Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(57 Kb)
Download
Updated: 10-24-14 08:00 PM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:00 PM
Created:04-09-09 11:46 AM
Downloads:18,584
Favorites:148
MD5:

rFilter3  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


!!! This mod eats puppies. If you are a puppy, stay away from it. It will bite you. !!!

INTRO

rFilter3 is a buff, debuff and cooldown filter mod.

You can track a single spell by spellid or a full list of spellids having a similar effect. Example: many buffs give +5% crit, those could be combined to a spelllist.
SLASH COMMANDS
Code:
/rfilter
/rfillter unlock
/rfillter lock
/rfillter reset
DOC
http://rothui.googlecode.com/svn/tru...umentation.txt
SVN
http://code.google.com/p/rothui/sour...ow6.0/rFilter3


60000.01
- updated for patch 6.0.2

50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.03
- Merged Buff/Debuff checks into Aura checks
- attribute "ismine" is deprecated
- added a new attribute: "caster"

50100.02
- added spelllist tracking for cooldowns (useful to track cooldowns of talents the same tier)

50100.01
- updated for patch 5.1

50001.04
- Added a petbattle handler to hide the icons in petbattle

50001.03
- Added charspecific.lua to rFilter3
- Fixed GetSpecilization() (now the spec will match your current spec id correctly)
- Updated the documentation

50001.02
- fixed the spellid checks
- fixed the size reset

50001.01
- initial release

40300.03
- added the visibility_state attribute for buffs, debuffs and cooldowns

40300.02
- changed the talent tree identifictation based on a suggestion of Monolit. The spec value now acepts: nil, 1, 2 or 3. Check the documentation for more info.

40300.01
- updated for patch 4.3

4.011
- updated toc for patch 4.2

4.010
- added slash command for locking / unlocking. Use "/rf" or "/rfilter" for more info ingame
- all frames that have the move attribute and are in the same spec that you have defined can be moved

4.009
- added ingame movability again
Code:
  - Add the move attribute to any spell you want to move ingame (see documentation)
  - Ingame: LEFT MOUSE+ALT+SHIFT = DRAG
                RIGHT MOUSE+ALT+SHIFT = RESIZE
4.008
- rFilter3 has a new config attribute for buffs and debuffs called "match_spellid". The value can be true or false. With the spell given is nailed down by spellid in.

4.007
- updated TOC for patch 4.1

4.006
- removed the global spec settings
- it is now possible to set a spec per icon

Code:
        -- 1 is your first spec 
        -- 2 is your second spec
        -- false or nil will remove the spec tracking
Check config.lua for examples

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.

4.004
- added spelllists for buffs and debuffs

4.003
- added ismine check to confg

4.002
- added cooldowns
- specs are now part of the config aswell
- positions are now part of the config
- ingame moving/sizing removed

Btw...cooldowns FINALLY work correctly even with global CD . Showed some l0ve.

4.001
- cata release with ingame moving and sizing aswell as locking

002
- empty table if the char is not set

001
- err
Optional Files (0)


Archived Files (22)
File Name
Version
Size
Author
Date
50400.01
57kB
zork
09-16-13 04:58 AM
50400.01
58kB
zork
03-04-13 05:40 PM
50100.03
57kB
zork
12-20-12 12:39 PM
50100.02
57kB
zork
12-14-12 04:32 AM
50100.01
57kB
zork
11-28-12 01:24 PM
50001.04
57kB
zork
09-25-12 12:38 PM
50001.03
57kB
zork
09-21-12 01:44 PM
40300.03
75kB
zork
03-15-12 12:43 PM
40300.02
75kB
zork
01-14-12 07:41 AM
40300.01
75kB
zork
11-30-11 12:50 PM
4.011
80kB
zork
06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
zork
06-03-11 07:18 AM
4.008
77kB
zork
06-03-11 05:03 AM
4.007
77kB
zork
04-28-11 02:26 PM
4.006
77kB
zork
02-25-11 03:22 PM
4.005
77kB
zork
02-25-11 03:04 PM
4.004
77kB
zork
11-05-10 07:51 AM
4.003
77kB
zork
10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


Post A Reply Comment Options
Unread 11-10-10, 10:41 AM  
Slaxi81
A Murloc Raider
 
Slaxi81's Avatar
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 171
Uploads: 3
thank you very much fir3fly : )


have a nice day

slaxi
__________________
Slaxi81 is online now Report comment to moderator  
Reply With Quote
Unread 11-08-10, 02:39 PM  
fir3fly
A Defias Bandit

Forum posts: 3
File comments: 19
Uploads: 0
Originally posted by Slaxi81
Hey,

can you please tell me what the "desaturate" function does? (Irgendwas mit sättigen hab ich rausbekommen, aber nicht mehr).
Desaturate handles the colour/gray scale effect...for example if you look at zorks screens you'll see CDs are shown in colour when ready, whereas if you turn it off they will be grayed (like the debuffs). Example of part of my set up I changed the CD style to match debuffs/buffs:
http://imgur.com/9UPK2.jpg

Originally posted by Slaxi81

And why had you removed the ingame movability and scaleability? (scaling was difficult, but the move function was great in my opinion).

