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Updated:09-17-09 03:33 PM
Created:04-25-09 02:18 PM
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oUF Aion UI  Popular! (More than 5000 hits)

Version: 1.4
by: Dawn [More]

oUF_Aion UI is made to work for 1680x1050, it works out of the box for 1440x900, 1920x1200, ... should work for all widescreen resolutions. Even though the art on the bottom, might be somewhat small/big by default, depending on your resolution.


I added oUF_MoveableFrames plugin support in version 1.1, which will allow you to position the frames in game. NOTE: To move a frame you have to hold down the ALT and CONTROL KEY and drag the frame. You can move party and raid with ALT + CONTROL, too. Just don't click on the bars directly, but a little aside of them



I don't use any UI scale at all. I don't have this option checked. Or in other words this UI is basically build around an UI scale of 1.0.
If you are using another resolution than 1680x1050, you might have to adjust your UI scale until it fits.

NOTE:
1.) Pretty much any addon included in this UI is heavily customized, I don't take any credits for this.
However, you shouldn't update any of the addons, manually!
2.) If something spits out errors or stops working, tell me please.
3.) Read the changelog, it contains usefull information!
4.) For in depth information/questions concerning unitframes head over to oUF_Aion layout page and check the comments/changelog, before asking, please.

Last but not least:
I will only support this to the point where it comes to bug fixing. If you want to customize it, you are on your own. This is a necessary step, to keep my sanity. Well, what's left of it.


SETUP:

1.) backup you font, interface and wtf folder
2.) Extract everything into your \WorldofWarcraft\ folder
3.) Make sure you rename the folder YOURACCOUNTNAME to ... guess what ...
4.) load the "Default" profile for Dominos (actionbars) ingame


This and That:
* Blizzards Calendar is accessible by right clicking on the minimap
* Tracking is accessible by middle clicking on the minimap
* Chat frames minimize after 40seconds of inactivity - you can change the duration in Chicchai
* you can move all bag frames by holding ALT
* you can move nClock by holding ALT
* to open a GM ticket type /GM or /ticket
* to reload your UI type /rl


Some addons that you can customize easily are:

*actionbars
Dominos

*unitframes
oUF_Aion\Aion_core.lua

*chatframe (minimize/maximize effect, borders, background)
Chicchai\core.lua

*AionMini (minimap)
AionMini\AionMini.lua

*TipTac (tooltip addon)
/tip



layout details for oUF_Aion

Code:
-- ------------------------------------------------------------------------
-- SETUP
-- ------------------------------------------------------------------------
local font = "Interface\\AddOns\\oUF_Aion\\font\\marigoldwild.ttf"
local fontN = "Interface\\AddOns\\oUF_Aion\\font\\marigoldwild.ttf"
local fontSN = 24 -- font size (names)
local fontS = 16 -- font size (numbers)
local fontF = "THINOUTLINE" --local fontF = nil

local bartex = "Interface\\AddOns\\oUF_Aion\\media\\dAion"
local raidbartex = "Interface\\AddOns\\oUF_Aion\\media\\dQ"
local bufftex = "Interface\\AddOns\\oUF_Aion\\Art\\border"
local borderDebuffHigh = "Interface\\AddOns\\oUF_Aion\\media\\frameborder3large" 

local frameborder = "Interface\\AddOns\\oUF_Aion\\Art\\border"

local scalePlayer = 0.9 -- change player scale
local scalePlayerPet = 0.8 -- change player pet scale
local scaleTarget = 0.8 -- change target, target of target and focus scale
local ScaleParty = 0.8 -- change party scale
local ScalePT = 0.5  -- change party target scale
local ScalePP = 0.5  -- change party pet target scale

local Numberzzz = 1 -- 0 will display 18400k as 18k, 1 = 18.4k, ....

