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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
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7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
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v4.0.3
739kB
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10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
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02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
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11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
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03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
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11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
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11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
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02-18-10 04:47 AM
v3.2.2
465kB
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02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
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v3.0.4
455kB
Shadowed
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v3.0.3
450kB
Shadowed
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v3.0.2
447kB
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v3.0.1
444kB
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v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
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r20091127
492kB
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r20091124
492kB
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r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
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11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
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10-04-09 10:31 AM
r20090930
471kB
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09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 12-06-09, 01:35 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
FynexFox: Yea I'm really not sure why it's happening, it's not a problem I've heard of before.
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Unread 12-05-09, 02:53 PM  
FynexFox
A Murloc Raider

Forum posts: 8
File comments: 18
Uploads: 0
Thank you for your reply shadowed. I turned off quick updates for the power bar and it is still occurring. It is happening as Holy/Ret and even on my level 10 priest.

Edit:
I disabled every single addon except for SUF and I am having the issue still. I also have the issue with the blizz UF. I guess this problem goes way deeper than an addon. I will look into it further, thanks for your help.
Last edited by FynexFox : 12-05-09 at 03:28 PM.
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Unread 12-05-09, 01:01 PM  
aneriso
A Kobold Labourer
 
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File comments: 7
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:(

aneriso: I am going to guess you messed up the visibility settings in /suf -> Visibility and probably turned off health bars inside party instances.
Sorry It was exactly that. ... Next time I'll double and triple check before asking dumb questions. Sorry
Last edited by aneriso : 12-05-09 at 01:01 PM.
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Unread 12-05-09, 11:02 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
XCPenguin: Yea this has been fixed in the next version already, thanks thought.

FynexFox: Are you using the Smooth Bars module with SUF, or do you have quick power updates enabled? If you are noticing this on both PitBull and SUF then it's probably another addon causing conflict. If you're noticing it when you are only Ret then I would take a look at any ret mods specifically.

Zidomo: xp.lua:99 is fixed as is xp.lua:90
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Unread 12-05-09, 10:10 AM  
XCPenguin
A Kobold Labourer

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File comments: 1
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Error making new tags

Simple fix:

line 102
modules/tags.lua
The last instance of ShadowUF was spelled with a lowercase f
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Unread 12-05-09, 09:00 AM  
Zidomo
A Cliff Giant
 
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Further update from before: looks like an issue with having "Enable XP/Rep bar" enabled on the (player) pet frame only.

Have that bar enabled on all characters (including those that have no pets). But no XP/rep bars on any other units. During the TotC25 instance where the errors below first occurred, had a Shadowfiend pet out on a few occasions.

When logging on with a mid-level Hunter (67) who has the pet always out (and the XP/Rep bar only set to show on the pet among all units), had four similar errors are thrown up right at logon (last one two seconds after the prior ones). Can't include all four as the post would then be is longer than is allowed here; I deleted the third one:

