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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:00 PM
Created:04-09-09 11:46 AM
Downloads:18,560
Favorites:147
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rFilter3  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


!!! This mod eats puppies. If you are a puppy, stay away from it. It will bite you. !!!

INTRO

rFilter3 is a buff, debuff and cooldown filter mod.

You can track a single spell by spellid or a full list of spellids having a similar effect. Example: many buffs give +5% crit, those could be combined to a spelllist.
SLASH COMMANDS
Code:
/rfilter
/rfillter unlock
/rfillter lock
/rfillter reset
DOC
http://rothui.googlecode.com/svn/tru...umentation.txt
SVN
http://code.google.com/p/rothui/sour...ow6.0/rFilter3


60000.01
- updated for patch 6.0.2

50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.03
- Merged Buff/Debuff checks into Aura checks
- attribute "ismine" is deprecated
- added a new attribute: "caster"

50100.02
- added spelllist tracking for cooldowns (useful to track cooldowns of talents the same tier)

50100.01
- updated for patch 5.1

50001.04
- Added a petbattle handler to hide the icons in petbattle

50001.03
- Added charspecific.lua to rFilter3
- Fixed GetSpecilization() (now the spec will match your current spec id correctly)
- Updated the documentation

50001.02
- fixed the spellid checks
- fixed the size reset

50001.01
- initial release

40300.03
- added the visibility_state attribute for buffs, debuffs and cooldowns

40300.02
- changed the talent tree identifictation based on a suggestion of Monolit. The spec value now acepts: nil, 1, 2 or 3. Check the documentation for more info.

40300.01
- updated for patch 4.3

4.011
- updated toc for patch 4.2

4.010
- added slash command for locking / unlocking. Use "/rf" or "/rfilter" for more info ingame
- all frames that have the move attribute and are in the same spec that you have defined can be moved

4.009
- added ingame movability again
Code:
  - Add the move attribute to any spell you want to move ingame (see documentation)
  - Ingame: LEFT MOUSE+ALT+SHIFT = DRAG
                RIGHT MOUSE+ALT+SHIFT = RESIZE
4.008
- rFilter3 has a new config attribute for buffs and debuffs called "match_spellid". The value can be true or false. With the spell given is nailed down by spellid in.

4.007
- updated TOC for patch 4.1

4.006
- removed the global spec settings
- it is now possible to set a spec per icon

Code:
        -- 1 is your first spec 
        -- 2 is your second spec
        -- false or nil will remove the spec tracking
Check config.lua for examples

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.

4.004
- added spelllists for buffs and debuffs

4.003
- added ismine check to confg

4.002
- added cooldowns
- specs are now part of the config aswell
- positions are now part of the config
- ingame moving/sizing removed

Btw...cooldowns FINALLY work correctly even with global CD . Showed some l0ve.

4.001
- cata release with ingame moving and sizing aswell as locking

002
- empty table if the char is not set

001
- err
Optional Files (0)


Archived Files (22)
File Name
Version
Size
Author
Date
50400.01
57kB
zork
09-16-13 04:58 AM
50400.01
58kB
zork
03-04-13 05:40 PM
50100.03
57kB
zork
12-20-12 12:39 PM
50100.02
57kB
zork
12-14-12 04:32 AM
50100.01
57kB
zork
11-28-12 01:24 PM
50001.04
57kB
zork
09-25-12 12:38 PM
50001.03
57kB
zork
09-21-12 01:44 PM
40300.03
75kB
zork
03-15-12 12:43 PM
40300.02
75kB
zork
01-14-12 07:41 AM
40300.01
75kB
zork
11-30-11 12:50 PM
4.011
80kB
zork
06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
zork
06-03-11 07:18 AM
4.008
77kB
zork
06-03-11 05:03 AM
4.007
77kB
zork
04-28-11 02:26 PM
4.006
77kB
zork
02-25-11 03:22 PM
4.005
77kB
zork
02-25-11 03:04 PM
4.004
77kB
zork
11-05-10 07:51 AM
4.003
77kB
zork
10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


Post A Reply Comment Options
Unread 12-29-13, 01:18 AM  
meljen
A Fallenroot Satyr

Forum posts: 26
File comments: 298
Uploads: 0
I have added this to the charspecific file and I am not sure why it's not working. NOTHING shows up for me. I'm an hpal and I have tried reloading and exiting/re-entering, and still nothing. I also made sure the addon was enabled.

I left some of your character templates in the file so I have them for reference and have some commented out. Hopefully I didn't mess something up somewhere.

