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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:00 PM
Created:04-09-09 11:46 AM
Downloads:18,812
Favorites:148
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rFilter3  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


!!! This mod eats puppies. If you are a puppy, stay away from it. It will bite you. !!!

INTRO

rFilter3 is a buff, debuff and cooldown filter mod.

You can track a single spell by spellid or a full list of spellids having a similar effect. Example: many buffs give +5% crit, those could be combined to a spelllist.
SLASH COMMANDS
Code:
/rfilter
/rfillter unlock
/rfillter lock
/rfillter reset
DOC
http://rothui.googlecode.com/svn/tru...umentation.txt
SVN
http://code.google.com/p/rothui/sour...ow6.0/rFilter3


60000.01
- updated for patch 6.0.2

50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.03
- Merged Buff/Debuff checks into Aura checks
- attribute "ismine" is deprecated
- added a new attribute: "caster"

50100.02
- added spelllist tracking for cooldowns (useful to track cooldowns of talents the same tier)

50100.01
- updated for patch 5.1

50001.04
- Added a petbattle handler to hide the icons in petbattle

50001.03
- Added charspecific.lua to rFilter3
- Fixed GetSpecilization() (now the spec will match your current spec id correctly)
- Updated the documentation

50001.02
- fixed the spellid checks
- fixed the size reset

50001.01
- initial release

40300.03
- added the visibility_state attribute for buffs, debuffs and cooldowns

40300.02
- changed the talent tree identifictation based on a suggestion of Monolit. The spec value now acepts: nil, 1, 2 or 3. Check the documentation for more info.

40300.01
- updated for patch 4.3

4.011
- updated toc for patch 4.2

4.010
- added slash command for locking / unlocking. Use "/rf" or "/rfilter" for more info ingame
- all frames that have the move attribute and are in the same spec that you have defined can be moved

4.009
- added ingame movability again
Code:
  - Add the move attribute to any spell you want to move ingame (see documentation)
  - Ingame: LEFT MOUSE+ALT+SHIFT = DRAG
                RIGHT MOUSE+ALT+SHIFT = RESIZE
4.008
- rFilter3 has a new config attribute for buffs and debuffs called "match_spellid". The value can be true or false. With the spell given is nailed down by spellid in.

4.007
- updated TOC for patch 4.1

4.006
- removed the global spec settings
- it is now possible to set a spec per icon

Code:
        -- 1 is your first spec 
        -- 2 is your second spec
        -- false or nil will remove the spec tracking
Check config.lua for examples

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.

4.004
- added spelllists for buffs and debuffs

4.003
- added ismine check to confg

4.002
- added cooldowns
- specs are now part of the config aswell
- positions are now part of the config
- ingame moving/sizing removed

Btw...cooldowns FINALLY work correctly even with global CD . Showed some l0ve.

4.001
- cata release with ingame moving and sizing aswell as locking

002
- empty table if the char is not set

001
- err
Optional Files (0)


Archived Files (22)
File Name
Version
Size
Author
Date
50400.01
57kB
zork
09-16-13 04:58 AM
50400.01
58kB
zork
03-04-13 05:40 PM
50100.03
57kB
zork
12-20-12 12:39 PM
50100.02
57kB
zork
12-14-12 04:32 AM
50100.01
57kB
zork
11-28-12 01:24 PM
50001.04
57kB
zork
09-25-12 12:38 PM
50001.03
57kB
zork
09-21-12 01:44 PM
40300.03
75kB
zork
03-15-12 12:43 PM
40300.02
75kB
zork
01-14-12 07:41 AM
40300.01
75kB
zork
11-30-11 12:50 PM
4.011
80kB
zork
06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
zork
06-03-11 07:18 AM
4.008
77kB
zork
06-03-11 05:03 AM
4.007
77kB
zork
04-28-11 02:26 PM
4.006
77kB
zork
02-25-11 03:22 PM
4.005
77kB
zork
02-25-11 03:04 PM
4.004
77kB
zork
11-05-10 07:51 AM
4.003
77kB
zork
10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


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Unread 04-09-10, 05:33 PM  
zork
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your alpha is 99?
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Unread 04-09-10, 04:55 PM  
jasje
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Can't seem to get the borders to work, any tip's on that? This is what i've got so far:
Code:
    local t2 = f:CreateTexture(nil,"OVERLAY")
    t2:SetTexture(bordertexture)
    t2:SetVertexColor(.99,.99,.99,99)
    t2:SetPoint("TOPLEFT", f, "TOPLEFT", -3, 3)
    t2:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 3, -3)
wich does the trick in Filger
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Unread 04-09-10, 12:59 PM  
zork
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You need Notepad++ or any text editor that can handle UTF-8.
You need to convert the rFilter2.lua into UTF-8. Thats it.
Currently rFilter2.lua is saved in ASCII, a 7bit code that cannot handle russian symbols. (your name)
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Last edited by zork : 04-09-10 at 01:06 PM.
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Unread 04-09-10, 09:58 AM  
bublik42
A Kobold Labourer

