork
12-20-12 12:39 PM
50100.02
57kB
zork
12-14-12 04:32 AM
50100.01
57kB
zork
11-28-12 01:24 PM
50001.04
57kB
zork
09-25-12 12:38 PM
50001.03
57kB
zork
09-21-12 01:44 PM
40300.03
75kB
zork
03-15-12 12:43 PM
40300.02
75kB
zork
01-14-12 07:41 AM
40300.01
75kB
zork
11-30-11 12:50 PM
4.011
80kB
zork
06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
zork
06-03-11 07:18 AM
4.008
77kB
zork
06-03-11 05:03 AM
4.007
77kB
zork
04-28-11 02:26 PM
4.006
77kB
zork
02-25-11 03:22 PM
4.005
77kB
zork
02-25-11 03:04 PM
4.004
77kB
zork
11-05-10 07:51 AM
4.003
77kB
zork
10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


Post A Reply Comment Options
Unread 06-13-11, 07:43 PM  
Vranx
A Black Drake
 
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Nice mod Zork! Similar to Sabthalion I would like to show Omen of Clarity for my druid. Also, I would like to see the remaining time on my Lifeblooom no matter who it is cast on, is that possible?
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Unread 06-12-11, 02:14 PM  
Megerka
A Kobold Labourer

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You can make the table will not replace each other, and show up at the same time, growing up or down?

let's say I want in one unit to display on all the buff professions, but when activated gloves, I can no longer see the buff on the mantle, and so on ..... and similarly for debuffs.
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Unread 06-11-11, 11:31 AM  
Sabthalion
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Hi! Is it possible to track a hidden Cooldown?
(Example: when I cast Regrowth it triggers Nature Grace a buff for 15 sec, one time every minute, so I wonder if there is a way to track that)
Last edited by Sabthalion : 06-11-11 at 11:32 AM.
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Unread 06-04-11, 02:01 AM  
UnlitPhoenix
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Why did I not find this addon before! It's exactly what I was looking for!

Great work on it, I love the addon and you, if that isn't too weird
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Unread 06-03-11, 03:20 PM  
mikenavi
A Kobold Labourer

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amazing, as usual
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Unread 06-03-11, 08:14 AM  
zork
A Pyroguard Emberseer
 
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Currently working on a lock/unlock functionality. So that is coming. Currently movable icons are not clickthrough which is BAD. Will be fixed.

*edit* Done. 4.010 will be available soon.

Frames can now be locked/unlocked ingame via "/rf" or "/rfilter" slash command.

The cool thing is that only icons for the currently active spec will be unlocked. Thus you can move frames ontop of each other (have icons in the same spot but different icons for each spec)



This is next to my model viewer the coolest thing I have ever made. Love the code.

http://code.google.com/p/rothui/source/detail?r=729
http://code.google.com/p/rothui/source/detail?r=730
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Last edited by zork : 06-03-11 at 09:28 AM.
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Unread 06-03-11, 05:25 AM  
zork
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Btw I have a suprise for you. I'm going to make the move function return. Will be based upon an attribute value. Thus moving / resizing the icon ingame should be possible. We will see. I know why the positions weren't saved. Loading the addon after PLAYER_LOGIN will override the data in layout-local.txt, so addon needs to init right away to make it work.

Frame movability is in.

To make it work add the move attribute to any spell you want to move/resize ingame.
Ingame you can move the icon via: Left Mouse+ALT+SHIFT
Ingame you can resize the icon via: Right Mouse+ALT+SHIFT

The size of the frame will be the minimum size you resize it to. So if you need lower minimum size change the size variable.