-- show/hide raid frames
local useraid = true
-- show/hide party target frames
local usepartytargets = false
-- show/hide party pet  frames
local usepartypets = true

-- show/hide player frames
local useplayer = false	

-- show target's auras on top (true) or bottom (false)
local TargetAurasOnTOP = true

-- NOTE: you should use either one of these, or it might look a "little crazy" ......
-- show/hide AION style Panel 
local useAionPanel = true
-- show/hide viewport
local useviewport = false

-- self-explanatory?!?
local OMGHELPMEMOVETEHPARTYANDRAIDPLZKKTHXBYE = false
-- just in case it's not .. this is not needed to move party and raid, but it will help ....

-- castbar position
local playerCastBar_x = 0
local playerCastBar_y = -110
local targetCastBar_x = 0
local targetCastBar_y = -60

-- set target castbar scale
local TarCastScale = 1.0

Hope you like it, have fun.

1.4
* health and power "orb style" for player - based on "oUF_D3Orbs2" - 4ll cr3dits to t3h z0rk! :)
* added an option to hide the default player frame and only show the orbs (enabled by default)
* party and raid are now moveable (hold down ALT + CONTROL, click a little aside of the bars, not directly on them!)
* raid layout is more compact now
* some minor tweaks

1.3b
* enabled PvP frame position feature in AionMini to make up for the new target default position (it was overlapping the PvP frame)
* unitframe (oUF layout) updated to 1.5b

1.3
* unitframe (oUF layout) updated to 1.5
* player auras are now part of oUF_Aion (blizzard auras are hidden)
* default player and target position changed
* Aion panel added (incl. option to enable/disable)
* added an option to position target auras on top or bottom of the target
* raidframes are hidden by default

1.2
* savedvariables folder fixed ....
* unitframe (oUF layout) updated to 1.4

1.1
* updated for patch 3.2 (addons updated, code fixes, etc.)

1.0
* initial release
Optional Files (0)


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Unread 04-28-09, 09:11 AM  
ashopedies
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Timestamps are created by basicchatmods. To get rid of them, open Basicchatmods.toc and change the line

timestamps.lua

to

# timestamps.lua

All basicchatmods can be activated and deactiated that way.

Originally posted by TroubleSome
Hi,

Im really a newb with all the .lua files, so i wanted to ask if there is a way to remove Chicchai`s timestamps cuz im running at max my screen resolution which is 1280x1024 and im rly short on space, so would love to get an answer. Other than that UI is amazing as the designs are rly extraordinary
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Unread 04-29-09, 05:02 AM  
Cabsey
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This is amazing and has breathed new life into my wow experience thank you

One quick question, I have looked at the .lua files but I am rather new to .lua customisation. I am a rogue and the ui places my combo points right in the middle of the screen. I would like to move it so it's not so obtrusive, can you let me know how to do this or if it's easier just turn it off and I can use a third party addon for my combo points.

Thank you in advance.
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Unread 04-29-09, 06:10 AM  
ashopedies
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Naicombo is a standalone addon and displays your combo points. You can turn the addon off and use another one or position the addon by altering the core.lua in the naicombo folder:

Code:
local xpos = 0
local ypos = 55
local width = 30 -- 37.9 width per combo point frame (5 in total)
local height = 5
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Unread 04-30-09, 07:34 AM  
dreamlooker
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I want to use only the ouf layout.
Can you help me add the combo points and the runebar ?
Last edited by dreamlooker : 05-04-09 at 05:40 AM.
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Unread 05-01-09, 12:40 PM  
apemaster
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absolutely love this compilation, but focus isn't working for me ("ouf_aion has been blocked from an action only available to blizzard ui").

any chance to fix this? i would hate to change ui, this one just looks great.
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Unread 05-01-09, 06:18 PM  
Dawn
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This has nothing to do with the UI, it's a known blizzard bug. Just use /focus instead.
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Unread 05-02-09, 12:43 PM  
Hordalend
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Hi ) really fond of your UI. It's nice.
Have a question about oUF_Aion only.
Very nice frames which are relates to LOTR )
You're placed them in the middle of the screen. And I want them to be on the top like classic position. (to show it more simply, here is example: changing position of the main frame up to the top by moddifying it's vertical coords, for ex-le- from 0 to 550. Now we have the target's frame at the top of the screen). I'm trying to addapt this for myself. I've entered into the Aion_core.LUA file, and after several hours I was able to play with the TARGET frame as I want. But I've found the problem which I cannot solve. I cannot move self.health bar or how it's called which shows your health. I'm trying to moddify strings, but everytime I'm failed. I know that I'm walking somewhere near from the answer. Can you help me to solve this problem?


