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Updated:09-07-09 07:47 AM
Created:04-28-09 10:48 PM
Downloads:5,794
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leafLFG  Popular! (More than 5000 hits)
Version: 1.6
by: yleaf [More]
THIS IS NO LONGER NEEDED
You can join LFG channel in major city like trade channel!

Sometimes I just wanna stick in the LFG channel, or toggle the channel just by one-click. That's it!
Inspired by AutoLFG (by Klimax).

Feature:
Automatically join the LFG channel (configurable)
Data Broker button: Left click to toggle LFG, right to open config panel

If the addon goes wrong, please type these in your game, it'll reset the config and reload your game.
Code:
/run leafLFGDB=nil;ReloadUI()
1.6
Revert click changes
Fix config saving problem

1.5
Bunch of code rewrite by tekkub, thanks a lot~
(http://github.com/tekkub/leafLFG/tree/master)

1.4
Bug fix (fully tested)

1.3
Auto-join now works when the game load

1.2
Should work perfect now

1.1
New icon
Try to fix the bug (need test)

1.0 locales, won't do anything after you manually set something
0.9 set data type to data source
0.8 direct debug msg to tekDebug
0.7 remove the debug msg
0.6 fix the txt do not update
0.5 fix for party
0.4 fix for cwow, if you're not playing on cwow, ignore this update
Archived Files (13)
File Name
Version
Size
Author
Date
1.5
12kB
yleaf
09-07-09 02:24 AM
1.4
7kB
yleaf
08-02-09 07:09 AM
1.3
7kB
yleaf
05-26-09 04:48 AM
1.2
7kB
yleaf
05-23-09 08:59 PM
1.1
7kB
yleaf
05-20-09 11:42 PM
1.0
7kB
yleaf
05-19-09 04:52 AM
0.9
7kB
yleaf
05-08-09 10:15 PM
0.8
7kB
yleaf
05-04-09 04:57 PM
0.7
7kB
yleaf
05-04-09 04:24 PM
0.6
7kB
yleaf
05-02-09 09:01 PM
0.5
7kB
yleaf
04-30-09 02:55 AM
0.4
7kB
yleaf
04-29-09 11:39 PM
0.3
7kB
yleaf
04-28-09 10:48 PM


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Old 09-10-09, 01:09 PM  
Dioxin
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I know this addon is dealing with the chat in LFG, but a little expansion on it to include setting deafults says in the dropdowns might be nice.

It just seems really stupid that there is not a button to make all dropdowns "Heroic" or "Raid" or something like that.

Set all LFG Dropdowns to:
- Regular
- Heroic
- Raid

etc you get the idea.
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Old 09-08-09, 10:57 PM  
yleaf
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Originally posted by BeKay
That's what I'm doing atm.
The question was whether it would be possible to do through LeafLFG when one can't leave the LFG (not being leader).
Well, there's no plan to add something like that. sorry.
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Old 09-08-09, 04:41 PM  
BeKay
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Originally posted by yleaf
You could disable a channel through chat frame config
That's what I'm doing atm.
The question was whether it would be possible to do through LeafLFG when one can't leave the LFG (not being leader).
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Old 09-08-09, 03:58 PM  
yleaf
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Originally posted by BeKay
Another thought.
One of the minor annoyances when pug'ing are the group leaders using the LFG tool and not turning it off once the group is full (something that used to happen automatically).

Not being the leader I can't leave the LFG myself (through the tool), but the channel can be hidden through the use of the chat settings.

Would it be possible to have LeafLFG hide the channel in such a way when not being able to actually deactivate LFG?
And preferably restore the channel once the group has been disbanded.
You could disable a channel through chat frame config
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Old 09-08-09, 02:39 PM  
BeKay
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Another thought.
One of the minor annoyances when pug'ing are the group leaders using the LFG tool and not turning it off once the group is full (something that used to happen automatically).

Not being the leader I can't leave the LFG myself (through the tool), but the channel can be hidden through the use of the chat settings.

