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Siege of Orgrimmar (5.4)
Updated:09-16-13 04:58 AM
Created:04-09-09 11:46 AM
Downloads:17,851
Favorites:145
MD5:
5.4
rFilter3  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

!!! This mod eats puppies. If you are a puppy, stay away from it. It will bite you. !!!


Intro
rFilter3 is a buff, debuff and cooldown filter mod.

You can track a single spell by spellid or a full list of spellids having a similar effect. Example: many buffs give +5% crit, those could be combined to a spelllist.
Visibility settings
  • Active spec
  • Visibility state macro condition
  • Unit validation
  • Combat status
  • Ismine (Only show my buff/debuff)
  • Match spellid (Spellid of the aura found has to fully match)
  • Opacity values based on active/inactive
  • Supports spelllists for buffs/debuffs/cooldowns

Slash commands
Code:
/rfilter
/rfillter unlock
/rfillter lock
/rfillter reset
Config Documentation
Lua config only.
http://rothui.googlecode.com/svn/tru...umentation.txt
SVN
http://code.google.com/p/rothui/sour...ow5.0/rFilter3
50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.03
- Merged Buff/Debuff checks into Aura checks
- attribute "ismine" is deprecated
- added a new attribute: "caster"

50100.02
- added spelllist tracking for cooldowns (useful to track cooldowns of talents the same tier)

50100.01
- updated for patch 5.1

50001.04
- Added a petbattle handler to hide the icons in petbattle

50001.03
- Added charspecific.lua to rFilter3
- Fixed GetSpecilization() (now the spec will match your current spec id correctly)
- Updated the documentation

50001.02
- fixed the spellid checks
- fixed the size reset

50001.01
- initial release

40300.03
- added the visibility_state attribute for buffs, debuffs and cooldowns

40300.02
- changed the talent tree identifictation based on a suggestion of Monolit. The spec value now acepts: nil, 1, 2 or 3. Check the documentation for more info.

40300.01
- updated for patch 4.3

4.011
- updated toc for patch 4.2

4.010
- added slash command for locking / unlocking. Use "/rf" or "/rfilter" for more info ingame
- all frames that have the move attribute and are in the same spec that you have defined can be moved

4.009
- added ingame movability again
Code:
  - Add the move attribute to any spell you want to move ingame (see documentation)
  - Ingame: LEFT MOUSE+ALT+SHIFT = DRAG
                RIGHT MOUSE+ALT+SHIFT = RESIZE
4.008
- rFilter3 has a new config attribute for buffs and debuffs called "match_spellid". The value can be true or false. With the spell given is nailed down by spellid in.

4.007
- updated TOC for patch 4.1

4.006
- removed the global spec settings
- it is now possible to set a spec per icon

Code:
        -- 1 is your first spec 
        -- 2 is your second spec
        -- false or nil will remove the spec tracking
Check config.lua for examples

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.

4.004
- added spelllists for buffs and debuffs

4.003
- added ismine check to confg

4.002
- added cooldowns
- specs are now part of the config aswell
- positions are now part of the config
- ingame moving/sizing removed

Btw...cooldowns FINALLY work correctly even with global CD . Showed some l0ve.

4.001
- cata release with ingame moving and sizing aswell as locking

002
- empty table if the char is not set

001
- err
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Author
Date
50400.01
58kB
zork
03-04-13 05:40 PM
50100.03
57kB
zork
12-20-12 12:39 PM
50100.02
57kB
zork
12-14-12 04:32 AM
50100.01
57kB
zork
11-28-12 01:24 PM
50001.04
57kB
zork
09-25-12 12:38 PM
50001.03
57kB
zork
09-21-12 01:44 PM
40300.03
75kB
zork
03-15-12 12:43 PM
40300.02
75kB
zork
01-14-12 07:41 AM
40300.01
75kB
zork
11-30-11 12:50 PM
4.011
80kB
zork
06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
zork
06-03-11 07:18 AM
4.008
77kB
zork
06-03-11 05:03 AM
4.007
77kB
zork
04-28-11 02:26 PM
4.006
77kB
zork
02-25-11 03:22 PM
4.005
77kB
zork
02-25-11 03:04 PM
4.004
77kB
zork
11-05-10 07:51 AM
4.003
77kB
zork
10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


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Unread 10-23-11, 08:24 AM  
jordaldo
A Kobold Labourer

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Ah. Thanks
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Unread 10-19-11, 01:27 AM  
zork
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That is your buff, ismine should not be false. Make sure the spellid matches the buff you are actually having. Hover the icon ingame and check the spellid.
Yes, alpha settings set the show/hide status.
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Last edited by zork : 10-19-11 at 01:29 AM.
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Unread 10-18-11, 10:23 PM  
jordaldo
A Kobold Labourer

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Another question, I can't get my warlock t12 4pc bonus to show up. What do I do?

