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Landfall (5.1)
Updated:11-28-12 12:52 PM
Created:05-05-09 02:35 AM
Downloads:34,641
Favorites:369
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GupPet  Popular! (More than 5000 hits)
Version: v2.106
by: Gupp [More]
What is GupPet:
GupPet is an add-on that gives an extension for mounting and calling critters. By a single click it mounts a ground, swimming or fly mount depending on the players location. Because most players have plenty of mounts and companions, and you probably like more than one, the add-on can randomly select mounts/companions depending on the selections in the option menu.

Basic Features:
  • Randomly selects a mount / companion location dependent.
  • Class support for Druids , Shamans and Mages.
  • Automatically summons a companion
  • 3d model preview
  • And many more ! ( Would be a to big list )
In game usage:
There are 3 types of controls.
  • Action buttons (Adds buttons and are move, hide and scalable.)
  • Key binds
  • Slash commands
How it works:
GupPet uses a small database to split the mounts that the player currently has learned. The splitting is based on type (ground, swimming or fly) and speed. When using the auto mount function the add-on will always try to select the fastest possible option, but if you can fly in an area the add-on select the flyable over the ground type. If your are swimming the aquatic will be selected above the other two types.

For the critters GupPet uses a small database to detect if a critter uses a type of reagent to call it, for some types you need a snowball. The add-on detects if you have that reagent with you and if not, the add-on won't select that type of critter.

Language support:
The languages that are currently supported are English , German ( Tnx to Farook at Curse) , Spanish ( Tnx to StiviS at Curse ) and Russian ( Tnx to StingerSoft at WowInterface.) With the none-supported languages the zone detection is not supported and therefore forces the two mount action buttons.

Commands
The start command is '/GP' or '/GupPet'. ( The mounting slash commands don't support abilities with spells )

Known Issues:
If you or a patch clears your WoW Cache folder, you may experience an invalid list of mounts or a failure to select some mounts for your first login after the cache was cleared. Try logging out and then back in.

------------------------------------------------------------------------
------- V 2.106
------------------------------------------------------------------------
- Fixed some bugs because blizzard changed something in there UI
- Added Obsidian Nightwing as MultiMount

------------------------------------------------------------------------
------- V 2.105
------------------------------------------------------------------------
- Removed the text that a mount is not found ... while it is ;)

-----------------------------------------------------------------------
------- V 2.104
------------------------------------------------------------------------
- Placed a workaround of the blizzard bug that the mounts get reordered ( Tnx Nizabel )

------------------------------------------------------------------------
------- V 2.103
------------------------------------------------------------------------
- Fixed the taint issues
- Removed the part where stealth would remove the companion

------------------------------------------------------------------------
------- V 2.102
------------------------------------------------------------------------
- The icon texture can now be set again
- Fixed the Auto Call Companion .. ( But changes the Filters off the Blizzard interface >< )
- Added ButtonFacade again

------------------------------------------------------------------------
------- V 2.101
------------------------------------------------------------------------
- Fixed a bug on the hunter class


------------------------------------------------------------------------
------- V 2.100
------------------------------------------------------------------------
- Fixed some bugs that came with the new patch ..
- Removed the buttonfacade for now
- Removed the collect me as its out of date

- For now auto summon for pets is disabled as its now totally broken
- Next version will fix the issue that characters have some unusable mounts ( lvl restriction or prof etc )


----
Rest of the change log is found in the ChangeLog.txt
----
Optional Files (0)


