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Updated:11-12-14 08:37 PM
Created:05-17-09 12:55 PM
Downloads:306,335
Favorites:1,176
MD5:
6.0.3

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.0.7
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (86)
File Name
Version
Size
Author
Date
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
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r20091004
472kB
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r20090930
471kB
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r20090927
468kB
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r20090915
460kB
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r20090914
460kB
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r20090913
459kB
Shadowed
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r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 12-01-09, 06:28 AM  
aneriso
A Kobold Labourer
 
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[i]
aneriso: Not sure what you mean?
Well, it happened a few times when I enter, say, Gundrak or Nexus or whatever, I get only one huge mana bar meaning instead of two hp and mana I get one blue one and I see only mana). I tried disabling some other addons but it seems normal bars were back only after I disabled this one. It happened only when I entered a dungeon. I got out of the dungeon to check and normal bars were there again.
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Unread 11-30-09, 06:40 PM  
Konlan
A Kobold Labourer

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I hope I did this right. :/

Thanks! I now see what the tags are for. Buuut, a small problem. I got this error when I hit "accept" in when the code when to the edit tab.

Edit: The same thing is happening with Health Percent. Am I doing something wrong? :/

Code:
Message: ...terface\AddOns\ShadowedUnitFrames\options\config.lua:4374: attempt to index field '?' (a nil value)
Time: 11/30/09 18:38:59
Count: 5
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
(tail call): ?
...terface\AddOns\ShadowedUnitFrames\options\config.lua:4374: in function <...terface\AddOns\ShadowedUnitFrames\options\config.lua:4367>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...ns\ShadowedUnitFrames\libs\AceGUI-3.0\AceGUI-3.0.lua:326: in function `Fire'
...AceGUI-3.0\widgets\AceGUIWidget-MultiLineEditBox.lua:63: in function <...AceGUI-3.0\widgets\AceGUIWidget-MultiLineEditBox.lua:60>
...AceGUI-3.0\widgets\AceGUIWidget-MultiLineEditBox.lua:72: in function <...AceGUI-3.0\widgets\AceGUIWidget-MultiLineEditBox.lua:69>

Locals: (*temporary) = "LeftButton"
(*temporary) = false
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = <function> defined =[C]:-1

Originally posted by Shadowed
Konlan: Thanks! You want to use [levelcolor], keep in mind that it only colors for units you can attack. If you can't attack them then it shows no no coloring.
Last edited by Konlan : 11-30-09 at 06:48 PM.
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Unread 11-30-09, 05:27 PM  
Shadowed
...
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File comments: 2512
Uploads: 99
Konlan: Thanks! You want to use [levelcolor], keep in mind that it only colors for units you can attack. If you can't attack them then it shows no no coloring.

aneriso: Not sure what you mean?

Zidomo: Ah sorry, I didn't commit the changes apparently when I was switching computers. I'm pretty sure I know what the problem is, the debug code I just pushed will confirm it (hopefully). Thanks for your patience and help with testing this.
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Unread 11-30-09, 04:28 PM  
Konlan
A Kobold Labourer

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Wonderful Addon!

I just would like to thank you Shadowed, for a unit frames addon that isn't too bulky and complicated. I've used Pitbull, x-perl, and ag_Unitframes all before, but yours is simply the best. I just have one question/request.

Is it possible to have the level of your target show up in the gray, green, yellow, and red colors? This isn't a HUGE problem, but it's what I generally look at than remembering how many levels equals to which color. If this can be done, or easily included in an update, it would be greatly appreciated.
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Unread 11-30-09, 03:48 PM  
aneriso
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I see only mana in instances

I enetered a few instances (not all though) and I only saw bar showing mana on all players. There was no health bar at all. So I tried disabling all my addons one by one and the problem disappeared after I disabled ShadowUI.
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Unread 11-30-09, 01:39 PM  
Zidomo
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Alpha build 78c83fd55b4e, doing heroic Gundrak, 5-man party with three hunters (yep), tank and myself (healer). Two hunters had proper party pet frames. One did not; the party pet frame never appeared for his pet throughout the run.

The hunter with the missing party pet frame is "Character 4" in the "Direct party dump" section. As like the prior report, that player does not appear in the Parent dump section.

Code:
---- Child dump

Frame SUFChildpartytarget3, unit parent party3, unit party3target, unit owner party3target, guid 0xF1300074EC1CB948, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party3, point TOPLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid 0xF1408E6A2E002B72, actual guid 0xF1408E6A2E002B72, shown 1, visible 1, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists 1, attrib disableSwap nil, attrib isVehicle false, status nil.

