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Updated:01-13-10 07:07 PM
Created:05-10-09 05:29 AM
Downloads:4,594
Favorites:14
MD5:
oUF Brun
Version: v1.6.5
by: Bruners [More]
General information:

oUF_Brun is a layout for oUF by haste, it is a result of what I liked from ag_unitframes and pitbull mixed together. Any basic changes like position and size can be done from top of the layout's lua. If you want any changes you can't do yourself, feel free to post suggestions.

A version of oUF_AmnitRaid with the statusbar and font style from oUF_Brun can be found here

Frames:
oUF_Brun has by default enabled the following frames:

Player
Player's pet
Target
Target's Target
Target's Target Target
Focus
Party
Party Target
Party pet's

Supported oUF plugins:
oUF_BarFader, oUF_Experience or oUF_Reputation, oUF_Smooth, oUF_RuneBar, oUF_CombatFeedback, oUF_MoveableFrames and oUF_SpellRange.

Recommended plugins:
oUF_AmnithRaid, oUF_BrunRaid

Credits:
Haste for making oUF
Amnith for all the support and being awesome.
Caellian for the skinned buffs/debuffs

For bug reports or alpha version please use the project page on CF or github
http://github.com/Bruners/oUF_Brun/commits/v1.6.5

Tagging as v1.6.4

--------------------

Bruners:
- party perfection
- dont hide buffs by default
- Add a better castbar on focus frame and only desaturate debuffs and buffs on target and focus


Tagging as v1.6.3

--------------------

Bruners:
- druid mana bar fix
- add missing function to update druid mana bar and fix module gaps
- Update toc with oUF_TotemBar as an optional dep
- make focustarget usable with oUF_MoveableFrames if enabled
- Add support for oUF_TotemBar and adjust the runebar to follow the same layout
- fix problem with oUF_CombatFeedback
- fix party not getting correct size when variables are changed
- fix a problem with oUF_MoveableFrames



Tagging as v1.6.2

--------------------

Bruners:
- adjustments
- add assistant texture
- let oUF handle textures
- adjustments
- Add color to the experience bar and add rested experience
- reinclude support for oUF_DebuffHighlight.
- Add some variables for buffs and debuffs so that the size can be changed easy
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
v1.6.4
33kB
Bruners
11-09-09 05:06 PM
v1.6.3
34kB
Bruners
10-29-09 04:34 AM
v1.6.2
33kB
Bruners
10-25-09 11:02 AM
v1.6.1
33kB
Bruners
10-21-09 03:00 AM
v1.6
35kB
Bruners
10-19-09 12:25 AM
v1.5
95kB
Bruners
08-17-09 05:00 PM
v1.4
96kB
Bruners
06-29-09 08:13 AM
v1.3.9
94kB
Bruners
05-10-09 05:29 AM


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Unread 10-22-09, 02:19 PM  
hisenser
A Kobold Labourer

Forum posts: 0
File comments: 2
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Hi,

I have been a user as ag_unit frames for long, but it is bit memory consuming and sometimes crush, so I try to move to ouf and find your layout mod :P

I want to make this layout as much similar as ag_unitframes.
This is what I want the layout to be :



I made some changes to the default layout, but here are three modifications but i failed to do by my self:

1. I want to change the default texture by simply replace the line
Code:
 local TEXTURE = ("Interface\\Addons\\oUF_Brun\\textures\\Statusbar")
with my own texture, but it seems do not work well.

2. hide the power bar of ToT and ToToT frame.

3. is it possible to add a portrait to the frames?
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Unread 10-22-09, 09:07 AM  
Bruners
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Originally posted by poa
Thanks for new variables -now layout changing is much easier.
What do you thing about vars for Buff/Debuff sizes?
I have old monitor and rather small resolution. When i'm in raid with many buffs/debuffs icons with default size are wasting too much space
That is what i made with v1.5 by code changing and want to realize whith new oUF_Brun.
Now i have this using implemented vars without code changing.
I will try to make something that works
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Unread 10-22-09, 12:20 AM  
poa
A Kobold Labourer

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Thanks for new variables -now layout changing is much easier.
What do you thing about vars for Buff/Debuff sizes?
I have old monitor and rather small resolution. When i'm in raid with many buffs/debuffs icons with default size are wasting too much space
That is what i made with v1.5 by code changing and want to realize whith new oUF_Brun.
Now i have this using implemented vars without code changing.
Last edited by poa : 10-22-09 at 12:22 AM.
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Unread 10-21-09, 09:23 PM  
Bruners
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Re: A little help please

Originally posted by Aesop
hi nice mod but like everyone else i guess Id like to make few changes that I haven't been able to figure out how to make them.

I'd like to switch the class coloring to the power bars , and change the health bars to a much darker color. I'd also like to make the health bars take up most of the height and so far I can only find one setting that affects both.

Thanks in advance for your assistance.

(edited for spelling)
Under the shared settings look for
Code:
	hp:SetHeight(self:GetAttribute("initial-height")*0.6)
	hp.frequentUpdates = true
	hp.colorDisconnected = true
	hp.colorTapping = true
	hp.colorClass = true
	hp.colorReaction = true
	hp.Smooth = true
and
Code:
	pp:SetHeight(self:GetAttribute("initial-height")*0.4)
	pp.frequentUpdates = true
	pp.colorDisconnected = true
	pp.colorTapping = true
	pp.colorClass = false
	pp.colorPower = true
	pp.Smooth = true
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Unread 10-21-09, 02:19 PM  
Aesop
A Murloc Raider

Forum posts: 9
File comments: 31
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A little help please

hi nice mod but like everyone else i guess Id like to make few changes that I haven't been able to figure out how to make them.

