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Updated: 06-12-14 06:40 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-12-14 06:40 PM
Created:05-17-09 12:55 PM
Downloads:296,794
Favorites:1,169
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v4.0.1
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (80)
File Name
Version
Size
Author
Date
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
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v3.5.3
563kB
Shadowed
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v3.5.2
564kB
Shadowed
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v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
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v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
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v3.3.5
540kB
Shadowed
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v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
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r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
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v3.2.5
467kB
Shadowed
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v3.2.4
467kB
Shadowed
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v3.2.3
467kB
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v3.2.2
465kB
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v3.2
466kB
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v3.1
462kB
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v3.0.6
453kB
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v3.0.5
452kB
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v3.0.4
455kB
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v3.0.3
450kB
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v3.0.2
447kB
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v3.0.1
444kB
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v3
433kB
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r20091128
492kB
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484kB
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r20091020
482kB
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r20091013
473kB
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r20091004
472kB
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r20090930
471kB
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r20090927
468kB
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r20090813
431kB
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08-13-09 11:37 AM


Post A Reply Comment Options
Unread 12-17-09, 07:44 PM  
keLston
A Deviate Faerie Dragon

Forum posts: 11
File comments: 177
Uploads: 0
20:41:58] 1 0.87999999523163 1
[20:41:58] y -135.76664146728
[20:41:58] x -187.5082774487
[20:41:58] point CENTER
[20:41:58] relativePoint CENTER
[20:41:58] anchorTo UIParent
[20:41:58] anchorPoint
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Unread 12-17-09, 05:48 PM  
Shadowed
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kelSton: Type /script print(GetCVar("useUiScale"), GetCVar("uiScale"), ShadowUF.db.profile.units.player.scale); table.foreach(ShadowUF.db.profile.positions.player, print); in-game give me all the results. Due to load order changing I had to change how it saves/restores data so that's why you are experiencing issues.
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Unread 12-17-09, 05:44 PM  
keLston
A Deviate Faerie Dragon

Forum posts: 11
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I am currently running SUF version v3.0.3-21-g624a3e3.

Though I am not certain when this problem started to occur, it definitely was working properly after the patch but one of the recent updates within the last day and a half or so broke this function.

For some reason, it incorrectly saves where my frames are located. My player frame ends up shifting a bit up and to the right and my target frame shifts up and to the left. My pet frame shifts downwards. Party frame stays in the correct place.

I end up having to revert to an import backup profile to get it back to where I wanted them to be, but on next log in, it will shift again and I end up having to revert to import backup again.
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Unread 12-17-09, 05:12 PM  
Acca85
A Kobold Labourer
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After reading your post I did a /realod and played as usual, no changes at the mt list were made, it didn't bug.

Originally posted by Shadowed
A and B are set to MT, B targets someone, A gets removed, B becomes A and has overlapping frames? [/b]
Yes, this bugs it.
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Unread 12-17-09, 04:03 PM  
Shadowed
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Zidomo: Yea it's the issue I thought it was, it's been resolved in the next version.

Acca85: Did it happen the same way? A and B are set to MT, B targets someone, A gets removed, B becomes A and has overlapping frames?
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Unread 12-17-09, 03:35 PM  
Zidomo
A Cliff Giant
 
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Latest party pet frame problems:

Alpha build df13e57e58e, in a 5-man party in heroic Pit of Saron on my DPS character. One hunter in party. The hunter's party pet frame originally appeared without issue. But...

The party wiped during a trash pull (gotta love multi-server PUGs). Came back, hunter resummoned pet; the pet frame for it never reappeared during the rest of the run. Party member 4 below is the hunter with the missing pet frame:


Code:
---- Child dump

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists false, attrib disableSwap nil, attrib isVehicle false, status nil.

Frame SUFChildpartypet3, unit parent party3, unit partypet3, unit owner partypet3, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party3, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists false, attrib disableSwap nil, attrib isVehicle false, status nil.

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid 0xF130008E8E16BD3D, actual guid 0xF130008E8E16BD3D, shown 1, visible 1, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartytarget3, unit parent party3, unit party3target, unit owner party3target, guid 0xF130008E8E16BD3D, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party3, point TOPLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid 0x020000000357E5E4, actual guid 0x020000000357E5E4, shown 1, visible 1, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists false, attrib disableSwap nil, attrib isVehicle false, status nil.


