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Return to Karazhan (7.1.0)
Updated:11-30-16 02:12 PM
Created:04-09-09 11:46 AM
Downloads:22,900
Favorites:150
MD5:
7.1.0

rFilter  Popular! (More than 5000 hits)

Version: 710.20161130
by: zork [More]


Intro

Buff, debuff and cooldown filter button framework. Does nothing on its own. Needs a layout.

Layout:
Slash Command
/rfilter
API documentation
rFilter API documentation
Requires
rLib
Git
https://github.com/zorker/rothui/tre...wow7.0/rFilter

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Unread 06-03-11, 05:25 AM  
zork
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File comments: 3612
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Btw I have a suprise for you. I'm going to make the move function return. Will be based upon an attribute value. Thus moving / resizing the icon ingame should be possible. We will see. I know why the positions weren't saved. Loading the addon after PLAYER_LOGIN will override the data in layout-local.txt, so addon needs to init right away to make it work.

Frame movability is in.

To make it work add the move attribute to any spell you want to move/resize ingame.
Ingame you can move the icon via: Left Mouse+ALT+SHIFT
Ingame you can resize the icon via: Right Mouse+ALT+SHIFT

The size of the frame will be the minimum size you resize it to. So if you need lower minimum size change the size variable.



lua Code:
  1. -------------------------------------
  2.   -- rFILTER 3 - CONFIG DOCUMENTATION
  3.   -- zork, 2011
  4.   -------------------------------------
  5.  
  6.   -------------------------------------
  7.   -- BUFFS / DEBUFFS
  8.   -------------------------------------
  9.  
  10.   spec            =  nil,         --nil, 1 or 2 (optional), the talent spec where you want to track the spell (nil is in both specs)
  11.   spellid         = 469,          --NUMBER, the spellid to track this will represent the icon if none is found
  12.   spelllist       = {             --TABLE (optional), you can check spell lists in case the same effect is given by more that one buff/debuff. your spell needs to be in the list aswell! list is sorted by index.
  13.                       [1] = 469,
  14.                       [2] = 79105,
  15.                       [3] = 6307,
  16.                       [4] = 90364,
  17.                     },
  18.   size            = 26,           --NUMBER, the size of the icon
  19.   pos             = {             --TABLE, the position of the icon ([url]http://www.wowwiki.com/API_Region_SetPoint[/url])
  20.                       a1 = "BOTTOM",
  21.                       a2 = "BOTTOM",
  22.                       af = "UIParent",
  23.                       x = 130,
  24.                       y = 107
  25.                     },
  26.   unit            = "player",     --STRING, UnitID ([url]http://www.wowwiki.com/UnitId[/url]), the unit that should be tracked
  27.   validate_unit   = true,         --true/false (optional), only show the icon if unit is found
  28.   hide_ooc        = true,         --true/false (optional), hide icon out of combat
  29.   ismine          = false,        --true/false, track if the spell casted is actually MY spell (hide same buffs/debuffs from other players)
  30.   desaturate      = true,         --true/false, desaturate the icon if not found
  31.   match_spellid   = false,        --true/false (optional), in case you not only match the name but the spell id of the buff/debuff
  32.   move_ingame     = true,         --true/false (optional), in case you want to move the frame ingame, the size will be the MINIMUM frame size you can resize to, so adjust the size in case you need lower minimum size ingame
  33.   alpha           = {             --TABLE, Set the alpha values of your icons (transparency)
  34.                       found = {
  35.                         frame = 1,
  36.                         icon = 1,
  37.                       },
  38.                       not_found = {
  39.                         frame = 0.4,
  40.                         icon = 0.6,          
  41.                       },
  42.                     },
  43.                    
  44.   -------------------------------------
  45.   -- COOLDOWNS
  46.   -------------------------------------
  47.  
  48.   spec            =  nil,         --nil, 1 or 2 (optional), the talent spec where you want to track the spell (nil is in both specs)
  49.   spellid         = 469,          --NUMBER, the spellid to track this will represent the icon if none is found
  50.   size            = 26,           --NUMBER, the size of the icon
  51.   pos             = {             --TABLE, the position of the icon ([url]http://www.wowwiki.com/API_Region_SetPoint[/url])
  52.                       a1 = "BOTTOM",
  53.                       a2 = "BOTTOM",
  54.                       af = "UIParent",
  55.                       x = 130,
  56.                       y = 107
  57.                     },
  58.   unit            = "player",     --STRING, UnitID ([url]http://www.wowwiki.com/UnitId[/url]), the unit that should be tracked
  59.   hide_ooc        = true,         --true/false (optional), hide icon out of combat
  60.   desaturate      = true,         --true/false, desaturate the icon if not found
  61.   move_ingame     = true,         --true/false (optional), in case you want to move the frame ingame, the size will be the MINIMUM frame size you can resize to, so adjust the size in case you need lower minimum size ingame
  62.   alpha           = {             --TABLE, Set the alpha values of your icons (transparency)
  63.                       cooldown = {
  64.                         frame = 1,
  65.                         icon = 0.6,
  66.                       },
  67.                       no_cooldown = {
  68.                         frame = 1,
  69.                         icon = 1,          
  70.                       },
  71.                     },
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Last edited by zork : 06-03-11 at 07:21 AM.
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Unread 06-03-11, 05:21 AM  
zork
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Submitted the spellid change. Btw made a documentation of the values.
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Last edited by zork : 06-03-11 at 07:19 AM.
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Unread 05-29-11, 11:33 AM  
zork
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Well yeah if you are using the version from Googlecode only. Otherwise the feature is not implemented! It is currently in testing mode.

