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Updated: 06-12-14 06:40 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-12-14 06:40 PM
Created:05-17-09 12:55 PM
Downloads:296,764
Favorites:1,169
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v4.0.1
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (80)
File Name
Version
Size
Author
Date
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
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v3.2.2
465kB
Shadowed
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v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
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v3.0.6
453kB
Shadowed
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v3.0.5
452kB
Shadowed
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v3.0.4
455kB
Shadowed
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v3.0.3
450kB
Shadowed
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v3.0.2
447kB
Shadowed
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v3.0.1
444kB
Shadowed
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v3
433kB
Shadowed
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r20091128
492kB
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r20091127
492kB
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r20091124
492kB
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492kB
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r20091103
484kB
Shadowed
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r20091020
482kB
Shadowed
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r20091013
473kB
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r20091004
472kB
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r20090930
471kB
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r20090927
468kB
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r20090915
460kB
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r20090914
460kB
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r20090913
459kB
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r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 12-13-09, 06:15 AM  
Acca85
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 33
Uploads: 6
Hello, I'm having some issues with this addon since 3.3:
The Main Tanks Target frames have strange behaviours: it doesn't update (meaning that if I've no target it shows that I still have, or doesn't show that I have one if I have), shows them one on top of each others (i see my target frame on top of the first tank in the list's one).

I tried the boss frame while doing the Gunship Battle encounter (only there), the blizzard frames are showing on top of each SUF boss frame, I can see there are the names of the enemys on the blizzard's only, both blizzard and suf's frames are not updating (health/power values).

If it helps, I'm not having any Lua errors.


I'm trying to set the raid frames to show like horizontal groups, growing toward the bottom but I don't get how to do this.
Example: [x-y] it's a member of the raid, x is the group, y is the position in the party/name
[1-1][1-2][1-3][1-4][1-5]
[2-1][2-2][2-3][2-4][2-5]
Am I missing something?


Ps: Great addon
Sorry for my english
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Unread 12-13-09, 04:31 AM  
Dexter74
A Kobold Labourer

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"Shadowed Unit Frames AuraTracker"
"Shadowed Unit Frames: Five Second Rule"

're older. Are they still needed?
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Unread 12-12-09, 09:28 PM  
ksvoip
A Kobold Labourer

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Originally posted by Shadowed
ksvoip: Not sure what you mean? The player filtering already applies to vehicles.
Flame leviathan in Ulduar I couldn't see my pyrite stacks on my target.
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Unread 12-12-09, 09:01 PM  
Sacredhaos
A Kobold Labourer

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File comments: 12
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I know you answered this for me before, but I got confused lol. How or can you set the empty bar text to left/right?

And for some reason there is a gap from the portrait to the rune bar on the player frame.

Is there a way to make the buffs automatically wrap when it reaches the edge of the frame the buffs are on? And is there a way to make my debuffs and other peoples debuffs not share the same size? Besides the enlarge your debuffs option, it just doesn't enlarge them enough. I would just like to be able to make my debuffs bigger without changing all the others.

I know you probably want to keep SUF as simple as possible, which I agree with. I love SUF and that's why I'm putting in my two cents because I don't want to go back to Xperl lol. I just think Xperl did some things right that SUF currently cant do.
Last edited by Sacredhaos : 12-12-09 at 11:09 PM.
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Unread 12-12-09, 07:01 PM  
Shadowed
...
WoWInterface Super Moderator
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It does, it just isn't a shield but a separate coloring. By default it's yellow for an uninterruptible cast.
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Unread 12-12-09, 06:58 PM  
Xeddicus
A Defias Bandit
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Cast Bar Shield?

Does the Cast Bar support indicating uninterruptible casts? It doesn't seem to, but I may be missing something. And it turns out I was. Sorry! I didn't even see the option to change the color oddly (if there is one).
Last edited by Xeddicus : 12-12-09 at 07:09 PM.
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Unread 12-12-09, 03:58 PM  
Shadowed
...
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Confused, where are you getting 0.023?

http://www.google.com/search?hl=en&c...econds&spell=1
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Unread 12-12-09, 03:39 PM  
Gautr
A Deviate Faerie Dragon
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Dont you mean 32ms is 0.023 seconds?
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Unread 12-12-09, 02:06 PM  
Wisprunner
A Defias Bandit

Forum posts: 2
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Originally posted by Thetmes
YAY Shadowed!

My new and improved SUF Party window "Grid style"!

Could I get a shot of your options. I'm trying to mimic that for my raid frames and I think I'm missing something. It's probably obvious since I'm hungover right now
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Unread 12-12-09, 11:54 AM  
Shadowed
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Klime: Will look into it then

ksvoip: Not sure what you mean? The player filtering already applies to vehicles.

ksvoip: Not sure what you mean? The player filtering already applies to vehicles.

ricks322: The pet frame is parented to the player frame, meaning if Blizzard's player frame is hidden, the pet frame will too.

Pixol: I just double checked and I can't even come close to duplicating this. There is no spike in CPU usage, in fact SUF doesn't use a single milisecond of CPU in relation to spamming the macros on a target dummy and I tried all variations including one with //cast.

Also, it's not 32 cpu/sec, it's in milliseconds so 32 "seconds" is 0.032 milliseconds.

Kotomi: Not sure what you mean? You can already see debuffs in groups, the auras tab does this without a problem.
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Unread 12-12-09, 10:58 AM  
Kotomi
A Kobold Labourer

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Still trying to figure out how to see debuffs in groups. WTB Manual. D:

EDIT: I think I managed to get it working, but... it's not showing the weakened soul debuff.
Last edited by Kotomi : 12-12-09 at 11:24 AM.
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Unread 12-12-09, 09:16 AM  
JStrese
A Murloc Raider

Forum posts: 8
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Originally posted by Cidwel
I can't set focus to anything, here's the bug report:

Error: AddOn ShadowedUnitFrames attempted to call a forbidden function (FocusUnit()) from a tainted execution path.

