Category: Combat Mods
Addon Information
Works with 3.2
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Author:
Version:
1.2.0
Date:
10-18-2009 07:09 AM
Size:
15.71 Kb
Downloads:
10,432
Favorites:
153
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TellMeWhen in action
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buff/debuff options
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cooldown options
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general options
TellMeWhen (Fan Update)   Popular! (More than 5000 hits)
TellMeWhen provides a flexible system of icons for displaying vital information -- and only vital information -- about cooldowns, buffs, debuffs, and reactive abilities... always in a consistent place on your screen.

You choose which spells, abilities, items, buffs, and debuffs TellMeWhen shows. The number, size, and position of icons are all customizable. Cooldown icons can be shown when an ability/item is either usable or is unusable. Buff/debuff icons can be shown when the buff/debuff is either present or is absent. Icons can be set to only show in combat.

Some examples of things you can do with TellMeWhen:

- Display an icon when a boost trinket is finished cooling down and is ready to use
- Display an icon when a clearcasting buff procs
- A death knight could have icons appear to show that Horn of Winter has dropped and needs to be refreshed, to show when Rune Strike is usable, and to show when Sudden Doom proc
- A mage could have a Polymorph icon appear when the mob they've set to focus becomes unsheeped
- A rogue could monitor their own stack of Deadly Poison on a mob
- A warlock could monitor the number of Sunder Armor debuffs on a mob, so they can wait to dps until their warrior tank has enough threat


Instructions

General options are available in the Blizzard interface options menu. You can type "/tellmewhen" or "/tmw" to lock/unlock the addon. To configure individual icons, right click them when unlocked. When you're finished and ready to play, enable the icons by locking the addon. Other commands are /tmw reset to reset the bars, and /tmw options to access the options menu.

For buffs and debuffs not in your spellbook, TellMeWhen will at first show a pocketwatch icon to indicate that it is waiting to learn the texture for the buff/debuff. The icon will have the correct texture after you encounter the buff/debuff while playing.

Remember that buffs sometimes have different names than the items and abilities that provide them. For example, the buff from the death knight Sudden Doom talent is called "Death Trance!".


New in latest version
- Added options for targetoffocus and targetofpet
- Added "/tmw options" as a shortcut to options menu

(Major thanks to Oodyboo for the following changes)
- Changed how spec settings are saved
- Editbox for "Choose spell/buff/item" retains previous entered value
- Supports 8 bars instead of the old 4
- Added primary/secondary spec toggles for each bar
- Disabled bars and icons don't process everything

Disclaimer:
At the time of writing TellMeWhen has not been updated in months. Since patch 3.1 broke the "Only shown if cast by self" part of the debuff timers I coded myself a fix for that, and at the same time i added some functionality i felt was missing of the addon.

If you find any problems with this addon feel free to contact me or write in the comments section.

To lieandswell: If you decide to release an updated version of your addon feel free to use any of the code i added. I will also at your request remove this version.

Original Addon here: http://www.wowinterface.com/downloads/info10855-TellMeWhen.html
  Change Log - TellMeWhen (Fan Update)
Version 1.2.0 (Fan Update)
- Added options for targetoffocus and targetofpet
- Added "/tmw options" as a shortcut to options menu

(Major thanks to Oodyboo for the following changes)
- Changed how spec settings are saved
- Editbox for "Choose spell/buff/item" retains previous entered value
- Supports 8 bars instead of the old 4
- Added primary/secondary spec toggles for each bar
- Disabled bars and icons don't process everything

Version 1.1.6 (Fan Update)
- Fixed a bug where pets caused an endless stream of errormessages when dismissed/killed
- Fixed a bug where Buff/Debuff set to "Show when Absent" was acting as it was set to "Always Visible"

Version 1.1.5 (Fan Update)
- Buffs/Debuffs set to Always Visible now indicates if they are missing
- Icontextures should update correctly now

Version 1.1.4 (Fan Update)
- Dualspec Support Added

Version 1.1.3 (Fan Update)
- Rewrote Buffcheck to use UNIT_AURA instead of COMBAT_LOG_EVENT_UNFILTERED.
- Removed a bunch of variables that was created, but not used.

