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Updated:01-13-10 07:07 PM
Created:05-10-09 05:29 AM
Downloads:4,627
Favorites:14
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oUF Brun

Version: v1.6.5
by: Bruners [More]

General information:

oUF_Brun is a layout for oUF by haste, it is a result of what I liked from ag_unitframes and pitbull mixed together. Any basic changes like position and size can be done from top of the layout's lua. If you want any changes you can't do yourself, feel free to post suggestions.

A version of oUF_AmnitRaid with the statusbar and font style from oUF_Brun can be found here

Frames:
oUF_Brun has by default enabled the following frames:

Player
Player's pet
Target
Target's Target
Target's Target Target
Focus
Party
Party Target
Party pet's

Supported oUF plugins:
oUF_BarFader, oUF_Experience or oUF_Reputation, oUF_Smooth, oUF_RuneBar, oUF_CombatFeedback, oUF_MoveableFrames and oUF_SpellRange.

Recommended plugins:
oUF_AmnithRaid, oUF_BrunRaid

Credits:
Haste for making oUF
Amnith for all the support and being awesome.
Caellian for the skinned buffs/debuffs

For bug reports or alpha version please use the project page on CF or github

http://github.com/Bruners/oUF_Brun/commits/v1.6.5

Tagging as v1.6.4

--------------------

Bruners:
- party perfection
- dont hide buffs by default
- Add a better castbar on focus frame and only desaturate debuffs and buffs on target and focus


Tagging as v1.6.3

--------------------

Bruners:
- druid mana bar fix
- add missing function to update druid mana bar and fix module gaps
- Update toc with oUF_TotemBar as an optional dep
- make focustarget usable with oUF_MoveableFrames if enabled
- Add support for oUF_TotemBar and adjust the runebar to follow the same layout
- fix problem with oUF_CombatFeedback
- fix party not getting correct size when variables are changed
- fix a problem with oUF_MoveableFrames



Tagging as v1.6.2

--------------------

Bruners:
- adjustments
- add assistant texture
- let oUF handle textures
- adjustments
- Add color to the experience bar and add rested experience
- reinclude support for oUF_DebuffHighlight.
- Add some variables for buffs and debuffs so that the size can be changed easy
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
v1.6.4
33kB
Bruners
11-09-09 05:06 PM
v1.6.3
34kB
Bruners
10-29-09 04:34 AM
v1.6.2
33kB
Bruners
10-25-09 11:02 AM
v1.6.1
33kB
Bruners
10-21-09 03:00 AM
v1.6
35kB
Bruners
10-19-09 12:25 AM
v1.5
95kB
Bruners
08-17-09 05:00 PM
v1.4
96kB
Bruners
06-29-09 08:13 AM
v1.3.9
94kB
Bruners
05-10-09 05:29 AM


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Unread 12-14-09, 08:24 PM  
resit
A Kobold Labourer

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Originally posted by Bruners
1. Look in oUF_BrunTags.lua and change the siValue to your liking, i don't know how to get what you want but I'm sure someone else can help you with that.

2. Remove the combat code starting at line 257 directly under player specific code. 2

3. There is no text on the buffs or debuffs by default so i'm guessing you are using an addon to do this (omnicc)
I appreciate the prompt response

Fixed 2 and 3 and working on 1 atm (if anyone knows how to do this please let me know!)

One more thing, how do I eliminate the pvp flag?
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Unread 12-14-09, 07:50 PM  
Bruners
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Originally posted by resit
First off I should say I've found your layout to be hands down the nicer one out there.

I know a little bit of code so I was able to go through some modifications, however there's a couple minor details I would like to correct before I'm completely at peace with the layout:

1) Is there a way of changing how the health and mana numbers look so instead of for example saying 19k7 it would say 19.7k ?

2) How do I get rid of the small "in combat" icon on the bottom left

3) How do I eliminate buff/debuff text with the time remaining?


Thanks!
1. Look in oUF_BrunTags.lua and change the siValue to your liking, i don't know how to get what you want but I'm sure someone else can help you with that.

