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Updated: 06-15-10 09:21 AM
Addon for:
cargBags.
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Updated:06-15-10 09:21 AM
Created:04-18-09 08:30 AM
Downloads:13,381
Favorites:68
MD5:
cargBags Gnomed  Popular! (More than 5000 hits)
Version: r21
by: Soeters [More]
I've stopped playing WoW, so this addon won't be updated again, at least not by me.
If someone feels like updating it, just PM me.


What is this ?

This is a custom layout for cargBags based on cargBags_Pernobilis.
It uses filters so you can easily see your weapons, armor, quest items, trade goods and consumables. The Equipment bag won't show objects if you're using cargBags_Anywhere and watching another character's bag. I'm working on that.

All the frames are movables but their place will not be saved.

This version (r21) will not work with cargBags 2.0 until I adapt it. So wait a week or two and your addon will be updated

Features
  • Filtered bags and bank
  • Dropdown to toggle bags
  • kRestack support
  • Equipment bag, to easily see if an item is in one of your item sets or not, if not it will show up in the Stuff bag.
  • Tabard-O-Matic support
  • cargBags_Anywhere support, now you can see Character choose with a little arrow in the filters bag)


Click here to submit a bug
Click here for a feature request



Localization

It should work on every client as I use the API which returns localized strings


Known issues

Sometimes the weapon bag has empty slots, they can be removed by either reload the UI or move an item in the main bag.



To do
  • Only one icon for empty buttons
  • cargBags 2.0 support

Thanks
  • Cargor for this wonderful addon, and placement help
  • Luzzifus for all his help (for equipments and frame placement)
r21
Fixed placement and bank bugs

r20
A lot of automation
Bank filtering
Some new filtering bags

r19
Fixed a space error

r18
Fixed purchase button

r17
kRestack support added

r16.1
Fixed the space error I forgot to fix

r16
Added a config file
Removed the space status bar

r15
Toc bump

r14
Frame placement depending on the other bags
Removed the filters bag
Added a dropdown menu for toggling bags

r13
Added the B for Bank in filters bag, there's also E for Equipment
New Equipment bag
Korean localisation

r12
New versionning system (yeah that's better now and that changed all my life :))
Anywhere support added
Few minor changes (especially in the filters bag and the T-o-M support)

v1.7
New background
Added a filter bag
Fade In/Out animation
Space status bar

v1.7
New frame placement
Trade goods filtering

v1.6.1
Typo for german

v1.6
German localization

v1.5
zhCN and zhTW localization (chinese in other words ^^)

v1.4
v1.3 is for the localisation but only the 1.4 got uploaded
Localization for french and russian (thanks lainbh) client (may not work)
Keyring fixed

v1.2
Supports Tabard-O-Matic

v1.1
Fixed a bank bug

v1.0
First update
Archived Files (7)
File Name
Version
Size
Author
Date
r20
21kB
Soeters
02-23-10 07:55 AM
r19
12kB
Soeters
12-11-09 07:41 AM
r18
12kB
Soeters
12-06-09 03:34 AM
r17
12kB
Soeters
11-24-09 09:28 AM
r16.1
12kB
Soeters
08-24-09 11:58 PM
r16
12kB
Soeters
08-24-09 03:44 AM
r15
12kB
Soeters
08-05-09 03:20 AM


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Old 03-29-10, 06:30 PM  
Lunarion
A Deviate Faerie Dragon
 
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Hello again Soeters! Still loving your layout, but I came with a question yet again!

I haven't updated in a while and figured it was a good time to stop being lazy and do so. Now I see that you've finally added bank filtering to your layout, which is great!

Problem for me is that I can't figure out how to turn it off. In my attempt to do so I managed to just break your bank layout altogether. Heh.

I preferred it when the bank was one large block and I could organize it myself. The bank filtering is great, but after so long I think I prefer the other style.