Code:
["message"] = {
                "ShadowedUnitFrames\\modules\\xp.lua:90: attempt to index field 'rep' (a nil value)\nShadowedUnitFrames\\modules\\xp.lua:138: in function `?'\nShadowedUnitFrames\\modules\\units.lua:211: in function `FullUpdate'\nShadowedUnitFrames\\modules\\units.lua:474: in function `CheckUnitStatus'\nShadowedUnitFrames\\modules\\units.lua:690: in function <...nterface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:546>\n<in C code>: in function `SetAttribute'\nShadowedUnitFrames\\modules\\units.lua:914: in function `LoadUnit'\nShadowedUnitFrames\\modules\\units.lua:1173: in function `InitializeFrame'\nShadowedUnitFrames\\ShadowedUnitFrames.lua:166: in function `LoadUnits'\nShadowedUnitFrames\\ShadowedUnitFrames.lua:77: in function `OnInitialize'\nShadowedUnitFrames\\ShadowedUnitFrames.lua:489: in function <...ace\\AddOns\\ShadowedUnitFrames\\ShadowedUnitFrames.lua:487>\n\nLocals:|r\nself = <table> {\n OnDisable = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\xp.lua:54\n moduleHasBar = true\n Update = ", -- [1]
                "<function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\xp.lua:137\n UpdateRep = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\xp.lua:87\n OnEnable = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\xp.lua:16\n OnLayoutApplied = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\xp.lua:58\n moduleKey = \"xpBar\"\n moduleName = \"XP/Rep bar\"\n UpdateXP = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\xp.lua:107\n}\nframe = SUFUnitpet {\n highFrame = <unnamed> {\n }\n portrait = <unnamed> {\n }\n UnregisterAll = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:285\n auras = <table> {\n }\n dropdownMenu = PetFrameDropDown {\n }\n registeredEvents = <table> {\n }\n powerBar = <unnamed> {\n }\n RegisterNormalEvent = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:216\n SetVisibility = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:348\n topFrameLevel ", -- [2]
                "= 5\n RegisterUpdateFunc = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:258\n unitType = \"pet\"\n visibility = <table> {\n }\n xpBar = <unnamed> {\n }\n highlight = <unnamed> {\n }\n unitInitialized = true\n unitRealType = \"pet\"\n range = <unnamed> {\n }\n unit = \"pet\"\n unitGUID = \"0xF5400AC88F053139\"\n RegisterUnitEvent = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:252\n fontStrings = <table> {\n }\n portraitTexture = <unnamed> {\n }\n unitRealOwner = \"player\"\n indicators = <unnamed> {\n }\n UnregisterSingleEvent = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:235\n 0 = <userdata>\n loadStatus = \"createChildUnits\"\n fullUpdates = <table> {\n }\n UnregisterUpdateFunc = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:275\n unitOwner = \"pet\"\n combatText = <unnamed> {\n }\n incHeal = <unnamed> {\n }\n FullUpdate = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:20", -- [3]
                "8\n portraitModel = <unnamed> {\n }\n healthBar = <unnamed> {\n }\n}\n\n  ---", -- [4]
            },
            ["type"] = "error",
            ["time"] = "2009/12/05 07:58:09",
            ["session"] = 823,
            ["counter"] = 1,
        }, -- [191]
        {
            ["message"] = {
                "ShadowedUnitFrames\\modules\\xp.lua:90: attempt to index field 'rep' (a nil value)\nShadowedUnitFrames\\modules\\xp.lua:138: in function `?'\nShadowedUnitFrames\\modules\\units.lua:211: in function `FullUpdate'\nShadowedUnitFrames\\modules\\units.lua:484: in function `?'\nShadowedUnitFrames\\modules\\units.lua:312: in function <...nterface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:309>\n\nLocals:|r\nself = <table> {\n OnDisable = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\xp.lua:54\n moduleHasBar = true\n Update = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\xp.lua:137\n UpdateRep = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\xp.lua:87\n OnEnable = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\xp.lua:16\n OnLayoutApplied = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\xp.lua:58\n moduleKey = \"xpBar\"\n moduleName = \"XP/Rep bar\"\n UpdateXP = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\", -- [1]
                "modules\\xp.lua:107\n}\nframe = SUFUnitpet {\n highFrame = <unnamed> {\n }\n portrait = <unnamed> {\n }\n UnregisterAll = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:285\n auras = <table> {\n }\n dropdownMenu = PetFrameDropDown {\n }\n registeredEvents = <table> {\n }\n powerBar = <unnamed> {\n }\n RegisterNormalEvent = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:216\n SetVisibility = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:348\n topFrameLevel = 5\n RegisterUpdateFunc = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:258\n unitType = \"pet\"\n visibility = <table> {\n }\n xpBar = <unnamed> {\n }\n highlight = <unnamed> {\n }\n unitInitialized = true\n unitRealType = \"pet\"\n range = <unnamed> {\n }\n unit = \"pet\"\n unitGUID = \"0xF5400AC88F053139\"\n RegisterUnitEvent = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:252\n fontStrings = <table> {\n }\n portraitTex", -- [2]
                "ture = <unnamed> {\n }\n unitRealOwner = \"player\"\n indicators = <unnamed> {\n }\n UnregisterSingleEvent = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:235\n 0 = <userdata>\n loadStatus = \"createChildUnits\"\n fullUpdates = <table> {\n }\n UnregisterUpdateFunc = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:275\n unitOwner = \"pet\"\n combatText = <unnamed> {\n }\n incHeal = <unnamed> {\n }\n FullUpdate = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:208\n portraitModel = <unnamed> {\n }\n healthBar = <unnamed> {\n }\n}\n\n  ---", -- [3]
            },
            ["type"] = "error",
            ["time"] = "2009/12/05 07:58:09",
            ["session"] = 823,
            ["counter"] = 1,
        }, -- [192]
        {

