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Compatibility: | Plunderstorm (10.2.6) |
Updated: | 03-20-24 01:35 AM |
Created: | 05-17-09 12:55 PM |
Downloads: | 527,856 |
Favorites: | 1,231 |
MD5: |
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Slash commands: /shadoweduf (/suf)
Donations
Donations are not required, but are appreciated!
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
File Name |
Version |
Size |
Author |
Date |
v4.4.7 |
654kB |
Shadowed |
02-23-24 04:13 AM |
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v4.4.6 |
654kB |
Shadowed |
07-11-23 08:26 AM |
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v4.4.5 |
654kB |
Shadowed |
05-13-23 06:36 AM |
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v4.4.4 |
654kB |
Shadowed |
05-03-23 01:46 AM |
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v4.4.3 |
654kB |
Shadowed |
03-22-23 01:52 AM |
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v4.4.2 |
654kB |
Shadowed |
11-16-22 08:17 AM |
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v4.4.1 |
653kB |
Shadowed |
11-07-22 10:13 AM |
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v4.4.0 |
653kB |
Shadowed |
10-25-22 04:23 PM |
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v4.3.7 |
638kB |
Shadowed |
09-08-21 09:59 AM |
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v4.3.6 |
639kB |
Shadowed |
06-29-21 03:33 PM |
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burtonag |
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Shadowed |
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09-23-09, 11:22 PM | |
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Encountered a new bug while in a raid the other day. Raidleader relogged quickly, but in the raid frames he got stuck marked as offline. Even changed brightness when he went out of range/in range.
Fixed itself when he took damage however. Screenshot: http://dl.getdropbox.com/u/28546/Scr...209_163909.jpg Also, still seeing issues in ToC HC with the mount vehicles and party pets. For warlocks/hunters with their pets out they still get the pet hp rather than the mount hp, and they get a colored power bar based on what their pet had. (Hp is fixed when they take damage, but the power bar remains). Gonna try with my shammy and the spirit wolves and see if the issue is present for the player frame too. Screenshot: http://dl.getdropbox.com/u/28546/Scr...209_094505.jpg |
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waha |
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09-23-09, 06:08 PM | |
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The health bar color issue should be fixed next push on github, it'll also have the updated debug code. Give it a try, it'll be up in 20-30 minutes.
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Shadowed |
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Shadowed |
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09-22-09, 02:54 PM | |
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Thanks for the quick reply.
There were vehicles involved in the last two posts (the Brewfest boss summoner), but not with my post from 09-19-2009. Its more than a vehicle issue. |
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Zidomo |
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Shadowed |
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Zidomo |
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Zidomo |
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Shadowed |
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Zidomo |
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09-21-09, 09:12 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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I am sure I am missing something obvious, but I cannot figure out how to enable/see my party's targets.
Also, anyway to have the auras work in the party frames and not just the grid/raid frames (show a PW:Shield icon or highlight, or Prayer of Mending bounce, like Xperl does)? Great mod, thanks. |
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Misused |
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09-20-09, 11:19 AM | |
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Grab the latest git version Zidomo, added more debug information think I'm starting to see what's happening.
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Shadowed |
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09-18-09, 11:00 PM | ||
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Seen with build a49534f15b4a0723dcb65b23a1c2aa7ea0101801. Happens in a party or a raid. For the Bars option section for both of those units, have "Color health by: Class" selected. Also have checkmarked "Color by reaction" and "Color on aggro". Do not have "Color by curable debuff" checkmarked for raid frames. When the party or raid members are not near you and you (or they) have just joined the group, one or more of their health bars will be colored green. They will remain colored green until you get within range. As with the poster's screenshot above, the last few times here its always been the last person in a 5-man party list who is miscolored (with "Index, Ascending" frame sorting). The rest are properly colored. Seems to be not switching between "Color by reaction" and "Color health by:" properly sometimes (the second one is supposed to always override the first). Or similar. -------------------------------- And the latest party pet problem. Same SUF build as above. In a 5-man party with a Warlock and Hunter. Warlock had a Felhunter out, Hunter had a Wolf. The Wolf showed up fine in a party pet frame at all times during the run; the Felhunter party pet frame never appeared. Used Code:
/script ShadowUF:Debug() Code:
---- Child dump Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1. Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid nil, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1. Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid 0xF5400AF76503C278, actual guid 0xF1400AF765000043, shown nil, visible nil, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2. Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid 0x0200000000328497, actual guid 0x0200000000328497, shown 1, visible 1, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2. Frame SUFChildpartypet3, unit parent party3, unit partypet3, unit owner partypet3, guid 0xF1408A9EF400004A, actual guid 0xF1408A9EF400004A, shown 1, visible 1, format partypet%d, parentUnit party3, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3. Frame SUFChildpartytarget3, unit parent party3, unit party3target, unit owner party3target, guid nil, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party3, point TOPLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3. ---- Parent dump Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x02000000003341FF, actual guid 0x02000000003341FF, shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2 Frame SUFHeaderpartyUnitButton3, wrapped? true, last unit party3, unit party3, unit owner party3, guid 0x02000000010AEAB3, actual guid 0x02000000010AEAB3, shown 1, visible 1, total children 2, children SUFChildpartypet3, SUFChildpartytarget3 Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x02000000003220B6, actual guid 0x02000000003220B6, shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1 ---- Party setting dump scale = [1] height = [50] hideAnyRaid = [true] offset = [20] attribAnchorPoint = [left] hideSemiRaid = [false] enabled = [true] width = [190] sortOrder = [ASC] sortMethod = [INDEX] attribPoint = [TOP] ---- Main tank setting dump scale = [1] hideAnyRaid = [true] columnSpacing = [5] groupBy = [GROUP] enabled = [false] offset = [20] attribAnchorPoint = [left] hideSemiRaid = [false] groupFilter = [MAINTANK] width = [190] maxColumns = [2] sortOrder = [ASC] sortMethod = [INDEX] height = [50] unitsPerColumn = [5] attribPoint = [TOP] ---- Main assist setting dump scale = [1] hideAnyRaid = [true] columnSpacing = [5] groupBy = [GROUP] enabled = [false] offset = [20] attribAnchorPoint = [left] hideSemiRaid = [false] groupFilter = [MAINASSIST] width = [190] maxColumns = [2] sortOrder = [ASC] sortMethod = [INDEX] height = [50] unitsPerColumn = [5] attribPoint = [TOP] Code:
---- Child dump Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1. Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid nil, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1. Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid 0xF5400AF76503C278, actual guid 0xF1400AF765000043, shown nil, visible nil, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2. Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid nil, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2. Frame SUFChildpartypet3, unit parent party3, unit partypet3, unit owner partypet3, guid 0xF1408A9EF400004A, actual guid 0xF1408A9EF400004A, shown 1, visible 1, format partypet%d, parentUnit party3, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3. Frame SUFChildpartytarget3, unit parent party3, unit party3target, unit owner party3target, guid nil, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party3, point TOPLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3. ---- Parent dump Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x02000000003341FF, actual guid 0x02000000003341FF, shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2 Frame SUFHeaderpartyUnitButton3, wrapped? true, last unit party3, unit party3, unit owner party3, guid 0x02000000010AEAB3, actual guid 0x02000000010AEAB3, shown 1, visible 1, total children 2, children SUFChildpartypet3, SUFChildpartytarget3 Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x02000000003220B6, actual guid 0x02000000003220B6, shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1 ---- Party setting dump scale = [1] height = [50] hideAnyRaid = [true] offset = [20] attribAnchorPoint = [left] hideSemiRaid = [false] enabled = [true] width = [190] sortOrder = [ASC] sortMethod = [INDEX] attribPoint = [TOP] ---- Main tank setting dump scale = [1] hideAnyRaid = [true] columnSpacing = [5] groupBy = [GROUP] enabled = [false] offset = [20] attribAnchorPoint = [left] hideSemiRaid = [false] groupFilter = [MAINTANK] width = [190] maxColumns = [2] sortOrder = [ASC] sortMethod = [INDEX] height = [50] unitsPerColumn = [5] attribPoint = [TOP] ---- Main assist setting dump scale = [1] hideAnyRaid = [true] columnSpacing = [5] groupBy = [GROUP] enabled = [false] offset = [20] attribAnchorPoint = [left] hideSemiRaid = [false] groupFilter = [MAINASSIST] width = [190] maxColumns = [2] sortOrder = [ASC] sortMethod = [INDEX] height = [50] unitsPerColumn = [5] attribPoint = [TOP]
Last edited by Zidomo : 09-19-09 at 02:31 PM.
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Zidomo |
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09-17-09, 07:57 PM | |
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waha: I'll look into it later when I have a chance, I'm not particularly sure why it's happening.
Deathrayne: http://www.wowinterface.com/download...TotemMenu.html |
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Shadowed |
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