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Code:
elseif rf2_player_name == "Мурзена" and rf2_player_class == "DRUID" then
		rf2_spell_list = {
			buffs = { 
				[1] = {tag = "Berserk", spellid = 50334, ismine=1, unit = "player", size=24, fontsize = 16, posx = -64, posy = -320, framestrata = "LOW", anchor = "UIParent"},
				[2] = {tag = "SavageRoar", spellid = 52610, ismine=1, unit = "player", size=24, fontsize = 16, posx = -32, posy = -320, framestrata = "LOW", anchor = "UIParent"},
					},
			debuffs = {
				[1] = {tag = "MangleC", spellid = 48566, ismine=0, unit = "target", size=24, fontsize = 16, posx=0, posy= -320, framestrata = "LOW", anchor = "UIParent"}, 
				[2] = {tag = "RIP", spellid = 49800, ismine=1, unit = "target", size=24, fontsize = 16, posx= 64, posy= -320, framestrata = "LOW", anchor = "UIParent"},
				[3] = {tag = "Rake", spellid = 48574, ismine=1, unit = "target", size=24, fontsize = 16, posx= 32, posy= -320, framestrata = "LOW", anchor = "UIParent"},
				[4] = {tag = "Lacerate", spellid = 48568, ismine=1, unit = "target", size=24, fontsize = 16, posx=0, posy= -320, framestrata = "LOW", anchor = "UIParent"},
				[5] = {tag = "Taunt", spellid = 61676, ismine=1, unit = "target", size=24, fontsize = 16, posx =64, posy= -320, framestrata = "LOW", anchor = "UIParent"},
				[6] = {tag = "DemoRoar", spellid = 9898, ismine=1, unit = "target", size=24, fontsize = 16, posx =32, posy= -320, framestrata = "LOW", anchor = "UIParent"},					
				      },
			cooldowns = {

				},
			}
				end
why it doesn't work?
(I had moved rTexures into my addons folder)
Last edited by bublik42 : 04-10-10 at 05:10 AM.
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Unread 03-23-10, 03:09 AM  
zork
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Originally posted by FourOne
Wo kann ich einstellen das er öfter prüft als nur einmal pro sekunde?
Change the update timer of the onUpdate function
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Unread 03-22-10, 06:48 PM  
FourOne
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Originally posted by zork
They are just a reminder. They update once each second. Enough for me.
Wo kann ich einstellen das er öfter prüft als nur einmal pro sekunde?
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Unread 02-25-10, 03:58 PM  
zork
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They are just a reminder. They update once each second. Enough for me.
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Unread 02-25-10, 12:55 PM  
sacrife
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Is it me or is the duration on buffs/debuffs really sloppy.
They are not on par with debuffs/buffs from the default from or the targetframe.
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Unread 02-21-10, 06:18 PM  
Kaidroth
A Kobold Labourer

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Is there a way to use the default Blizzard skin for the "bordertexture" ?
I'm pretty sure it's under "Interface/Buttons/", but I can't find it.
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Unread 02-05-10, 05:56 AM  
CalciumIRL
A Deviate Faerie Dragon
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Originally posted by zork
To do this you need to convert the rFilter2.lua into UTF8 mode. Some editors can do this. Then you are allowed to use utf8-signs.
Ahh wonderful, thanks. There is another thing that I did notice though. Even though it shows all the 0.X times, it only updates every 1 second so it will go...

4, 3, 2, 1, 0.4

as an example, it won't show every X number. Is this intended? I'd really like it to update faster.
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Unread 01-31-10, 12:59 AM  
alimjocox
A Warpwood Thunder Caller
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is there anyway to make it so if the buff isnt active and u are in combat that the missing buffs(properly inserted into the table) shows itself?
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Unread 01-16-10, 11:27 AM  
zohar101
A Cyclonian
 
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Is there any way to make the counter go all the way down to zero and then disappear? I know what you posted about gcd but as a healer I'm not interested so much in pressing the ability the second it's up but more about knowing when not to try to cast it. I tried tinkering with the timer but it didn't work out so well.
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Unread 01-03-10, 11:24 AM  
micaelis
A Kobold Labourer

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Arcane blast

Very nice addon but I'm having trouble with tracking the arcane blast debuff.
This is the code I'm using:

[1] = { tag = "Arcane Blast", spellid = 36032, unit = "player", size = 24, fontsize = 16, posx = 80, posy = -15, framestrata = "LOW", anchor = "UIParent"},

I'm not getting any error, any solutions?
Everything else seems to work perfectly.

Greetz,

Mica
Last edited by micaelis : 01-03-10 at 11:34 AM.
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Unread 12-23-09, 01:42 AM  
zork
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To do this you need to convert the rFilter2.lua into UTF8 mode. Some editors can do this. Then you are allowed to use utf8-signs.
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Unread 12-22-09, 04:47 PM  
CalciumIRL
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Hey Zork, nice AddOn and works wonderfully, the only thing is, on one of my characters there is an accent in the name ( í ). And this breaks AddOn because it doesn't register the character and I get no Lua errors at all. Any ideas?
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