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Siege of Orgrimmar (5.4)
Updated:12-16-13 06:05 PM
Created:04-23-09 07:25 AM
Downloads:42,800
Favorites:106
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Sound commands for every sound updated for MoP  Popular! (More than 5000 hits)
Version: 5.4.2 (beta 1)
by: Bluspacecow, Eisa
Technically this isn't an addon. It's a zip that contains a text file that lists the /script commands to play almost any sound in game.

If it was in the MPQ files then there should be a /script command to play them. From 25 man raid bosses to the sound a Gnome Male makes when dying.

I've also included instructions on how to do this yourself if I ever drop off the face of the earth

Instructions for use


1) Unzip the zip file

2) Open up the large over 3 MB file whose file name begins with "WoWSoundsUpdatedTo" using Word, Wordpad, Notepad or any decent text editor. It's just a text file so anything that can read a text file should do.

3) Use Control-F ie the Find function to find what you need.

3) Copy that /script command with Control-C (copy)

4) Switch to the game

5) Press Enter to bring up a chat box

6) Control - V to Paste it in.

7) Press return. The sound should play

These script commands can also be used in Macros


Now before posting in the comments about looking for a sound please make the effort to find it first.

I'm not trying to be mean or rude it's just that I might not always have the time to find it for you. I might not even be able to login to the game to test that I've found the right sound for you as I could be answering posts at work. Try searching on the NPC name or alternatives of the NPC name. Don't be afraid to try ones you think it is. Once you've exhausted all reasonable avenues to find it yourself then post and I'm sure someone will be happy to help

I've spot checked a few but haven't tested every single /script command I've listed here. Let me know if some aren't working for you.

Bluspacecow's Favourites :
/script PlaySoundFile("Sound\\Creature\\NPCGhoul\\NPCGhoulVendor04.ogg")
/script PlaySoundFile("Sound\\Creature\\NPCGeist\\NPCGeistVendor04.ogg")

Eisa's Favourites :
/script PlaySoundFile("Sound\\Creature\\Anubrekhan\\Anu_Naxx_Taunt01.ogg")
/script PlaySoundFile("Sound\\Creature\\Loathstare\\Loa_Naxx_Aggro02.ogg")
/script PlaySoundFile("Sound\\Creature\\Moroes\\MoroesSlay03.ogg")
/script PlaySoundFile("Sound\\Creature\\Mortar Team\\MortarTeamReady1.ogg")
/script PlaySoundFile("Sound\\Creature\\Wolf Rider\\WolfRiderPissed3.ogg")
(and many many more)


Inspired by Rickyk of the Draenor realm. His thread was at :


http://forums.worldofwarcraft.com/thread.html?topicId=112181312&sid=1&pageNo=1

My original forum thread was at :


http://forums.worldofwarcraft.com/thread.html?topicId=13392160837&sid=1&pageNo=1

An interesting wow pedia page with categories of sound command files is at :

http://www.wowpedia.org/PlaySoundFile_macros

Credits
Jean-Fran┴ois Roy of www.devklog.net - MPQ Extractor.app
Bare Bones Software - Text Wrangler
Verissi - Perl script for adding windows compatiable carriage returns
Mordroth of Bladefist realm - alerting to me to the fact I'ld missed some 3.1 sounds ..Thanks bro!
Eisa - For helping with the 3.2 update and making the addon I couldn't . Go take a look at AudioX a new way of exploring wow sounds
Elsa - For continued support in getting the list correct and accurate.


DISCLAIMER :

* While every effort has been made to keep this list as accurate and free of duplicates I make no guarantees that I haven't missed anything.
* Due to an existing bug/oddity in how the PlaySoundFile call works I make no guarantees that every one of what is listed will play. List is generated from what is listed in the data files and there is no easy way of checking what sounds will or won't play.
* Sound file paths and sound names are listed as they are spelt in the data files. If there are mispellings it's not my fault (and do not try to correct them)




Updated for 5.4.0 (build 17399) +1813 new sound paths since 5.3 Total new of sound paths brought up to 54,932
v1.0 initial version updated for 3.03 uploaded to forums at :

http://forums.worldofwarcraft.com/thread.html?topicId=13392160837&sid=1&pageNo=1

v2.0 updated for Patch 3.1. Uldaur sounds are in the "3_1_sounds.txt" file
v2.1 Changed Carriage returns to Windows style. So it now opens in Note Pad :D :D :D . Thanks Verissi :D
v2.2 Woops forgot some 3.1 sounds. Missed an entire MPQ! . Thanks Mordroth
v2.3 Complete re-extract for 3.1.2. Now updated for 3.1.2. Has baby murloc space marine sounds :D.As a side note looks like Blizzard only uses wav files and mp3 files for their sounds :D

v3.2 Updated for 3.2. Going to do complete re-extracts from now on to ensure I get all sounds. Also using new version numbering system to make things easier on myself:)
v3.2.1 Much help from Eisa in getting Creature\LichKing sounds properly extracted. Had to relearn how to do this lol. Also reworked version history.Thanks for the assistance Eisa :)