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid 0xF13000748A1CA335, actual guid 0xF13000748A1CA335, shown 1, visible 1, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid 0x02000000033A9F8D, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet3, unit parent party3, unit partypet3, unit owner partypet3, guid 0xF1408942AB002B74, actual guid 0xF1408942AB002B74, shown 1, visible 1, format partypet%d, parentUnit party3, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists 1, attrib disableSwap nil, attrib isVehicle false, status nil.

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists false, attrib disableSwap nil, attrib isVehicle false, status nil.


---- Parent dump

Frame SUFHeaderpartyUnitButton3, wrapped? true, last unit party3, unit party3, unit owner party3, guid 0x02000000033A9F8D, actual guid 0x02000000033A9F8D (Character 1), shown 1, visible 1, total children 2, children SUFChildpartypet3, SUFChildpartytarget3

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x020000000359F350, actual guid 0x020000000359F350 (Character 2), shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x02000000030820F8, actual guid 0x02000000030820F8 (Character 3), shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1


---- Direct party dump

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x02000000030820F8, actual guid 0x02000000030820F8 (Character 3), shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x020000000359F350, actual guid 0x020000000359F350 (Character 2), shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton3, wrapped? true, last unit party3, unit party3, unit owner party3, guid 0x02000000033A9F8D, actual guid 0x02000000033A9F8D (Character 1), shown 1, visible 1, total children 2, children SUFChildpartypet3, SUFChildpartytarget3

Frame SUFHeaderpartyUnitButton4, wrapped? nil, last unit nil, unit party4, unit owner party4, guid 0x0200000003560FED, actual guid 0x0200000003560FED (Character 4), shown 1, visible 1, total children nil, children none


---- Combat queue dump


---- Party setting dump

scale = [1]
hideAnyRaid = [true]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
enabled = [true]
width = [190]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
attribAnchorPoint = [left]
unitsPerColumn = [5]
columnSpacing = [5]
groupBy = [GROUP]
enabled = [false]
offset = [20]
hideSemiRaid = [false]
groupFilter = [MAINTANK]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
hideAnyRaid = [true]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
attribAnchorPoint = [left]
unitsPerColumn = [5]
columnSpacing = [5]
groupBy = [GROUP]
enabled = [false]
offset = [20]
hideSemiRaid = [false]
groupFilter = [MAINASSIST]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
hideAnyRaid = [true]
attribPoint = [TOP]
Last edited by Zidomo : 11-30-09 at 01:46 PM.
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Unread 11-30-09, 12:26 PM  
Shadowed
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FriKinzoku: /suf -> Units -> Party -> Party -> Row growth, change that to change how the party frames grow.

ShadowDK: Aura filtering is going to stay with the restrictions it has as I don't want to complicate the configuration.
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Unread 11-30-09, 11:47 AM  
FriKinzoku
A Murloc Raider

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Originally posted by Shadowed
Frikinzoku: You mean you want the party frames to be a box basically? You can't, but I might end up exposing that option, not sure.
Hmm not exactly, just being able to separate party frames ones from each others.
EDIT: (Or at least make them go from left to right, cuz having them up in middle of my screen is irritating, i'm having to use the raid layout so it doesn't consume half of my screen xD)

Thanks for answering ^^
Last edited by FriKinzoku : 11-30-09 at 12:05 PM.
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Unread 11-30-09, 11:20 AM  
ShadowDK
A Kobold Labourer

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Originally posted by Shadowed

ShadowDK: It's a known bug I'll look into later today if I have time.
Sounds great

I was also thinking if it could be possible to make separate target debuff/buff filters for hostile and friendly targets like you can with Pitbull.. this is a feature that could be nice in arena.

But very nice unitframes
Last edited by ShadowDK : 11-30-09 at 11:21 AM.
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Unread 11-30-09, 11:02 AM  
Shadowed
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richerich: /script ShadowUF.db:SetProfile("<profile name>")

Frikinzoku: You mean you want the party frames to be a box basically? You can't, but I might end up exposing that option, not sure.

ShadowDK: It's a known bug I'll look into later today if I have time.
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Unread 11-30-09, 10:53 AM  
Dajova
A Wyrmkin Dreamwalker
 
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Is there a command to on-the-fly switch profiles (so i can use it for a macro)? like i have a healer profile and a dps profile, but its kinda messy to switch profile via the config everytime i switch spec ><
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Unread 11-30-09, 10:41 AM  
FriKinzoku
A Murloc Raider

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Separating Party Frames...

Hi! First, I love your UF, I was using Pitbull 2 until I found this, so THANKS for the mod ^^.

