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Updated: 10-16-10 06:46 PM
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Updated:10-16-10 06:46 PM
Created:04-25-09 05:40 PM
Downloads:9,570
Favorites:64
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oUF AuraWatch  Popular! (More than 5000 hits)
Version: 1.5.2-7
by: Astromech [More]
This is an optional addon for oUF by haste. The latest version was verified to work with oUF 1.5.2. If you are updating from oUF_AuraWatch 1.3.28-6, please see the change log for API changes.

oUF AuraWatch adds the ability to watch specific auras on any unit of your choice. All you need to know is the spell ID!

Some uses include:
  • Grid style HoT indicators.
  • Crowd control warnings.
  • DoT timers.
All integrated within your unit frames.

By default, when an aura is applied to a unit, oUF_AW will display an icon letting you know it has been applied. When the aura expires, oUF_AW will display a faded icon, letting you know to reapply that aura. These affects can be customized in your layout. All icons are cleared when combat ends, so you can start each fight fresh. oUF_AuraWatch used the GUID of players and targets, making sure correct information is shown.

oUF_AW does not display numerical timers on its own. However, it does create a cooldown frame which, when paired with OmniCC by Tuller (or a similar addon), will create a countdown for you.

Additional options as well as an example on how to set up oUF_AW are located in oUF_AuraWatch.lua.
1.5.2-7
-Replaced the numerous frame options with a customIcons option, which gives control of frame creation to the user. This is not backwards compatible! If you previously used hideCount, hideCooldown, or custom textures, slight alterations to your layout will be needed.
-Added Override- and Post- ResetIcon and ExpireIcon fields, which allow the user to better control how frames look when these events occur.
-Updated to oUF version 1.5.2 element standard.

1.3.28-6
Added hideCount and hideCooldown options.
Added a strictMatching option, which will watch auras based on spell ids instead of spell names if true.
Improved documentation in oUF_AuraWatch.lua.
Use new embedding technique.
Slight code improvements.

1.3.14-5:
Added an anyUnit option, which, if true, will display an aura no matter what unit it is from.
Fixed an error in the icon creating code.

1.3.14-4:
Fixed some typos so that the addon works like the documentation says!

1.3.14-3:
Allowed the layout to specify showOnlyPresent and showOnlyMissing on a per aura basis if wanted.
Added a new fromUnits field which specifies which units an aura can originate from.

1.3.11-2:
Fixed global oUF referencing and embedding errors.

1.3.11-1:
Initial upload.
Archived Files (6)
File Name
Version
Size
Author
Date
1.3.28-6
4kB
Astromech
05-09-10 09:02 PM
1.3.14-5
3kB
Astromech
05-05-09 11:27 AM
1.3.14-4
3kB
Astromech
04-30-09 04:11 PM
1.3.14-3
3kB
Astromech
04-29-09 10:34 PM
1.3.11-2
3kB
Astromech
04-26-09 02:00 AM
1.3.11-1
3kB
Astromech
04-25-09 05:40 PM


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Old 02-19-12, 03:46 AM  
Xark
A Deviate Faerie Dragon

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dont know if actually somebody is still using this addon / reading the comments, but i am total new to lua and dont get the addon to work with the skaarj layout for ouf... can anyone help me out?
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Old 09-07-11, 01:00 PM  
Astromech
A Kobold Labourer
 
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Originally posted by Nevian
Is there a way to always show the auras with missingAlpha (unless present, duh...) and that way not having them cleared when I leave combat or hidden when I log in?
You can set onlyShowMissing to true. That should do what you want!
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Old 09-07-11, 05:38 AM  
Nevian
A Kobold Labourer

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Is there a way to always show the auras with missingAlpha (unless present, duh...) and that way not having them cleared when I leave combat or hidden when I log in?
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Old 10-15-10, 11:01 PM  
Astromech
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New version

1.3.28-6 actually works with oUF 1.5.x and WoW 4.0.1, but I'm working on a new version which better conforms to oUF's new plugin standard and even gives a little more control to the user. It should be up in a day or two.

@Pyrates,
I'm sorry for the late response, I thought I already replied!
You will need to create an OnUpdate script to do this. See
http://wowprogramming.com/docs/scripts/OnUpdate
http://wowprogramming.com/snippets/C...ing_OnUpdate_3

I would store the time remaining in a table for each aura and just subtract elasped on each update. AuraWatch isn't really optimized for this though, so it would be much simpler to just use something like OmniCC or TullaCooldownCount
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Old 09-26-10, 02:47 PM  
Pyrates
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Originally posted by Astromech
[b]oUF_AuraWatch actually doesn't store of aura durations (if you have duration timers its actually coming from OmniCC or some similar addon). So, there isn't an easy way to do this without managing the aura durations yourself or modifying oUF_AuraWatch.