Have a nice evening

Slaxi
As Zork said: "...had to many backholes. Especially when it comes to saving the position even after spec-switch."

I prefer the LUA config myself, find it more accurate.
Last edited by fir3fly : 11-08-10 at 02:41 PM.
fir3fly is offline Report comment to moderator  
Reply With Quote
Unread 11-08-10, 01:08 PM  
Slaxi81
A Murloc Raider
 
Slaxi81's Avatar
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 171
Uploads: 3
Hey,

can you please tell me what the "desaturate" function does? (Irgendwas mit sättigen hab ich rausbekommen, aber nicht mehr).

And why had you removed the ingame movability and scaleability? (scaling was difficult, but the move function was great in my opinion).

Have a nice evening

Slaxi
__________________
Slaxi81 is online now Report comment to moderator  
Reply With Quote
Unread 11-06-10, 11:00 AM  
zohar101
A Cyclonian
 
zohar101's Avatar

Forum posts: 43
File comments: 191
Uploads: 0
Originally posted by zork
Icons get updated once a second to keep the cpu usage at minimum. Thus if your spell was at a cooldown of 0.1 seconds on the last update the rdy will appear if you are at 0.9 seconds after the spell went rdy. Well you could decrease the onupdate timer but I cannot recommend that. I think it's more of a get used to it kind of thing.

Actually I don't know why would someone not put his most important spells on the actionbars and track cooldown on the actionbutton directly.

The cooldown is mostly for spels that may not be your most used spells.
It's the way my UI is built. I need a few of my most important cds next to my raidframes, and actionbars are too far away (and too small) for it.
Anyway, got the desired effect by changing line 226 to 0.99 instead of 0. Maybe a hack way to do it but it works for me. Thanks for the explanation though Yeah you're right, messing with an onupdate timer would have defeated the purpose of a lightweight addon.

Code:
local checkCooldown = function(f)
    if f.name and f.spellid then
      local start, duration, enable = GetSpellCooldown(f.spellid)
      if start and duration then
        local now = GetTime()        
        local value = start+duration-now
        if(value > 0.99) and duration > 2 then
Last edited by zohar101 : 11-06-10 at 11:03 AM.
zohar101 is offline Report comment to moderator  
Reply With Quote
Unread 11-06-10, 10:51 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1391
File comments: 3377
Uploads: 89
Icons get updated once a second to keep the cpu usage at minimum. Thus if your spell was at a cooldown of 0.1 seconds on the last update the rdy will appear if you are at 0.9 seconds after the spell went rdy. Well you could decrease the onupdate timer but I cannot recommend that. I think it's more of a get used to it kind of thing.

Actually I don't know why would someone not put his most important spells on the actionbars and track cooldown on the actionbutton directly.

The cooldown is mostly for spels that may not be your most used spells.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 11-06-10 at 10:53 AM.
zork is offline Report comment to moderator  
Reply With Quote
Unread 11-06-10, 10:10 AM  
zohar101
A Cyclonian
 
zohar101's Avatar

Forum posts: 43
File comments: 191
Uploads: 0
I am playing with the cooldown display and from what I'm seeing on my spells, the RDY/change in opacity is a full second behind the actual time the spell is up. Like for example my 10 sec Prayer of Mending or Circle of Healing will actually be up when the countdown hits 0, not RDY so RDY is actually up at 11 secs. As these spells are part of my main rotation, it makes a difference. Any way I can adjust this?
Last edited by zohar101 : 11-06-10 at 10:16 AM.
zohar101 is offline Report comment to moderator  
Reply With Quote
Unread 11-05-10, 07:50 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1391
File comments: 3377
Uploads: 89
Spell-lists are now included:


Version 4.004
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
zork is offline Report comment to moderator  
Reply With Quote
Unread 11-03-10, 12:46 PM  
fir3fly
A Defias Bandit

Forum posts: 3
File comments: 19
Uploads: 0

I'm going to adjust rFilter3 to allow the use of spelllists so tracking buffs debuffs of the same effect will be alot easier. Need it myself. [/b]
Looking forward to this, was going to suggest it because of Jinx on my warlock, but thought I'd already asked you enough crap :P
fir3fly is offline Report comment to moderator  
Reply With Quote
Unread 11-03-10, 10:15 AM  
Slaxi81
A Murloc Raider
 
Slaxi81's Avatar
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 171
Uploads: 3
Hey Zork,

is there a way to show me the "count numbers" of an ability, like 3 charges of the lightning shield?
that would turn this in an perfect buff/debuff/cooldown/showmewhatimustknow mod : )


Have a nice day

Slaxi

Edit: Oh, that already do this... I LOVE IT : )
__________________
Last edited by Slaxi81 : 11-03-10 at 11:33 AM.
Slaxi81 is online now Report comment to moderator  
Reply With Quote
Unread 11-03-10, 05:43 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1391
File comments: 3377
Uploads: 89
If any of you has a list of all the raidbuffs for stamina, strength and raid debuffs (boss slow) please let me know.