You would need to install the core.lua: http://rothui.googlecode.com/svn/tru...lter3/core.lua
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Last edited by zork : 05-29-11 at 11:35 AM.
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Unread 05-29-11, 09:47 AM  
Ro8son
A Kobold Labourer

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This is what i've been using:
[4] = {
spellid = 94310, -- Dark Intent
size = 28,
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -232, y = 363 },
unit = "player",
ismine = false,
desaturate = true,
match_spellid = true,
alpha = {
found = {
frame = 1,
icon = 1,
},
not_found = {
frame = 0.0,
icon = 0.6,

As you see the problem still remains. No idea why. It's only with this particular spell, maybe cause both buffs have the same name, but as you said match spellid should fix that.
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Unread 05-20-11, 06:34 PM  
zork
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Re: Dark Intent

You need to use match spell id for this. By default the name is checked. Only with match_spellid the spellid is checked aswell.
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Last edited by zork : 05-20-11 at 06:34 PM.
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Unread 05-20-11, 02:33 PM  
Ro8son
A Kobold Labourer

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Dark Intent

Hey, i felt in love with this addon, been using power auras for a long time, but switched to this when i found it although i had to spent some time setting this up, so thanks for making it

But i've got a problem. As a warlock i like to see when i get certain procs, like the 4p bonus or eradication. I was able to set most of them up by myself, besides one - Dark Intent.
The spell has two buff icons appearing in the top right corner, the +3% haste one (spellid: 85768) and the damage proc one (spellid: 94310).
I would like to see the damage proc when it activates, going up to 3 stacks, to see it's uptime and when it drops, but even though i put the right spellid in it still shows the 85768 buff icon as a 30 min buff.
Am i doign something wrong since it's a buff you recive from the player you put Dark Intent on and not by myself ? I've been trying to change the unit/ismine values with no avail.
No idea if you have a warlock and are able to check this, but i'd be greatful if you had such an opportunity.
Thanks in advance.
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Unread 05-07-11, 05:01 AM  
mikenavi
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I found another boss with same debuff name.
Twilight Ascendant Council "Static Overload" spID 92068
Ionar in Halls of Lightning "Static Overload" spID 59795

With "spellid = 92068" and "match_spellid = true" the debuff is not shown.
With "spellid = 92068" and "match_spellid = false" the debuff is shown.
With "spellid = 59795" and "match_spellid = true" the debuff is shown.

Everything works great now!
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Unread 05-06-11, 12:01 PM  
mikenavi
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Unfortunately i can't do any tests until raid (monday evening). But i'll try to search same situation with another debuffs with same names at the same time.

