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Updated: 10-19-14 06:34 PM
Addon for:
oUF.
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-19-14 06:34 PM
Created:04-25-09 05:40 PM
Downloads:9,711
Favorites:63
MD5:
6.0.2
oUF AuraWatch  Updated this week!  Popular! (More than 5000 hits)
Version: 1.6.8-8
by: Astromech [More]
This is an optional addon for oUF by haste. The latest version was verified to work with oUF 1.6.8.

oUF AuraWatch adds the ability to watch specific auras on any unit of your choice. All you need to know is the spell ID!

Some uses include:
  • Grid style HoT indicators.
  • Crowd control warnings.
  • DoT timers.
All integrated within your unit frames.

By default, when an aura is applied to a unit, oUF_AW will display an icon letting you know it has been applied. When the aura expires, oUF_AW will display a faded icon, letting you know to reapply that aura. These affects can be customized in your layout. All icons are cleared when combat ends, so you can start each fight fresh. oUF_AuraWatch used the GUID of players and targets, making sure correct information is shown.

oUF_AW does not display numerical timers on its own. However, it does create a cooldown frame which, when paired with OmniCC by Tuller (or a similar addon), will create a countdown for you.

Additional options as well as an example on how to set up oUF_AW are located in oUF_AuraWatch.lua.
1.6.8-8
-Removed some legacy code from spell ranks. Be sure you use the correct spell ID!

1.5.2-7
-Replaced the numerous frame options with a customIcons option, which gives control of frame creation to the user. This is not backwards compatible! If you previously used hideCount, hideCooldown, or custom textures, slight alterations to your layout will be needed.
-Added Override- and Post- ResetIcon and ExpireIcon fields, which allow the user to better control how frames look when these events occur.
-Updated to oUF version 1.5.2 element standard.

1.3.28-6
Added hideCount and hideCooldown options.
Added a strictMatching option, which will watch auras based on spell ids instead of spell names if true.
Improved documentation in oUF_AuraWatch.lua.
Use new embedding technique.
Slight code improvements.

1.3.14-5:
Added an anyUnit option, which, if true, will display an aura no matter what unit it is from.
Fixed an error in the icon creating code.

1.3.14-4:
Fixed some typos so that the addon works like the documentation says!

1.3.14-3:
Allowed the layout to specify showOnlyPresent and showOnlyMissing on a per aura basis if wanted.
Added a new fromUnits field which specifies which units an aura can originate from.

1.3.11-2:
Fixed global oUF referencing and embedding errors.

1.3.11-1:
Initial upload.
Archived Files (7)
File Name
Version
Size
Author
Date
1.5.2-7
4kB
Astromech
10-16-10 06:46 PM
1.3.28-6
4kB
Astromech
05-09-10 09:02 PM
1.3.14-5
3kB
Astromech
05-05-09 11:27 AM
1.3.14-4
3kB
Astromech
04-30-09 04:11 PM
1.3.14-3
3kB
Astromech
04-29-09 10:34 PM
1.3.11-2
3kB
Astromech
04-26-09 02:00 AM
1.3.11-1
3kB
Astromech
04-25-09 05:40 PM


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Unread 04-29-09, 03:13 AM  
zork
A Pyroguard Emberseer
 
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Re: Question

Originally posted by Astromech
...
Thanks this could be the solution for my druidhots problem. I want to filter specific player buffs on units but I still want to keep the bufflook of oUF.
Btw, is it possible to decide if the spellid we want to track is from unit = "player" only or from unit = "player" or someone else. (for the case I just want to track for buffs/debuffs active and I don't care who casted it)
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Last edited by zork : 04-29-09 at 03:25 AM.
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Unread 04-28-09, 03:23 AM  
Astromech
A Kobold Labourer
 
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Question

Thanks everyone, glad you like it.

Zork,
You need to code which units for oUF_AW to look at in your layout. Just set self.AuraWatch for any units you want to watch in your layout's setup function.

There's an example on how to set this up for the target frame in oUF_AuraWatch.lua. If you want to watch every unit, you could just remove the

Code:
if unit ~= "target" then return end
line, and customize as needed!

Feel free to post here again or PM me with any other questions
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Unread 04-28-09, 01:18 AM  
zork
A Pyroguard Emberseer
 
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Does this work for every unit spawned on screen, or specific units only? I mean do you go through oUF.objects to find all units available or do they need to be defined hardcoded?
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Last edited by zork : 04-28-09 at 01:19 AM.
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Unread 04-26-09, 08:11 AM  
Guardix
A Cyclonian
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SWEEEEETTT, a way better method than I use at this very moment - (probably because my lua skillz suck :<)
Cheers!
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Unread 04-25-09, 09:23 PM  
Dimpf
A Fallenroot Satyr
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A nicer screenshot is probably in order =p

Nice module though, probably try it out myself.
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Unread 04-25-09, 05:52 PM  
Dawn
A Molten Giant
 
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That's really nice. I'm sure especially healers will /hug you for this.
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