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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:00 PM
Created:04-09-09 11:46 AM
Downloads:18,571
Favorites:147
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rFilter3  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


!!! This mod eats puppies. If you are a puppy, stay away from it. It will bite you. !!!

INTRO

rFilter3 is a buff, debuff and cooldown filter mod.

You can track a single spell by spellid or a full list of spellids having a similar effect. Example: many buffs give +5% crit, those could be combined to a spelllist.
SLASH COMMANDS
Code:
/rfilter
/rfillter unlock
/rfillter lock
/rfillter reset
DOC
http://rothui.googlecode.com/svn/tru...umentation.txt
SVN
http://code.google.com/p/rothui/sour...ow6.0/rFilter3


60000.01
- updated for patch 6.0.2

50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.03
- Merged Buff/Debuff checks into Aura checks
- attribute "ismine" is deprecated
- added a new attribute: "caster"

50100.02
- added spelllist tracking for cooldowns (useful to track cooldowns of talents the same tier)

50100.01
- updated for patch 5.1

50001.04
- Added a petbattle handler to hide the icons in petbattle

50001.03
- Added charspecific.lua to rFilter3
- Fixed GetSpecilization() (now the spec will match your current spec id correctly)
- Updated the documentation

50001.02
- fixed the spellid checks
- fixed the size reset

50001.01
- initial release

40300.03
- added the visibility_state attribute for buffs, debuffs and cooldowns

40300.02
- changed the talent tree identifictation based on a suggestion of Monolit. The spec value now acepts: nil, 1, 2 or 3. Check the documentation for more info.

40300.01
- updated for patch 4.3

4.011
- updated toc for patch 4.2

4.010
- added slash command for locking / unlocking. Use "/rf" or "/rfilter" for more info ingame
- all frames that have the move attribute and are in the same spec that you have defined can be moved

4.009
- added ingame movability again
Code:
  - Add the move attribute to any spell you want to move ingame (see documentation)
  - Ingame: LEFT MOUSE+ALT+SHIFT = DRAG
                RIGHT MOUSE+ALT+SHIFT = RESIZE
4.008
- rFilter3 has a new config attribute for buffs and debuffs called "match_spellid". The value can be true or false. With the spell given is nailed down by spellid in.

4.007
- updated TOC for patch 4.1

4.006
- removed the global spec settings
- it is now possible to set a spec per icon

Code:
        -- 1 is your first spec 
        -- 2 is your second spec
        -- false or nil will remove the spec tracking
Check config.lua for examples

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.

4.004
- added spelllists for buffs and debuffs

4.003
- added ismine check to confg

4.002
- added cooldowns
- specs are now part of the config aswell
- positions are now part of the config
- ingame moving/sizing removed

Btw...cooldowns FINALLY work correctly even with global CD . Showed some l0ve.

4.001
- cata release with ingame moving and sizing aswell as locking

002
- empty table if the char is not set

001
- err
Optional Files (0)


Archived Files (22)
File Name
Version
Size
Author
Date
50400.01
57kB
zork
09-16-13 04:58 AM
50400.01
58kB
zork
03-04-13 05:40 PM
50100.03
57kB
zork
12-20-12 12:39 PM
50100.02
57kB
zork
12-14-12 04:32 AM
50100.01
57kB
zork
11-28-12 01:24 PM
50001.04
57kB
zork
09-25-12 12:38 PM
50001.03
57kB
zork
09-21-12 01:44 PM
40300.03
75kB
zork
03-15-12 12:43 PM
40300.02
75kB
zork
01-14-12 07:41 AM
40300.01
75kB
zork
11-30-11 12:50 PM
4.011
80kB
zork
06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
zork
06-03-11 07:18 AM
4.008
77kB
zork
06-03-11 05:03 AM
4.007
77kB
zork
04-28-11 02:26 PM
4.006
77kB
zork
02-25-11 03:22 PM
4.005
77kB
zork
02-25-11 03:04 PM
4.004
77kB
zork
11-05-10 07:51 AM
4.003
77kB
zork
10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


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Unread 11-25-10, 04:42 PM  
Lastbreath
A Defias Bandit