Thanks alot for you work, again
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Unread 05-06-11, 09:48 AM  
zork
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Added it to googlecode for now.

http://code.google.com/p/rothui/source/detail?r=717

You can check the diffs. Download the latest core.lua and add the "match_spellid" variable to your config.
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Unread 05-06-11, 07:53 AM  
mikenavi
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Originally posted by zork
That is a problem because UnitAura does not support the spellid, it just can deliver the spellid.

http://wowprogramming.com/docs/api/UnitAura

Sometimes it is nice to track for the Aura name only because (maybe you just want to know if "Mark of the Wild" was applied to a target no matter what).

A fix for this can be applied but only if I add a new variable to the config and code. That would be sth like "match_spellid = true". So not only the name has to match but the spellid aswell.

I then would add the new config attribute to the condition.
Code:
     if name and (not f.ismine or (f.ismine and caster == "player")) and (not f.match_spellid or (f.match_spellid and spID = spellid)) then
If match_spellid is set than not only the name has to be found but the spellID has to match aswell. Gonna add this tonight.

I'm actually planning of releasing rFiler4 with a config panel. Will be my first mod with an options panel ingame. (You heard it here first. Psssst)
Sounds great! Thanx a lot.
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Unread 05-06-11, 01:47 AM  
zork
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That is a problem because UnitAura does not support the spellid, it just can deliver the spellid.

http://wowprogramming.com/docs/api/UnitAura

Sometimes it is nice to track for the Aura name only because (maybe you just want to know if "Mark of the Wild" was applied to a target no matter what).

A fix for this can be applied but only if I add a new variable to the config and code. That would be sth like "match_spellid = true". So not only the name has to match but the spellid aswell.

I then would add the new config attribute to the condition.
Code:
     if name and (not f.ismine or (f.ismine and caster == "player")) and (not f.match_spellid or (f.match_spellid and spID = spellid)) then
If match_spellid is set than not only the name has to be found but the spellID has to match aswell. Gonna add this tonight.

I'm actually planning of releasing rFiler4 with a config panel. Will be my first mod with an options panel ingame. (You heard it here first. Psssst)
__________________
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 05-06-11 at 01:53 AM.
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Unread 05-05-11, 06:42 PM  
mikenavi
A Kobold Labourer

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Originally posted by zork
If you need to track more that one buff at a time add them to the spelllist.
Code:
        spellid = 92075, -- use this as icon if none is found
        spelllist = { --check both
          [1] = 92075,
          [2] = 92076,
        },
Thanx a lot for your advice but i suppose i didn't desribe my problem clearly. I need to track only one of those debuffs, and don't track another at all. I create rule with only one spellID, but, in fact, both of them are tracking at the same time (one of them have an expiration timer, and another one don't have one, but both of them have exactly same spellName).

I can upload my config somewhere. And sorry for my bad English
Last edited by mikenavi : 05-06-11 at 01:08 AM.
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Unread 05-05-11, 05:05 PM  
zork
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If you need to track more that one buff at a time add them to the spelllist.
Code:
        spellid = 92075, -- use this as icon if none is found
        spelllist = { --check both
          [1] = 92075,
          [2] = 92076,
        },
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| Simple is beautiful.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 05-05-11 at 05:07 PM.
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Unread 05-05-11, 04:15 PM  
mikenavi
A Kobold Labourer

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Hi, thanks for great addon, but i have one problem. I try to track first phase debuffs on heroic Twilight Ascendant Council encounter. I use this code:

Code:
        spec = nil, 
        spellid = 92075, -- first Gravity Core debuff
        spelllist = { },
        ...
        unit          = "player",
        validate_unit = true,
        ...
But in this container i have two different spells shown during the fight: 92076 and 92075. This spells have same names "Gravity Core", but different IDs. Same problem with another debuff - 92068 and 92067. I need to track only one of them. How can i sovle this problem?
Last edited by mikenavi : 05-06-11 at 01:02 AM.
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Unread 04-28-11, 03:58 PM  
burtonag
A Kobold Labourer

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Originally posted by zork
Spec config is long time gone. You define spec for each icon and icons get checked every set timespan. If the spec is active by that time the icon will show up. See changelog.
Doh, I guess I need to update and redo my config.
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