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Return to Karazhan (7.1.0)
Updated:11-30-16 02:12 PM
Created:04-09-09 11:46 AM
Downloads:22,901
Favorites:150
MD5:
7.1.0

rFilter  Popular! (More than 5000 hits)

Version: 710.20161130
by: zork [More]


Intro

Buff, debuff and cooldown filter button framework. Does nothing on its own. Needs a layout.

Layout:
Slash Command
/rfilter
API documentation
rFilter API documentation
Requires
rLib
Git
https://github.com/zorker/rothui/tre...wow7.0/rFilter

Optional Files (0)


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77kB
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4.006
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4.005
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4.004
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4.003
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4.001
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10-24-10 03:43 PM
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04-10-09 04:15 AM


Post A Reply Comment Options
Unread 02-08-11, 02:25 AM  
zork
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Currently not.
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Unread 02-07-11, 06:20 PM  
Sasenna
A Murloc Raider
 
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General Filter

Is it possible to make general filters? Like if I wanted to know if my target was snared for any toon I use.


Code:
 
cfg.rf3_DebuffList = {
     [1] = {
        spellid = 1715, --hamstring
		spelllist = { --check a list instead because other classes can do the same
          [1] = 1715,   -- Hamstring
          [2] = 18223,  -- Curse of Exhaustion
          [3] = 3409,   -- Crippling Poison
          [4] = 51583,  -- Blade Twisting
        },
        size = 28,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 42, y = 220 },
        unit = "target",
        ismine = false,
        desaturate = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
    }
That without having
Code:
if player_name == "Player" and player_class == "CLASS" and (spec == 1 or spec == 2) then
above it.

~Sas
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l SasUI l - Blizzard Like l Sas Diablo l - Alteration of l RothUI (Diablo) l
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Unread 02-03-11, 06:37 AM  
zork
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No it's not and rFilter2 is outdated. The WoW API has changed.
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Unread 02-03-11, 04:53 AM  
daka242
A Murloc Raider

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Hey Zork what about rFilter2 ? I downloaded the latest one from your repository but nothing happens - the addon is loaded but showing nothing even with config mode enabled. Is it working ?
I like rFilter3 and use it on my warrior (which is very easy cos you play warrior too) but am altoholic and having troubles to configure it for all the alts .
With rFilter2 its way more simple.
Last edited by daka242 : 02-03-11 at 05:02 AM.
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Unread 01-19-11, 04:05 PM  
Politig
A Chromatic Dragonspawn
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Is it possible to not have to reload every time I change specs?

I also noticed that if I log off in spec 2, spec 1 shows up when I first log in.
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Unread 01-19-11, 03:02 AM  
zork
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/reload
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Unread 01-18-11, 08:02 PM  
Politig
A Chromatic Dragonspawn
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How can you have a set of icons to track that change depending on your spec? Right now I have:

if player_name == "Politig" and player_class == "MAGE" and (spec == 1) then

and

if player_name == "Politig" and player_class == "MAGE" and (spec == 2) then

where spec 2 is located after spec 1 in the config.lua. How can I let it know to switch back after changing specs?

Thanks!
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Unread 01-13-11, 03:30 AM  
zin99
A Deviate Faerie Dragon

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really amazing addon. i wonder how hard it would be for someone with limited lua knowledge to get the borders to 1px while keepin their coloring?
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Unread 01-10-11, 09:23 AM  
Viridis
A Deviate Faerie Dragon

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Originally posted by zork
It updates once a second. I don't like spam. You could decrease the onUpdate timer to make it updater more often.
Ah found it thanks, if anyone wants to change it serach for "OnUpdate" in the core.lua and change "> 1" to "> .5" or however fast you want it to update.
Last edited by Viridis : 01-10-11 at 09:23 AM.
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Unread 01-10-11, 05:04 AM  
zork
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It updates once a second. I don't like spam. You could decrease the onUpdate timer to make it updater more often.
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Unread 01-09-11, 05:51 PM  
Viridis
A Deviate Faerie Dragon

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I feel this is a bit laggy, it updates slower than on the usual debuff/buff frames from ouf_Diablo. Is there a way to make it faster, or is it just me.

For example I stick lacerate on a target, I look at my rFilter Lacerate frame and it updates about half a second (complete guess) later than on the unitframes.
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Unread 12-10-10, 09:34 PM  
sBaildon
A Kobold Labourer
 
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Is there any chance of returning functionality from rFilter2 where icon alpha could be changed depending on combat state? Preferably an option for each icon rather than all of them.
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Unread 12-07-10, 01:04 AM  
sankohuy
A Kobold Labourer

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Originally posted by Jazjin
Hey guys. I have a problem. I got this cooldown setup:

--Oours Cooldown List
cfg.rf3_CooldownList = {
[1] = {
spellid = 50334, --berserk
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 70, y = 107 },
size = 26,
unit = "target",
desaturate = true,
alpha = {
cooldown = {
frame = 1,
icon = 0.6,
},
no_cooldown = {
frame = 1,
icon = 1,
},
},
},
--[[
[2] = {
spellid = 22812, --barkskin
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -70, y = 107 },
size = 26,
unit = "target",
desaturate = true,
alpha = {
cooldown = {
frame = 1,
icon = 0.6,
},
no_cooldown = {
frame = 1,
icon = 1,
},
},
},
]]--
}

end

And for some reason it allways only shows the first (berserk) buff. Even if I switch them it will still shows only the first cooldown i want to track. I can add more skills to the list but they are not showing up :/ Allways only the first one on the list... Anyone have a clue what is causing that?
get rid of the "--[[" & "]]--" that sandwiches the 2nd spellid
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Unread 11-30-10, 07:11 PM  
trodriguezzz
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Re: Re: help for a kitty plz! ^_^

Originally posted by zork
oUF_Diablo has a config.lua you can go to "target" and activate "onlyShowPlayerDebuffs". That would remove debuffs from all other players.

Or you set up rFilter3 for yourself.
thanks much!
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Unread 11-30-10, 02:50 AM  
zork
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Re: help for a kitty plz! ^_^

oUF_Diablo has a config.lua you can go to "target" and activate "onlyShowPlayerDebuffs". That would remove debuffs from all other players.

Or you set up rFilter3 for yourself.
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| WoWI AddOns | GitHub | Zork (WoW) | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 11-30-10 at 02:50 AM.
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