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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
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Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (10)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM


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Unread 11-09-09, 01:49 AM  
speak
A Wyrmkin Dreamwalker
 
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3 bars?

Hi again I think there might be a way to do this but I'm just missing it.

Is there a way to have each frame be 3 bars/rows? For example, by default it is:
Name & hp bar
Level % & power bar

The issue I'm running into however, is that I want to have hp and percent hp shown, and also power & percent power shown, so what happens is something at either end will get cut off. So i'm wondering if frames can be set up like this:

Name bar - just plain/empty bar with name and maybe afk/offline status
HP bar - showing hp & percent
Power bar - showing power & percent

I know I can cut down my font size or make the frames bigger to accommodate everything, but then the frames are too big to "fit" into my UI.

Any ideas? I'm hoping this is available to do in the options somewhere already and that I'm just missing it
Thanks!
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Unread 11-08-09, 03:31 PM  
Zidomo
A Cliff Giant
 
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Originally posted by Shadowed
Zidomo: Err, that version should be the exact same as the older ones that were working fine. Are you sure it's not a Blizzard issue rather than a SUF one?
With the winblows Git utilities here, unable to do a quick diff between most recent and older-than-the-last revisions. Haven't had time to do anything else.

If they both have the same aggro code then yep, its my perspective/Blizzard.
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Unread 11-07-09, 07:52 PM  
Kappalol
A Kobold Labourer

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class color

How can I get the unit frames to display class color instead of color by health remaining?
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Unread 11-07-09, 07:45 AM  
shkm
A Chromatic Dragonspawn
 
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Thank you for the response, Shadowed. I'll go through the list again:

Bugs:

1) I'll try to get a screen capture up soon.
4) I mean that I'm unable to actually select "0". It goes from -2 to -1 to 1 to 2 but skips 0.
5) Ah, silly me.

Wants:

1) I understand this for the goals of the addon, though it would have been nice. Probably a lot of extra fiddling around with anchors for you.
2) For the record, I meant only target buffs/debuffs. This is mostly useful in a bar-less layout, however.
3) Bit of both. Mostly I try to keep a good balance of information to a point where it doesn't take me longer to register because of elements that I don't need.
4) Fair enough.
5) Oh.
6) Ah.
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Unread 11-06-09, 11:59 AM  
Shadowed
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Zidomo: Err, that version should be the exact same as the older ones that were working fine. Are you sure it's not a Blizzard issue rather than a SUF one?

Vikthor: Checking if enemies are targeting a player is an inefficient method of checking who has aggro, and not really reliable. I'm not going to change to it unless it's the absolute last option.

Areli:
1) Not with an option, I don't do updates at 1 second intervals mostly cause I don't see the need for them to be that quick, although if you want the aesthetics value then open ShadowedUnitFrames/modules/tags.lua

Find (Around line #809)

["afk"] = 5,
["afk:time"] = 5,
["status:time"] = 10,
["pvp:time"] = 5,

Replace with

["afk"] = 1,
["afk:time"] = 1,
["status:time"] = 1,
["pvp:time"] = 1,

2) You can only get PVP timer information for yourself, not other party or raid members. The [pvp:time] tag can only be used to see your timer.

3) Are you using OmniCC? Odds are you need to either reduce the scale or text size in OmniCC, or you need to increase the size of the auras for party and pet.

4) Smooth bars is broken, it needs to be fixed but I've been busy and not had time.


shkm:

1) I can't seem to duplicate this, if you mean how you get two long lines, that's because you have your per column and max column settings set to a top or bottom anchoring still. If you could provide a screenshot of what you mean that would be great.
2) Fixed
3) Fixed
4) Not sure what you mean, if you mean how auras that are at x or y (depending on anchoring) aren't flush against the frame that's cause it adds extra padding due to advanced vs non advanced options, you would need to set it to something more like 3/-3 to get them flush against the frame.
5) That's because of your background alpha settings, /suf -> Bar background (At bottom of General) -> Background alpha shouldn't be 100% or else you will get that effect.

