Category: Combat Mods
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Works with 3.2
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Version:
1.2.0
Date:
10-18-2009 07:09 AM
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15.71 Kb
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TellMeWhen in action
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buff/debuff options
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cooldown options
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general options
TellMeWhen (Fan Update)   Popular! (More than 5000 hits)
TellMeWhen provides a flexible system of icons for displaying vital information -- and only vital information -- about cooldowns, buffs, debuffs, and reactive abilities... always in a consistent place on your screen.

You choose which spells, abilities, items, buffs, and debuffs TellMeWhen shows. The number, size, and position of icons are all customizable. Cooldown icons can be shown when an ability/item is either usable or is unusable. Buff/debuff icons can be shown when the buff/debuff is either present or is absent. Icons can be set to only show in combat.

Some examples of things you can do with TellMeWhen:

- Display an icon when a boost trinket is finished cooling down and is ready to use
- Display an icon when a clearcasting buff procs
- A death knight could have icons appear to show that Horn of Winter has dropped and needs to be refreshed, to show when Rune Strike is usable, and to show when Sudden Doom proc
- A mage could have a Polymorph icon appear when the mob they've set to focus becomes unsheeped
- A rogue could monitor their own stack of Deadly Poison on a mob
- A warlock could monitor the number of Sunder Armor debuffs on a mob, so they can wait to dps until their warrior tank has enough threat


Instructions

General options are available in the Blizzard interface options menu. You can type "/tellmewhen" or "/tmw" to lock/unlock the addon. To configure individual icons, right click them when unlocked. When you're finished and ready to play, enable the icons by locking the addon. Other commands are /tmw reset to reset the bars, and /tmw options to access the options menu.

For buffs and debuffs not in your spellbook, TellMeWhen will at first show a pocketwatch icon to indicate that it is waiting to learn the texture for the buff/debuff. The icon will have the correct texture after you encounter the buff/debuff while playing.

Remember that buffs sometimes have different names than the items and abilities that provide them. For example, the buff from the death knight Sudden Doom talent is called "Death Trance!".


New in latest version
- Added options for targetoffocus and targetofpet
- Added "/tmw options" as a shortcut to options menu

(Major thanks to Oodyboo for the following changes)
- Changed how spec settings are saved
- Editbox for "Choose spell/buff/item" retains previous entered value
- Supports 8 bars instead of the old 4
- Added primary/secondary spec toggles for each bar
- Disabled bars and icons don't process everything

Disclaimer:
At the time of writing TellMeWhen has not been updated in months. Since patch 3.1 broke the "Only shown if cast by self" part of the debuff timers I coded myself a fix for that, and at the same time i added some functionality i felt was missing of the addon.

If you find any problems with this addon feel free to contact me or write in the comments section.

To lieandswell: If you decide to release an updated version of your addon feel free to use any of the code i added. I will also at your request remove this version.

Original Addon here: http://www.wowinterface.com/downloads/info10855-TellMeWhen.html
  Change Log - TellMeWhen (Fan Update)
Version 1.2.0 (Fan Update)
- Added options for targetoffocus and targetofpet
- Added "/tmw options" as a shortcut to options menu

(Major thanks to Oodyboo for the following changes)
- Changed how spec settings are saved
- Editbox for "Choose spell/buff/item" retains previous entered value
- Supports 8 bars instead of the old 4
- Added primary/secondary spec toggles for each bar
- Disabled bars and icons don't process everything

Version 1.1.6 (Fan Update)
- Fixed a bug where pets caused an endless stream of errormessages when dismissed/killed
- Fixed a bug where Buff/Debuff set to "Show when Absent" was acting as it was set to "Always Visible"

Version 1.1.5 (Fan Update)
- Buffs/Debuffs set to Always Visible now indicates if they are missing
- Icontextures should update correctly now

Version 1.1.4 (Fan Update)
- Dualspec Support Added

Version 1.1.3 (Fan Update)
- Rewrote Buffcheck to use UNIT_AURA instead of COMBAT_LOG_EVENT_UNFILTERED.
- Removed a bunch of variables that was created, but not used.

Version 1.1.1 (Fan Update)
- 3.1 Support (Calls to UnitAura Updated)
- Added support for showing multiple Buffs/Debuffs on a single icon, seperated them with ;
- Added support for spellIDs and itemIDs
- Added option "always" to BuffShowWhen & CooldownShowWhen

Version 1.1
- Added cooldown and buff/debuff timers. Compatible with OmniCC.