So, is there a way to return it to the previous, unfiltered style without breaking anything? XD
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Last edited by Lunarion : 03-29-10 at 06:31 PM.
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Old 03-03-10, 04:32 AM  
Soeters
A Warpwood Thunder Caller
 
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Originally posted by Vorsim
I have the same issue, when I log in or reload the UI the gem bag opens itself. Also dunno if this is an error but is line 510 in layout.lua supposed to read backdrop:SetBackdropColor(0,180,255) instead of backdrop:SetBackdropColor(0,180/255,1)? I was having problems changing the player inventory backdrop to a colour I liked till I replaced / with , and got rid of the extra , and 1. Im a lua noob but Im interested anyway

EDIT; Ok Im having another issue. When I visit a bank, leave (so the bank frame closes) and shapeshift to cat/bear/travel form the following frames open themselves



Thats not all my items in those sections and the tooltip doesnt work on em. Once I close the bank frames, shapeshifting doesnt repeat the error till I revisit the bank.
Okay, so it needs further investigation.
I'll probably do this today, but I don't know when it'll be fixed.

For the colors, the arguments (red, green and blue values) must be between 0 and 1. For exemple 255 becomes 1, and 180 becomes 180/255.
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Old 03-03-10, 02:11 AM  
thefaeriesgirl
A Kobold Labourer

Forum posts: 1
File comments: 11
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I am having these exact same things happen.

Originally posted by Vorsim
I have the same issue, when I log in or reload the UI the gem bag opens itself. Also dunno if this is an error but is line 510 in layout.lua supposed to read backdrop:SetBackdropColor(0,180,255) instead of backdrop:SetBackdropColor(0,180/255,1)? I was having problems changing the player inventory backdrop to a colour I liked till I replaced / with , and got rid of the extra , and 1. Im a lua noob but Im interested anyway

EDIT; Ok Im having another issue. When I visit a bank, leave (so the bank frame closes) and shapeshift to cat/bear/travel form the following frames open themselves



Thats not all my items in those sections and the tooltip doesnt work on em. Once I close the bank frames, shapeshifting doesnt repeat the error till I revisit the bank.
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Old 03-02-10, 10:50 PM  
Vorsim
A Kobold Labourer

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File comments: 12
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Originally posted by bluenjoy
That's the strange thing. I made a taint log and no errors came up about it. I went on my hunter for the first time with that update and for some reason I see the Gem section of the bag open on it's own. I open the bag entirely and close it and it disappears.

Any thoughts?

Here's a screenshot to show you what exactly pops up:



I tried mounting with my binding and without. No change.
I have the same issue, when I log in or reload the UI the gem bag opens itself. Also dunno if this is an error but is line 510 in layout.lua supposed to read backdrop:SetBackdropColor(0,180,255) instead of backdrop:SetBackdropColor(0,180/255,1)? I was having problems changing the player inventory backdrop to a colour I liked till I replaced / with , and got rid of the extra , and 1. Im a lua noob but Im interested anyway

EDIT; Ok Im having another issue. When I visit a bank, leave (so the bank frame closes) and shapeshift to cat/bear/travel form the following frames open themselves



Thats not all my items in those sections and the tooltip doesnt work on em. Once I close the bank frames, shapeshifting doesnt repeat the error till I revisit the bank.
Last edited by Vorsim : 03-02-10 at 11:07 PM.
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Old 02-25-10, 03:05 AM  
Soeters
A Warpwood Thunder Caller
 
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Ok, so I did a piece of code, but I haven't tested it, so it may not work properly

Line 534:
Code:
local onlyKeyring = function(item)	local _,id = strsplit(":", item.link) id = tonumber(id) return (id == 459796) or item.bagID == -2 end
Then add this after:
Code:
local notBK  = function(item)
	local _,id = strsplit(":", item.link)
    id = tonumber(id) 
	return (not id == 459796) 
end
Check the line
Code:
local quest = cargBags:Spawn("cB_Gnomed_Quest",stuff)
Add a line between that line and the one after which contains this
Code:
quest:SetFilter(notBK, true)
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Old 02-24-10, 01:46 PM  
kxuhx
A Kobold Labourer

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http://www.wowhead.com/?item=45796

Celestial Planetarium Key, is one that sticks out.
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Old 02-24-10, 01:02 PM  
Soeters
A Warpwood Thunder Caller
 
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Originally posted by bluenjoy
That's the strange thing. I made a taint log and no errors came up about it. I went on my hunter for the first time with that update and for some reason I see the Gem section of the bag open on it's own. I open the bag entirely and close it and it disappears.