---- Parent dump

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x02000000003059A3, actual guid 0x02000000003059A3 (party member 2), shown 1, visible 1, total children 2, children SUFChildpartytarget2, SUFChildpartypet2

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x020000000312AA71, actual guid 0x020000000312AA71 (party member 1), shown 1, visible 1, total children 2, children SUFChildpartytarget1, SUFChildpartypet1

Frame SUFHeaderpartyUnitButton3, wrapped? true, last unit party3, unit party3, unit owner party3, guid 0x0200000001572234, actual guid 0x0200000001572234 (party member 3), shown 1, visible 1, total children 2, children SUFChildpartytarget3, SUFChildpartypet3


---- Direct party dump

Frame SUFHeaderpartyUnitButton1, wrapped? true (found existing), last unit party1, unit party1, unit owner party1, guid 0x020000000312AA71, actual guid 0x020000000312AA71 (party member 1), shown 1, visible 1, total children 2, children SUFChildpartytarget1, SUFChildpartypet1

Frame SUFHeaderpartyUnitButton2, wrapped? true (function called), last unit party2, unit party2, unit owner party2, guid 0x02000000003059A3, actual guid 0x02000000003059A3 (party member 2), shown 1, visible 1, total children 2, children SUFChildpartytarget2, SUFChildpartypet2

Frame SUFHeaderpartyUnitButton3, wrapped? true (function called), last unit party3, unit party3, unit owner party3, guid 0x0200000001572234, actual guid 0x0200000001572234 (party member 3), shown 1, visible 1, total children 2, children SUFChildpartytarget3, SUFChildpartypet3

Frame SUFHeaderpartyUnitButton4, wrapped? nil (found existing), last unit nil, unit party4, unit owner party4, guid 0x020000000357E5E4, actual guid 0x020000000357E5E4 (party member 4), shown 1, visible 1, total children nil, children none


---- Combat queue dump



---- Party setting dump

scale = [1]
hideAnyRaid = [true]
attribAnchorPoint = [left]
offset = [20]
columnSpacing = [0]
hideSemiRaid = [false]
enabled = [true]
width = [190]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
height = [50]
groupBy = [GROUP]
enabled = [false]
offset = [20]
hideSemiRaid = [false]
attribAnchorPoint = [left]
groupFilter = [MAINTANK]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
columnSpacing = [5]
unitsPerColumn = [5]
hideAnyRaid = [true]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
height = [50]
groupBy = [GROUP]
enabled = [false]
offset = [20]
hideSemiRaid = [false]
attribAnchorPoint = [left]
groupFilter = [MAINASSIST]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
columnSpacing = [5]
unitsPerColumn = [5]
hideAnyRaid = [true]
attribPoint = [TOP]
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Unread 12-17-09, 02:55 PM  
Acca85
A Kobold Labourer
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I'm in a raid right now and the Mt targets list isn't working properly, it's like in the older version.

If you need more informations just tell me what you need
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Unread 12-17-09, 02:36 PM  
Shadowed
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Oh, you want to anchor the standard tooltip to your cursor. You will need another mod for that, SUF just uses the standard Blizzard tooltip function for unit frames, so any mod that moves the tooltip to the cursor for the default unit frames will work with SUF.
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Unread 12-17-09, 02:10 PM  
anselmi
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I meant, when I hover the mouse over a NCP or a player, I get this on the lower right corner

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Unread 12-17-09, 10:51 AM  
Shadowed
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Acca85: Will look into it

anselmi: Not sure what you are saying? But it doesn't sound like something I would add to SUF.
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Unread 12-17-09, 08:21 AM  
Acca85
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Originally posted by Shadowed
MA/MT not being set through dropdowns and the overlapping of MA/MT targets is fixed, but I need some testing before I can confirm it as working and push it live.

Beta version is at: http://wow.curseforge.com/projects/s...d-unit-frames/
I've downloaded this after a raid and it seems to work (mt targets are not overlapping, I've only tried while out of combat)..btw it gives new problems now!


The frames for the pet and the target of the lock are in the wrong position.

The names are covered 'couse I didn't ask the permission to post
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Unread 12-17-09, 07:11 AM  
anselmi
A Kobold Labourer

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Would it be possible to add a tooltip frame over the WoW default that appears on the lower right corner? And make it so, that it would be possible to anchor it e.g. to the mouse cursor?
This is when hovering the mouse over a target that is not focused.

I couldn't find any configurations to this, so if it exists, sorry to bother
Last edited by anselmi : 12-17-09 at 07:15 AM.
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Unread 12-16-09, 02:43 PM  
Shadowed
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MA/MT not being set through dropdowns and the overlapping of MA/MT targets is fixed, but I need some testing before I can confirm it as working and push it live.

Beta version is at: http://wow.curseforge.com/projects/s...d-unit-frames/
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Unread 12-16-09, 01:20 PM  
Shadowed
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Yea that's known and fixed, but I'm working on fixing another issue that's in the same file so I can't push it quite yet.
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Unread 12-16-09, 05:27 AM  
Ailae
A Rage Talon Dragon Guard
 
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Any chance the latest changes to the playermenus broke being able to set up MainTanks (via the Blizzard raid interface)? I wasn't able to set them and after disabling SUF I could set MTs again.
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