Version 1.1.1 (Fan Update)
- 3.1 Support (Calls to UnitAura Updated)
- Added support for showing multiple Buffs/Debuffs on a single icon, seperated them with ;
- Added support for spellIDs and itemIDs
- Added option "always" to BuffShowWhen & CooldownShowWhen

Version 1.1
- Added cooldown and buff/debuff timers. Compatible with OmniCC.

Version 1.0.1
- Updated for WoW 3.0

Version 1.0
- Hello world!
  Archived Versions - TellMeWhen (Fan Update)
File Name
Version
Size
Author
Date
1.1.6
14kB
Ooze
09-20-2009 02:52 PM
1.1.5
14kB
Ooze
08-07-2009 08:19 PM
1.1.4
14kB
Ooze
06-07-2009 09:47 AM
1.1.3
16kB
Ooze
05-21-2009 11:30 AM
1.1.1
14kB
Ooze
04-21-2009 03:35 PM
  Comments - TellMeWhen (Fan Update)
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Old 10-23-2009, 09:14 AM  
Zanet
A Kobold Labourer

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Is there a way to set for warriors to show when the talent Bloodsurge goes off? What it does it makes slam an instant cast. But have the button light up or something letting me know that it went off so that I know to use it then. Talent is called Bloodsurge.
buff icon i see is "Slam!"
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Old 10-22-2009, 08:43 PM  
beserk1
A Kobold Labourer

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Interesting...

thats what I have too, but the icon dont "disappear" when the buff is present. There is no different to the icon rather the buff is present or not.

Is it suppose to be like that?

Last edited by beserk1 : 10-22-2009 at 08:43 PM.
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Old 10-22-2009, 10:43 AM  
Ooze
A Kobold Labourer
 
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Interface Author - Click to view interfaces

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Quote:
Originally posted by beserk1
I am having trouble setting up this mod.

Let say I want to set up so that the first button will show (100% op) when I dont have the buff Horn of Winter on the player. How would I go setting this up?

I input the spell name "Horn of Winter" as spell to track, select buff/debuff, select buff, target is unit to watch, show when is absent on target, and enable

but no matter if I have the buff or not, the button still show (100%)

I must've missed something somewhere...
Choose Spell/Item/Buff = "Horn of Winter"
Enable Icon = "Checked"
Icon Type = "Buff/Debuff"
Buff or Debuff? = "Buff"
Unit to Watch="Player"
Show when buff/debuff="Absent"

This is what i use on my DK alt to track Horn of Winter

Last edited by Ooze : 10-23-2009 at 03:19 PM.
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Old 10-21-2009, 10:05 PM  
beserk1
A Kobold Labourer

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I am having trouble setting up this mod.

Let say I want to set up so that the first button will show (100% op) when I dont have the buff Horn of Winter on the player. How would I go setting this up?

I input the spell name "Horn of Winter" as spell to track, select buff/debuff, select buff, target is unit to watch, show when is absent on target, and enable

but no matter if I have the buff or not, the button still show (100%)

I must've missed something somewhere...
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Old 10-20-2009, 02:42 AM  
Kharthus
A Kobold Labourer
Interface Author - Click to view interfaces

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It seems to mess up the frame placement and resize handles when the error occurs, but a simple unlock/lock corrects it. Thanks for looking in this.
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Old 10-19-2009, 02:42 AM  
oody
A Kobold Labourer

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File comments: 14
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Re: error when I login

Quote:
Originally posted by Kharthus
Date: 2009-10-18 18:50:49
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\TellMeWhen\TellMeWhen.lua line 593:
Usage: TellMeWhen_Group1_Icon2:SetAlpha(alpha 0 to 1)
Debug:
(tail call): ?
[C]: ?
[C]: SetAlpha()
TellMeWhen\TellMeWhen.lua:593: TellMeWhen_Icon_ReactiveCheck()
TellMeWhen\TellMeWhen.lua:477: TellMeWhen_Icon_StatusCheck()
TellMeWhen\TellMeWhen.lua:461: TellMeWhen_Icon_Update()
TellMeWhen\TellMeWhen.lua:245: TellMeWhen_Group_Update()
TellMeWhen\TellMeWhen.lua:184: TellMeWhen_Update()
TellMeWhen\TellMeWhen.lua:95:
TellMeWhen\TellMeWhen.lua:81
Edit: I have recreated this error and am looking into it.