Archived Files (52)
File Name
Version
Size
Author
Date
v2.104
47kB
Gupp
09-20-12 11:42 AM
v2.103
47kB
Gupp
09-02-12 11:48 AM
v2.101
45kB
Gupp
08-30-12 01:53 PM
v2.100
45kB
Gupp
08-30-12 11:37 AM
v2.018
90kB
Gupp
01-01-11 10:59 AM
v2.017
90kB
Gupp
12-26-10 06:21 AM
v2.016
86kB
Gupp
11-25-10 12:12 PM
v2.015
86kB
Gupp
11-24-10 03:23 PM
v2.014
86kB
Gupp
10-23-10 08:59 AM
v2.012
85kB
Gupp
10-15-10 09:00 AM
v2.01
85kB
Gupp
10-13-10 11:08 PM
v2.021
48kB
Gupp
10-13-10 02:31 PM
v2.02
47kB
Gupp
10-13-10 11:31 AM
v1.241
88kB
Gupp
08-30-10 07:00 AM
v1.240
88kB
Gupp
07-25-10 03:47 AM
v1.230
87kB
Gupp
06-13-10 06:45 AM
v1.222
75kB
Gupp
05-02-10 06:32 AM
v1.221
75kB
Gupp
04-17-10 12:58 PM
v1.220
75kB
Gupp
04-17-10 11:43 AM
v1.219
75kB
Gupp
03-24-10 12:37 PM
v1.218
75kB
Gupp
03-21-10 12:25 PM
v1.216
74kB
Gupp
01-23-10 09:51 AM
v1.210
74kB
Gupp
12-28-09 03:54 AM
v1.209
72kB
Gupp
12-09-09 11:18 AM
v1.207
72kB
Gupp
12-06-09 04:47 AM
v1.203
69kB
Gupp
10-26-09 05:12 AM
v1.201
69kB
Gupp
10-21-09 08:45 AM
v1.200
68kB
Gupp
10-11-09 11:00 AM
v1.199
65kB
Gupp
10-05-09 08:05 AM
v1.198
65kB
Gupp
09-25-09 08:54 AM
v1.196
64kB
Gupp
09-02-09 05:19 AM
v1.195
60kB
Gupp
08-24-09 01:43 AM
v1.194
60kB
Gupp
08-16-09 06:48 AM
v1.192
59kB
Gupp
08-08-09 01:12 AM
v1.191
59kB
Gupp
08-06-09 02:56 PM
v1.190
59kB
Gupp
08-06-09 06:38 AM
v1.186
58kB
Gupp
07-30-09 03:09 AM
v1.18
58kB
Gupp
07-07-09 12:22 PM
v1.17
54kB
Gupp
07-01-09 03:20 PM
v1.16
53kB
Gupp
06-29-09 08:14 AM
v1.15
51kB
Gupp
06-22-09 08:19 AM
v1.14
50kB
Gupp
06-18-09 11:07 AM
v1.03
31kB
Gupp
06-15-09 07:44 AM
v1.02
28kB
Gupp
06-13-09 02:00 AM
v1.01
28kB
Gupp
06-12-09 08:49 AM
v1.0
27kB
Gupp
06-10-09 01:32 AM
v0.626
28kB
Gupp
05-20-09 01:18 AM
v0.622
28kB
Gupp
05-15-09 02:41 AM
v0.612
26kB
Gupp
05-12-09 08:55 AM
v0.609
26kB
Gupp
05-09-09 11:30 AM
v0.594
25kB
Gupp
05-08-09 08:26 AM
v0.584
24kB
Gupp
05-05-09 02:35 AM


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Unread 05-13-09, 08:13 AM  
Great White Cow
A Kobold Labourer
 
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can you add a thing so that druids instead of flying mount we can choose to have it just cast flight form if we're in a flyable area?
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Unread 05-13-09, 12:08 PM  
Ookami.kun
A Theradrim Guardian
 
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First off, I want to commend you on a great mod. I was using something else until I ran into this one and now I'm planning to change over to using GupPet instead.

Secondly, and probably a noob question, is it possible to create a macro to use this mod for randomly calling mounts and pets? I ask because the last mod I used for this created a macro that I used, and while I like the nice icons that GupPet provides, I'd rather have one button on my action bar that take up space on my screen if possible.

Thanks and keep up the good work.
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Unread 05-13-09, 01:12 PM  
Gupp
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Originally posted by Ookami.kun
Secondly, and probably a noob question, is it possible to create a macro to use this mod for randomly calling mounts and pets? I ask because the last mod I used for this created a macro that I used, and while I like the nice icons that GupPet provides, I'd rather have one button on my action bar that take up space on my screen if possible.
Yes its possible... the available slashcommands are viewable in the mainscreen of the option menu.