I'd like to switch the class coloring to the power bars , and change the health bars to a much darker color. I'd also like to make the health bars take up most of the height and so far I can only find one setting that affects both.

Thanks in advance for your assistance.

(edited for spelling)
Last edited by Aesop : 10-21-09 at 02:21 PM.
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Unread 10-20-09, 12:09 AM  
Bruners
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Originally posted by eyeGoRe
i have it thx

but: where can i disable the debuff and buff durations?

mimimi need help plz :>
What durations and on what debuffs and what buffs ?
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Unread 10-19-09, 12:11 PM  
eyeGoRe
A Kobold Labourer

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i have it thx

but: where can i disable the debuff and buff durations?

mimimi need help plz :>
Last edited by eyeGoRe : 10-19-09 at 01:47 PM.
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Unread 10-19-09, 11:35 AM  
Bruners
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Originally posted by eyeGoRe
sry for my bad english

where can i find the line for the -HP things?

or how can i disable it?
#
i think it is
|cffff8585-%s|r but then i delete this the addon is broken

can u help me? ^^
It would be more helpful if you told me what frame you want to alter.
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Unread 10-19-09, 11:27 AM  
Bruners
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Originally posted by shinchih2001
add option to support oUF_MoveableFrames??
I just tested it, and it works as intended....
Last edited by Bruners : 10-19-09 at 11:34 AM.
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Unread 10-19-09, 10:22 AM  
eyeGoRe
A Kobold Labourer

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sry for my bad english

where can i find the line for the -HP things?

or how can i disable it?
#
i think it is
|cffff8585-%s|r but then i delete this the addon is broken

can u help me? ^^
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Unread 10-19-09, 09:07 AM  
shinchih2001
A Defias Bandit

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add option to support oUF_MoveableFrames??
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Unread 10-19-09, 12:29 AM  
Bruners
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Originally posted by Bruners
can see what i can be bothered to do :P
i have already added some debuff/buff variables which can be found on github
I have now added most of the requested variables and some more
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Unread 10-06-09, 12:58 PM  
Bruners
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Originally posted by poa
I liked your addon, but I change it little bit.
And if you make new version I will need to do my changes again.
Would you implement some variables in config part of "oUF_Brun.lua" to make layout changing easier and faster.
I inserted next variables:
Code:
local ShowPlayerBuff = false
local ShowPlayerDebuff = true
local PetHeight, PetWidth = 25, 130
local FHeight, FWidth = PetHeight, PetWidth
local FoTHeight, FoTWidth = FHeight, FWidth
local ToTHeight, ToTWidth = FHeight, FWidth
local ToToTHeight, ToToTWidth = ToTHeight, ToTWidth
local PartyHeight, PartyWidth = 30, 150
local PartyTPHeight, PartyTPWidth = 15, PartyWidth/2 	-- Party target/pet width
local PartyTPNameWidth = 40
local BuffSize = 20                   
local HPTextLen = 80
I'm sure you can do it better way
Thanks!
can see what i can be bothered to do :P
i have already added some debuff/buff variables which can be found on github
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Unread 10-06-09, 04:36 AM  
poa
A Kobold Labourer

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I liked your addon, but I change it little bit.
And if you make new version I will need to do my changes again.
Would you implement some variables in config part of "oUF_Brun.lua" to make layout changing easier and faster.
I inserted next variables:
Code:
local ShowPlayerBuff = false
local ShowPlayerDebuff = true
local PetHeight, PetWidth = 25, 130
local FHeight, FWidth = PetHeight, PetWidth
local FoTHeight, FoTWidth = FHeight, FWidth
local ToTHeight, ToTWidth = FHeight, FWidth
local ToToTHeight, ToToTWidth = ToTHeight, ToTWidth
local PartyHeight, PartyWidth = 30, 150
local PartyTPHeight, PartyTPWidth = 15, PartyWidth/2 	-- Party target/pet width
local PartyTPNameWidth = 40
local BuffSize = 20                   
local HPTextLen = 80
I'm sure you can do it better way
Thanks!
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Unread 08-29-09, 04:29 AM  
Bruners
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Re: Turn off Party?

Originally posted by dwstewart
Really nice addon!

How do I turn off the party frames when I have the raid frames going?

Thanks.

change the party spawn code to something like this
Code:
local partyToggle = CreateFrame("Frame")
partyToggle:RegisterEvent("PLAYER_LOGIN")
partyToggle:RegisterEvent("RAID_ROSTER_UPDATE")
partyToggle:RegisterEvent("PARTY_LEADER_CHANGED")
partyToggle:RegisterEvent("PARTY_MEMBERS_CHANGED")
partyToggle:SetScript("OnEvent", function(self)
	if(InCombatLockdown()) then
		self:RegisterEvent("PLAYER_REGEN_ENABLED")
	else
		self:UnregisterEvent("PLAYER_REGEN_ENABLED")
		local numraid = GetNumRaidMembers()
		if numraid > 0 then
			party:Hide()
		else
			party:Show()
		end
	end
end)
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