Wants:

1) Not really something I want to do since the unit frames are ultimately the add-on, and if bars aren't wanted then you don't really want the unit frame portion.
2) Same deal, technically you could set a really high X/Y offset manually and get this, but it's not really something you are intended to do.
3) Wouldn't mind adding this, but I'm curious why you would want to hide the cast rank. Because you don't want the extra text near the cast time, or just unnecessary information?
4) Too complicated to allow bars to move outside the frame, not something I want to add.
5) Even if the slider doesn't allow you to do it, you can manually enter values above the slider range (It's the text in the middle below the slider)
6) This can already be done, /suf -> Colors -> Health -> Static
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Unread 11-06-09, 10:51 AM  
Zidomo
A Cliff Giant
 
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Originally posted by Shadowed
Zidomo: See http://github.com/Shadowed/ShadowedU...es/tree/master and let me know if your aggro issues are fixed.
Unfortunately nope. Alpha/master build 23a035f (should be the same as r20091103). On the raid frames where aggro notification is the most important, it still seems to be recoloring targeted/hit people somewhat randomly.

An example with that build: Gormok the Impaler in TotC 10. The two tanks switch aggro at set times (every third "impale"). When one tank has agg on the boss, thier health bar isn't continually red as you might expect. Instead, every few seconds it loses the red color and goes back to normal. No, the other tank's bar doesn't turn red at that time. Similar behavior on other bosses in other raids I've been in since installing the latest revision.

Also it still often (but not always) takes a few seconds after the player is being damaged to have their raid frame change color. Its currently too unreliable to depend on for aggro notification.

No major mod load differences have occurred here since r20091013 was released (the last version I can remember working well for aggro updates). Neither has the internet connection here.
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Unread 11-06-09, 07:44 AM  
vpr
A Theradrim Guardian

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Originally posted by Areli
4. I've downloaded the supplement folders: smooth bars, power bars and bar growth. I have enabled the option "smooth bar change". I'm not exactly sure if this is related to my problem. Anyway... sometimes when I target someone, whether npc or another player, the bars are incorrect.

The bars are suppose to be green or red at 100% (depending on whether target is friendly or aggressive), and it should change according to the % left. But as shown on the image below, sometimes they show a full bar when the target has less than 100% hp left, and sometimes they show an empty bar when the target is full. If i deselect the target and reselect it again, the bars will show correctly the second time. I'm not sure if this is a lag related problem or something, since I've never noticed such problem while using pitbull. If anyone knows the cause and solution for this it would be greatly appreciated.



Just in case the image doesn't show up, the link is
http://img188.imageshack.us/i/sufbar.jpg
This is a problem with the Shadowedunitframes_smoothbars module. If you read on the linked page, people have been complaining about it in the comments there. Not sure if it's a fault of the actual module, or the way SUF behaves though.

According to one of the commenter's on that page:

Originally posted by nibbir
Sun Aug 30 2009 05:14:48 GMT+0800 (2 months ago)
The problem occurs when the unit the frame refers to changes (ie. change target for target frame or group members being added for raid frames)
If the new unit has more health compared to the old unit the problem occurs and it will still diplay the old absolute health.
Pic:



I hope this problem can be resolved, as I like the smooth update effects quite a bit. It would be nice if they were integrated into the main core, but I understand why they aren't and probably never will be. [Unnecessary bloat]

~vpr
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Unread 11-06-09, 04:24 AM  
Vikthor
A Kobold Labourer

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Unfortunately the aggrocoloring yet until all of them not good.
I have a proposal which can be solved simply on the other hand (what works so in the PitBull).
Who you are hostile boss, npc player targeting it the hp-bar let him be red.
Like this the healers it will be seen very quickly where heal is needed.
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Unread 11-05-09, 10:33 PM  
Areli
A Murloc Raider

Forum posts: 4
File comments: 18
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This addon is awesome, it's a lot better than Pitbull in my opinion, and it doesn't use as much memory as Pitbull while offering more flexibility at configuration. Thank you for creating it.