Version 1.0.1
- Updated for WoW 3.0

Version 1.0
- Hello world!
  Archived Versions - TellMeWhen (Fan Update)
File Name
Version
Size
Author
Date
1.1.6
14kB
Ooze
09-20-2009 02:52 PM
1.1.5
14kB
Ooze
08-07-2009 08:19 PM
1.1.4
14kB
Ooze
06-07-2009 09:47 AM
1.1.3
16kB
Ooze
05-21-2009 11:30 AM
1.1.1
14kB
Ooze
04-21-2009 03:35 PM
  Comments - TellMeWhen (Fan Update)
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Old 11-02-2009, 12:04 AM  
Taigen
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Maelstrom

Yes, yes, of course... it does track Maelstrom. But it tracks it from the first stack and I am asking the author/updater to have it ONLY track at 5, as the talent intends. At this point I am still having to look closely at the icon to see how many stacks there are. Thanks for trying to help though--appreciate it.
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Old 11-01-2009, 06:54 PM  
scollinsgt
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warlock conflagrate

How do you get conflagrate to work properly? It is a cooldown ability and a reactive-ish ability (target has to have immolate debuff or shadowflame debuff).

I added some quick code to fix this. I made some additions here.

function TellMeWhen_Icon_ReactiveCheck(icon)
local usable, nomana = IsUsableSpell(TellMeWhen_GetSpellNames(icon.name,1));
local start, timeLeft, enabled = GetSpellCooldown(icon.name);
if (icon.name == "Conflagrate") then
if (TellMeWhen_Icon_HasDebuff("Immolate") and timeLeft <1.5 and usable ==1) then
icon:SetAlpha(icon.usableAlpha);
else
icon:SetAlpha(icon.unusableAlpha);

end
elseif ( timeLeft <1.5 and usable ==1 ) then
icon:SetAlpha(icon.usableAlpha);
elseif ( not usable and nomana ) or ( timeLeft > 1.5 ) then
icon:SetAlpha(icon.unusableAlpha);
end
end

function TellMeWhen_Icon_HasDebuff(spellName)
local buffName, _, iconTexture, count, _, duration, expirationTime, unitCaster = UnitDebuff("target", spellName);
return buffName and (unitCaster == "player")
end

Last edited by scollinsgt : 11-02-2009 at 10:25 PM.
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Old 11-01-2009, 09:31 AM  
blitzseed
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Quote:
Originally posted by Taigen
I have a shaman as my main and there's a few things I hope you'll add:

2. But by far, my BIGGEST concern is about Maelstrom weapon. This is an ehancement talent that is really only used at 5 stacks. There does not seem to be a way to tell the mod to only cause the icon to appear when there are FIVE stacks.. not just one. I would think this would also be of some concern to arcane mages stacking Arcane Blast (i believe that's the name of the spell but not totally certain).
Have you tried using the spell http://www.wowhead.com/?spell=53817 or its spell ID "spell:53817" to track Maelstrom weapon? I know as a DK it will track the number of Bone shield charges I have left and the stacks of the [Victor's Call] by using the spell buff Risen Fury from [Victor's Call]. Give the spell ID a try and see if it works.


Edit: i think tell me when is not working with Maelstrom weapon is b/c the talent and the stacking buff has the same name and tell me when does not know what one to use so try it with the spell DI "spell:53817" i think it will work then. also i don't think it will show when it just have 5 stack, it will show all of them starting at 1 ..2 ..3..4 ..5 then will stay at 5 till it is used.

Last edited by blitzseed : 11-01-2009 at 11:41 AM.
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Old 11-01-2009, 06:12 AM  
Taigen
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I have a shaman as my main and there's a few things I hope you'll add:

1. Totem support for (resto) Mana Tide Totem. The reason this would be good is sometimes, in the rush of a fight, you need mana back fast and dont have time to watch when Mana Tide will expire...or you see it, then forget a second later and if there was an icon there that would remain until you had time to deal with it, you could put mana stream back down.
--support for when Magma totem is missing would be great too, but a lesser concern as TotemTimers is able to track this... but again, same problem as with Mana Tide. Sometimes I see it's gone, but something distracts me and I forget. If there was an icon there until I put it down, it wouldn't be possible for me to forget.

2. But by far, my BIGGEST concern is about Maelstrom weapon. This is an ehancement talent that is really only used at 5 stacks. There does not seem to be a way to tell the mod to only cause the icon to appear when there are FIVE stacks.. not just one. I would think this would also be of some concern to arcane mages stacking Arcane Blast (i believe that's the name of the spell but not totally certain).

3. A smaller, tiny suggestion... could you also have the option to show some buffs only in a raid? I'd like for the addon to remind me when my flask runs out but not during heroic Nexus.

But I must say.. THANK YOU for updating this mod!!! I have been looking for something like this addon for quite a while but it was so old. I appreciate the hard work. I hope you'll take all suggestions into consideration, but please, please, please...if you only have time for one thing...make it Maelstrom =P
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Old 10-30-2009, 11:07 PM  
oody
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Quote:
Originally posted by Hambubger
I've run into a really annoying bug that causes item item cooldown timers to disappear whenever I zone into a new zone or reload my ui. Note that this does not occur for ability cooldowns. If there is a way to fix this with the current version, I would appreciate if someone could tell me.

However, I suspect that a newer update must be released to fix this. If anyone wants to improve the mod, here is a bug that should definitely be looked at and fixed since it's so annoying.

Thanks.
I have reproduced this and I'll try to get it fixed soon.

