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Siege of Orgrimmar (5.4)
Updated:09-16-13 04:58 AM
Created:04-09-09 11:46 AM
Downloads:18,057
Favorites:144
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rFilter3  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

!!! This mod eats puppies. If you are a puppy, stay away from it. It will bite you. !!!


Intro
rFilter3 is a buff, debuff and cooldown filter mod.

You can track a single spell by spellid or a full list of spellids having a similar effect. Example: many buffs give +5% crit, those could be combined to a spelllist.
Visibility settings
  • Active spec
  • Visibility state macro condition
  • Unit validation
  • Combat status
  • Ismine (Only show my buff/debuff)
  • Match spellid (Spellid of the aura found has to fully match)
  • Opacity values based on active/inactive
  • Supports spelllists for buffs/debuffs/cooldowns

Slash commands
Code:
/rfilter
/rfillter unlock
/rfillter lock
/rfillter reset
Config Documentation
Lua config only.
http://rothui.googlecode.com/svn/tru...umentation.txt
SVN
http://code.google.com/p/rothui/sour...ow5.0/rFilter3
50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.03
- Merged Buff/Debuff checks into Aura checks
- attribute "ismine" is deprecated
- added a new attribute: "caster"

50100.02
- added spelllist tracking for cooldowns (useful to track cooldowns of talents the same tier)

50100.01
- updated for patch 5.1

50001.04
- Added a petbattle handler to hide the icons in petbattle

50001.03
- Added charspecific.lua to rFilter3
- Fixed GetSpecilization() (now the spec will match your current spec id correctly)
- Updated the documentation

50001.02
- fixed the spellid checks
- fixed the size reset

50001.01
- initial release

40300.03
- added the visibility_state attribute for buffs, debuffs and cooldowns

40300.02
- changed the talent tree identifictation based on a suggestion of Monolit. The spec value now acepts: nil, 1, 2 or 3. Check the documentation for more info.

40300.01
- updated for patch 4.3

4.011
- updated toc for patch 4.2

4.010
- added slash command for locking / unlocking. Use "/rf" or "/rfilter" for more info ingame
- all frames that have the move attribute and are in the same spec that you have defined can be moved

4.009
- added ingame movability again
Code:
  - Add the move attribute to any spell you want to move ingame (see documentation)
  - Ingame: LEFT MOUSE+ALT+SHIFT = DRAG
                RIGHT MOUSE+ALT+SHIFT = RESIZE
4.008
- rFilter3 has a new config attribute for buffs and debuffs called "match_spellid". The value can be true or false. With the spell given is nailed down by spellid in.

4.007
- updated TOC for patch 4.1

4.006
- removed the global spec settings
- it is now possible to set a spec per icon

Code:
        -- 1 is your first spec 
        -- 2 is your second spec
        -- false or nil will remove the spec tracking
Check config.lua for examples

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.

4.004
- added spelllists for buffs and debuffs

4.003
- added ismine check to confg

4.002
- added cooldowns
- specs are now part of the config aswell
- positions are now part of the config
- ingame moving/sizing removed

Btw...cooldowns FINALLY work correctly even with global CD . Showed some l0ve.

4.001
- cata release with ingame moving and sizing aswell as locking

002
- empty table if the char is not set

001
- err
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Author
Date
50400.01
58kB
zork
03-04-13 05:40 PM
50100.03
57kB
zork
12-20-12 12:39 PM
50100.02
57kB
zork
12-14-12 04:32 AM
50100.01
57kB
zork
11-28-12 01:24 PM
50001.04
57kB
zork
09-25-12 12:38 PM
50001.03
57kB
zork
09-21-12 01:44 PM
40300.03
75kB
zork
03-15-12 12:43 PM
40300.02
75kB
zork
01-14-12 07:41 AM
40300.01
75kB
zork
11-30-11 12:50 PM
4.011
80kB
zork
06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
zork
06-03-11 07:18 AM
4.008
77kB
zork
06-03-11 05:03 AM
4.007
77kB
zork
04-28-11 02:26 PM
4.006
77kB
zork
02-25-11 03:22 PM
4.005
77kB
zork
02-25-11 03:04 PM
4.004
77kB
zork
11-05-10 07:51 AM
4.003
77kB
zork
10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


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Unread 04-12-09, 04:51 AM  
zork
A Pyroguard Emberseer
 
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Why would someone want ismine for buffs? Druid hots?
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Last edited by zork : 04-12-09 at 05:13 AM.
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Unread 04-12-09, 08:02 AM  
zedbg
A Kobold Labourer

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I want ismine on buffs so as holy pala i can monitor mine only sacred shield and beacon of light on target.
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Unread 04-13-09, 05:42 AM  
fyren
A Kobold Labourer
 
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Hi Zork !

I use Roth UI which is awesome ! Thanks a lot for your job.