Forum posts: 3
File comments: 81
Uploads: 0
Code:
ROGUE = {

		-- Buffs
		[GetSpellInfo(13750) or "Adrenaline Rush"] = true,		    	-- Adrenaline Rush
		[GetSpellInfo(13877) or "Blade Flurry"] = true,			    	-- Blade Flurry
		[GetSpellInfo(31230) or "Cheat Death"] = true,			    	-- Cheat Death
		[GetSpellInfo(84617) or "Revealing Strike"] = true,			    -- Revealing Strike
		[GetSpellInfo(51713) or "Shadow Dance"] = true,			    	-- Shadow Dance
		[GetSpellInfo(5171) or "Slice and Dice"] = true,				-- Slice and Dice

		-- Debuffs
		[GetSpellInfo(2094) or "Blind"] = true,					    	-- Blind
		[GetSpellInfo(1833) or "Cheap Shot"] = true,					-- Cheap Shot
		[GetSpellInfo(26679) or "Deadly Throw"] = true,			   	 	-- Deadly Throw
		[GetSpellInfo(51722) or "Dismantle"] = true, 					-- Dismantle
		[GetSpellInfo(8647) or "Expose Armor"] = true,			    	-- Expose Armor
		[GetSpellInfo(703) or "Garrote"] = true,						-- Garrote
		[GetSpellInfo(1776) or "Gouge"] = true,					    	-- Gouge
		[GetSpellInfo(408) or "Kidney Shot"] = true,					-- Kidney Shot
		[GetSpellInfo(1943) or "Rupture"] = true,						-- Rupture
		[GetSpellInfo(6770) or "Sap"] = true,							-- Sap
		[GetSpellInfo(79140) or "Vendetta"] = true,						-- Vendetta

	},
	
	SHAMAN = {

		-- Buffs
		[GetSpellInfo(974) or "Earth Shield"] = true,			    	-- Earth Shield
		[GetSpellInfo(324) or "Lightning Shield"] = true,		    	-- Lightning Shield
		[GetSpellInfo(51530) or "Maelstrom Weapon"] = true,		    	-- Maelstrom Weapon
		[GetSpellInfo(61295) or "Riptide"] = true,						-- Riptide
		[GetSpellInfo(30823) or "Shamanistic Rage"] = true,		    	-- Shamanistic Rage
		[GetSpellInfo(79206) or "Spiritwalker's Grace"] = true,		    -- Spiritwalker's Grace

		-- Debuffs
		[GetSpellInfo(8042) or "Earth Shock"] = true,					-- Earth Shock
		[GetSpellInfo(8050) or "Flame Shock"] = true,					-- Flame Shock
		[GetSpellInfo(8056) or "Frost Shock"] = true,					-- Frost Shock
		[GetSpellInfo(51514) or "Hex"] = true,							-- Hex

	},
	
	WARLOCK = {

		-- Buffs
		[GetSpellInfo(54277) or "Backdraft"] = true,					-- Backdraft
		[GetSpellInfo(59672) or "Metamorphosis"] = true,				-- Metamorphosis
		[GetSpellInfo(91711) or "Nether Ward"] = true,					-- Nether Ward
		[GetSpellInfo(17941) or "Shadow Trance"] = true,				-- Shadow Trance
		[GetSpellInfo(6229) or "Shadow Ward"] = true,					-- Shadow Ward

		-- Debuffs
		[GetSpellInfo(980) or "Bane of Agony"] = true,			  	 	-- Bane of Agony
		[GetSpellInfo(603) or "Bane of Doom"] = true,			  	 	-- Bane of Doom
		[GetSpellInfo(80240) or "Bane of Havoc"] = true,			  	-- Bane of Havoc
		[GetSpellInfo(710) or "Banish"] = true,				  			-- Banish
		[GetSpellInfo(172) or "Corruption"] = true,				  		-- Corruption
		[GetSpellInfo(18223) or "Curse of Exhaustion"] = true,			-- Curse of Exhaustion
		[GetSpellInfo(1714) or "Curse of Tongues"] = true,				-- Curse of Tongues
		[GetSpellInfo(48181) or "Haunt"] = true,						-- Haunt
		[GetSpellInfo(348) or "Immolate"] = true,						-- Immolate
		[GetSpellInfo(74434) or "Soulburn"] = true,						-- Soulburn
		[GetSpellInfo(30108) or "Unstable Affliction"] = true,			-- Unstable Affliction