I just have a couple questions.

1. Is there any way to make the timers update by the second instead of in 5 sec intervals? (ie things like pvp, afk, offline / dead timers)

2. I'm not sure if this is a bug, but I noticed that if I have pvp turned on, it shows a pvp timer on my party member frames even though they are not flagged. Is there any way to change that?

3. Is there a way to enable text timers on frames other than the target frame? My target frame shows buff and debuffs with text timers, but party and pet frames shows it with a ring thing.

4. I've downloaded the supplement folders: smooth bars, power bars and bar growth. I have enabled the option "smooth bar change". I'm not exactly sure if this is related to my problem. Anyway... sometimes when I target someone, whether npc or another player, the bars are incorrect.

The bars are suppose to be green or red at 100% (depending on whether target is friendly or aggressive), and it should change according to the % left. But as shown on the image below, sometimes they show a full bar when the target has less than 100% hp left, and sometimes they show an empty bar when the target is full. If i deselect the target and reselect it again, the bars will show correctly the second time. I'm not sure if this is a lag related problem or something, since I've never noticed such problem while using pitbull. If anyone knows the cause and solution for this it would be greatly appreciated.



Just in case the image doesn't show up, the link is
http://img188.imageshack.us/i/sufbar.jpg
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Unread 11-05-09, 07:56 PM  
luciva
A Kobold Labourer
 
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Just wanted to say thanks for this mod! I was struggling with Pitbull, being a noob at mods, but SUF was easy to config and looks simple and clean.
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Unread 11-05-09, 05:08 PM  
shkm
A Chromatic Dragonspawn
 
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I haven't used Shadowed UF for quite some time, and a lot has changed since. Good job on the development!

Anyhow, I'm posting here because I just finished switching over from oUF to these UF and I encountered some small issues/things I'd like to see. If these don't fit in with your plans for the addon, fine, but I thought it best to voice them anyway.

Buggy Stuff
  1. Aura anchoring is weird, and that's the best way I can explain it. Try anchoring buffs to debuffs or vice versa and switching them to be anywhere but below the frame and you should see what I mean.
  2. Typo in Text Management: "resettheir" (missing space).
  3. Changing cast bar text options with global selected (player, pet, target, focus, focus target, ToT, ToTT) causes errors. I don't have a pet, if that helps.
  4. Cannot select x-offset of 0 for auras.
  5. Turning on "show background" for the HP bar whilst classed coloured HP is selected fills the deficit HP (background) as the class colour, effectively always showing full HP.

Wants
  1. Option to disable (any) bar but keep text? Not everyone wants to use bars and could do with text only.
  2. Option to re-anchor auras to other screen elements, namely UIParent.
  3. Option to remove cast rank text.
  4. Option to move the cast bar outside of the frame, rather than keeping it inside and hidden at best.
  5. Ability to move cast bar text above frame. Currently the available y-offset values don't go far enough for me.
  6. Ability to change the static HP bar colour to your preferred colour.

Once again, thank you for the excellent addon and continued development.
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Unread 11-05-09, 12:41 PM  
Shadowed
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If it was, I wouldn't be using it nor would I recommend it.
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Unread 11-05-09, 11:35 AM  
Kotomi
A Kobold Labourer

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Originally posted by Shadowed
OmniCC
I've heard it's a resource hog, is there any truth to it?
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Unread 11-05-09, 09:26 AM  
Shadowed
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OmniCC
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Unread 11-05-09, 03:02 AM  
Kotomi
A Kobold Labourer

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Originally posted by Shadowed
Kotomi: Not sure what you mean? Increase the "Size" of debuffs in /suf -> Units -> <unit> -> Auras -> Debuffs -> Size [/b]
Thanks that was it, now if only I could have a countdown on my debuffs. (10, 9, 8 etc)
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