lua Code:
  1. -------------------------------------
  2.   -- rFILTER 3 - CONFIG DOCUMENTATION
  3.   -- zork, 2011
  4.   -------------------------------------
  5.  
  6.   -------------------------------------
  7.   -- BUFFS / DEBUFFS
  8.   -------------------------------------
  9.  
  10.   spec            =  nil,         --nil, 1 or 2 (optional), the talent spec where you want to track the spell (nil is in both specs)
  11.   spellid         = 469,          --NUMBER, the spellid to track this will represent the icon if none is found
  12.   spelllist       = {             --TABLE (optional), you can check spell lists in case the same effect is given by more that one buff/debuff. your spell needs to be in the list aswell! list is sorted by index.
  13.                       [1] = 469,
  14.                       [2] = 79105,
  15.                       [3] = 6307,
  16.                       [4] = 90364,
  17.                     },
  18.   size            = 26,           --NUMBER, the size of the icon
  19.   pos             = {             --TABLE, the position of the icon ([url]http://www.wowwiki.com/API_Region_SetPoint[/url])
  20.                       a1 = "BOTTOM",
  21.                       a2 = "BOTTOM",
  22.                       af = "UIParent",
  23.                       x = 130,
  24.                       y = 107
  25.                     },
  26.   unit            = "player",     --STRING, UnitID ([url]http://www.wowwiki.com/UnitId[/url]), the unit that should be tracked
  27.   validate_unit   = true,         --true/false (optional), only show the icon if unit is found
  28.   hide_ooc        = true,         --true/false (optional), hide icon out of combat
  29.   ismine          = false,        --true/false, track if the spell casted is actually MY spell (hide same buffs/debuffs from other players)
  30.   desaturate      = true,         --true/false, desaturate the icon if not found
  31.   match_spellid   = false,        --true/false (optional), in case you not only match the name but the spell id of the buff/debuff
  32.   move_ingame     = true,         --true/false (optional), in case you want to move the frame ingame, the size will be the MINIMUM frame size you can resize to, so adjust the size in case you need lower minimum size ingame
  33.   alpha           = {             --TABLE, Set the alpha values of your icons (transparency)
  34.                       found = {
  35.                         frame = 1,
  36.                         icon = 1,
  37.                       },
  38.                       not_found = {
  39.                         frame = 0.4,
  40.                         icon = 0.6,          
  41.                       },
  42.                     },
  43.                    
  44.   -------------------------------------
  45.   -- COOLDOWNS
  46.   -------------------------------------
  47.  
  48.   spec            =  nil,         --nil, 1 or 2 (optional), the talent spec where you want to track the spell (nil is in both specs)
  49.   spellid         = 469,          --NUMBER, the spellid to track this will represent the icon if none is found
  50.   size            = 26,           --NUMBER, the size of the icon
  51.   pos             = {             --TABLE, the position of the icon ([url]http://www.wowwiki.com/API_Region_SetPoint[/url])
  52.                       a1 = "BOTTOM",
  53.                       a2 = "BOTTOM",
  54.                       af = "UIParent",
  55.                       x = 130,
  56.                       y = 107
  57.                     },
  58.   unit            = "player",     --STRING, UnitID ([url]http://www.wowwiki.com/UnitId[/url]), the unit that should be tracked
  59.   hide_ooc        = true,         --true/false (optional), hide icon out of combat
  60.   desaturate      = true,         --true/false, desaturate the icon if not found
  61.   move_ingame     = true,         --true/false (optional), in case you want to move the frame ingame, the size will be the MINIMUM frame size you can resize to, so adjust the size in case you need lower minimum size ingame
  62.   alpha           = {             --TABLE, Set the alpha values of your icons (transparency)
  63.                       cooldown = {
  64.                         frame = 1,
  65.                         icon = 0.6,
  66.                       },
  67.                       no_cooldown = {
  68.                         frame = 1,
  69.                         icon = 1,          
  70.                       },
  71.                     },
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Last edited by zork : 06-03-11 at 07:21 AM.
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Unread 06-03-11, 05:21 AM  
zork
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Submitted the spellid change. Btw made a documentation of the values.
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Last edited by zork : 06-03-11 at 07:19 AM.
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Unread 05-29-11, 11:33 AM  
zork
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Well yeah if you are using the version from Googlecode only. Otherwise the feature is not implemented! It is currently in testing mode.

You would need to install the core.lua: http://rothui.googlecode.com/svn/tru...lter3/core.lua
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Last edited by zork : 05-29-11 at 11:35 AM.
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Unread 05-29-11, 09:47 AM  
Ro8son
A Kobold Labourer

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This is what i've been using:
[4] = {
spellid = 94310, -- Dark Intent
size = 28,
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -232, y = 363 },
unit = "player",
ismine = false,
desaturate = true,
match_spellid = true,
alpha = {
found = {
frame = 1,
icon = 1,
},
not_found = {
frame = 0.0,
icon = 0.6,

As you see the problem still remains. No idea why. It's only with this particular spell, maybe cause both buffs have the same name, but as you said match spellid should fix that.
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Unread 05-20-11, 06:34 PM  
zork
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Re: Dark Intent

You need to use match spell id for this. By default the name is checked. Only with match_spellid the spellid is checked aswell.
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Last edited by zork : 05-20-11 at 06:34 PM.
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Unread 05-20-11, 02:33 PM  
Ro8son
A Kobold Labourer

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Dark Intent

Hey, i felt in love with this addon, been using power auras for a long time, but switched to this when i found it although i had to spent some time setting this up, so thanks for making it

But i've got a problem. As a warlock i like to see when i get certain procs, like the 4p bonus or eradication. I was able to set most of them up by myself, besides one - Dark Intent.
The spell has two buff icons appearing in the top right corner, the +3% haste one (spellid: 85768) and the damage proc one (spellid: 94310).
I would like to see the damage proc when it activates, going up to 3 stacks, to see it's uptime and when it drops, but even though i put the right spellid in it still shows the 85768 buff icon as a 30 min buff.
Am i doign something wrong since it's a buff you recive from the player you put Dark Intent on and not by myself ? I've been trying to change the unit/ismine values with no avail.
No idea if you have a warlock and are able to check this, but i'd be greatful if you had such an opportunity.
Thanks in advance.
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Unread 05-07-11, 05:01 AM  
mikenavi
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I found another boss with same debuff name.
Twilight Ascendant Council "Static Overload" spID 92068
Ionar in Halls of Lightning "Static Overload" spID 59795

With "spellid = 92068" and "match_spellid = true" the debuff is not shown.
With "spellid = 92068" and "match_spellid = false" the debuff is shown.
With "spellid = 59795" and "match_spellid = true" the debuff is shown.

Everything works great now!
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Unread 05-06-11, 12:01 PM  
mikenavi
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Unfortunately i can't do any tests until raid (monday evening). But i'll try to search same situation with another debuffs with same names at the same time.

Thanks alot for you work, again
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Unread 05-06-11, 09:48 AM  
zork
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Added it to googlecode for now.

http://code.google.com/p/rothui/source/detail?r=717

You can check the diffs. Download the latest core.lua and add the "match_spellid" variable to your config.
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