Code:
[4] = {
	spec = nil,
	spellid = 99232,	--4pc bonus
 size = 50,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 130, y = 107 },
        unit = "player",
        validate_unit   = false,
        ismine          = false,
        hide_ooc        = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame     = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,          
          },
        },
      },
Last edited by jordaldo : 10-18-11 at 10:43 PM.
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Unread 10-18-11, 10:06 PM  
jordaldo
A Kobold Labourer

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How do I make the things disappear when they are not active?

Do I just use the alpha settings for found/notfound?
or is there a specific setting I missed somewhere?
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Unread 09-30-11, 08:45 PM  
zork
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Save the file in UTF-8 charset. Problem solved.
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Unread 09-29-11, 12:20 AM  
Mahot
A Kobold Labourer

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Hi, i have some problem with player_name condition - it seems that it doesn't work with cyrilic names. For example, if i set player_name == "Махотыч", nothing happens - no CD, buffes or debuffes are shown. With only player_class condition enabled (excluding player_name) everything works just fine. Is it possible to include support for cyrilic names or probably i just do something wrong with my config?
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Unread 08-30-11, 02:11 PM  
zork
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Well no. But you can hack the code and make it possible.
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Unread 08-30-11, 02:14 AM  
zin99
A Deviate Faerie Dragon

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is it possible to have 2 different sets of bufflists loaded at the same time? for example one character or class specific and another list that tracks target pvp buffs and is shared by all player characters?

or do i need to add the pvp debuffs to every class specific bufflist?
Last edited by zin99 : 08-30-11 at 02:29 AM.
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Unread 08-28-11, 10:35 AM  
zork
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Re: Cooldown Layer

The thing is...the border is a texture and the cooldown bar is a frame. Frame which are applied to other frames will always hover them. You can solve it by using a helper frame. Anchor the helper frame to the cooldown bar frame and bind the border texture to the helper frame. You can use texture levels only for textures of the same frame.

There is no initial framelevel parameter for CreateFrame. Read: http://wowprogramming.com/docs/api/CreateFrame
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Last edited by zork : 08-28-11 at 10:37 AM.
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Unread 08-27-11, 11:47 AM  
Julchen
A Deviate Faerie Dragon

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Cooldown Layer

Hi zork,

can u tell me how to get a frame between the icon and the border?

Code:
    local i = CreateFrame("FRAME",makeFrameName(f,type),UIParent)
    i:SetSize(f.size,f.size)
    i:SetPoint(f.pos.a1,f.pos.af,f.pos.a2,f.pos.x,f.pos.y)
    i.minsize = f.size
    
    local t = i:CreateTexture(nil,"BACKGROUND",nil,-6)
    t:SetTexture(gsi_icon)
    t:SetTexCoord(0.1,0.9,0.1,0.9)
    if f.desaturate then
      t:SetDesaturated(1)
    end
	
	local s = CreateFrame("StatusBar", nil, i,nil,-5)
	s:SetSize(f.size,f.size)
	s:SetPoint("CENTER", i)
	s:SetStatusBarTexture("Interface\\AddOns\\oUF_Hank_v3\\textures\\flat")
	s:SetStatusBarColor(1, 1, 1, 0.5)
	s:SetOrientation("VERTICAL")
	s:SetMinMaxValues(0, 1)
	s:SetValue(0)

    local bo = i:CreateTexture(nil,"BACKGROUND",nil,-4)
    bo:SetTexture("Interface\\AddOns\\rFilter3\\textures\\borders\\dark_2.blp")
	bo:SetTexCoord(0, 1, 0, 1)
	bo:SetPoint("TOPLEFT", i, "TOPLEFT", -2, 2)
	bo:SetPoint("BOTTOMRIGHT", i, "BOTTOMRIGHT", 2, -2)
will place the cooldownbar over the border - not as i intended
Last edited by Julchen : 08-28-11 at 07:30 AM.
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Unread 07-28-11, 06:40 AM  
lemon_teas
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Hi,zork! I like your addons.

I'm a hunter. I tried to track the CD of the kill shot. But problems were the icon always show when HP was above 20%. I only want it shown when the skill is available, could it be possible?

Could you add a switch "showing icons only when skills are available"?

THX!!
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Unread 07-22-11, 08:33 AM  
Xully
A Deviate Faerie Dragon

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will this beautiful addon ever support a bar frame to be set in the config instead of the icon, for example I can choose if the spell I want to track be a beautiful icon as is right now, or if I choose it to be a bar, that would be wonderful thanks.
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Unread 06-29-11, 04:05 PM  
Megerka
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Originally posted by zork
layout-local.txt in your WTF/Server/Character folder.
You can reset icons by setting the attribute move_ingame to false in your config.
Thanks =) now I'm fine!
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Unread 06-28-11, 01:40 AM  
zork
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Once I update the toc-file it will work without you having to activate the checkbox "use out of date addons" on your character list.
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Unread 06-28-11, 01:14 AM  
Tobbe8716
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Does this work on 4.2?
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