Any thoughts?

Here's a screenshot to show you what exactly pops up:



I tried mounting with my binding and without. No change.
I have absolutely no idea of what may cause that

Originally posted by kxuhx
im a novice in this stuff. I can hack and whack to a point. I assume it involves adding code, for example, to these spots in the layout.lua

Code:
local equipment = cargBags:Spawn("cB_Gnomed_Equipment",main)
equipment:SetFilter(fItemSets,true)
equipment:SetFilter(hideEmpty, true)
can you (or anybody) give an example of how to add a custom Item to the filters?
Just give me the itemID and I'll give you the piece of code you'll have to put
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Old 02-24-10, 11:03 AM  
kxuhx
A Kobold Labourer

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There is at this time no way to do it, but it may be done pretty easily if you give the itemID for these items
im a novice in this stuff. I can hack and whack to a point. I assume it involves adding code, for example, to these spots in the layout.lua

Code:
local equipment = cargBags:Spawn("cB_Gnomed_Equipment",main)
equipment:SetFilter(fItemSets,true)
equipment:SetFilter(hideEmpty, true)
can you (or anybody) give an example of how to add a custom Item to the filters?
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Old 02-24-10, 10:51 AM  
bluenjoy
A Deviate Faerie Dragon
 
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That's the strange thing. I made a taint log and no errors came up about it. I went on my hunter for the first time with that update and for some reason I see the Gem section of the bag open on it's own. I open the bag entirely and close it and it disappears.

Any thoughts?

Here's a screenshot to show you what exactly pops up:



I tried mounting with my binding and without. No change.
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Last edited by bluenjoy : 02-24-10 at 10:57 AM.
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Old 02-24-10, 05:48 AM  
Soeters
A Warpwood Thunder Caller
 
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Originally posted by bluenjoy
Hey,
For some reason, whenever I mount up after looking at my bank (mount bound to cntrl-1) the Matieral Bank Slot appears on my screen.
That sounds very strange, haven't you got any error report ?

Originally posted by kxuhx
is there a way to give a category higher priority?

I want to make all the keys be in the keyring - and hide them. Quest Items that happen to be keys, the Blacksmithing keys. Dont want to see em.

Is there a way to bump up the priority the key ring has?
There is at this time no way to do it, but it may be done pretty easily if you give the itemID for these items
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Old 02-24-10, 01:28 AM  
bluenjoy
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Hey,
For some reason, whenever I mount up after looking at my bank (mount bound to cntrl-1) the Matieral Bank Slot appears on my screen.
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Old 02-23-10, 12:39 PM  
kxuhx
A Kobold Labourer

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is there a way to give a category higher priority?

I want to make all the keys be in the keyring - and hide them. Quest Items that happen to be keys, the Blacksmithing keys. Dont want to see em.

Is there a way to bump up the priority the key ring has?
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Old 02-17-10, 05:50 AM  
sacrife
An Onyxian Warder
 
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Originally posted by Soeters
After some debugging, everything's done.
Except the bank issue, and I'm having exactly the same and I don't know why

Edit; I found a way, so everything's fixed. A few adjustement and there'll be a new version
Could you comment the bank fix in your new version? Since I've modified mine quite a bit and it's just easier to use the fix. (Don't worry, its for personal use only)
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Old 02-17-10, 04:00 AM  
Soeters
A Warpwood Thunder Caller
 
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After some debugging, everything's done.
Except the bank issue, and I'm having exactly the same and I don't know why

Edit; I found a way, so everything's fixed. A few adjustement and there'll be a new version
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Last edited by Soeters : 02-17-10 at 05:16 AM.
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Old 02-16-10, 01:07 PM  
sacrife
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Originally posted by Soeters
My Steam username is Lockeid.

If you really want to help maybe we could collaborate more by adding you to the team, as I'm not always here to debug and improve the addon.
Added. I could help if I know how to fix a problem that would occur. I'm not a good lua coder, But I'm good at understanding code already implemented. I've figured out most of the code for the gnomed layout atleast I just cant fix my 2 small issues :P
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