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Return to Karazhan (7.1.0)
Updated:11-30-16 02:12 PM
Created:04-09-09 11:46 AM
Downloads:22,839
Favorites:150
MD5:
7.1.0

rFilter  Updated this week!  Popular! (More than 5000 hits)

Version: 710.20161130
by: zork [More]


Intro

Buff, debuff and cooldown filter button framework. Does nothing on its own. Needs a layout.

Layout:
Slash Command
/rfilter
API documentation
rFilter API documentation
Requires
rLib
Git
https://github.com/zorker/rothui/tre...wow7.0/rFilter

Optional Files (0)


Archived Files (25)
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710.20161117
5kB
zork
11-17-16 11:43 AM
710.20161031
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60000.01
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10-24-14 08:00 PM
50400.01
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50400.01
58kB
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50100.03
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50100.02
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50100.01
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11-28-12 01:24 PM
50001.04
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50001.03
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40300.03
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40300.02
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01-14-12 07:41 AM
40300.01
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zork
11-30-11 12:50 PM
4.011
80kB
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06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
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06-03-11 07:18 AM
4.008
77kB
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06-03-11 05:03 AM
4.007
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04-28-11 02:26 PM
4.006
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02-25-11 03:22 PM
4.005
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02-25-11 03:04 PM
4.004
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11-05-10 07:51 AM
4.003
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10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


Post A Reply Comment Options
Unread 06-24-10, 05:47 PM  
Brilliant2U
A Kobold Labourer

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btw, it's really a gread addon, thanks very much.

Originally posted by Brilliant2U
hi zork,

there could be a potential bug in rFilter2.lua line 246:

if timeleft ~= nil then

it could be changed to:

if timeleft ~= nil and timeleft > 0 then

because if the buff is an aura such as Trueshot Aura, the timeleft is negative.
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Unread 06-24-10, 05:40 PM  
Brilliant2U
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hi zork,

there could be a potential bug in rFilter2.lua line 246:

if timeleft ~= nil then

it could be changed to:

if timeleft ~= nil and timeleft > 0 then

because if the buff is an aura such as Trueshot Aura, the timeleft is negative.
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Unread 06-07-10, 09:45 AM  
zork
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Well you could adjust them in testmode with try/error. Make the one button posx=60 and the other 90,95,100 and so on, until you feel fine. I know its nasty but its just a small mod with no features
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Unread 06-05-10, 08:46 AM  
WaldoJeffers
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Hey,

It's working great, thanks very much. I'm wondering if there is any way to have the buttons always close to each other? Rather than have one button with say posx= 60 and another button posx = 120. There is a big gap.
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Unread 06-05-10, 01:23 AM  
Slaxi81
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Heyho,

hat jemad eine Ahnung wie ich den Cooldown von "Göttlicher Sturm" überwachen kann?
Habe die spellID's von WoWHead alle durch, aber rFilter2 will's mir einfach nicht anzeigen.

does anyone have an idea how to show the cooldown of "Divine Storm"?
I try'd all spellID's from WoWHead, but rFilter2 doesn't want to show me that.

Schönes WE noch
Have a nice WE
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Unread 04-28-10, 09:10 PM  
AAAAAA6678
A Kobold Labourer

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Item(trinket) cooldowns

I am sorry if i missed this subject but i can't find out how to track item's(trinket's) cooldowns in rFilter. Trying to insert spelid of item's casts, but nothing happens.Is there any possibility?
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Unread 04-09-10, 05:34 PM  
jasje
A Chromatic Dragonspawn
 
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Originally posted by zork
your alpha is 99?
UHmz must have missed that...
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Unread 04-09-10, 05:33 PM  
zork
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your alpha is 99?
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Unread 04-09-10, 04:55 PM  
jasje
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Can't seem to get the borders to work, any tip's on that? This is what i've got so far:
Code:
    local t2 = f:CreateTexture(nil,"OVERLAY")
    t2:SetTexture(bordertexture)
    t2:SetVertexColor(.99,.99,.99,99)
    t2:SetPoint("TOPLEFT", f, "TOPLEFT", -3, 3)
    t2:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 3, -3)
wich does the trick in Filger
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Unread 04-09-10, 12:59 PM  
zork
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You need Notepad++ or any text editor that can handle UTF-8.
You need to convert the rFilter2.lua into UTF-8. Thats it.
Currently rFilter2.lua is saved in ASCII, a 7bit code that cannot handle russian symbols. (your name)
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Last edited by zork : 04-09-10 at 01:06 PM.
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Unread 04-09-10, 09:58 AM  
bublik42
A Kobold Labourer

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Code:
elseif rf2_player_name == "Мурзена" and rf2_player_class == "DRUID" then
		rf2_spell_list = {
			buffs = { 
				[1] = {tag = "Berserk", spellid = 50334, ismine=1, unit = "player", size=24, fontsize = 16, posx = -64, posy = -320, framestrata = "LOW", anchor = "UIParent"},
				[2] = {tag = "SavageRoar", spellid = 52610, ismine=1, unit = "player", size=24, fontsize = 16, posx = -32, posy = -320, framestrata = "LOW", anchor = "UIParent"},
					},
			debuffs = {
				[1] = {tag = "MangleC", spellid = 48566, ismine=0, unit = "target", size=24, fontsize = 16, posx=0, posy= -320, framestrata = "LOW", anchor = "UIParent"}, 
				[2] = {tag = "RIP", spellid = 49800, ismine=1, unit = "target", size=24, fontsize = 16, posx= 64, posy= -320, framestrata = "LOW", anchor = "UIParent"},
				[3] = {tag = "Rake", spellid = 48574, ismine=1, unit = "target", size=24, fontsize = 16, posx= 32, posy= -320, framestrata = "LOW", anchor = "UIParent"},
				[4] = {tag = "Lacerate", spellid = 48568, ismine=1, unit = "target", size=24, fontsize = 16, posx=0, posy= -320, framestrata = "LOW", anchor = "UIParent"},
				[5] = {tag = "Taunt", spellid = 61676, ismine=1, unit = "target", size=24, fontsize = 16, posx =64, posy= -320, framestrata = "LOW", anchor = "UIParent"},
				[6] = {tag = "DemoRoar", spellid = 9898, ismine=1, unit = "target", size=24, fontsize = 16, posx =32, posy= -320, framestrata = "LOW", anchor = "UIParent"},					
				      },
			cooldowns = {

				},
			}
				end
why it doesn't work?
(I had moved rTexures into my addons folder)
Last edited by bublik42 : 04-10-10 at 05:10 AM.
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Unread 03-23-10, 03:09 AM  
zork
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Originally posted by FourOne
Wo kann ich einstellen das er öfter prüft als nur einmal pro sekunde?
Change the update timer of the onUpdate function
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Unread 03-22-10, 06:48 PM  
FourOne
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Originally posted by zork
They are just a reminder. They update once each second. Enough for me.
Wo kann ich einstellen das er öfter prüft als nur einmal pro sekunde?
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Unread 02-25-10, 03:58 PM  
zork
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They are just a reminder. They update once each second. Enough for me.
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Unread 02-25-10, 12:55 PM  
sacrife
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Is it me or is the duration on buffs/debuffs really sloppy.
They are not on par with debuffs/buffs from the default from or the targetframe.
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