I'm looking for somwthing like this
http://img12.imageshack.us/img12/9761/36659513.jpg

Thx a lot.
Last edited by Hordalend : 05-02-09 at 01:10 PM.
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Unread 05-02-09, 09:00 PM  
Dawn
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The ONLY code you need to move stuff around is below:

Code:
-- ------------------------------------------------------------------------
-- spawning the frames
-- ------------------------------------------------------------------------
i.e.

Code:
local player = oUF:Spawn("player", "oUF_Player")
player:SetPoint("LEFT", 70, -220)

local target = oUF:Spawn("target", "oUF_Target")
target:SetPoint("CENTER", 0, -220) 

local pet = oUF:Spawn("pet", "oUF_Pet")
pet:SetPoint("RIGHT", player, 175, -35)

local tot = oUF:Spawn("targettarget", "oUF_TargetTarget")
tot:SetPoint("RIGHT", target, 200, 0)

local focus	= oUF:Spawn("focus", "oUF_Focus")
focus:SetPoint("RIGHT", target, 200, -60)

If you want the target at the top you have to use something like:
Code:
local target = oUF:Spawn("target", "oUF_Target")
target:SetPoint("TOP", 0, -50)
Be aware that the party is currently sorting from buttom to top and it's anchored to the player frame. Which means if you move the player to the TOPRIGHT corner, the party will spawn above it and thus out of the screen. You have to change the spawning direction of party members and let them spawn below the player frame.
Last edited by Dawn : 05-02-09 at 09:02 PM.
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Unread 05-16-09, 05:45 PM  
Lockley
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Cast bars

Would like to know how to move the cast bars?
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Unread 05-16-09, 07:35 PM  
Trollheart
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First of all thank you for this beautiful work,I really appreciate everything you put into this.

I was wondering if someone more familiar with this compilation can help me change the scale of the player castbar. I am fine with the default size of the player and party frames and would really like to just shrink the player castbar if it is possible.

Thank you again for the work you have done here and forgive those of us that are beginners for asking so many questions.
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Unread 05-16-09, 08:08 PM  
Trollheart
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Re: Cast bars

Originally posted by Lockley
Would like to know how to move the cast bars?

I can actually help here Lockley. Open up the Aion_core.Lua and look at the second commented section - font, fontsize and textures. At the bottom of that section are the coordinates for the castbars.
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Unread 05-20-09, 10:26 AM  
loyalar
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nice UI once again.

Just one question. Anyway to remove the bottom graphic that you have surrounding the actionbars?
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Unread 05-20-09, 12:09 PM  
Dawn
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That's done with dArt. You can edit the lua and remove the panel, you can also disable it. I'm not sure if you can delete it, though. Because some of the textures in that folder might be used by the UI.
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Unread 06-07-09, 01:59 AM  
Amra0815
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Code:
Interface\AddOns\oUF_Aion\Aion_core.lua:1670: bad argument #1 to 'ipairs' (table expected, got nil)
Since I got this error the text input marker for chat disappeared....

Any Idea ?
The Input Box is at the bottom left corner of my screen, almost out of bounds.

: nvm. I repositioned it using Prat.
Last edited by Amra0815 : 06-07-09 at 02:19 AM.
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Unread 07-03-09, 05:56 AM  
Tahlorka
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Very beautiful ui

But when i use ALT+Z, the graphics don't disappear from the bottom of the picture.So can i do something? sry for my english
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