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Siege of Orgrimmar (5.4)
Updated:09-16-13 04:58 AM
Created:04-09-09 11:46 AM
Downloads:17,389
Favorites:145
MD5:
5.4
rFilter3  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

!!! This mod eats puppies. If you are a puppy, stay away from it. It will bite you. !!!


Intro
rFilter3 is a buff, debuff and cooldown filter mod.

You can track a single spell by spellid or a full list of spellids having a similar effect. Example: many buffs give +5% crit, those could be combined to a spelllist.
Visibility settings
  • Active spec
  • Visibility state macro condition
  • Unit validation
  • Combat status
  • Ismine (Only show my buff/debuff)
  • Match spellid (Spellid of the aura found has to fully match)
  • Opacity values based on active/inactive
  • Supports spelllists for buffs/debuffs/cooldowns

Slash commands
Code:
/rfilter
/rfillter unlock
/rfillter lock
/rfillter reset
Config Documentation
Lua config only.
http://rothui.googlecode.com/svn/tru...umentation.txt
SVN
http://code.google.com/p/rothui/sour...ow5.0/rFilter3
50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.03
- Merged Buff/Debuff checks into Aura checks
- attribute "ismine" is deprecated
- added a new attribute: "caster"

50100.02
- added spelllist tracking for cooldowns (useful to track cooldowns of talents the same tier)

50100.01
- updated for patch 5.1

50001.04
- Added a petbattle handler to hide the icons in petbattle

50001.03
- Added charspecific.lua to rFilter3
- Fixed GetSpecilization() (now the spec will match your current spec id correctly)
- Updated the documentation

50001.02
- fixed the spellid checks
- fixed the size reset

50001.01
- initial release

40300.03
- added the visibility_state attribute for buffs, debuffs and cooldowns

40300.02
- changed the talent tree identifictation based on a suggestion of Monolit. The spec value now acepts: nil, 1, 2 or 3. Check the documentation for more info.

40300.01
- updated for patch 4.3

4.011
- updated toc for patch 4.2

4.010
- added slash command for locking / unlocking. Use "/rf" or "/rfilter" for more info ingame
- all frames that have the move attribute and are in the same spec that you have defined can be moved

4.009
- added ingame movability again
Code:
  - Add the move attribute to any spell you want to move ingame (see documentation)
  - Ingame: LEFT MOUSE+ALT+SHIFT = DRAG
                RIGHT MOUSE+ALT+SHIFT = RESIZE
4.008
- rFilter3 has a new config attribute for buffs and debuffs called "match_spellid". The value can be true or false. With the spell given is nailed down by spellid in.

4.007
- updated TOC for patch 4.1

4.006
- removed the global spec settings
- it is now possible to set a spec per icon

Code:
        -- 1 is your first spec 
        -- 2 is your second spec
        -- false or nil will remove the spec tracking
Check config.lua for examples

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.

4.004
- added spelllists for buffs and debuffs

4.003
- added ismine check to confg

4.002
- added cooldowns
- specs are now part of the config aswell
- positions are now part of the config
- ingame moving/sizing removed

Btw...cooldowns FINALLY work correctly even with global CD . Showed some l0ve.

4.001
- cata release with ingame moving and sizing aswell as locking

002
- empty table if the char is not set

001
- err
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Author
Date
50400.01
58kB
zork
03-04-13 04:40 PM
50100.03
57kB
zork
12-20-12 11:39 AM
50100.02
57kB
zork
12-14-12 03:32 AM
50100.01
57kB
zork
11-28-12 12:24 PM
50001.04
57kB
zork
09-25-12 12:38 PM
50001.03
57kB
zork
09-21-12 01:44 PM
40300.03
75kB
zork
03-15-12 12:43 PM
40300.02
75kB
zork
01-14-12 06:41 AM
40300.01
75kB
zork
11-30-11 11:50 AM
4.011
80kB
zork
06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
zork
06-03-11 07:18 AM
4.008
77kB
zork
06-03-11 05:03 AM
4.007
77kB
zork
04-28-11 02:26 PM
4.006
77kB
zork
02-25-11 02:22 PM
4.005
77kB
zork
02-25-11 02:04 PM
4.004
77kB
zork
11-05-10 07:51 AM
4.003
77kB
zork
10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


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Old 10-20-13, 10:47 AM  
Naehq
A Kobold Labourer

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Is it possible to track the spells by "exact id"?? Normally that isnt a problem, but blizzard had the bright idea of name Tigereye Brew buff same as Tigereye Brew stacks... Ty.

Btw, really great job with this addn zork!!
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Old 10-11-13, 03:29 PM  
ironmoney
A Kobold Labourer

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i have no idea how to get this to work

/unlock does not reveal draggable frames. how do i get this up and running?

EDIT: nvm i renamed "zork" warrior presets in the charspecific.lua to get me started
Last edited by ironmoney : 10-11-13 at 09:19 PM.
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Old 09-16-13, 11:54 AM  
10leej
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Sweet thanks.
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Old 09-16-13, 09:30 AM  
zork
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Well you can just hack the icon generation code. The frames have names but those are spellid/spec specific.

