Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(616 Kb)
Download
Updated: 11-12-14 08:37 PM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 08:37 PM
Created:05-17-09 12:55 PM
Downloads:305,862
Favorites:1,173
MD5:
6.0.3

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.0.7
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (86)
File Name
Version
Size
Author
Date
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 12-21-09, 07:19 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2512
Uploads: 99
There's no option because it looks bad when you increase the size. If you want to see for yourself do this:

/script for _, config in pairs(ShadowUF.db.profile.units) do config.auras.buffs.selfScale = 1.50; config.auras.debuffs.selfScale = 1.50; end; ShadowUF.Layout:Reload();

Replace the 1.50 with how big you want, 1.50 is 150% bigger than normal, 200% is twice as big and so on.
Shadowed is offline Report comment to moderator  
Reply With Quote
Unread 12-21-09, 06:46 PM  
shurshik
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 26
File comments: 158
Uploads: 11
Big debuffs, maybe they are a little bigger, but not much
http://img2.pict.com/89/64/65/226778...2209014038.jpg

Only 1 thing for which I am using X-perl - is very big debuffs, but frames in SUF are better Hope there is option to change it size
shurshik is offline Report comment to moderator  
Reply With Quote
Unread 12-21-09, 01:35 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2512
Uploads: 99
Yes it's a bug, it's been fixed in the latest alpha.
Shadowed is offline Report comment to moderator  
Reply With Quote
Unread 12-21-09, 11:57 AM  
Walls
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Setting MT and MA

Thank you for a fantastic mod - I was using xperl and SUF blows it away.

For some reason I am unable to set MT and MA while the mod is loaded .
When I open the Blizzard Raid frames and right click on the player, the options do not exist for MT or MA.

If I disable SUF then the options are available.

If I pass lead to another player and they set MT and MA, SUF captures the information and populates the correct frame(s).

I have deleted and reloaded SUF, and deleted the Bliz Raid entry in my WTF folder as well. I have removed all past raid mods, and the associated entries in my WTF folders.

I know I have to be missing something easy, and hate that I have been unable to find the problem after two hours.

Any and all help is apprecited.

Thanks
Walls is offline Report comment to moderator  
Reply With Quote
Unread 12-21-09, 11:16 AM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2512
Uploads: 99
Zidomo: It is fixed, but I forgot to push it. It's up now.

shurshik: Just checked and it's definitely working. Are you sure "Enlarge your auras" is checked?
Shadowed is offline Report comment to moderator  
Reply With Quote
Unread 12-21-09, 08:27 AM  
shurshik
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 26
File comments: 158
Uploads: 11
BigDebuffs doesn't work, I set for my auras and debuffs big, but they are still little (ruRU client) without it cant raid =_+
Font now works thanks
shurshik is offline Report comment to moderator  
Reply With Quote
Unread 12-21-09, 02:27 AM  
Zidomo
A Cliff Giant
 
Zidomo's Avatar

Forum posts: 76
File comments: 1047
Uploads: 0
Originally posted by Shadowed
Kelem: Fixed
No, not in the latest Git download, which is the version that actually caused the issue (ShadowedUnitFrames-v3.0.3-30-g38d28ba.zip from the WowAce page, 38d28babd53... direct from the Git).

It defaults to class specific spells for both friendly and hostile targets. But no matter what you set the spell name to for each, it shows both Target and Party frames (among others) at out of range alpha. No matter if you have the In range alpha slider at 0%, 50% or 100%.
Zidomo is offline Report comment to moderator  
Reply With Quote
Unread 12-20-09, 10:59 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2512
Uploads: 99
Vuo: You probably just waited a long time between SUF updates, try /script ShadowUF.db.profile.healthColors.static = {r = 0, g = 0, b = 0} then reload.

cryptor_00: You can't, I might add it when I get bored but ultimately I see it as being a bit useless because it requires enemies to actually start fighting you... and by then you quickly figure out what their specs are.

Kelem: Fixed

doxxx: You can set it globally with advanced options in /suf -> Bar background, but you can't set it just for the mana bar.
Last edited by Shadowed : 12-20-09 at 11:01 PM.
Shadowed is offline Report comment to moderator  
Reply With Quote
Unread 12-20-09, 10:27 PM  
Vuo
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
healthcolors.static update

Code:
Message: Interface\AddOns\ShadowedUF_Options\config.lua:192: attempt to index local 'color' (a nil value)
Time: 12/20/09 23:24:29
Count: 2
Stack: Interface\AddOns\ShadowedUF_Options\config.lua:192: in function `member'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:250: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:198>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1270: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1045>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1072: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1045>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1536: in function `FeedGroup'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1457: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1437>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...ace\AddOns\Bartender4\libs\AceGUI-3.0\AceGUI-3.0.lua:326: in function `Fire'
...r4\libs\AceGUI-3.0\widgets\AceGUIWidget-TabGroup.lua:171: in function `SelectTab'
...r4\libs\AceGUI-3.0\widgets\AceGUIWidget-TabGroup.lua:94: in function <...r4\libs\AceGUI-3.0\widgets\AceGUIWidget-TabGroup.lua:92>