Code:
  -----------------------------
  -- INIT
  -----------------------------

  --get the addon namespace
  local addon, ns = ...
  local cfg = ns.cfg

  -----------------------------
  -- CHARSPECIFIC REWRITES
  -----------------------------

  local player_name, _ = UnitName("player")
  local _, player_class = UnitClass("player")

  -- this file allows you to override default class settings with special settings for your own character
  -- ATTENTION: if you character name contains UTF-8 characters like  and such. Make sure this files is saved in UTF-8 file format

  --[[
  if player_name == "Wolowizard" then
    cfg.rf3_DebuffList = {
      {
        spellid = 33395, --pet spell
        size = 40,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -140, y = 110 },
        unit = "target",
        validate_unit   = true,
        caster          = "pet",
        desaturate      = true,
        move_ingame     = true,
        hide_ooc        = false,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,
          },
        },
      },
    }
  end
  ]]--

  if player_name == "Jaerika" and player_class == "PALADIN" then
    --Jaerika Buff List
    cfg.rf3_BuffList = {
      --[[
      {
        spellid = 12880, --enrage
        spec = nil,
        size = 36,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -130, y = 147 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        move_ingame     = true,
        --hide_ooc        = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.2,
            icon = 0.6,
          },
        },
      },
      ]]--
      {
        spellid = 114250, -- Selfless Healer
        -- spelllist = { 469, 90364, 109773, 21562, },
        spec = 1,
        size = 22,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 140, y = 110 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        move_ingame     = true,
        hide_ooc        = false,
		show_value      = 1,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,
          },
        },
      },
      {
        spellid = 90174, -- Divine Purpose, free holy power
        -- spelllist = { 6673, 57330, 19506, 133540, },
        spec = 1,
        size = 22,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 110, y = 110 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        move_ingame     = true,
        hide_ooc        = false,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,
          },
        },
      },
      {
        spellid = 54149, -- Infusion of Light, faster cast proc
        spec = 1,
        size = 22,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -98, y = 110 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        move_ingame     = true,
        hide_ooc        = false,
        --show_value      = 1,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,
          },
        },
      },
	  --[[
      {
        spellid = 132365, --vengeance
        spec = 3,
        size = 28,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -60, y = 110 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        move_ingame     = true,
        --hide_ooc        = true,
        show_value      = 1,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.2,
            icon = 0.6,
          },
        },
      },
      {
        spellid = 132404, --shield block
        spec = 3,
        size = 28,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -136, y = 110 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        move_ingame     = true,
        --hide_ooc        = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.2,
            icon = 0.6,
          },
        },
      },
    }
	]]--
    --Rothars Debuff List
	--[[
    cfg.rf3_DebuffList = {
      {
        spellid = 115798, --weakened blows
        spec = nil,
        size = 22,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -15, y = 110 },
        unit = "target",
        validate_unit   = true,
        ismine          = false,
        desaturate      = true,
        move_ingame     = true,
        hide_ooc        = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,
          },
        },
      },
      {
        spellid = 113746, --weakened armor
        spec = nil,
        size = 22,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 15, y = 110 },
        unit = "target",
        validate_unit   = true,
        ismine          = false,
        desaturate      = true,
        move_ingame     = true,
        hide_ooc        = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,
          },
        },
      },
      {
        spellid = 81326, --physical vulnerability
        spec = nil,
        size = 22,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 45, y = 110 },
        unit = "target",
        validate_unit   = true,
        ismine          = false,
        desaturate      = true,
        move_ingame     = true,
        hide_ooc        = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,
          },
        },
      },
      {
        spellid = 115767, --deep wounds
        spec = nil,
        size = 22,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 75, y = 110 },
        unit = "target",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        move_ingame     = true,
        hide_ooc        = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,
          },
        },
      },
      {
        spellid = 86346, --colossus
        spec = 2,
        size = 36,
        framestrata = "BACKGROUND",
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 147 },
        unit = "target",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        move_ingame     = true,
        hide_ooc        = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.2,
            icon = 0.6,
          },
        },
      },
    }
    ]]--
	
  --Jaerika Cooldown List
  cfg.rf3_CooldownList = {
      {
        spellid = 20473, -- Holy Shock
        --spelllist = { 118000, 46968, 46924, },
        spec = 1,
        size = 50,
        framestrata = "LOW",
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = 0 },
        desaturate      = true,
        move_ingame     = true,
        hide_ooc        = false,
        alpha = {
          cooldown = {
            frame = 0,
            icon = 0.6,
          },
          no_cooldown = {
            frame = 1,
            icon = 1,
          },
        },
      },
      {
        spellid = 20271, -- Judgment
        spec = nil,
        size = 50,
        framestrata = "LOW",
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = 100 },
        desaturate      = true,
        move_ingame     = true,
        hide_ooc        = false,
        alpha = {
          cooldown = {
            frame = 0,
            icon = 0.6,
          },
          no_cooldown = {
            frame = 1,
            icon = 1,
          },
        },
      },
    }
    ]]

  end
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Unread 11-30-13, 11:04 AM  
zork
A Pyroguard Emberseer
 