	},
	
	WARRIOR = {

		-- Buffs
		[GetSpellInfo(18499) or "Berserker Rage"] = true,				-- Berserker Rage
		[GetSpellInfo(46916) or "Bloodsurge"] = true,					-- Bloodsurge
		[GetSpellInfo(85730) or "Deadly Calm"] = true,					-- Deadly Calm
		[GetSpellInfo(12292) or "Death Wish"] = true,					-- Death Wish
		[GetSpellInfo(3411) or "Intervene"] = true,				    	-- Intervene
		[GetSpellInfo(85739) or "Meat Cleaver"] = true,				    -- Meat Cleaver
		[GetSpellInfo(12975) or "Last Stand"] = true,					-- Last Stand
		[GetSpellInfo(1719) or "Recklessness"] = true,			    	-- Recklessness
		[GetSpellInfo(20230) or "Retaliation"] = true,					-- Retaliation
		[GetSpellInfo(86663) or "Rude Interruption"] = true,			-- Rude Interruption
		[GetSpellInfo(2565) or "Shield Block"] = true,			    	-- Shield Block
		[GetSpellInfo(871) or "Shield Wall"] = true,					-- Shield Wall
		[GetSpellInfo(23920) or "Spell Reflection"] = true,	    		-- Spell Reflection
		[GetSpellInfo(52437) or "Sudden Death"] = true,		    		-- Sudden Death
		[GetSpellInfo(12328) or "Sweeping Strikes"] = true,		    	-- Sweeping Strikes
		[GetSpellInfo(50227) or "Sword and Board"] = true,		    	-- Sword and Board
		[GetSpellInfo(60503) or "Taste for Blood"] = true,				-- Taste for Blood
		[GetSpellInfo(87096) or "Thunderstruck"] = true,				-- Thunderstruck

		-- Debuffs
		[GetSpellInfo(1160) or "Demoralizing Shout"] = true,			-- Demoralizing Shout
		[GetSpellInfo(1715) or "Hamstring"] = true,				    	-- Hamstring
		[GetSpellInfo(772) or "Rend"] = true,					    	-- Rend
		[GetSpellInfo(64382) or "Shattering Throw"] = true,		    	-- Shattering Throw
		[GetSpellInfo(58567) or "Sunder Armor"] = true,			    	-- Sunder Armor
		[GetSpellInfo(85388) or "Throwdown"] = true,			    	-- Throwdown

	},
	
	PET = {
		
		-- Hunter
		[GetSpellInfo(6991) or "Feed Pet"] = true,						-- Feed Pet
		[GetSpellInfo(19615) or "Frenzy Effect"] = true,				-- Frenzy
		[GetSpellInfo(136) or "Mend Pet"] = true,						-- Mend Pet
		
		-- Death Knight
		[GetSpellInfo(63560) or "Dark Transformation"] = true,			-- Dark Transformation
		[GetSpellInfo(91342) or "Shadow Infusion"] = true,				-- Shadow Infusion
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Unread 11-29-10, 06:12 PM  
trodriguezzz
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Thumbs up help for a kitty plz! ^_^

Hello! Love the UI! It looks awesome! I just have a quick question: I have always used x-perl for the wonderful larger buff/debuff icon configuration - it helps me alot to not get lost among all the spells being cast on the targets, etc.

Is there an easy way to do that with the debuffs/dots you throw on a target? I would want it for all characters I play - not sure if that would make it easier with a global addition to the lua or if has to be changed per class or spell?

and just for the record, I have taken c++ programming before, but havent messed with lua's really.

Thanks for any help you guys can offer!
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Unread 11-30-10, 02:50 AM  
zork
A Pyroguard Emberseer
 
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Re: help for a kitty plz! ^_^

oUF_Diablo has a config.lua you can go to "target" and activate "onlyShowPlayerDebuffs". That would remove debuffs from all other players.

Or you set up rFilter3 for yourself.
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Last edited by zork : 11-30-10 at 02:50 AM.
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Unread 11-30-10, 07:11 PM  
trodriguezzz
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Re: Re: help for a kitty plz! ^_^

Originally posted by zork
oUF_Diablo has a config.lua you can go to "target" and activate "onlyShowPlayerDebuffs". That would remove debuffs from all other players.