Locals: info = <table> {
 1 = "general"
 2 = "color"
 3 = "health"
 4 = "static"
 uiType = "dialog"
 type = "color"
 options = <table> {
 }
 uiName = "AceConfigDialog-3.0"
 0 = "ShadowedUF"
 arg = "healthColors.static"
 option = <table> {
 }
 appName = "ShadowedUF"
}
color = nil
(*temporary) = <table> {
 1 = "general"
 2 = "color"
 3 = "health"
 4 = "static"
 uiType = "dialog"
 type = "color"
 options = <table> {
 }
 uiName = "AceConfigDialog-3.0"
 0 = "ShadowedUF"
 arg = "healthColors.static"
 option = <table> {
 }
 appName = "ShadowedUF"
}
(*temporary) = "healthColors"
(*temporary) = "static"
(*temporary) = nil
(*temporary) = "attempt to index local 'color' (a nil value)"
get = <function> defined @Interface\AddOns\ShadowedUF_Options\config.lua:174
Vuo is offline Report comment to moderator  
Reply With Quote
Unread 12-20-09, 07:06 PM  
cryptor_00
A Defias Bandit

Forum posts: 2
File comments: 8
Uploads: 0
The only thing keeping this beautiful addon from completely replacing all my unit frames is the lack of spec visibility in the enemy arena frames. Is there any way I can get this kind of functionality?

Absolutely Beautiful addon! Good work!
Last edited by cryptor_00 : 12-20-09 at 07:09 PM.
cryptor_00 is offline Report comment to moderator  
Reply With Quote
Unread 12-20-09, 05:59 PM  
Kelem
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 118
Uploads: 2
Latest commit with the range check totally fubars the in range indicator as everything shows faded out of range no matter what.
Kelem is offline Report comment to moderator  
Reply With Quote
Unread 12-20-09, 11:46 AM  
doxxx
A Kobold Labourer
 
doxxx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 160
Uploads: 2
Is it possible to set the background color of the power bar?
doxxx is offline Report comment to moderator  
Reply With Quote
Unread 12-20-09, 10:56 AM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2512
Uploads: 99
Acca85: Can you give me the exact method to duplicate it including targeting and the order units are set to MA/MT? I was trying all variations I could think of and wasn't able to duplicate it.

Vuo: Game Menu -> Interface -> Help -> Enable Lua Errors, try again and give me the health error when going to /suf -> Colors
Last edited by Shadowed : 12-20-09 at 10:57 AM.
Shadowed is offline Report comment to moderator  
Reply With Quote
Unread 12-20-09, 06:35 AM  
Vuo
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Colors

been working at this for awhile now

I noticed since v3.01 that the color options seem to have vastly dwindled hence this is the screen I receive.