        {
            ["message"] = {
                "ShadowedUnitFrames\\modules\\xp.lua:99: attempt to index field 'rep' (a nil value)\nShadowedUnitFrames\\modules\\xp.lua:138: in function `?'\nShadowedUnitFrames\\modules\\units.lua:211: in function `FullUpdate'\nShadowedUnitFrames\\modules\\units.lua:1277: in function `CheckPlayerZone'\nShadowedUnitFrames\\modules\\units.lua:1295: in function <...nterface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:1286>\n\nLocals:|r\nself = <table> {\n OnDisable = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\xp.lua:54\n moduleHasBar = true\n Update = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\xp.lua:137\n UpdateRep = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\xp.lua:87\n OnEnable = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\xp.lua:16\n OnLayoutApplied = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\xp.lua:58\n moduleKey = \"xpBar\"\n moduleName = \"XP/Rep bar\"\n UpdateXP = <function> defined @Interface\\AddOns\\Sh", -- [1]
                "adowedUnitFrames\\modules\\xp.lua:107\n}\nframe = SUFUnitpet {\n highFrame = <unnamed> {\n }\n portrait = <unnamed> {\n }\n UnregisterAll = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:285\n auras = <table> {\n }\n dropdownMenu = PetFrameDropDown {\n }\n registeredEvents = <table> {\n }\n powerBar = <unnamed> {\n }\n RegisterNormalEvent = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:216\n SetVisibility = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:348\n topFrameLevel = 5\n RegisterUpdateFunc = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:258\n unitType = \"pet\"\n visibility = <table> {\n }\n xpBar = <unnamed> {\n }\n highlight = <unnamed> {\n }\n unitInitialized = true\n unitRealType = \"pet\"\n range = <unnamed> {\n }\n unit = \"pet\"\n unitGUID = \"0xF5400AC88F053139\"\n RegisterUnitEvent = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:252\n fontStrings = <table> ", -- [2]
                "{\n }\n portraitTexture = <unnamed> {\n }\n unitRealOwner = \"player\"\n indicators = <unnamed> {\n }\n UnregisterSingleEvent = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:235\n 0 = <userdata>\n loadStatus = \"createChildUnits\"\n fullUpdates = <table> {\n }\n UnregisterUpdateFunc = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:275\n unitOwner = \"pet\"\n combatText = <unnamed> {\n }\n incHeal = <unnamed> {\n }\n FullUpdate = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:208\n portraitModel = <unnamed> {\n }\n healthBar = <unnamed> {\n }\n}\n\n  ---", -- [3]
            },
            ["type"] = "error",
            ["time"] = "2009/12/05 07:58:11",
            ["session"] = 823,
            ["counter"] = 1,
        }, -- [194]
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Unread 12-05-09, 01:06 AM  
zoleeka81
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Originally posted by Shadowed
For those who want raid frames split up into per-group sections, see the latest alpha at http://www.wowace.com/addons/shadowed-unit-frames/ and go to /suf -> Units -> Raid -> Raid. Keep in mind that this will only provide you separate columns for each group, you cannot individually position the columns, they obey the column growth/spacing settings as the normal raid frames do.
<3 <3 <3 This is exact what I look for! Belive it is use many people! Thank you!
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Unread 12-04-09, 11:52 PM  
Zidomo
A Cliff Giant
 
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WowAce alpha f806320f08 (packaged as "ShadowedUnitFrames-v2-13-gf806320" from Dec 3, with the build note Flagged PLAYER_TARGET_UPDATE as a unitless event), WoW 3.2.2.10505 live, in the ToTC 25 raid instance.

