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Updated:01-13-10 07:07 PM
Created:05-10-09 05:29 AM
Downloads:4,607
Favorites:14
MD5:
oUF Brun
Version: v1.6.5
by: Bruners [More]
General information:

oUF_Brun is a layout for oUF by haste, it is a result of what I liked from ag_unitframes and pitbull mixed together. Any basic changes like position and size can be done from top of the layout's lua. If you want any changes you can't do yourself, feel free to post suggestions.

A version of oUF_AmnitRaid with the statusbar and font style from oUF_Brun can be found here

Frames:
oUF_Brun has by default enabled the following frames:

Player
Player's pet
Target
Target's Target
Target's Target Target
Focus
Party
Party Target
Party pet's

Supported oUF plugins:
oUF_BarFader, oUF_Experience or oUF_Reputation, oUF_Smooth, oUF_RuneBar, oUF_CombatFeedback, oUF_MoveableFrames and oUF_SpellRange.

Recommended plugins:
oUF_AmnithRaid, oUF_BrunRaid

Credits:
Haste for making oUF
Amnith for all the support and being awesome.
Caellian for the skinned buffs/debuffs

For bug reports or alpha version please use the project page on CF or github
http://github.com/Bruners/oUF_Brun/commits/v1.6.5

Tagging as v1.6.4

--------------------

Bruners:
- party perfection
- dont hide buffs by default
- Add a better castbar on focus frame and only desaturate debuffs and buffs on target and focus


Tagging as v1.6.3

--------------------

Bruners:
- druid mana bar fix
- add missing function to update druid mana bar and fix module gaps
- Update toc with oUF_TotemBar as an optional dep
- make focustarget usable with oUF_MoveableFrames if enabled
- Add support for oUF_TotemBar and adjust the runebar to follow the same layout
- fix problem with oUF_CombatFeedback
- fix party not getting correct size when variables are changed
- fix a problem with oUF_MoveableFrames



Tagging as v1.6.2

--------------------

Bruners:
- adjustments
- add assistant texture
- let oUF handle textures
- adjustments
- Add color to the experience bar and add rested experience
- reinclude support for oUF_DebuffHighlight.
- Add some variables for buffs and debuffs so that the size can be changed easy
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
v1.6.4
33kB
Bruners
11-09-09 05:06 PM
v1.6.3
34kB
Bruners
10-29-09 04:34 AM
v1.6.2
33kB
Bruners
10-25-09 11:02 AM
v1.6.1
33kB
Bruners
10-21-09 03:00 AM
v1.6
35kB
Bruners
10-19-09 12:25 AM
v1.5
95kB
Bruners
08-17-09 05:00 PM
v1.4
96kB
Bruners
06-29-09 08:13 AM
v1.3.9
94kB
Bruners
05-10-09 05:29 AM


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Unread 10-27-09, 03:17 AM  
Bruners
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Originally posted by poa
Those screenshot was made from v1.6.1. This one from v1.6.2:


You can see both problems - party frame and name overlapping.


The only way that can solve trouble is trimming.
I made changes in v1.5 implementing var "HPTextWidth" and than i had somthing like: NameWidth = UnitFrameWidth - HPTextWidth
But I can't understand where can I do it in v1.6.x.
just add a SetWidth on name under shared

name:SetWidth(120)

the problem is that this layout is not designed to be that small
Last edited by Bruners : 10-27-09 at 03:18 AM.
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Unread 11-08-09, 05:41 PM  
Villu
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Hello Bruners!

I'm in love with your layout, I just have a small favor to ask...

I need my Focus's cast bar to look exactly like the one on player/target frames (below, with text and icon) and not the red bar over the health, but I just can't get it to spawn... needless to say I'm a code scrub as well.
Mind giving me a hand?

Thanks in advance.
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Unread 11-09-09, 05:16 PM  
Bruners
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Originally posted by Villu
Hello Bruners!

I'm in love with your layout, I just have a small favor to ask...

I need my Focus's cast bar to look exactly like the one on player/target frames (below, with text and icon) and not the red bar over the health, but I just can't get it to spawn... needless to say I'm a code scrub as well.
Mind giving me a hand?

Thanks in advance.
Fixed in the last update
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Unread 11-10-09, 12:33 AM  
Villu
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That was quick!

Looks perfect now,
Thank you very much.
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Unread 11-14-09, 01:54 PM  
Polarcom
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Russian Font

Hello. Can you add Russian font?
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Unread 11-14-09, 04:58 PM  
Bruners
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Re: Russian Font

Originally posted by Polarcom
Hello. Can you add Russian font?
If you for some reason need to change the font just do it yourself by replacing the Font.ttf in /oUF_Brun/textures/
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Unread 11-14-09, 05:33 PM  
Polarcom
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Re: Re: Russian Font

Originally posted by Bruners
If you for some reason need to change the font just do it yourself by replacing the Font.ttf in /oUF_Brun/textures/
I tried, but it has not helped.
As I have tried to replace the font name in line "local FONT = ("Interface\\Addons\\oUF_Brun\\textures\\Font.ttf")" and it's has not worked.
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Unread 11-14-09, 05:34 PM  
Bruners
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Re: Re: Re: Russian Font

Originally posted by Polarcom
I tried, but it has not helped.
As I have tried to replace the font name in line "local FONT = ("Interface\\Addons\\oUF_Brun\\textures\\Font.ttf")" and it's has not worked.
Replace the actual file inside the folder and not the code.
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Unread 11-14-09, 05:39 PM  
Polarcom
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Re: Re: Re: Re: Russian Font

Originally posted by Bruners
Replace the actual file inside the folder and not the code.
I changed, but then addon does't work
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Unread 11-14-09, 05:40 PM  
Bruners
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Re: Re: Re: Re: Re: Russian Font

Originally posted by Polarcom
I changed, but then addon does't work
what file did you change it with and does it have the same name?

Also if you look at the screenshot poa posted, isn't that Russian ?
Last edited by Bruners : 11-14-09 at 05:41 PM.
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Unread 11-14-09, 05:51 PM  
Polarcom
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Re: Re: Re: Re: Re: Re: Russian Font

Originally posted by Bruners
what file did you change it with and does it have the same name?

Also if you look at the screenshot poa posted, isn't that Russian ?
I took font ARIALN.TTF and have renamed it in Font.ttf.
Unfortunately there is no Russian variant of font Font.ttf
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Unread 11-14-09, 06:10 PM  
Bruners
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Re: Re: Re: Re: Re: Re: Re: Russian Font

Originally posted by Polarcom
I took font ARIALN.TTF and have renamed it in Font.ttf.
Unfortunately there is no Russian variant of font Font.ttf
Check your private messages
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Unread 11-14-09, 06:17 PM  
Bruners
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I tested the font you uploaded and it works as intended here.
Be sure that you renamed it "Font.ttf" case sensitive or change the path in the code.
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Unread 11-14-09, 06:21 PM  
Polarcom
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Originally posted by Bruners
I tested the font you uploaded and it works as intended here.
Be sure that you renamed it "Font.ttf" case sensitive or change the path in the code.
Can you upload screenshot with this font?
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Unread 11-14-09, 06:25 PM  
Polarcom
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Thanks. It's works....

Sorry for my dullness )
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