I'm playing moonkin and I would like to add the Internal Cooldown off Eclipse on Rfilter, How can I do that ?

Eclipse : http://www.wowhead.com/?spell=48518

The internal CD : Effect lasts 15 sec and has a 30 sec cooldown.
Last edited by fyren : 04-13-09 at 05:43 AM.
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Unread 04-13-09, 08:23 AM  
zork
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Originally posted by fyren
...
Its a buff, you can only track cooldowns of actions you could activate manually.
You could track the buff duration though.
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Unread 04-16-09, 01:34 PM  
ercantaner
A Kobold Labourer

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Hello,

I had a problem when testing this neat addon. Whenever I cast garrote or cheap shot or whatever debuff to a mob, the debuff icon spawns like 0.5 seconds late. Is there a solution to this, or am I doing something wrong myself? Would appreciate some help as I'm not exactly an expert on lua configuration. Thanks in advance.

Update: After further testing, I found out that it lags kind of randomly. It sometimes spawns almost instantly but it's generally updating some milliseconds later than my unit frame's debuff icons.
Last edited by ercantaner : 04-16-09 at 02:07 PM.
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Unread 04-16-09, 03:43 PM  
zork
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No this is intended. I only update the icons once _every_ second. This is more than enough imo. That why you think its random. Do I intend to change that? No.
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Last edited by zork : 04-16-09 at 03:44 PM.
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Unread 04-17-09, 02:52 PM  
Dimpf
A Fallenroot Satyr
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Originally posted by zork
No this is intended. I only update the icons once _every_ second. This is more than enough imo. That why you think its random. Do I intend to change that? No.
Does this mean that a cooldown spiral isn't possible with how rFilter2 is implemented?
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Unread 04-24-09, 07:56 AM  
kewlbear77
A Kobold Labourer

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Is rFilter2 really works with 3.1?? I'm playing in Korean realm and we just got patched yesterday. It worked fine b4 patch but after 3.1 patch is done it starts showing some errors relating "timeleft" and it doesn't seem to work anymore.... does any of you know how to fix this? I tried both rFilter2 in rothui package and directly from rFilter2....
Please, help me with this... w/o this addon working I have to start loook up for another addon

I looked up wowwiki and found out timeleft has been changed to expirationTime and ismine is changed to unitCaster.... Could this problem related to this? if so can you tell me how to fix this? I tried changed every isMine to unitCaster and timeleft to expirationTime but it still doesn't work...
Last edited by kewlbear77 : 04-24-09 at 08:00 AM.
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Unread 04-24-09, 09:39 AM  
zork
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Just checked it. I have no problems. It works properly:
http://img1.abload.de/img/wowscrnsho...09_173c8zc.jpg

Thats the rFilter2 version I am using:
http://code.google.com/p/rothui/sour...c=svn411&r=411
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Unread 04-25-09, 01:26 AM  
kewlbear77
A Kobold Labourer

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Argh~~~ It was just language problem..... Since it worked for you and didn't work for me, I figured the only difference could be language difference... so I changed the spellname from Korean to English then it starts work perfectly~~~ Again... Thanx for the great addon and sorry for bugging you with trash problem
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Unread 04-25-09, 04:04 AM  
kewlbear77
A Kobold Labourer

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Time Format

I have one question..
Right now cooldown time only shows in number of seconds left no matter how big the cooldown is left.
If I want to change the time text format when cooldown left is greater than 60 seconds to mm:ss format. Where do I need to change the code?

I'm thinking timetext format function as follows:

local function timeformat(rawtime)
if rawtime > 60 then
local m_time, s_time
m_time = floor(timeleft/60)
s_time = timeleft - (m_time*60)
if m_time >= 5 then
return string.format("%.1dM", m_time)
else
return string.format("%.1d:%.2d", m_time, s_time)
end
end
end
But I am not quite sure where to call this function with what variable coming into it as rawtime.. Can you plz help me w/ this??
Last edited by kewlbear77 : 04-25-09 at 04:08 AM.
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Unread 04-25-09, 05:59 AM  
zork
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Re: Time Format

Originally posted by kewlbear77
time
For Buffs and Debuffs look out for f2:SetText(floortime) and for cooldowns look out for f2:SetText(cooldown). Call your func with the floortime/cooldown value.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Unread 04-25-09, 10:27 PM  
kewlbear77
A Kobold Labourer

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Thanks zork~~!!
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Unread 04-28-09, 04:31 AM  
Shestak
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Noticed no valid mapping timer on cooldown.

Frame disappears when the timer is suitable for two seconds, ie, he was gone, and it is possible to use again the spell, but in reality there is still one second.

Can I fix this?
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Unread 05-01-09, 12:09 PM  
DaSaint79
A Kobold Labourer

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Possibly a stupid question, can I use this to show procs like Overpower/Revenge? I use it for filters but wish there was see a revenge proc alert...
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