2. Remove the combat code starting at line 257 directly under player specific code. 2

3. There is no text on the buffs or debuffs by default so i'm guessing you are using an addon to do this (omnicc)
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Unread 12-14-09, 07:24 PM  
resit
A Kobold Labourer

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File comments: 4
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First off I should say I've found your layout to be hands down the nicer one out there.

I know a little bit of code so I was able to go through some modifications, however there's a couple minor details I would like to correct before I'm completely at peace with the layout:

1) Is there a way of changing how the health and mana numbers look so instead of for example saying 19k7 it would say 19.7k ?

2) How do I get rid of the small "in combat" icon on the bottom left

3) How do I eliminate buff/debuff text with the time remaining?


Thanks!
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Unread 12-10-09, 03:06 AM  
Bruners
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Originally posted by MadCow
oh, i see thank you. Could you tell me how to disable targets target target. I dont have any use for that and would like to remove it from my screen if possible.

Thanks again love your layout.
Open oUF_Brun.lua and go down to about line 822 and insert -- to uncomment the spawning of targettargettarget
lua Code:
  1. oUF:Spawn("targettargettarget", "oUF_ToToT"):SetPoint(unpack(oUF_Brun.ToToT))
  2. --oUF:Spawn("targettargettarget", "oUF_ToToT"):SetPoint(unpack(oUF_Brun.ToToT))
Last edited by Bruners : 12-10-09 at 04:48 AM.
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Unread 12-07-09, 03:06 PM  
MadCow
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Originally posted by Bruners
It is no longer needed as the function is implemented in the oUF core
oh, i see thank you. Could you tell me how to disable targets target target. I dont have any use for that and would like to remove it from my screen if possible.

Thanks again love your layout.
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Unread 12-01-09, 07:09 PM  
Bruners
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Originally posted by MadCow
I cant find this oUF_AuraCancel you recommend using. can you tell me where to get it?
It is no longer needed as the function is implemented in the oUF core
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Unread 12-01-09, 06:24 PM  
MadCow
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I cant find this oUF_AuraCancel you recommend using. can you tell me where to get it?
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Unread 11-14-09, 06:25 PM  
Polarcom
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Thanks. It's works....

Sorry for my dullness )
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Unread 11-14-09, 06:21 PM  
Polarcom
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Originally posted by Bruners
I tested the font you uploaded and it works as intended here.
Be sure that you renamed it "Font.ttf" case sensitive or change the path in the code.
Can you upload screenshot with this font?
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Unread 11-14-09, 06:17 PM  
Bruners
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I tested the font you uploaded and it works as intended here.
Be sure that you renamed it "Font.ttf" case sensitive or change the path in the code.
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Unread 11-14-09, 06:10 PM  
Bruners
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Re: Re: Re: Re: Re: Re: Re: Russian Font

Originally posted by Polarcom
I took font ARIALN.TTF and have renamed it in Font.ttf.
Unfortunately there is no Russian variant of font Font.ttf
Check your private messages
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Unread 11-14-09, 05:51 PM  
Polarcom
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Re: Re: Re: Re: Re: Re: Russian Font

Originally posted by Bruners
what file did you change it with and does it have the same name?

Also if you look at the screenshot poa posted, isn't that Russian ?
I took font ARIALN.TTF and have renamed it in Font.ttf.
Unfortunately there is no Russian variant of font Font.ttf
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Unread 11-14-09, 05:40 PM  
Bruners
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Re: Re: Re: Re: Re: Russian Font

Originally posted by Polarcom
I changed, but then addon does't work
what file did you change it with and does it have the same name?

Also if you look at the screenshot poa posted, isn't that Russian ?
Last edited by Bruners : 11-14-09 at 05:41 PM.
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Unread 11-14-09, 05:39 PM  
Polarcom
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Re: Re: Re: Re: Russian Font

Originally posted by Bruners
Replace the actual file inside the folder and not the code.
I changed, but then addon does't work
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Unread 11-14-09, 05:34 PM  
Bruners
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Re: Re: Re: Russian Font

Originally posted by Polarcom
I tried, but it has not helped.
As I have tried to replace the font name in line "local FONT = ("Interface\\Addons\\oUF_Brun\\textures\\Font.ttf")" and it's has not worked.
Replace the actual file inside the folder and not the code.
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