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If you want to track a cooldown check the cooldown documentation part.
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Last edited by zork : 11-30-13 at 11:06 AM.
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Unread 11-30-13, 05:56 AM  
Politig
A Chromatic Dragonspawn
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Forum posts: 164
File comments: 399
Uploads: 1
Not sure why my water elemental's freeze ability cooldown won't track. Here is my section under the Cooldowns section:

Code:
        spellid = 33395, --pet frost nova
        spec = nil,
        size = 28,
        framestrata = "LOW",
	  caster = "pet",
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 250 },
        desaturate      = true,
        move_ingame     = false,
        hide_ooc        = true,
        alpha = {
          cooldown = {
            frame = 1,
            icon = 1,
          },
          no_cooldown = {
            frame = 1,
            icon = 1,
The filter is not appearing. What's wrong? Thanks for any help
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Unread 11-21-13, 01:45 AM  
zork
A Pyroguard Emberseer
 
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Not possible. Want crazy stuff? Use WeakAuras! It will blow your ass off.
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Last edited by zork : 11-21-13 at 01:45 AM.
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Unread 11-20-13, 10:24 PM  
Shyssiryuxius
A Kobold Labourer

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How difficult would it be to add optional timeout to hide_ooc? When such timeout is specified, rfilter would wait for n seconds before hiding what wants to be hidden ooc. This is handy when you're moving between groups of mobs and don't want the icons to disappear while you're technically ooc. For example, it's important to engage the next group of monsters before Arcane Charge goes out, but out of combat you stop seeing the countdown.
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Unread 11-12-13, 02:44 AM  
zork
A Pyroguard Emberseer
 
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Re: question about spell icon

No there isn't.
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Unread 11-11-13, 08:32 PM  
nonoroazoro
A Kobold Labourer

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Question question about spell icon

when i got a buff/debuff, is there anyway to show another spell's icon on screen instead of the buff/debuff i've just got, like TellMeWhen(but TMW is toooooooo big! I love rfilter3!).

Please help, thank you!
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Unread 10-20-13, 12:17 PM  
Naehq
A Kobold Labourer

Forum posts: 0
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Even with match_spellid the problem persist. With it active, the Tigereye Brew "stack" icon change to match with Tigereye Brew "buff", but it's while u have 10 or least stacks. That is while u havnt got two Tigereye Brew buffs at same time. I think that is becouse the function prior the spell name over spellID :_(

Even so, thank for support me!
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Unread 10-20-13, 11:52 AM  
zork
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Yeah that is a hard one. If you check the documentation you will find the match_spellid attribute. You can try using that but it can still fail if the returned aura that matches the name is the one without the spellid match.
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Last edited by zork : 10-20-13 at 11:52 AM.
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Unread 10-20-13, 10:47 AM  
Naehq
A Kobold Labourer

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Is it possible to track the spells by "exact id"?? Normally that isnt a problem, but blizzard had the bright idea of name Tigereye Brew buff same as Tigereye Brew stacks... Ty.

Btw, really great job with this addn zork!!
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Unread 10-11-13, 03:29 PM  
ironmoney
A Kobold Labourer

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i have no idea how to get this to work

/unlock does not reveal draggable frames. how do i get this up and running?

EDIT: nvm i renamed "zork" warrior presets in the charspecific.lua to get me started
Last edited by ironmoney : 10-11-13 at 09:19 PM.
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Unread 09-16-13, 11:54 AM  
10leej
A Firelord
 
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Sweet thanks.
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Unread 09-16-13, 09:30 AM  
zork
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Well you can just hack the icon generation code. The frames have names but those are spellid/spec specific.

Basically change this line http://code.google.com/p/rothui/sour...e/core.lua#132 to
Lua Code:
  1. i:CreateBorder(...)
  2. bo:SetTexture(nil)
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Unread 09-16-13, 09:11 AM  
10leej
A Firelord
 
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Is there a frame name I can call on to skin with !Beautycase ?

the function is simple it's just simply
Lua Code:
  1. frame:CreateBorder(##)

Been looking to skin this for a while with BobUI even though the default border is really similar to the border I use just bothers me a little bit when I feel like being nit picky.
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Unread 07-22-13, 01:33 AM  
zork
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@kkot
If you can snap the spellid there might be a chance. Just make sure if it is an action button or an aura. Action buttons may be tracked by cooldown.
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