Basically change this line http://code.google.com/p/rothui/sour...e/core.lua#132 to
Lua Code:
  1. i:CreateBorder(...)
  2. bo:SetTexture(nil)
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Old 09-16-13, 09:11 AM  
10leej
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Is there a frame name I can call on to skin with !Beautycase ?

the function is simple it's just simply
Lua Code:
  1. frame:CreateBorder(##)

Been looking to skin this for a while with BobUI even though the default border is really similar to the border I use just bothers me a little bit when I feel like being nit picky.
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Old 07-22-13, 01:33 AM  
zork
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@kkot
If you can snap the spellid there might be a chance. Just make sure if it is an action button or an aura. Action buttons may be tracked by cooldown.
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Old 07-17-13, 01:39 PM  
kkot
A Kobold Labourer
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Thanks for this addon. Do you know if there's a way to show the spell copied on the icon of Dark Simulacrum?
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Old 07-09-13, 12:32 PM  
v1nk
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Thank you for such an amazing addon!
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Old 06-06-13, 03:21 AM  
skarie
An Aku'mai Servant
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Originally Posted by zork
Why should you get an error? I doubt GetSpellCooldown() will error out just because of an ID.
You can post a screenshot from the lua error. Make sure your config/charspecific file is correct.
After reading the error, i realized the error caused by my own restyled button function.

What I am trying to get is just a square icon with 1px border. What's the easiest way of achieving that?
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Old 06-06-13, 01:50 AM  
zork
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Why should you get an error? I doubt GetSpellCooldown() will error out just because of an ID.
You can post a screenshot from the lua error. Make sure your config/charspecific file is correct.
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Old 06-05-13, 05:58 PM  
skarie
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http://www.wowhead.com/spell=113858 <-- darksoul

How can i add Dark Soul to cooldownlist? Or is it possible?

When adding spellid 113858 to cooldownlist, rFilter gives error.
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Old 05-30-13, 04:19 PM  
Zinnah
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oh no that I know, was more thinking of the overlay and you said you where gonna implant the item CD as well.

tho haven't really taken myself time to sit down and play with the code posted by Julchen, should probably do that.

Recently swapped from my old Sfilter version(nothing wrong with it, just wanted the CD tracking), so far I really like your version tho!
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Old 05-30-13, 04:57 AM  
zork
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Actually I decided to mock the spell overlay integration into rFilter3. I just created a separate addon for this.

rFilter3 is still unchanged and working. Only the toc number is not updated so you have to activate "use out of date addons" atm until I update it.
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Old 05-29-13, 09:02 AM  
Zinnah
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Any update on when we'll see the new version?
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Old 05-17-13, 06:47 AM  
zork
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Thanks Julchen that is actually a pretty nice adjustment. I will add it.

Additionally I'm planning on including those two functions:
Lua Code:
  1. --overlay show
  2. SpellActivationOverlay_ShowOverlay(self, spellID, texturePath, position, scale, r, g, b, vFlip, hFlip)
  3. --overlay hide
  4. SpellActivationOverlay_HideOverlays(self, spellID)

Those will make use of the Blizzard spell alert overlay system. Basically the idea is that once a buff/debuff is found we can just display any kind of texture.

Basically that will end up as sth like this
Lua Code:
  1. --CONFIG
  2.  
  3. if player_name == "Zork" and player_class == "WARRIOR" then
  4.   cfg.rf3_OverlayBuffList = {
  5.     {
  6.       spellid = 12880, --enrage
  7.       unit    = "player",
  8.       caster  = nil,
  9.       texture = "TEXTURES\\SPELLACTIVATIONOVERLAYS\\molten_core",
  10.       anchor  = "TOP",
  11.       scale   = 1,
  12.       color   = { r=1, g=1, b=1, },
  13.       vFLip   = false,
  14.       hFlip   = false,
  15.     },
  16.   }
  17. end
  18.  
  19. -- CHECK AURA FUNC
  20.  
  21. local function CheckOverlayAura(...)
  22.  
  23.   local foundAura = false
  24.  
  25.   --do aura check
  26.  
  27.   if foundAura and not frame.overlayActivated then
  28.     SpellActivationOverlay_ShowOverlay(SpellActivationOverlayFrame, frame.cfg.spellid, frame.cfg.overlay.texture, frame.cfg.overlay.anchor, frame.cfg.overlay.scale, frame.cfg.overlay.color.r*255, frame.cfg.overlay.color.g*255, frame.cfg.overlay.color.b*255, frame.cfg.overlay.vFLip, frame.cfg.overlay.hFLip)
  29.     frame.overlayActivated = true
  30.   elseif frame.overlayActivated then
  31.     SpellActivationOverlay_HideOverlays(SpellActivationOverlayFrame,frame.cfg.spellid)
  32.     frame.overlayActivated = false
  33.   end
  34.  
  35. end

Basically I want to add it myself for stuff like enrage tracking. Currently not sure if I can fit that in rFilter3.
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Last edited by zork : 05-17-13 at 07:16 AM.
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