Originally posted by Great White Cow

can you add a thing so that druids instead of flying mount we can choose to have it just cast flight form if we're in a flyable area?
I'm working on a new version that can work with druid forms. But its a bit of a pain to get that to work with how the addon curently summons a mount.
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Unread 05-14-09, 06:37 AM  
Ookami.kun
A Theradrim Guardian
 
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Originally posted by Gupp
Yes its possible... the available slashcommands are viewable in the mainscreen of the option menu.
And of course it would be so blatantly obvious and easy that I overlook it that badly . Actually, I saw those but wasn't sure if they in fact could just be plugged into a macro for easy use. Thanks.
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Unread 05-15-09, 07:13 PM  
Nightspirit
A Cyclonian
 
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Is there a way to avoid dismissing the pet (by NOT trying to summon the pet you already have out)?
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Unread 05-16-09, 10:33 AM  
Gupp
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Originally posted by Nightspirit
Is there a way to avoid dismissing the pet (by NOT trying to summon the pet you already have out)?
Uhm that is atm not possible .. The Critter button can only summon and not dismiss .. Ill build a new option that you can give the button 2 options ( summon and dismiss if one is summoned ).
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Unread 05-16-09, 11:05 AM  
Recluse
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Looks great! One thing would make me even happier: If you could have a different mount for each city and/or subzone. From the way it looks laid out, you'd have to hardcode them all in, and that would be troublesome, but perhaps a user input?

Crappy example code in case it makes more sense lol
Code:
for _,v in pairs(customLocations) do
   if (v == (GetSubZoneText() or GetZoneText())) then
      self:AssignMount(subzoneMounts[v])
   end
   if (v == GetRealZoneText()) then
      self:AssignMount(zoneMounts[v]
   end
end
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Unread 05-17-09, 05:49 AM  
Gupp
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Originally posted by recluse
Looks great! One thing would make me even happier: If you could have a different mount for each city and/or subzone. From the way it looks laid out, you'd have to hardcode them all in, and that would be troublesome, but perhaps a user input?
[/code]
Its hardcoded atm .. the problem is not how to get it fully dynamic for the underlying code. But how to squeeze it into a good and functional option menu.
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Unread 05-17-09, 04:47 PM  
Cralor
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Great addon!

I might have overlooked this, but is there a way you could also add it to check to see if you are in combat (as a shaman, of course) to have you cast Ghost Wolf?

This would be a great addition.

Thanks!
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Unread 05-22-09, 02:26 AM  
Gupp
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Originally posted by Cralor
I might have overlooked this, but is there a way you could also add it to check to see if you are in combat (as a shaman, of course) to have you cast Ghost Wolf?
Currently this is not possible. But i'm working on a "complete" rewrite of the addon that makes shapeshifting possible under the same button with some user options.
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Unread 06-10-09, 04:30 AM  
Nightspirit
A Cyclonian
 
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Originally posted by Gupp
Uhm that is atm not possible .. The Critter button can only summon and not dismiss .. Ill build a new option that you can give the button 2 options ( summon and dismiss if one is summoned ).
Summoning the pet that is besides you dismisses it. That's what I'm trying to avoid.
Last edited by Nightspirit : 06-10-09 at 04:31 AM.
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Unread 06-10-09, 09:45 AM  
Sazdek
A Murloc Raider

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loving the addon compared to the older one i was using.


however i was wondering if it would be possible to implement an option for druids and shamans to leave their shapeshifted form to mount. i.e. cancelling bear form and then mounting.

thanks much for the grea addon.
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Unread 06-10-09, 11:23 AM  
Gupp
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Originally posted by Sazdek

however i was wondering if it would be possible to implement an option for druids and shamans to leave their shapeshifted form to mount. i.e. cancelling bear form and then mounting.

thanks much for the grea addon.
UHm that should be working in version 1.0 .. or it is broke somehow
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Unread 06-10-09, 12:01 PM  
thelys
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I love the mod, simply brilliant thanks so much for it!
I'm using the beta at the moment. A suggestion: an option to copy settings from one section to the other, like tweak the "General world" settings, go to the "Battelgrounds" section and have there a button/something to copy settings from the General world section. Or some kind of copy/paste thingy maybe.
Another detail: please make sure to have all console/macro commands in lower-case if possible, it's easier to use then thanks
Last edited by thelys : 06-10-09 at 12:03 PM.
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Unread 06-10-09, 11:20 PM  
Sazdek
A Murloc Raider

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Originally posted by Gupp
UHm that should be working in version 1.0 .. or it is broke somehow


nah any time i try to mount while shapeshifted it just says "cannot do that yet". it doesn't produce any errors i can copy over or anything in the combat log either =/
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