Error: AddOn *** TaintForced *** attempted to call a forbidden function (FocusUnit()) from a tainted execution path.

Swatter, v5.7.4568 (KillerKoala)
ACP, v3.2.0.26
ShadowedUnitFrames, vv3.0.2
WIM, v3.2.2
WowLua, v31
BlizRuntimeLib_enUS v3.3.0.30300 <eu>
(ck=98)


Someone have the same error?
This is a Blizzard bug, no addons will let you set focus.

Use this to set your focus
/focus
Use this to clear focus
/clearfocus
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Unread 12-12-09, 09:13 AM  
Cidwel
A Fallenroot Satyr
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I can't set focus to anything, here's the bug report:

Error: AddOn ShadowedUnitFrames attempted to call a forbidden function (FocusUnit()) from a tainted execution path.

Error: AddOn *** TaintForced *** attempted to call a forbidden function (FocusUnit()) from a tainted execution path.

Swatter, v5.7.4568 (KillerKoala)
ACP, v3.2.0.26
ShadowedUnitFrames, vv3.0.2
WIM, v3.2.2
WowLua, v31
BlizRuntimeLib_enUS v3.3.0.30300 <eu>
(ck=98)


Someone have the same error?
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Unread 12-12-09, 07:08 AM  
Pixol
A Deviate Faerie Dragon
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Forum posts: 13
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Uploads: 8
CPU Usage while all units are disabled?

Recently I've been trying to get rid of high CPU usage add-ons.
So I've been doing a lot of experimenting with "Addon Profiler"
http://www.wowinterface.com/download...nProfiler.html
I
I've gone from showing entire unit frames to hiding them all, to creating a brand new profile and hiding everything then show player frame, then showing player frame + target frame. They all yield the same result

This result is the CPU usage going up as I spam spells on a training dummy or myself.

I disabled my macaroon action bar addon to make sure it wasn't because of that add-on.

I play a Priest... Targetting the Heroic Training Dummy in Ironforge:

Spam clicking a simple mind blast spell straight from the spell book yields no cpu usage

Spam clicking a simple mind blast spell from the action bar yields about 17 cpu/sec (this will vary how fast you spam click, faster ==more cpu)

Spam clicking the following macro
/cast mind blast
resulted in about 32 cpu/sec

Spam clicking the following macro with "illegal scripts"
/cast mind blast
//cast mind blast
causes about 120 cpu/sec

Spam clicking the following macro with "2 illegal scripts"
/cast mind blast
//cast mind blast
//cast mind blast
causes about 200 cpu/sec

Mapster does the exact same thing, pretty much similar cpu usage
Macaroon action bars does the same thing, except there's no extra cpu usage from the illegal scripts
Button facade reacts the same except not with such intensity, the most it has gotten is 20cpu/sec with /cast mind blast, it has no reaction (like +1cpu)/sec to //cast mind blast

Well I don't know what's wrong. Pitbull doesn't do this. Mik Scrolling Battle Text doesn't do this (deals with combat logs?)

I don't know if the //cast mind blast is even relevant this case, but other add-ons don't react to it (mainly pitbull, a UI add-on), since putting a bunch of //cast mind blast in a macro without any addons turned on will cause WoW to lag up anyways.
Because I logged onto my Tauren Shaman lvl 1 alt with zero addons but addon profiler and SUF.
it causes like 4cpu/sec for /cast lightning bolt
2cpu/sec for /cast mind blast (probably cus I don't have the spell)

put that /cast lightning bolt twelve times into a macro, and you'll have 40cpu/sec from spam clicking the macro with all SUF unit frames disabled through the GUI
I also get a huge lag spike whenever I type /suf and press enter before the GUI window shows up.

I thought hey, maybe it's cus my 366kb profile in my WTF folder is too much for it to deal with. Nope, delete the wtf files, disable all my other addons but the SUF and SUF options addons, it takes pretty much just as long to load up the GUI.


My complaint: a CPU problem where it shouldn't have any
Similar addons that experience this: Macaroon (well it's a action bar), Mapster (uhhhh why does this addon use up cpu when I don't even have the map opened)

Buttonfacade(It turns out buttonfacade is only affected when other addons it is associated with is enabled as well, so it's not really directly affected)

Similar UI addons that don't experience this: X-perl Raid frames, Pitbull 4.0

I don't write add-ons but it could probably be just something SUF has to live with? If it is, I guess I'll have to turn to less cpu-intensive addons. Because I am spamming spells during a boss encounter. I do not want some add-on to take more CPU than it needs to. Maybe I'm reading Addon profiler wrong and it actually doesn't contribute to cpu.

Another Note: this does not appear to be fixed in the Alpha version
ShadowedUnitFrames-v3.0.2-11-g3e72ab9.zip

Again, maybe there's no need for a fix because I am reading things wrong.
Last edited by Pixol : 12-12-09 at 07:09 AM.
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Unread 12-12-09, 12:19 AM  
ricks322
A Chromatic Dragonspawn
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Pet Frame problem

I always have Display LUA errors checked, and use Swatter.

This is what I have:
Under Unit Status -> Player : Player is checked, and Pet is NOT checked

Under the Unit Configuration Pet does not showup ( I would not expect it to).

Under Hide Blizzard these are NOT checked
Hide Bluff Frames
Hide Pet
Hide Player Cast Bar


I did a setup with only a few addon's loaded and no change, and no errors reported (with or without Swatter).

I checked my Warlock and get the same results, I can not get the Blizzard pet frame to show up.

Works great otherwise.
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