Would it be possible to have LeafLFG hide the channel in such a way when not being able to actually deactivate LFG?
And preferably restore the channel once the group has been disbanded.
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Old 09-07-09, 12:35 PM  
Tekkub
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Re: Fixes - but also a few (intended) changes..?

Originally posted by BeKay
2) The option to auto-join when solo is hardcoded to enabled, it seems, changing this will not be saved from session to session.
The config was probably saving nil instead of false... and nil == default in my db design. I didn't think to look at what the checkboxes actually did.

As for the shift thing, I felt that the addon should be handling join/leave for you, so the click should be primarily to open the config. There might still be cases where you'd want to override, so I moved it to mod-click. A config option could probably be added to use either setup.
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Old 09-07-09, 09:20 AM  
BeKay
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Yeah, dawned on me after the first post, hence the relog.
Had "forgotten" that I reinstalled the 1.4 version w/o the new files.
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Old 09-07-09, 08:46 AM  
yleaf
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Originally posted by BeKay
Perfect.
But what happened to the icon?
That was an addition/change I liked!

[edit]
Nvm, a complete relog fixed it.
Reloading UI wasn't good enough.

Something good just good better!
Love the little eye and a simple On/Off.
These changes are made by tekkub.
When you add new files, you need to restart the game so that the game could load the new files.
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Old 09-07-09, 08:35 AM  
BeKay
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Perfect.
But what happened to the icon?
That was an addition/change I liked!

[edit]
Nvm, a complete relog fixed it.
Reloading UI wasn't good enough.

Something good just got even better!
Love the little eye and a simple On/Off.

[edit2.a]
Ok, even better, just the eye.
Last edited by BeKay : 09-07-09 at 08:43 AM.
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Old 09-07-09, 07:48 AM  
yleaf
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Re: Fixes - but also a few (intended) changes..?

Originally posted by BeKay
Using quite a few Tek mods myself, but a few of the changes to LeafLFG seems a bit odd.

1) Key modifier to join/leave while normal mouse-clicks will open the config panel (and no documentation of this change) - personally I prefer left-click to join/leave and right click to access options.
2) The option to auto-join when solo is hardcoded to enabled, it seems, changing this will not be saved from session to session.
Made a quick fix=) Try the new one
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Old 09-07-09, 07:30 AM  
BeKay
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Fixes - but also a few (intended) changes..?

Using quite a few Tek mods myself, but a few of the changes to LeafLFG seems a bit odd.

1) Key modifier to join/leave while normal mouse-clicks will open the config panel (and no documentation of this change) - personally I prefer left-click to join/leave and right click to access options.
2) The option to auto-join when solo is hardcoded to enabled, it seems, changing this will not be saved from session to session.
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Old 09-06-09, 08:11 PM  
Tekkub
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I've made a bunch of fixes to your little addon here... if you want to use them, you're welcome to them: http://github.com/tekkub/leafLFG
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Old 09-03-09, 05:30 PM  
yaroot
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Originally posted by ^VoiD
Is it me, or as of 3.2 does this add-on no longer work?

I also cannot find any mini button anywhere, conifg or /cmd to do anything with this.


^V
It works for me on Taiwan 3.2 Realms.
And this is a LDB plugin, you will need a LDB display addon such as DockingStation, NinjaPanel to show the button
Also you can config the addon without the LDB button.
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Old 09-03-09, 03:00 PM  
^VoiD
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Is it me, or as of 3.2 does this add-on no longer work?

I have it installed, it shows on my add-on list ok, but when you run WoW you don't start in LFG, if you join lfg by your own means (group or area), you join, but if you leave any of them, it throws you back out of lfg again.

I also cannot find any mini button anywhere, conifg or /cmd to do anything with this.

Pity, because I need a decent autolfg add-on that doesn't throw you out the minute you join a group. I like to join a group with me mates to have a yarn whilst watching lfg so I can join a group for a dungeon


^V
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Old 05-21-09, 12:01 AM  
yleaf
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Originally posted by xjtufans
acturally 0.6 version is works very well.
I don't know why the new version is broken.
The auto-join does not work very well.


Should work perfect now...
Last edited by yleaf : 05-23-09 at 08:59 PM.
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