Now secondly, I feel stupid, but I can't manage to find the way to separate the Party Unit Frames from each other. I'd like to have one on top of other one, and at the right the other two the same way, if someone please could tell me where's the option to do that, I'd appreciate ^^

Thanks for reading and possibly answering, and sorry for my english (i'm spanish)

Have a nice day ^^ <---(love it)
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Unread 11-30-09, 10:24 AM  
ShadowDK
A Kobold Labourer

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I have a problem with Arena frames positioning aswell.

If I unlock the unitframes, position the arena frames, lock unitframes again, then they don't show up where I put them when inside an arena

I tried disabling all other addons except suf and suf arena.

Is this something you could somehow fix?

Some additional info:
I just played a bit around with it and it seems like the frames appear right when I put it inside a rectangle in the top left part of the screen. If i position the frames outside this invisible rectangle the position is behaving odd. (Still only when I actually see some frames inside arena)
Last edited by ShadowDK : 11-30-09 at 10:48 AM.
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Unread 11-30-09, 09:20 AM  
Shadowed
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Zidomo: If it was as simple as pet detection, it would have been fixed by now. See updated debug code.

oolite: No you can't detect bars.

Smoker: There isn't/won't be an option to set the growth of auras, how it grows is going to stay automatic.

elfa: Not planning on adding a graphical indicator for rare/elite mobs. Someone else does the ruRU localization, if I get a few more reports that it's a bad localization I'll pull it. Doomslayer: Update, /script ShadowUF.db.profile.auraIndicators.auras = nil and reload.

Glow2k9: Target of target is intended not to have cast bar, the only way to track it is inefficient/ugly. You can reduce the class icon by changing the full size before/after options under Widgets. I'll look into the arena issue.
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Unread 11-30-09, 08:41 AM  
Zidomo
A Cliff Giant
 
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Alpha build 287f316ede, WoW 3.2.2.10505 live. Yet again, a missing party pet frame during an entire 5-man run.

Entered heroic DTK in a 5-man party that had a Warlock. He had an Imp pet active. The party pet frame for it never appeared during the entire run, whether the Imp was phased (out of combat) or unphased (in combat). "Character 4" in the Direct party dump section below was the Warlock.

Might have to redo how you are detecting if pets are active? Don't understand why this unit frame mod has had such problems with this while other modern unit frames tested lately don't.

Code:
---- Child dump

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid 0xF130006807023BB5, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet4, unit parent party4, unit partypet4, unit owner partypet4, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party4, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton4, parent SUFHeaderpartyUnitButton4, attrib exists false, attrib disableSwap nil, attrib isVehicle false, status nil.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid 0xF130006807023BB5, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists false, attrib disableSwap nil, attrib isVehicle false, status nil.

Frame SUFChildpartytarget4, unit parent party4, unit party4target, unit owner party4target, guid 0xF130006807023BB5, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party4, point TOPLEFT, pointParent SUFHeaderpartyUnitButton4, parent SUFHeaderpartyUnitButton4, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists false, attrib disableSwap nil, attrib isVehicle false, status nil.


---- Parent dump

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x02000000014D184F, actual guid 0x02000000014D184F (Character 1), shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton4, wrapped? true, last unit party4, unit party4, unit owner party4, guid 0x020000000039ECBD, actual guid 0x020000000039ECBD (Character 2), shown 1, visible 1, total children 2, children SUFChildpartypet4, SUFChildpartytarget4

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x020000000166B7D9, actual guid 0x020000000166B7D9 (Character 3), shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1


---- Direct party dump

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x020000000166B7D9, actual guid 0x020000000166B7D9 (Charater 3), shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x02000000014D184F, actual guid 0x02000000014D184F (Character 1), shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton3, wrapped? nil, last unit nil, unit party3, unit owner party3, guid 0x02000000003B8E13, actual guid 0x02000000003B8E13 (Character 4), shown 1, visible 1, total children nil, children none

Frame SUFHeaderpartyUnitButton4, wrapped? true, last unit party4, unit party4, unit owner party4, guid 0x020000000039ECBD, actual guid 0x020000000039ECBD (Character 2), shown 1, visible 1, total children 2, children SUFChildpartypet4, SUFChildpartytarget4


---- Combat queue dump


---- Party setting dump

scale = [1]
height = [50]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
enabled = [true]
hideAnyRaid = [true]
width = [190]
sortOrder = [ASC]
sortMethod = [INDEX]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
attribAnchorPoint = [left]
columnSpacing = [5]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
hideSemiRaid = [false]
unitsPerColumn = [5]
groupFilter = [MAINTANK]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
attribAnchorPoint = [left]
columnSpacing = [5]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
hideSemiRaid = [false]
unitsPerColumn = [5]
groupFilter = [MAINASSIST]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]
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