But, I checked through the config.lua and found all the standard options there.
Code:
			color = {
				order = 2,
				type = "group",
				name = L["Colors"],
				args = {
					health = {
						order = 1,
						type = "group",
						inline = true,
						name = L["Health"],
						set = setColor,
						get = getColor,
						args = {
							green = {
								order = 1,
								type = "color",
								name = L["High health"],
								desc = L["Health bar color used as the transitional color for 100% -> 50% on players, as well as when your pet is happy."],
								arg = "healthColors.green",
							},
							yellow = {
								order = 2,
								type = "color",
								name = L["Half health"],
								desc = L["Health bar color used as the transitional color for 100% -> 0% on players, as well as when your pet is mildly unhappy."],
								arg = "healthColors.yellow",
							},
							red = {
								order = 3,
								type = "color",
								name = L["Low health"],
								desc = L["Health bar color used as the transitional color for 50% -> 0% on players, as well as when your pet is very unhappy."],
								arg = "healthColors.red",
							},
							friendly = {
								order = 4,
								type = "color",
								name = L["Friendly"],
								desc = L["Health bar color for friendly units."],
								arg = "healthColors.friendly",
							},
							neutral = {
								order = 5,
								type = "color",
								name = L["Neutral"],
								desc = L["Health bar color for neutral units."],
								arg = "healthColors.neutral",
							},
							hostile = {
								order = 6,
								type = "color",
								name = L["Hostile"],
								desc = L["Health bar color for hostile units."],
								arg = "healthColors.hostile",
							},
							static = {
								order = 7,
								type = "color",
								name = L["Static"],
								desc = L["Color to use for health bars that are set to be colored by a static color."],
								arg = "healthColors.static",
							},
							inc = {
								order = 8,
								type = "color",
								name = L["Incoming heal"],
								desc = L["Health bar color to use to show how much healing someone is about to receive."],
								arg = "healthColors.inc",
							},
							enemyUnattack = {
								order = 9,
								type = "color",
								name = L["Unattackable hostile"],
								desc = L["Health bar color to use for hostile units who you cannot attack, used for reaction coloring."],
								hidden = hideAdvancedOption,
								arg = "healthColors.enemyUnattack",
							},
						},
					},
					power = {
						order = 2,
						type = "group",
						inline = true,
						name = L["Power"],
						set = setColor,
						get = getColor,
						args = {
							MANA = {
								order = 1,
								type = "color",
								name = L["Mana"],
								hasAlpha = true,
								width = "half",
								arg = "powerColors.MANA",
							},
							RAGE = {
								order = 2,
								type = "color",
								name = L["Rage"],
								hasAlpha = true,
								width = "half",
								arg = "powerColors.RAGE",
							},
							FOCUS = {
								order = 3,
								type = "color",
								name = L["Focus"],
								hasAlpha = true,
								arg = "powerColors.FOCUS",
								width = "half",
							},
							ENERGY = {
								order = 4,
								type = "color",
								name = L["Energy"],
								hasAlpha = true,
								arg = "powerColors.ENERGY",
								width = "half",
							},
							HAPPINESS = {
								order = 5,
								type = "color",
								name = L["Happiness"],
								hasAlpha = true,
								arg = "powerColors.HAPPINESS",
							},
							RUNIC_POWER = {
								order = 6,
								type = "color",
								name = L["Runic Power"],
								hasAlpha = true,
								arg = "powerColors.RUNIC_POWER",
							},
							AMMOSLOT = {
								order = 7,
								type = "color",
								name = L["Ammo"],
								hasAlpha = true,
								arg = "powerColors.AMMOSLOT",
								hidden = hideAdvancedOption,
							},
							FUEL = {
								order = 8,
								type = "color",
								name = L["Fuel"],
								hasAlpha = true,
								arg = "powerColors.FUEL",
								hidden = hideAdvancedOption,
							},
						},
					},
					cast = {
						order = 3,
						type = "group",
						inline = true,
						name = L["Cast"],
						set = setColor,
						get = getColor,
						args = {
							cast = {
								order = 0,
								type = "color",
								name = L["Casting"],
								desc = L["Color used when an unit is casting a spell."],
								arg = "castColors.cast",
							},
							channel = {
								order = 1,
								type = "color",
								name = L["Channelling"],
								desc = L["Color used when a cast is a channel."],
								arg = "castColors.channel",
							},
							sep = {
								order = 2,
								type = "description",
								name = "",
								hidden = hideAdvancedOption,
								width = "full",
							},
							finished = {
								order = 3,
								type = "color",
								name = L["Finished cast"],
								desc = L["Color used when a cast is successfully finished."],
								hidden = hideAdvancedOption,
								arg = "castColors.finished",
							},
							interrupted = {
								order = 4,
								type = "color",
								name = L["Cast interrupted"],
								desc = L["Color used when a cast is interrupted either by the caster themselves or by another unit."],
								hidden = hideAdvancedOption,
								arg = "castColors.interrupted",
							},
							uninterruptible = {
								order = 5,
								type = "color",
								name = L["Cast uninterruptible"],
								desc = L["Color used when a cast cannot be interrupted, this is only used for PvE mobs."],
								arg = "castColors.uninterruptible",
							},
						},
					},
					classColors = {
						order = 4,
						type = "group",
						inline = true,
						name = L["Classes"],
						set = setColor,
						get = getColor,
						args = {}
					},
				},
			},
I isolated each by piece and found the problem to be the "healthColors.static." Every line after this option disappears in GUI after this. The other problem being the next 3 groups arent even visible as well. I found that if I simply changed the "healthColors.static" to another tag everything after would work as well.

Perhaps this part of the reason static coloring isn't working.

EDIT: More

I went into the health.lua and went to the line of code regarding the static coloring on the health frame listed as
Code:
	elseif( ShadowUF.db.profile.units[frame.unitType].healthBar.colorType == "static" ) then
		color = ShadowUF.db.profile.healthColors.static
If you change the tag to anything other than static, say ShadowUF.db.profile.healthColors.green for example the coloring applies to that option. These lines are immediately followed by the code corresponding to the gradient "color by percent" option. This further leads me to believe something is wrong with "ShadowUF.db.profile.healthColors.static."
Last edited by Vuo : 12-20-09 at 07:08 AM.
Vuo is offline Report comment to moderator  
Reply With Quote
Unread 12-20-09, 05:15 AM  
Acca85
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 33
Uploads: 6
Originally posted by Shadowed
Just to sort out who has what: If you still have snapping issues, or main tank/assists positioning oddities post here.

First! make sure you are running the latest alpha at http://www.wowace.com/addons/shadowed-unit-frames/ it should be v3.0.3-24-###### or later.
I've the MT targets thing.
My workaround is: set mt, ask them to target nothing, do /rl.

If you need anything just ask.
Acca85 is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.