Or you set up rFilter3 for yourself.
thanks much!
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Unread 12-07-10, 01:04 AM  
sankohuy
A Kobold Labourer

Forum posts: 0
File comments: 1
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Originally posted by Jazjin
Hey guys. I have a problem. I got this cooldown setup:

--Oours Cooldown List
cfg.rf3_CooldownList = {
[1] = {
spellid = 50334, --berserk
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 70, y = 107 },
size = 26,
unit = "target",
desaturate = true,
alpha = {
cooldown = {
frame = 1,
icon = 0.6,
},
no_cooldown = {
frame = 1,
icon = 1,
},
},
},
--[[
[2] = {
spellid = 22812, --barkskin
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -70, y = 107 },
size = 26,
unit = "target",
desaturate = true,
alpha = {
cooldown = {
frame = 1,
icon = 0.6,
},
no_cooldown = {
frame = 1,
icon = 1,
},
},
},
]]--
}

end

And for some reason it allways only shows the first (berserk) buff. Even if I switch them it will still shows only the first cooldown i want to track. I can add more skills to the list but they are not showing up :/ Allways only the first one on the list... Anyone have a clue what is causing that?
get rid of the "--[[" & "]]--" that sandwiches the 2nd spellid
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Unread 12-10-10, 09:34 PM  
sBaildon
A Kobold Labourer
 
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Is there any chance of returning functionality from rFilter2 where icon alpha could be changed depending on combat state? Preferably an option for each icon rather than all of them.
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Unread 01-09-11, 05:51 PM  
Viridis
A Deviate Faerie Dragon

Forum posts: 15
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I feel this is a bit laggy, it updates slower than on the usual debuff/buff frames from ouf_Diablo. Is there a way to make it faster, or is it just me.

For example I stick lacerate on a target, I look at my rFilter Lacerate frame and it updates about half a second (complete guess) later than on the unitframes.
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Unread 01-10-11, 05:04 AM  
zork
A Pyroguard Emberseer
 
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It updates once a second. I don't like spam. You could decrease the onUpdate timer to make it updater more often.
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Unread 01-10-11, 09:23 AM  
Viridis
A Deviate Faerie Dragon

Forum posts: 15
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Originally posted by zork
It updates once a second. I don't like spam. You could decrease the onUpdate timer to make it updater more often.
Ah found it thanks, if anyone wants to change it serach for "OnUpdate" in the core.lua and change "> 1" to "> .5" or however fast you want it to update.
Last edited by Viridis : 01-10-11 at 09:23 AM.
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Unread 01-13-11, 03:30 AM  
zin99
A Deviate Faerie Dragon

Forum posts: 12
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really amazing addon. i wonder how hard it would be for someone with limited lua knowledge to get the borders to 1px while keepin their coloring?
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Unread 01-18-11, 08:02 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 164
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How can you have a set of icons to track that change depending on your spec? Right now I have:

if player_name == "Politig" and player_class == "MAGE" and (spec == 1) then

and

if player_name == "Politig" and player_class == "MAGE" and (spec == 2) then

where spec 2 is located after spec 1 in the config.lua. How can I let it know to switch back after changing specs?

Thanks!
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Unread 01-19-11, 03:02 AM  
zork
A Pyroguard Emberseer
 
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/reload
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Unread 01-19-11, 04:05 PM  
Politig
A Chromatic Dragonspawn
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Is it possible to not have to reload every time I change specs?

I also noticed that if I log off in spec 2, spec 1 shows up when I first log in.
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Unread 02-03-11, 04:53 AM  
daka242
A Murloc Raider

Forum posts: 9
File comments: 31
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Hey Zork what about rFilter2 ? I downloaded the latest one from your repository but nothing happens - the addon is loaded but showing nothing even with config mode enabled. Is it working ?
I like rFilter3 and use it on my warrior (which is very easy cos you play warrior too) but am altoholic and having troubles to configure it for all the alts .
With rFilter2 its way more simple.
Last edited by daka242 : 02-03-11 at 05:02 AM.
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Unread 02-03-11, 06:37 AM  
zork
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No it's not and rFilter2 is outdated. The WoW API has changed.
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