What you could do is modify oUF_AuraWatch to store the time remaining for each buff on its corresponding icon. Insert this after line 170 in oUF_AuraWatch.lua

icon.timeRemaining = remaining
Hey, I'm looking into this. I did as you told, and now I'm able to show the duration of an aura on the aura icon. The problem I have now that the function 'Update' is only called on "Unit_Aura", so updating the time left only happens when such an event is fired. So I guess I'd need to call 'Update' on every 'OnUpdate'? Could you tell me how to do that, I can't find out how
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Old 08-28-10, 02:00 PM  
Astromech
A Kobold Labourer
 
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Originally posted by Silberbüchse
Hi Astro,
i tryed it but it didnt work. Anything i can do with ouf_aurawatch self and bring it in the background?
Unfortunately, there isn't a way to get a frame to show between a fontstring and its parent, which is why I had to create the separate "textFrame."

You could try manually setting the textFrame's level using :SetFrameLevel. Something like textFrame:SetFrameLevel(self.AuraWatch:GetFrameLevel() + 1) inserted after textFrame is created might do the trick.
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Old 08-28-10, 11:36 AM  
Silberbüchse
A Murloc Raider
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Hi Astro,
i tryed it but it didnt work. Anything i can do with ouf_aurawatch self and bring it in the background?
Last edited by Silberbüchse : 08-28-10 at 01:08 PM.
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Old 08-19-10, 03:13 PM  
Astromech
A Kobold Labourer
 
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Silberbüchse,

Try this:
http://pastey.net/139805-1ipq

I marked the areas I edited. Hope this helps!
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Old 08-17-10, 12:28 PM  
Silberbüchse
A Murloc Raider
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Ive tried it last night, but iam a bad coder. Here is a pastey to my ouf layout.
Can you tell me which piece of code i must change to make it happend?

http://pastey.net/139575
Last edited by Silberbüchse : 08-17-10 at 01:26 PM.
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Old 08-15-10, 12:27 PM  
Astromech
A Kobold Labourer
 
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Silberbüchse,

Oh, the problem is with your raid frames, right?

Without knowing your layout's code, what I would do is create another frame, let's call it the text frame, after you create your AuraWatch icon frames. Use this text frame as the parent of the name and health fontstrings. That way, since the text frame is created after the AuraWatch frames, your name/health text should appear above the AuraWatch icons. So for example, your style function might look something like this:

Code:
-- Code to create background bars, health/power and whatever.

-- Code to create AuraWatch icons

local textFrame = CreateFrame("Frame", nil, self)
local nameFontString = textFrame:CreateFontstring(nil, "OVERLAY")
local healthFontString = textFrame:CreateFontstring(nil, "OVERLAY")
-- Code to setup name and health tags
Of course the above is drycoded, but the general idea is there! Hope this helps.

strickland,

Sorry for the very late response. But, yes, AuraWatch can do that. Make sure you setup AuraWatch for the player frame.
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Old 08-13-10, 08:47 AM  
Silberbüchse
A Murloc Raider
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Hi Astro,
how can i move the debuff icons behind Player name/health ?

http://i36.tinypic.com/ve7oxw.jpg
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Old 06-30-10, 02:30 PM  
strickland
A Deviate Faerie Dragon

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hey, I've tried using this but didn't work, you can track auras on target okay but I was actually trying to track auras/procs on my self, for example, as warrior, Sudden death proc, can it work for that?
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Old 01-13-10, 08:09 PM  
Astromech
A Kobold Labourer
 
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By default, oUF_AuraWatch only displays auras which came from you, your pet, or your vehicle. Make sure your layout is not setting the anyUnit field to true.
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Old 01-10-10, 07:36 AM  
pekaziz
A Kobold Labourer
 
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Hello,

I'm currently trying to set up a UI for my resto druid and it's mainly based on Neav UI.

I've changed the spell IDs to track my hots but couldn't find a way yet to hide hots casted by other druids.

Is there a way to fix this problem?

Thanks.
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Old 01-09-10, 09:06 PM  
Astromech
A Kobold Labourer
 
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oUF_AuraWatch actually doesn't store of aura durations (if you have duration timers its actually coming from OmniCC or some similar addon). So, there isn't an easy way to do this without managing the aura durations yourself or modifying oUF_AuraWatch.

What you could do is modify oUF_AuraWatch to store the time remaining for each buff on its corresponding icon. Insert this after line 170 in oUF_AuraWatch.lua

icon.timeRemaining = remaining

Alternatively, you could set up a function in your layout to run every UNIT_AURA event, which stores the time remaining of auras.

Either way, you could then get the remaining time and update the colored squares appropriately.

That's probably not a perfect solution but should get you started
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