Last edited by oody : 10-30-2009 at 11:11 PM.
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Old 10-30-2009, 11:01 PM  
oody
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Quote:
Originally posted by beserk1
Interesting...

thats what I have too, but the icon dont "disappear" when the buff is present. There is no different to the icon rather the buff is present or not.

Is it suppose to be like that?
I thought you would have read Ooze's post more closely. He gave you the exact settings you need.

The setting you have incorrect is "Unit to watch." It should be set to "player", not "target"
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Old 10-30-2009, 11:00 PM  
oody
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Re: Warriors

Quote:
Originally posted by Zhurk
Hi, this is one of my favorites addons.

I just have one request. It would be great if you could implement it because it's really important for me.

Abilities such as Overpower and Revenge work as reactive spells, but they also are contrained by cooldowns. The icon should only appear if both conditions were met: reactive and off cooldown.

As a prot warrior, not having this feature, makes me look down at the action bar, just to see when Revenge is ready for use.

It's very very very annoying so, I BEG you, pls pls pls, include this feature

Thank you in advance, in behalf of all warriors, I'm sure
This is also something that I would like to see. After looking at the code however, it probably needs to be re-written almost from scratch to fix some issues, and in the process to add a host of logic rules instead of separate individual "check X, Y, or Z" Other features I am considering are things like "Show when absent or 10 seconds left" so Buff icons appear with timers just before they fade. Others have also requested rage/energy/mana checks for abilities as well. A well thought rewrite would create a customizable logic that could be applied to the icons in various ways, adding a lot of flexibility to the addon.
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Old 10-30-2009, 11:45 AM  
Zhurk
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Warriors

Hi, this is one of my favorites addons.

I just have one request. It would be great if you could implement it because it's really important for me.

Abilities such as Overpower and Revenge work as reactive spells, but they also are contrained by cooldowns. The icon should only appear if both conditions were met: reactive and off cooldown.

As a prot warrior, not having this feature, makes me look down at the action bar, just to see when Revenge is ready for use.

It's very very very annoying so, I BEG you, pls pls pls, include this feature

Thank you in advance, in behalf of all warriors, I'm sure

Last edited by Zhurk : 10-30-2009 at 12:51 PM.
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Old 10-27-2009, 01:32 PM  
Ooze
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Interface Author - Click to view interfaces

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Re: Re: Re: hey

Quote:
Originally posted by blitzseed
: ) cant wait ><
The annoying part is that i need to rewrite alot of the addon to get ButtonFacade working =/
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Old 10-25-2009, 04:45 PM  
blitzseed
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Re: Re: hey

Quote:
Originally posted by Ooze
It's on my todo list.
: ) cant wait ><
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Old 10-25-2009, 04:10 PM  
Ooze
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Re: hey

Quote:
Originally posted by blitzseed
hey, I use this addon allot but one thing that I don't like so much is how it stands out so much in my UI >< so I would like to know if ButtonFacade support can be added to the addon. But if you don't want to I'm still going to be using anyways just would be nice : )

sorry if this was asked for already
It's on my todo list.
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Old 10-25-2009, 04:00 PM  
blitzseed
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hey

hey, I use this addon allot but one thing that I don't like so much is how it stands out so much in my UI >< so I would like to know if ButtonFacade support can be added to the addon. But if you don't want to I'm still going to be using anyways just would be nice : )

sorry if this was asked for already
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Old 10-24-2009, 02:39 PM  
Hambubger
A Kobold Labourer

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I've run into a really annoying bug that causes item item cooldown timers to disappear whenever I zone into a new zone or reload my ui. Note that this does not occur for ability cooldowns. If there is a way to fix this with the current version, I would appreciate if someone could tell me.

However, I suspect that a newer update must be released to fix this. If anyone wants to improve the mod, here is a bug that should definitely be looked at and fixed since it's so annoying.

Thanks.
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Old 10-23-2009, 05:59 PM  
Zanet
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nvm Got it thanks!

Last edited by Zanet : 10-23-2009 at 11:29 PM.
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Old 10-23-2009, 03:18 PM  
Ooze
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Quote:
Originally posted by beserk1
Interesting...

that's what I have too, but the icon don't "disappear" when the buff is present. There is no different to the icon rather the buff is present or not.

Is it suppose to be like that?
Hmm.. Doublecheck your settings. More specifically both the spelling of the name and the "Buff or Debuff?" part

Quote:
Originally posted by Zanet
Is there a way to set for warriors to show when the talent Bloodsurge goes off? What it does it makes slam an instant cast. But have the button light up or something letting me know that it went off so that I know to use it then. Talent is called Bloodsurge.
buff icon i see is "Slam!"
Choose Spell/Item/Buff = "Slam!"
Enable Icon = "Checked"
Icon Type = "Buff/Debuff"
Buff or Debuff? = "Buff"
Unit to Watch="Player"
Show when buff/debuff="Present"
Show Timer = "Checked"

Last edited by Ooze : 10-23-2009 at 04:04 PM.
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