19/09 rezip for windows plus misc cleanup of front page (nothing to see here ... move along :) )

v3.3 Updated for 3.3. 20,491 total sounds , +1618 from last update . As a side note your Data folder is 25.4 GB fully extracted

v3.3.2 Updated for 3.3.2 That one that finally unlocks the lich king wing of ICC ! Total unique sounds now up to 20,653 +162 since last update.

v3.3.3 Updated for patch 3.3.3 Looks like they've put in some sounds for Ruby Sanctum , the new gnomes & trolls get their own home cities patch as there is an extra 403 sounds in this update. 21,056 total sounds now

v3.3.5 Updated for patch 3.3.5 Not many sounds in this update only about 18 sounds bringing the total up to 21,074.
This author is badly in need of sleep *snoozes on nearest available flat surface* zzzzzzzzzzzzzzzz
*starts drooling in his sleep* O_O

v4.0.3 *Eisa's BETA* Completely re-extract from World of Warcraft 4.0.3.13329 bringing the total up to 33,481. Included WoWSoundsSince335.txt which contains only the new sounds.

v4.0.6 *Eisa's BETA* Built entirely from (Listfile) data contained in World of Warcraft 4.0.6.13596 live MPQs, adding 7 new sound paths bringing the total upto 33,486. Included WoWSoundsSince403.txt. Removed 1 duplicate and 1 blank paths.

v4.1.0 *Eisa's BETA* Built entirely from fresh "(Listfile)" extracts contained in World of Warcraft 4.1.0.13914 live MPQs. Adds 876 new sound paths (listed in WoWSoundsNewTo410.txt). Total number of sounds is now 34,362 (listed in WoWSoundsUpdatedTo410.txt). This data is used in AudioX2-4.1.0 too.

v4.2.0 *Eisa's BETA* Built entirely from fresh "(Listfile)" extracts contained in World of Warcraft 4.2.0.14333 live MPQs. Adds 1,264 new sound paths (listed in WoWSoundsNewTo420.txt). Total number of sounds is now 35,626 (listed in WoWSoundsUpdatedTo420.txt).

v4.3.0 *Eisa's BETA* Built entirely from fresh "(Listfile)" extracts contained
in World of Warcraft 4.3.0.15050 live MPQs. Adds 1,472 new sound paths (listed
in WoWSoundsNewTo430.txt). Total number of sounds is now 37,098 (listed in
WoWSoundsUpdatedTo430.txt).

v5.0.5 (beta 1) Blu's attempt at updating it again. Be kind :P

Built by extracting all sounds as well as extracting all the "(Listfile)" extracts contained in World of Warcraft 5.0.5.16135 live MPQs. Adds a phenomenal amount of new sounds - 11,804 !! Total number of sounds is now 48,902 (listed in WoWSoundsUpdatedTo505.txt) . enUS locale only , other locales to be done ASAP

v5.0.5 (beta 2) Missed out on saving the linefeeds in the correct format. Should be properly formatted for both Mac and Windows now

v5.1 (beta 1) Updated for patch 5.1 Another large update - Adds 1143 new sounds bringing Total sounds up to 50,045

v5.1 (beta 2) Bug fix patch for the above. Forgot to change everything to lower case before using the Remove Duplicates command to remove cases where Blizzard's included both the upper case and lower case form of a sound. Removing 88 sounds bring Total sounds back down to 49,957

v5.2 (beta 1) Update for patch 5.2. Very large update - Adds 2492 new sounds after duplicates removed. New sounds Total now up to 52,449

v5.2 (beta 2) Due to favouring a list file approach versus a full extract with list files being used for error checking the slashes were going the wrong way. None of the macros were actually working. Forgot to test in game (whoops)

v5.3 (beta 1) Update for patch 5.3
- Adds 670 new sounds bringing the total number of sounds up to 53,119
- Read me file & documents restructured and reorganised

v5.4 (beta 1) Update for patch 5.4 (17399)
- Adds 1813 new sounds bringing the total number of sounds up to 5,4932
- Added experimental "Addedin5.4" and "Updatedin5.4" files . These are what I
believe has been added/changed and may not reflect reality.


v5.4.2 (beta 1) Update for patch 5.4.2 (17658)
- Adds 92 new sounds bringing the total number of sounds up to 55,024
- Includes the 9 new sounds from 5.4.1 , the Murloc Crusader sounds
(the only new sounds from 5.4.1)
- 5.4.2 build 17658 was a client only update. Last MPQ file with
new sounds = 17645 (base & enUS)
- misc admin related updates
Optional Files (0)


Archived Files (23)
File Name
Version
Size
Author
Date
5.4 (beta 1)
299kB
Bluspacecow
10-16-13 10:47 AM
5.3 (beta 1)
277kB
Bluspacecow
05-29-13 04:01 AM
5.2 (beta 2)
275kB
Bluspacecow
05-10-13 07:16 AM
5.2 (beta 2)
263kB
Bluspacecow
04-12-13 03:06 AM
5.1 (beta 2)
252kB
Bluspacecow
12-19-12 07:08 AM
5.1 (beta 1)
274kB
Bluspacecow
12-03-12 05:31 AM
5.1 (beta 1)
265kB
Bluspacecow
12-03-12 01:48 AM
5.0.5 (beta 2)
252kB
Bluspacecow
11-15-12 08:54 AM
5.0.5 (beta 1)
252kB
Bluspacecow
10-29-12 01:53 AM
4.3.0 (beta lis
197kB
Bluspacecow
01-06-12 11:58 PM
4.2.0 (beta lis
189kB
Bluspacecow
08-10-11 10:59 PM
4.1.0 (beta lis
181kB
Bluspacecow
04-28-11 01:44 AM
4.0.6 (beta lis
172kB
Bluspacecow
02-11-11 10:23 PM
4.0.3 BETA
226kB
Bluspacecow
01-19-11 05:51 AM
3.3.5
115kB
Bluspacecow
07-06-10 05:39 AM
3.3.5
116kB
Bluspacecow
07-06-10 02:25 AM
3.3.3
118kB
Bluspacecow
04-04-10 03:13 AM
3.3.3
118kB
Bluspacecow
04-02-10 08:20 AM
3.3.2
115kB
Bluspacecow
02-06-10 03:59 AM
3.3
115kB
Bluspacecow
12-19-09 07:21 AM
3.2.1
105kB
Bluspacecow
09-19-09 12:51 AM
3.2
106kB
Bluspacecow
08-10-09 09:08 AM
2.3
101kB
Bluspacecow
08-10-09 02:09 AM


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Unread 08-11-10, 01:39 PM  
Krahg
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Originally posted by Bluspacecow
In Cata Beta. Pulling apart your MPQ files

We now have Ogg Vorbis files

Oh that's going to be fun. Working out how to play those >_>
VLC should play them. I have that on my mac and it plays almost everything. It's working on my computer, so you might give it a shot.

Here is a link: Vorbis.com: Mac OS X Setup

I hope you find this helpful
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Unread 08-07-10, 12:35 PM  
Bluspacecow
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In Cata Beta. Pulling apart your MPQ files

We now have Ogg Vorbis files

Oh that's going to be fun. Working out how to play those >_>
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Unread 08-07-10, 12:29 PM  
Bluspacecow
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Originally posted by krakko
CAN OTHER PLAYERS HEAR THE SOUNDS OR IS IT JUST YOU CAUSE IF THEY CAN THAT IS COOL OTHERWISE MEH
Like Drop Dead Fred only you can hear the sounds /script PlaySoundFile produces
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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Unread 07-19-10, 06:02 PM  
krakko
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CAN OTHER PLAYERS HEAR THE SOUNDS OR IS IT JUST YOU CAUSE IF THEY CAN THAT IS COOL OTHERWISE MEH
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Unread 07-14-10, 08:03 PM  
Pyrota
A Kobold Labourer

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Hearthstone sound

Ive been looking and trying sounds in game for 2 days....any chance you know which one is the hearthstone? i did find one that sounded like it (PreCastNatureMagicHigh.wav) but when i tried to replace it with my own with a new sound folder and such i could run the sound in game...but i used the hearthstone and had the original sound still...tried a script and that did work... but it just seems to overlap the original hearthstone sound...i can hear it in the background of my new wav file....anyways im assuming the one i found isnt the one used for the Hearthstone and thats why its not working correctly..



EDIT: Disregard that lol its amazing what spelling things correctly will do ive got it all working now
Last edited by Pyrota : 07-14-10 at 08:16 PM.
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Unread 07-06-10, 02:30 AM  
Bluspacecow
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3.3.5 update finally done.

Yep yep.

With Elsa's help again got it done.

Also revised all the read me files. Some weren't wrapped correctly, the version history for 3.3.3 was incorrect as well as incorrect carriage returns and wrong encoding.

Going to check into this once I get to work to double check the files can be opened on windows machines without any problems.

EDIT : Checked it at work and redid the read me again. Reuploaded again in case anyone's wondering. All files should now be viewable
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
Last edited by Bluspacecow : 07-06-10 at 05:41 AM.
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Unread 06-23-10, 08:09 PM  
Bluspacecow
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3.3.5 update pending

Yes It's coming.

I have all the MPQ files split open and all the files inside extracted.

I just need to clear a few real life tasks out of the way first then I'll start playing around with them.

Elsa , please email your listing if you have one for 3.3.5

UPDATE : Have decided will work on this when 3.3.5 is released worldwide.

No sense spending time updating if some people can't even use it !
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
Last edited by Bluspacecow : 06-24-10 at 09:01 PM.
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Unread 04-04-10, 07:24 AM  
Eisa
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Originally posted by Bluspacecow
Alrighty guys I should have everything corrected now. I'll check when the latest upload gets approved but I think I should have all the duplicates removed and all the sounds should work now.

Eisa I have added you as a team member on this project so you can correct my boneheaded mistakes
Thanks - not that they were boneheaded mistakes. Just like the Spanish Inquisition, noone expects MPQ listfiles to randomly change capitalisation of top and second level folders. I'd blame MPQExtractor or Blizzard if I were you
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Unread 04-04-10, 03:18 AM  
Bluspacecow
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Alrighty guys I should have everything corrected now. I'll check when the latest upload gets approved but I think I should have all the duplicates removed and all the sounds should work now.

Eisa I have added you as a team member on this project so you can correct my boneheaded mistakes
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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Unread 04-03-10, 12:47 AM  
Eisa
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How to temporarily fix the current sound list

Originally posted by Bluspacecow
Hang on. *doe eyes at Eisa* Can I get you to fix the paths for me ,,,,, pretty please... I is @ work and away from my pretty tools at home
I would happily do this, but there's no simple way to upload it because of the (strange) way that Optional Addon's work on wowinterface. That is, adding an optional addon forces the creation of a completely new addon which is linked via the Optional tab. The only way to get rid of it after it's out lived it's usefulness is to contact a moderator.

However, it's easy enough for folk to fix themselves. Here's how:-
  1. Open wowsoundsupdateto333.txt in your favourite text editor (Notepad, WordPad, UltraEdit etc).

  2. Open "search & replace" (sometimes just called replace).

  3. In the Search/Find box enter:

    Code:
    /
    In the Replace box enter:

    Code:
    \\
    Note: Neither box should contain a carriage return character.

    Replace ALL.


  4. Open "search & replace" again.

    In the Search/Find box enter:

    Code:
    \\script PlaySoundFile("
    In the Replace box enter:

    Code:
    /script PlaySoundFile("
    Note: There should be no carriage return after either ( character.

  5. Save changes.

  6. (Optional) Dance, sing and be merry.
Last edited by Eisa : 04-03-10 at 12:50 AM.
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Unread 04-02-10, 11:31 PM  
Bluspacecow
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Originally posted by Eisa
There's definitely only 403 new sounds (21,056 in total), even in your latest upload. I've checked multiple times. The 912 you're coming up with includes a lot of duplicates caused by inconsistent naming. E.g. /CREATURE/ or /creature/, instead of /Creature/. I've sent you a detailed private message listing the main problem areas.
I'm not going to take those duplicates out Neither I think you should be taking them out either.

Firstly It comes out with so called "inconsistent naming" because that is exactly how it is named in the MPQ files. So if it's under "CREATURE" in one MPQ it could be under "creature" in another MPQ. I extract all the files then do a find * > list.txt to output a listing of all files that are extracted out of the MPQ files.

Capitalization is important as some sounds are duplicated in the MPQ files several times. So if you play the sound using "CREATURE" and not "Creature" it's actually playing out of a different MPQ file.

So they are not in fact duplicates. There was sounds with the same file name in multiple MPQ files.

Secondly we also have no way of knowing if Blizzard is going to use those other paths in the future. So for one patch they might use the sound of one MPQ. In another patch they might change it to use it's duplicate in another MPQ.

So the duplicate sound paths that you test for one patch may not work in another patch.

Lastly I do remember spot checking them at one point and one path would play and the duplicate would not. Rather then having to go through every one one by one I left the duplicates in there.

The reasons I've outlined above is why I'm not going to remove duplicates. I may of done at some point in the past but I'm not going to now - it's just too much effort to sort out what plays and what does not play and there is no guarantee Blizzard won't change which of the duplicates will actually play in game.

If you start removing duplicates you would have to remember to test the sounds that were duplicated to make sure they actually played and you would have to do that for every patch they put out.

Too much work IMHO. I will recheck my paths file when I get home but I will not be removing duplicates due to Capitalization. If it the same filename occurs in multiple MPQ files I'm not removing the duplicates

Originally posted by Eisa
I've also noticed your PlaySoundFile paths are using / instead of \\.
*facepalm at self*

Sorry guys another proper update coming ....

Hang on. *doe eyes at Eisa* Can I get you to fix the paths for me ,,,,, pretty please... I is @ work and away from my pretty tools at home
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
Last edited by Bluspacecow : 04-02-10 at 11:41 PM.
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Unread 04-02-10, 11:05 PM  
Eisa
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Originally posted by Bluspacecow
Wait 403 ? There's +912 new sounds by my count. The update for 3.3.3 has 21,565 sounds in it. My last update for 3.3.2 had 20,653 in it.

21,565 - 20,653 = 912

/facepalm
There's definitely only 403 new sounds (21,056 in total), even in your latest upload. I've checked multiple times. The 912 you're coming up with includes a lot of duplicates caused by inconsistent naming. E.g. /CREATURE/ or /creature/, instead of /Creature/. I've sent you a detailed private message listing the main problem areas.

I've also noticed your PlaySoundFile paths are using / instead of \\.

*high-fives your facepalm*

I hope this info helps
Last edited by Eisa : 04-02-10 at 11:06 PM.
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Unread 04-02-10, 08:35 AM  
Bluspacecow
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Sorry everyone I uploaded the wrong zip file.

The one you may have is an internal listing of every file in the MPQ files and was not meant to "go public"

Please redownload again for your usual list full of /script PlaySoundfile goodness
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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Unread 04-02-10, 08:33 AM  
Bluspacecow
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Just checked this before going to bed

Originally posted by Eisa
I've updated AudioX II (3.3.35) to take account of new sound data here. I've also added a full list of the 403 new sounds here.
Wait 403 ? There's +912 new sounds by my count. The update for 3.3.3 has 21,565 sounds in it. My last update for 3.3.2 had 20,653 in it.

21,565 - 20,653 = 912


Originally posted by Eisa [*]Consistent capitalisation for folders (E.g. "Creatures" instead of "CREATURES" and "creatures"), making the paths more readable and simply to process. Not that it matters to the WoW client (at least as far as soundpaths are concerned anyway).


Minor quibbles aside, this new list is brilliant. Keep up the good work.
/facepalm

I ... erm ... uploaded the wrong zip file *ducks rotten tomatoes*

That's an internal list I keep of every file contained in the MPQ files.

It's that list I work off for extracting the sounds. I filter first on .mp3 files then on .wav files then everything else ie all other extensions to make sure I catch everything.

That list was never meant to go Live in any way shape or form and is only for my internal records.

Have uploaded the correct one now
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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Unread 04-02-10, 04:22 AM  
Eisa
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Originally posted by Bluspacecow
Finally updated for 3.3.3

v3.3.3 Updated for patch 3.3.3 Looks like they've put in some sounds for Ruby Sanctum , the new gnomes & trolls get their own home cities patch as there is an extra 912 sounds in this update. 21,565 sounds (1,267 .mp3 files & 20,293 .wav files)
Thanks

I've updated AudioX II (3.3.35) to take account of new sound data here. I've also added a full list of the 403 new sounds here.

Suggested improvements:
  • Consistent capitalisation for folders (E.g. "Creatures" instead of "CREATURES" and "creatures"), making the paths more readable and simply to process. Not that it matters to the WoW client (at least as far as soundpaths are concerned anyway).

  • Filter extract data for paths that contain filenames only. E.g. Lines in red are just paths to folders.
    common-2/Sound
    common-2/Sound/Ambience

    common-2/Sound/Ambience/GhostState.wav
    common-2/Sound/Ambience/GlueScreen
    common-2/Sound/Ambience/GlueScreen/GlueScreenLogin.wav
  • Place each extracted mpq's path data into a seperate text file, omitting the mpq name in the paths contained there in. E.g.

    Where you have 3.3.3 mpq paths extract.txt containing:
    Code:
    common-2/Sound/Ambience/GhostState.wav
    Instead have a file called common-2.txt containing :
    Code:
    Sound/Ambience/GhostState.wav

Minor quibbles aside, this new list is brilliant. Keep up the good work.

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Last edited by Eisa : 04-02-10 at 04:33 AM.
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