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Updated:05-28-09 08:51 AM
Created:04-18-09 10:16 PM
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oUF leaf
Version: 1.4
by: yleaf [More]
I change the layout to normal one, nothing special. So I'll not update this layout.

A simple ouf layout. You need oUF installed first.

Supports units: player, target, tot, focus, pet
If you want a raid/party frame I suggest ouf_perfect or ouf_freebgrid.

Support plugins:
oUF_BarFader
oUF_DebuffHighlight
oUF_HealComm
oUF_ReadyCheck
oUF_SpellRange
...

Thanks to: haste, p3lim, caellian, etc..
The layoutis based on oUF_p3lim.
Credit of the aura overlay texture goes to pHishr
Thanks in advance
1.4
Move pet frame (above the player frame)

1.3.1
Remove useless codes

1.3
New look for castbar
Target debuff track (on player frame)

1.2.4
Remove the threat text, as this is a basic layout

1.2.3
remove raid frame
slight tweak

1.2.1
It's just a layout now
Archived Files (4)
File Name
Version
Size
Author
Date
1.3.1
11kB
yleaf
05-11-09 01:31 AM
1.2.4
10kB
yleaf
04-24-09 09:57 AM
1.2.3
10kB
yleaf
04-24-09 02:08 AM
1.2.1
28kB
yleaf
04-22-09 10:59 PM


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Unread 05-14-09, 08:14 PM  
sylvanas54
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Originally posted by blackpandemic
"If you want a raid/party frame I suggest ouf_perfect or ouf_freebgrid."

Nice layout, tryin' this later today!
thx
very nice
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Unread 05-11-09, 10:21 AM  
blackpandemic
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[i]BTW ; can u add a party frame [/b]
"If you want a raid/party frame I suggest ouf_perfect or ouf_freebgrid."

Nice layout, tryin' this later today!
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Unread 04-24-09, 04:33 PM  
sylvanas54
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Originally posted by yleaf
if it wasn't casted by you, cd:hide()
o!i see ! its only for target and tot

BTW ; can u add a party frame
Last edited by sylvanas54 : 04-24-09 at 05:45 PM.
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Unread 04-24-09, 04:32 PM  
yleaf
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Originally posted by sylvanas54
why buffs&debuffs has no time?
can u show them
if it wasn't casted by you, cd:hide()
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Unread 04-24-09, 04:27 PM  
sylvanas54
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why buffs&debuffs has no time?
can u show them
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Unread 04-24-09, 04:26 AM  
shkm
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Re: Re: Re: Re: UI

Originally posted by yleaf
@shkm
The addon works with any lang.
I understand that, and was essentially explaining that none of the addon's elements are in Chinese, but rather the borrowed elements of the game.
Last edited by shkm : 04-24-09 at 04:26 AM.
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Unread 04-24-09, 02:16 AM  
yleaf
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Re: Re: Re: UI

@jokopapoulis
The texture around the action bars are made by another auther, and i'm helping her writing the bonus action button codes, but she doesn't release it on any english site...

@shkm
The addon works with any lang.
Last edited by yleaf : 04-24-09 at 02:22 AM.
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Unread 04-23-09, 12:36 PM  
shkm
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Re: Re: UI

Originally posted by yleaf
It's not japanese
To expand on that, all that is in Chinese (right?) are names of things. If you really want that, your only option isto go play on an Asian server .
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Unread 04-23-09, 01:27 AM  
yleaf
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Re: UI

Originally posted by jokopapoulis
where did you find this japanese interface (layout) ui?do you have some link? i want to download the ui in picture r2621 or to see it in full action play.
It's not japanese
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Unread 04-23-09, 01:25 AM  
jokopapoulis
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UI

where did you find this japanese interface (layout) ui?do you have some link? i want to download the ui in picture r2621 or to see it in full action play.
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Unread 04-23-09, 12:36 AM  
shkm
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Originally posted by yleaf
It's a hack in aura.lua (oUF core), p3lim found it.
in function updateIcon
codes here
Code:
local name, rank, texture, count, dtype, duration, timeLeft, caster = UnitAura(unit, index, filter)
--local name, rank, texture, count, dtype, duration, timeLeft, caster = 'Curse of Doom', 'Rank 2', 'Interface\\Icons\\Ability_Druid_CatForm', 5, 0, 0, 60, 'player'
Many thanks! That's going to be useful.
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Unread 04-22-09, 11:54 PM  
yleaf
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Originally posted by shkm
Anyway, I was curious as to how you're showing test buffs and debuffs, as in this picture. I've seen it done on a few other screenshots of oUF layouts. Are you just image editing?
It's a hack in aura.lua (oUF core), p3lim found it.
in function updateIcon
codes here
Code:
local name, rank, texture, count, dtype, duration, timeLeft, caster = UnitAura(unit, index, filter)
--local name, rank, texture, count, dtype, duration, timeLeft, caster = 'Curse of Doom', 'Rank 2', 'Interface\\Icons\\Ability_Druid_CatForm', 5, 0, 0, 60, 'player'
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Unread 04-22-09, 11:45 PM  
shkm
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This layout looks pretty good, whether or not most of it is copied from other layouts. yleaf gave his credits appropriately, and most everyone who uses oUF respects haste & p3lim's work.

Anyway, I was curious as to how you're showing test buffs and debuffs, as in this picture. I've seen it done on a few other screenshots of oUF layouts. Are you just image editing?
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Unread 04-22-09, 02:33 AM  
yaroot
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Originally posted by Caellian
The colors were merely an example...
First I apologize for copying anything without asking for permision.

Yep, the layout is based on p3lim's works, but I code a lot, not copying codes from 'every single layout on WOWI'. I used to use your color with p3lim's layout, it's cool but since I want a different and simpler one(now it's here), I modify a lot on it.
And today I've made more improvements on my work.

My english is poor, if i'm wrong just tell me.
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Unread 04-22-09, 12:35 AM  
Caellian
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Originally posted by yleaf
Sorry for using your color without asking you
The colors were merely an example...
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