The icon in question seems to be disabled, in the meantime you can probably just clear settings to avoid the error. Or just ignore it, doesn't seem to have any mal effects on functionality.

Thank you for your report!

Edit2: I have a fix for this bug, but it shouldn't really have any effect atm so we'll probably wait a few days until we put in a new feature or something worthy of publishing a new release.

Last edited by oody : 10-19-2009 at 03:20 AM.
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Old 10-18-2009, 09:52 PM  
Kharthus
A Kobold Labourer
Interface Author - Click to view interfaces

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error when I login

Date: 2009-10-18 18:50:49
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\TellMeWhen\TellMeWhen.lua line 593:
Usage: TellMeWhen_Group1_Icon2:SetAlpha(alpha 0 to 1)
Debug:
(tail call): ?
[C]: ?
[C]: SetAlpha()
TellMeWhen\TellMeWhen.lua:593: TellMeWhen_Icon_ReactiveCheck()
TellMeWhen\TellMeWhen.lua:477: TellMeWhen_Icon_StatusCheck()
TellMeWhen\TellMeWhen.lua:461: TellMeWhen_Icon_Update()
TellMeWhen\TellMeWhen.lua:245: TellMeWhen_Group_Update()
TellMeWhen\TellMeWhen.lua:184: TellMeWhen_Update()
TellMeWhen\TellMeWhen.lua:95:
TellMeWhen\TellMeWhen.lua:81
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Old 10-18-2009, 06:43 PM  
oody
A Kobold Labourer

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File comments: 14
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Small trivial thing I noticed in 1.2.0 interface options layout:

The new primary/secondary checkboxes are shifted over to the right a bit out of the frame. They still work fine so it really doesn't matter for this version

-oody
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Old 10-18-2009, 07:29 AM  
Ooze
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Quote:
Originally posted by zoktar
awsomeness, i was wondering, how bout having spells light up when u can "offord" to use them. like say death coil lights up when u have 40 runic power or more, or heroic strike when u have enuf rage etc.
That is a feature i have been thinking about, and might add in a future version
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Old 10-18-2009, 07:19 AM  
zoktar
A Deviate Faerie Dragon

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awsomeness, i was wondering, how bout having spells light up when u can "offord" to use them. like say death coil lights up when u have 40 runic power or more, or heroic strike when u have enuf rage etc.
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Old 10-18-2009, 07:10 AM  
Ooze
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Version 1.2.0 has been uploaded

Enjoy
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Old 10-18-2009, 12:25 AM  
oody
A Kobold Labourer

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Ooze fixed an interface options layout issue with the new version.

I also added code to copy settings from the previous version so you don't have to start from scratch again.

The only thing you'll have to do is reposition your secondary spec frames (but only once!)

I suspect Ooze will be posting it soon.

Last edited by oody : 10-18-2009 at 12:28 AM.
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Old 10-17-2009, 03:10 PM  
Ooze
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Quote:
Originally posted by zoktar
can i get a copy ? =P
How about "Not yet, wait for 1.2.0 like everyone else"
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Old 10-17-2009, 02:37 PM  
zoktar
A Deviate Faerie Dragon

Forum posts: 13
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can i get a copy ? =P

Quote:
Originally posted by oody
Tonight I modified my local TellMeWhen (Fan Update) with the following changes:

1) When you select "Choose spell/item/buff etc" the editbox retains the previous text for editting.

2) I removed the separate spec 'profiles' - bars will no longer move when switching spec

3) I added 4 more bars so you can configure up to 8

4) I added check boxes to enable each bar for "primary spec" and "secondary spec" (separate toggles, so each bar can be enabled for primary, secondary, or both specs)

5) I modified the update code so it doesn't fully process/update disabled bars or icons before "hiding" them. (I have no benchmarks, but it should reduce CPU cycles)

6) I changed the default settings so each icon is disabled until you turn them on (so as to gain benefit from #5)

If you are interested in merging these changes into this project, I can provide you (Ooze) with the modified source.
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Old 10-16-2009, 10:58 AM  
Ooze
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Quote:
Originally posted by oody
Tonight I modified my local TellMeWhen (Fan Update) with the following changes:

<ChangeList>

If you are interested in merging these changes into this project, I can provide you (Ooze) with the modified source.
That does indeed sound interesting.
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