*edit* Found sth with all the spellids in.
http://elitistjerks.com/f15/t107452-...buffs_debuffs/

Check the spreadsheet page 2. It has all the info needed.

Prot Warrior List:
Code:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 rFilter3 - raid buff/debuff list for a prot warrior
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Filtering prot warrior buffs / debuffs against other classes/pets

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 T A R G E T . D E B U F F S
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  ------------------------------------
  +20% time between attacks    (Thunderclap)
  ------------------------------------
  
  55095
  58180
  68055
  8042
  6343
  90315
  54404
  
  ------------------------------------
  -10% physical damage caused    (demo shout)
  ------------------------------------
  
  81130
  99
  26017
  702
  1160 (demo shout)
  50256
  24423
  
  ------------------------------------
  -12% armor (3x sunder)
  ------------------------------------
  
  91565
  8647
  58567 (sunder)
  95467
  95466
  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 P L A Y E R . B U F F S
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  ------------------------------------
  +strength and agility (battle shout)
  ------------------------------------
  
  57330
  8076
  6673 (battle)
  93435
  
  ------------------------------------
  +stamina                    
  ------------------------------------
  
  79105
  6307
  469 (commanding)
  90364


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I'm going to adjust rFilter3 to allow the use of spelllists so tracking buffs debuffs of the same effect will be alot easier. Need it myself.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 11-03-10 at 06:37 AM.
zork is offline Report comment to moderator  
Reply With Quote
Unread 11-01-10, 07:46 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1391
File comments: 3377
Uploads: 89
The cooldown display is correct. That you may or may not have enough power to use the ability does not effect the cooldown and is matter of you not preparing to get the power rdy. But you can add a new subobject to the config and check that in the checkCooldown function. Advanced only.

That 10sec fade-in thing. Well that actually is possible. I turn the color of the value orange within 10 seconds. So you can not only change the textcolor but even the alpha of the button. You could just add that to the value < 10 seconds condition.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 11-01-10 at 07:56 AM.
zork is offline Report comment to moderator  
Reply With Quote
Unread 11-01-10, 03:32 AM  
sephra
A Kobold Labourer

Forum posts: 0
File comments: 25
Uploads: 0
Heres something else for ya zork, for warlocks soulburn, with zero shards the button will still say ready even if you lack the shards to use it. (im using it under cooldowns right now) So a way to also check useable ?

Edit:
For people who totally hide the alpha when on cooldown, they will be unable to see the count down. For abilities like demonform which has a talent to reduce CD, It would be handy to have the button fade in with ~10 seconds left or some kinda option like that. I dunno , might be less minimalistic than you wanted for rfilter ...
Last edited by sephra : 11-01-10 at 03:38 AM.
sephra is offline Report comment to moderator  
Reply With Quote
Unread 10-30-10, 04:38 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1391
File comments: 3377
Uploads: 89
ismine is added.

Check the config.lua on how to add it.

To support the visible effect I added a blue border around buffs/debuffs that have "caster" = "player" in them

Test:
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 10-30-10 at 04:38 AM.
zork is offline Report comment to moderator  
Reply With Quote
Unread 10-30-10, 03:39 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1391
File comments: 3377
Uploads: 89
Not just yet. Forgot about it, will be in by tonight.

Interesting...this got me thinking. I change the method how buffs/debuffs are tracked. In the old version I always went from 1-40. But it is also possible to just check for "name"+"rank". Now the problem with this is that if we have multiple debuffs/buffs of the same kind on a unit and Blizzard does not return the one with "caster" = "player" prioritized then it is possible that it will return: buff applied but not from you.

So maybe I have to switch back the buff/debuff tracking to the loop method if it's not working correctly.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 10-30-10 at 03:55 AM.
zork is offline Report comment to moderator  
Reply With Quote
Unread 10-29-10, 10:02 PM  
jessica
A Deviate Faerie Dragon

Forum posts: 10
File comments: 96
Uploads: 0
hi, did you add argument isMine for buffs? I'm a resto druid and hotting and I would like to add buffs like rejuv and lb, and I would hate to see rejuv's of other druids, thanks
jessica is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: