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Siege of Orgrimmar (5.4)
Updated:12-16-13 06:05 PM
Created:04-23-09 07:25 AM
Downloads:42,343
Favorites:105
MD5:
5.4
Sound commands for every sound updated for MoP  Popular! (More than 5000 hits)
Version: 5.4.2 (beta 1)
by: Bluspacecow, Eisa
Technically this isn't an addon. It's a zip that contains a text file that lists the /script commands to play almost any sound in game.

If it was in the MPQ files then there should be a /script command to play them. From 25 man raid bosses to the sound a Gnome Male makes when dying.

I've also included instructions on how to do this yourself if I ever drop off the face of the earth

Instructions for use


1) Unzip the zip file

2) Open up the large over 3 MB file whose file name begins with "WoWSoundsUpdatedTo" using Word, Wordpad, Notepad or any decent text editor. It's just a text file so anything that can read a text file should do.

3) Use Control-F ie the Find function to find what you need.

3) Copy that /script command with Control-C (copy)

4) Switch to the game

5) Press Enter to bring up a chat box

6) Control - V to Paste it in.

7) Press return. The sound should play

These script commands can also be used in Macros


Now before posting in the comments about looking for a sound please make the effort to find it first.

I'm not trying to be mean or rude it's just that I might not always have the time to find it for you. I might not even be able to login to the game to test that I've found the right sound for you as I could be answering posts at work. Try searching on the NPC name or alternatives of the NPC name. Don't be afraid to try ones you think it is. Once you've exhausted all reasonable avenues to find it yourself then post and I'm sure someone will be happy to help

I've spot checked a few but haven't tested every single /script command I've listed here. Let me know if some aren't working for you.

Bluspacecow's Favourites :
/script PlaySoundFile("Sound\\Creature\\NPCGhoul\\NPCGhoulVendor04.ogg")
/script PlaySoundFile("Sound\\Creature\\NPCGeist\\NPCGeistVendor04.ogg")

Eisa's Favourites :
/script PlaySoundFile("Sound\\Creature\\Anubrekhan\\Anu_Naxx_Taunt01.ogg")
/script PlaySoundFile("Sound\\Creature\\Loathstare\\Loa_Naxx_Aggro02.ogg")
/script PlaySoundFile("Sound\\Creature\\Moroes\\MoroesSlay03.ogg")
/script PlaySoundFile("Sound\\Creature\\Mortar Team\\MortarTeamReady1.ogg")
/script PlaySoundFile("Sound\\Creature\\Wolf Rider\\WolfRiderPissed3.ogg")
(and many many more)


Inspired by Rickyk of the Draenor realm. His thread was at :


http://forums.worldofwarcraft.com/thread.html?topicId=112181312&sid=1&pageNo=1

My original forum thread was at :


http://forums.worldofwarcraft.com/thread.html?topicId=13392160837&sid=1&pageNo=1

An interesting wow pedia page with categories of sound command files is at :

http://www.wowpedia.org/PlaySoundFile_macros

Credits
Jean-Fran┴ois Roy of www.devklog.net - MPQ Extractor.app
Bare Bones Software - Text Wrangler
Verissi - Perl script for adding windows compatiable carriage returns
Mordroth of Bladefist realm - alerting to me to the fact I'ld missed some 3.1 sounds ..Thanks bro!
Eisa - For helping with the 3.2 update and making the addon I couldn't . Go take a look at AudioX a new way of exploring wow sounds
Elsa - For continued support in getting the list correct and accurate.


DISCLAIMER :

* While every effort has been made to keep this list as accurate and free of duplicates I make no guarantees that I haven't missed anything.
* Due to an existing bug/oddity in how the PlaySoundFile call works I make no guarantees that every one of what is listed will play. List is generated from what is listed in the data files and there is no easy way of checking what sounds will or won't play.
* Sound file paths and sound names are listed as they are spelt in the data files. If there are mispellings it's not my fault (and do not try to correct them)




Updated for 5.4.0 (build 17399) +1813 new sound paths since 5.3 Total new of sound paths brought up to 54,932
v1.0 initial version updated for 3.03 uploaded to forums at :

http://forums.worldofwarcraft.com/thread.html?topicId=13392160837&sid=1&pageNo=1

v2.0 updated for Patch 3.1. Uldaur sounds are in the "3_1_sounds.txt" file
v2.1 Changed Carriage returns to Windows style. So it now opens in Note Pad :D :D :D . Thanks Verissi :D
v2.2 Woops forgot some 3.1 sounds. Missed an entire MPQ! . Thanks Mordroth
v2.3 Complete re-extract for 3.1.2. Now updated for 3.1.2. Has baby murloc space marine sounds :D.As a side note looks like Blizzard only uses wav files and mp3 files for their sounds :D

v3.2 Updated for 3.2. Going to do complete re-extracts from now on to ensure I get all sounds. Also using new version numbering system to make things easier on myself:)
v3.2.1 Much help from Eisa in getting Creature\LichKing sounds properly extracted. Had to relearn how to do this lol. Also reworked version history.Thanks for the assistance Eisa :)


19/09 rezip for windows plus misc cleanup of front page (nothing to see here ... move along :) )

v3.3 Updated for 3.3. 20,491 total sounds , +1618 from last update . As a side note your Data folder is 25.4 GB fully extracted

v3.3.2 Updated for 3.3.2 That one that finally unlocks the lich king wing of ICC ! Total unique sounds now up to 20,653 +162 since last update.

v3.3.3 Updated for patch 3.3.3 Looks like they've put in some sounds for Ruby Sanctum , the new gnomes & trolls get their own home cities patch as there is an extra 403 sounds in this update. 21,056 total sounds now

v3.3.5 Updated for patch 3.3.5 Not many sounds in this update only about 18 sounds bringing the total up to 21,074.
This author is badly in need of sleep *snoozes on nearest available flat surface* zzzzzzzzzzzzzzzz
*starts drooling in his sleep* O_O

v4.0.3 *Eisa's BETA* Completely re-extract from World of Warcraft 4.0.3.13329 bringing the total up to 33,481. Included WoWSoundsSince335.txt which contains only the new sounds.

v4.0.6 *Eisa's BETA* Built entirely from (Listfile) data contained in World of Warcraft 4.0.6.13596 live MPQs, adding 7 new sound paths bringing the total upto 33,486. Included WoWSoundsSince403.txt. Removed 1 duplicate and 1 blank paths.

v4.1.0 *Eisa's BETA* Built entirely from fresh "(Listfile)" extracts contained in World of Warcraft 4.1.0.13914 live MPQs. Adds 876 new sound paths (listed in WoWSoundsNewTo410.txt). Total number of sounds is now 34,362 (listed in WoWSoundsUpdatedTo410.txt). This data is used in AudioX2-4.1.0 too.

v4.2.0 *Eisa's BETA* Built entirely from fresh "(Listfile)" extracts contained in World of Warcraft 4.2.0.14333 live MPQs. Adds 1,264 new sound paths (listed in WoWSoundsNewTo420.txt). Total number of sounds is now 35,626 (listed in WoWSoundsUpdatedTo420.txt).

v4.3.0 *Eisa's BETA* Built entirely from fresh "(Listfile)" extracts contained
in World of Warcraft 4.3.0.15050 live MPQs. Adds 1,472 new sound paths (listed
in WoWSoundsNewTo430.txt). Total number of sounds is now 37,098 (listed in
WoWSoundsUpdatedTo430.txt).

v5.0.5 (beta 1) Blu's attempt at updating it again. Be kind :P

Built by extracting all sounds as well as extracting all the "(Listfile)" extracts contained in World of Warcraft 5.0.5.16135 live MPQs. Adds a phenomenal amount of new sounds - 11,804 !! Total number of sounds is now 48,902 (listed in WoWSoundsUpdatedTo505.txt) . enUS locale only , other locales to be done ASAP

v5.0.5 (beta 2) Missed out on saving the linefeeds in the correct format. Should be properly formatted for both Mac and Windows now

v5.1 (beta 1) Updated for patch 5.1 Another large update - Adds 1143 new sounds bringing Total sounds up to 50,045

v5.1 (beta 2) Bug fix patch for the above. Forgot to change everything to lower case before using the Remove Duplicates command to remove cases where Blizzard's included both the upper case and lower case form of a sound. Removing 88 sounds bring Total sounds back down to 49,957

v5.2 (beta 1) Update for patch 5.2. Very large update - Adds 2492 new sounds after duplicates removed. New sounds Total now up to 52,449

v5.2 (beta 2) Due to favouring a list file approach versus a full extract with list files being used for error checking the slashes were going the wrong way. None of the macros were actually working. Forgot to test in game (whoops)

v5.3 (beta 1) Update for patch 5.3
- Adds 670 new sounds bringing the total number of sounds up to 53,119
- Read me file & documents restructured and reorganised

v5.4 (beta 1) Update for patch 5.4 (17399)
- Adds 1813 new sounds bringing the total number of sounds up to 5,4932
- Added experimental "Addedin5.4" and "Updatedin5.4" files . These are what I
believe has been added/changed and may not reflect reality.


v5.4.2 (beta 1) Update for patch 5.4.2 (17658)
- Adds 92 new sounds bringing the total number of sounds up to 55,024
- Includes the 9 new sounds from 5.4.1 , the Murloc Crusader sounds
(the only new sounds from 5.4.1)
- 5.4.2 build 17658 was a client only update. Last MPQ file with
new sounds = 17645 (base & enUS)
- misc admin related updates
Optional Files (0)


Archived Files (23)
File Name
Version
Size
Author
Date
5.4 (beta 1)
299kB
Bluspacecow
10-16-13 10:47 AM
5.3 (beta 1)
277kB
Bluspacecow
05-29-13 04:01 AM
5.2 (beta 2)
275kB
Bluspacecow
05-10-13 07:16 AM
5.2 (beta 2)
263kB
Bluspacecow
04-12-13 03:06 AM
5.1 (beta 2)
252kB
Bluspacecow
12-19-12 07:08 AM
5.1 (beta 1)
274kB
Bluspacecow
12-03-12 05:31 AM
5.1 (beta 1)
265kB
Bluspacecow
12-03-12 01:48 AM
5.0.5 (beta 2)
252kB
Bluspacecow
11-15-12 08:54 AM
5.0.5 (beta 1)
252kB
Bluspacecow
10-29-12 01:53 AM
4.3.0 (beta lis
197kB
Bluspacecow
01-06-12 11:58 PM
4.2.0 (beta lis
189kB
Bluspacecow
08-10-11 10:59 PM
4.1.0 (beta lis
181kB
Bluspacecow
04-28-11 01:44 AM
4.0.6 (beta lis
172kB
Bluspacecow
02-11-11 10:23 PM
4.0.3 BETA
226kB
Bluspacecow
01-19-11 05:51 AM
3.3.5
115kB
Bluspacecow
07-06-10 05:39 AM
3.3.5
116kB
Bluspacecow
07-06-10 02:25 AM
3.3.3
118kB
Bluspacecow
04-04-10 03:13 AM
3.3.3
118kB
Bluspacecow
04-02-10 08:20 AM
3.3.2
115kB
Bluspacecow
02-06-10 03:59 AM
3.3
115kB
Bluspacecow
12-19-09 07:21 AM
3.2.1
105kB
Bluspacecow
09-19-09 12:51 AM
3.2
106kB
Bluspacecow
08-10-09 09:08 AM
2.3
101kB
Bluspacecow
08-10-09 02:09 AM


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Unread 08-15-09, 04:17 PM  
Icemoon
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Yes! That's the one, thank you.

However, now I've run into a different problem. I'm trying to mute the Path of Frost sound in the game by creating an empty folder in the data folder with the sound name as the file. Unfortunately, my attempts at doing this have failed thus far. Any suggestions?
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Unread 08-15-09, 10:50 AM  
Bluspacecow
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Re: Path of Frost

Originally posted by Icemoon
I cannot seem to find the file name for the Death Knight Spell "Path of Frost." I was curious if it is under another name. Thanks.
Is it :

/script PlaySoundFile("Sound\\Spells\\deathknight_iceboundfortitudeStand.wav")
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Unread 08-13-09, 01:07 AM  
Icemoon
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Path of Frost

I cannot seem to find the file name for the Death Knight Spell "Path of Frost." I was curious if it is under another name. Thanks.
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Unread 08-12-09, 03:30 AM  
Eisa
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Originally posted by Bluspacecow
The problem I did here was search and replace "lichking/" with nothing which of course matched and altered "Sound/Creature/Lichking/" to "Sound/Creature"
An easier way would be to replace "#lichking/" with "#" where # is end-of-line character(s) depending on the OS used to create the document. That is, CR+LF for windows, CR for apple, LF for un*x (where CR=U+000A, LF=U+000D). That way you'll only replace instances of lichking/ at the start of a line. I'm not sure if TextWrangler lets you do this, but there are definitely editors out there that do.

Note: You may need to insert a blank line at the start and end of the list before replacing this way to ensure first and last lines are replaced correctly.
Last edited by Eisa : 08-12-09 at 03:42 AM.
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Unread 08-10-09, 09:25 PM  
Bluspacecow
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Originally posted by Eisa
[b]You might need to check you filters. While cross checking differences between my temporary version (with duplicates removed), I noticed that the following sound paths had lost "LichKing\\" after "Creature\\". I checked a few of them in WoW and they don't play without "LichKing\\" present:
Ack ! I can see I'm having to relearn how to do this each time I do it

I only do it on major content patchs when we definitely get some new sounds.

I do all my filtering by hand ie TextWrangler with it's find all , process duplicates,process lines containing ,sort lines and prefix/suffix lines commands

The problem I did here was search and replace "lichking/" with nothing which of course matched and altered "Sound/Creature/Lichking/" to "Sound/Creature"

Opps.

Have now gone back through and instead of replacing all "lichking/" occurences have used "lichking/sound" instead.

Here's hoping this is the last update I gotta do
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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Unread 08-10-09, 11:00 AM  
Eisa
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You might need to check you filters. While cross checking differences between my temporary version (with duplicates removed), I noticed that the following sound paths had lost "LichKing\\" after "Creature\\". I checked a few of them in WoW and they don't play without "LichKing\\" present:

Code:
/script PlaySoundFile("Sound\\Creature\\AH_Arthas_Event01.wav")
/script PlaySoundFile("Sound\\Creature\\AH_Arthas_Event02.wav")
/script PlaySoundFile("Sound\\Creature\\AH_Arthas_Event03.wav")
/script PlaySoundFile("Sound\\Creature\\AH_Arthas_Event04.wav")
/script PlaySoundFile("Sound\\Creature\\AH_Arthas_Event05.wav")
/script PlaySoundFile("Sound\\Creature\\CR_LichKing_Event01.wav")
/script PlaySoundFile("Sound\\Creature\\CR_LichKing_Event02.wav")
/script PlaySoundFile("Sound\\Creature\\CR_LichKing_Event03.wav")
/script PlaySoundFile("Sound\\Creature\\DK_Arthas_Event01.wav")
/script PlaySoundFile("Sound\\Creature\\DK_Arthas_Event02.wav")
/script PlaySoundFile("Sound\\Creature\\DK_Arthas_Event03.wav")
/script PlaySoundFile("Sound\\Creature\\DK_Arthas_Event04.wav")
/script PlaySoundFile("Sound\\Creature\\DK_Arthas_Event05.wav")
/script PlaySoundFile("Sound\\Creature\\DK_Arthas_Event06.wav")
/script PlaySoundFile("Sound\\Creature\\DK_Arthas_Event07.wav")
/script PlaySoundFile("Sound\\Creature\\EH_Arthas_Event01.wav")
/script PlaySoundFile("Sound\\Creature\\EH_Arthas_Event02.wav")
/script PlaySoundFile("Sound\\Creature\\EH_Arthas_Event03.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter1Whisper01.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter1Whisper02.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter1Whisper03.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter1Whisper04.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter1Whisper05.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter1Whisper06.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter1Whisper07.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter1Whisper08.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter1Whisper09.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter1Whisper10.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter1Whisper11.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter1Whisper12.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter1Whisper13.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter1Whisper14.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter1Whisper15.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter1Whisper16.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter3Shout01.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter3Shout02.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter3Shout03.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter3Shout04.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter3Shout05.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter3Shout06.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter3Shout08.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter3Shout09.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter3Shout10.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter3Shout11.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter3Shout12.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter3Shout13.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter3Shout14.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter3Shout15.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter3Shout16.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Chapter3Shout17.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Farewell1.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Farewell2.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Farewell3.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Farewell4.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Farewell5.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Greeting1.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Greeting2.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Greeting4.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Greeting5.wav")
/script PlaySoundFile("Sound\\Creature\\EH_LichKing_Irritated1.wav")
/script PlaySoundFile("Sound\\Creature\\GJ_Arthas_Event01.wav")
/script PlaySoundFile("Sound\\Creature\\LH_LichKing_LightsHopeEvent01.wav")
/script PlaySoundFile("Sound\\Creature\\LH_LichKing_LightsHopeEvent02.wav")
/script PlaySoundFile("Sound\\Creature\\LH_LichKing_LightsHopeEvent03.wav")
/script PlaySoundFile("Sound\\Creature\\LH_LichKing_LightsHopeEvent04.wav")
/script PlaySoundFile("Sound\\Creature\\LH_LichKing_LightsHopeEvent05.wav")
/script PlaySoundFile("Sound\\Creature\\LH_LichKing_LightsHopeEvent06.wav")
/script PlaySoundFile("Sound\\Creature\\LH_LichKing_LightsHopeEvent07.wav")
/script PlaySoundFile("Sound\\Creature\\LH_LichKing_LightsHopeEvent08.wav")
/script PlaySoundFile("Sound\\Creature\\LH_LichKing_LightsHopeEvent09.wav")
/script PlaySoundFile("Sound\\Creature\\LH_LichKing_LightsHopeEvent10.wav")
/script PlaySoundFile("Sound\\Creature\\LICH_NAXX_DIALOG01.wav")
/script PlaySoundFile("Sound\\Creature\\LICH_NAXX_DIALOG03.wav")
/script PlaySoundFile("Sound\\Creature\\LICH_NAXX_SUMMON.wav")
/script PlaySoundFile("Sound\\Creature\\NA_LichKing_Dialogue01.wav")
/script PlaySoundFile("Sound\\Creature\\NA_LichKing_Dialogue02.wav")
/script PlaySoundFile("Sound\\Creature\\NA_LichKing_OpeningPortals.wav")
/script PlaySoundFile("Sound\\Creature\\NX_Arthas_Event01.wav")
/script PlaySoundFile("Sound\\Creature\\NX_Arthas_Event02.wav")
/script PlaySoundFile("Sound\\Creature\\NX_Arthas_Event03.wav")
/script PlaySoundFile("Sound\\Creature\\OG_LichKing_OrgrimmarAttack01.wav")
/script PlaySoundFile("Sound\\Creature\\OG_LichKing_OrgrimmarAttack02.wav")
/script PlaySoundFile("Sound\\Creature\\PE_LichKing_Event01.wav")
/script PlaySoundFile("Sound\\Creature\\PE_LichKing_Event02.wav")
/script PlaySoundFile("Sound\\Creature\\PE_LichKing_Event03.wav")
/script PlaySoundFile("Sound\\Creature\\PE_LichKing_Event04.wav")
/script PlaySoundFile("Sound\\Creature\\PE_LichKing_Event04_03.wav")
/script PlaySoundFile("Sound\\Creature\\PE_LichKing_Event05.wav")
/script PlaySoundFile("Sound\\Creature\\PE_LichKing_Event06.wav")
/script PlaySoundFile("Sound\\Creature\\PE_LichKing_LaughingEmote.wav")
/script PlaySoundFile("Sound\\Creature\\SF_Lich King_Event01.wav")
/script PlaySoundFile("Sound\\Creature\\SF_Lich King_Event02.wav")
/script PlaySoundFile("Sound\\Creature\\SF_Lich King_Event03.wav")
/script PlaySoundFile("Sound\\Creature\\SF_Lich King_Event04.wav")
/script PlaySoundFile("Sound\\Creature\\SF_Lich King_Event05.wav")
/script PlaySoundFile("Sound\\Creature\\SF_Lich King_Event06.wav")
/script PlaySoundFile("Sound\\Creature\\SF_Lich King_Event07.wav")
/script PlaySoundFile("Sound\\Creature\\SW_LichKing_StormwindAttack01.wav")
/script PlaySoundFile("Sound\\Creature\\SW_LichKing_StormwindAttack02.wav")
/script PlaySoundFile("Sound\\Creature\\SW_LichKing_StormwindAttack03.wav")
/script PlaySoundFile("Sound\\Creature\\SW_LichKing_StormwindDefeat01.wav")
/script PlaySoundFile("Sound\\Creature\\SW_LichKing_StormwindDefeat02.wav")
/script PlaySoundFile("Sound\\Creature\\UP_ARTHAS_EVENT_01.wav")
/script PlaySoundFile("Sound\\Creature\\UP_ARTHAS_EVENT_02.wav")
/script PlaySoundFile("Sound\\Creature\\UR_Lich King_YSVisThree01.wav")
/script PlaySoundFile("Sound\\Creature\\UR_Lich King_YSVisThree02.wav")
/script PlaySoundFile("Sound\\Creature\\WV_Arthas_Event01.wav")
/script PlaySoundFile("Sound\\Creature\\WV_Arthas_Event02.wav")
/script PlaySoundFile("Sound\\Creature\\WV_Arthas_Event03.wav")
/script PlaySoundFile("Sound\\Creature\\WV_Arthas_Event04.wav")
/script PlaySoundFile("Sound\\Creature\\WV_Arthas_Event05.wav")
/script PlaySoundFile("Sound\\Creature\\WV_Arthas_Event06.wav")
Hope this is of use
Last edited by Eisa : 08-10-09 at 11:12 AM.
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Unread 08-10-09, 09:27 AM  
Eisa
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Originally posted by Bluspacecow
No worries Eisa have updated all now. See comment below
Cool. Asking one of the sites staff to remove my temporary fix (there's no way for mod authors to do it themselves currently)
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Unread 08-10-09, 09:23 AM  
Bluspacecow
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No worries Eisa have updated all now. See comment below
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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Unread 08-10-09, 09:19 AM  
Eisa
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Originally posted by Bluspacecow
EDIT Looks like Eisa's put up a fixed version for me Go use his/her file until I can get a proper update loaded.
Oops, I forgot to advertise it here. It's under the Optional Files tab
Last edited by Eisa : 08-10-09 at 09:20 AM.
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Unread 08-10-09, 09:19 AM  
Bluspacecow
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Alrighty everyone.

Now all updated again for 3.2. Have also randomly tested some ones that didn't look like they would play but play they did.

A side note : to stop a long song or sound playing you need to go to

ESC -> Sound & Voice -> Sound -> Turn off "Use Hardware"

Reverse it to play sounds again. Seems that turns the sound system off then on

Oooooo highlights I've noticed :

/script PlaySoundFile("Sound\\Music\\ZoneMusic\\BrewFest\\BF_Goblins1.mp3")
/script PlaySoundFile("Sound\\Music\\ZoneMusic\\BrewFest\\BF_Goblins2.mp3")
/script PlaySoundFile("Sound\\Music\\ZoneMusic\\BrewFest\\BF_Goblins3.mp3")

Drunk goblins FTW

PS Seems they've been in there since the first version of my file...So they've been in there since wrath hit ???
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
Last edited by Bluspacecow : 08-10-09 at 09:23 AM.
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Unread 08-10-09, 02:06 AM  
Bluspacecow
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Oppsy daisy guys.

I forgot to post process the file locations properly so I'm officially pulling my 3.0 release updated for 3.2

So at the moment the one i've updated for 3.2 .... NONE OF THE COMMANDS WILL WORK CAUSE IM A SILLY NOOB !!!!!!

*sigh* At work at the moment so I don't have to tools to easily go through and correct them and i'll be home in 4 hrs anyway . You guys can wait till then amirite ?

EDIT Looks like Eisa's put up a fixed version for me Go use his/her file until I can get a proper update loaded.
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
Last edited by Bluspacecow : 08-10-09 at 04:38 AM.
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Unread 08-09-09, 01:45 AM  
Bluspacecow
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Alrighty then guys. All updated for 3.2 (pending atm)

I'm going to do complete re extractions of all the MPQ files in the Data folder from now on. Also when I post-process my results I filter for all files with either a ".wav" or ".mp3" extension and have spot checked for sound file extensions I've missed.

While I have every confidence I've gotten all the sound files present let me know if any are missing *

*The sound might be under a different name so check for that first please.
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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Unread 08-05-09, 11:31 PM  
Eisa
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Great list. Excellent even! Without it AudioX would be far less comprehensive. Keep up the good work.

Originally posted by sammael
does people near you in game hear the sound too?
Blizzard prevents PlaySoundFile audio from being broadcast to near by players, specifically to stop them becoming annoying in towns and raids (imagine what it'd be like with every spamming samples).

However, several mods allow samples to be played between players who use the same mod. The aforementioned AudioX does this by allowing players to search, play and share game samples via chat links (to other AudioX users).
Last edited by Eisa : 08-06-09 at 09:33 PM.
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Unread 07-18-09, 01:58 AM  
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Just a quick note guys.

This WILL be updated for 3.2 as soon as it comes out.

I can't get the PTR mpqs to extract right for some reason. So I'll wait till then to update.
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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Unread 07-05-09, 09:11 AM  
Bluspacecow
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Originally posted by sammael
does people near you in game hear the sound too?

if not, whats the purpose of this then
(ignore the snide remark if they do)
No they can't .

I made this for personal reference for addon authors and people who like to include sounds in their macros.
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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