Sometime during the run, the following two similar, but different errors were thrown up. They each repeated a few times throughout the raid (eight times for the first one, twelve for the second):

Code:
["message"] = {
                "ShadowedUnitFrames\\modules\\xp.lua:99: attempt to index field 'rep' (a nil value)\nShadowedUnitFrames\\modules\\xp.lua:138: in function `?'\nShadowedUnitFrames\\modules\\units.lua:211: in function `FullUpdate'\nShadowedUnitFrames\\modules\\units.lua:474: in function `CheckUnitStatus'\nShadowedUnitFrames\\modules\\units.lua:321: in function <...nterface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:318>\n<in C code>: in function `Show'\nInterface\\FrameXML\\RestrictedFrames.lua:389: in function `Show':\n<string>:\"            if( name == \"state-vehicleupdated\" ) the...\":9: in function <[string \"            if( name == \"state-vehicleupdated\" ) the...\"]:1>\n(tail call): ?:\n<in C code>: ?\nInterface\\FrameXML\\RestrictedExecution.lua:825: in function <Interface\\FrameXML\\RestrictedExecution.lua:796>:\n(tail call): ?:\nInterface\\FrameXML\\SecureHandlers.lua:474: in function <Interface\\FrameXML\\SecureHandlers.lua:469>:\n(tail call): ?:\n<in C code>: in function `SetAttribute'\nInterface\\FrameXML\\SecureStateDriver.lua:68:", -- [1]
                " in function <Interface\\FrameXML\\SecureStateDriver.lua:62>:\nInterface\\FrameXML\\SecureStateDriver.lua:111: in function <Interface\\FrameXML\\SecureStateDriver.lua:81>:\n\nLocals:|r\nself = <table> {\n CheckGroupedUnitStatus = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:488\n CheckVehicleStatus = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:432\n PositionHeaderChildren = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:776\n unitEvents = <table> {\n }\n LoadGroupHeader = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:884\n CheckPlayerZone = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:1169\n loadedUnits = <table> {\n }\n zoneUnits = <table> {\n }\n CreateBar = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:1154\n ReloadHeader = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:766\n childUnits = <ta", -- [2]
                "ble> {\n }\n LoadUnit = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:869\n SetHeaderAttributes = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:797\n ProfileChanged = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:1121\n UninitializeFrame = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:1092\n unitFrames = <table> {\n }\n CheckPetUnitUpdated = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:481\n moduleKey = \"units\"\n LoadZoneHeader = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:938\n frameList = <table> {\n }\n CreateUnit = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:730\n InitializeFrame = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:1075\n LoadChildUnit = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:1003\n CheckUnitStatus = <funct", -- [3]
                "ion> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:468\n}\nframe = SUFUnitpet {\n highFrame = <unnamed> {\n }\n portrait = <unnamed> {\n }\n UnregisterAll = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:285\n auras = <table> {\n }\n dropdownMenu = PetFrameDropDown {\n }\n registeredEvents = <table> {\n }\n powerBar = <unnamed> {\n }\n RegisterNormalEvent = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:216\n SetVisibility = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:348\n topFrameLevel = 5\n RegisterUpdateFunc = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:258\n unitType = \"pet\"\n visibility = <table> {\n }\n xpBar = <unnamed> {\n }\n highlight = <unnamed> {\n }\n unitInitialized = true\n unitRealType = \"pet\"\n range = <unnamed> {\n }\n unit = \"pet\"\n unitGUID = \"0xF130004CD400777A\"\n RegisterUnitEvent = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\u", -- [4]
                "nits.lua:252\n fontStrings = <table> {\n }\n portraitTexture = <unnamed> {\n }\n unitRealOwner = \"player\"\n indicators = <unnamed> {\n }\n UnregisterSingleEvent = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:235\n 0 = <userdata>\n loadStatus = \"createChildUnits\"\n fullUpdates = <table> {\n }\n UnregisterUpdateFunc = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:275\n unitOwner = \"pet\"\n combatText = <unnamed> {\n }\n incHeal = <unnamed> {\n }\n FullUpdate = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:208\n portraitModel = <unnamed> {\n }\n healthBar = <unnamed> {\n }\n}\nguid = \"0xF130004CD400777A\"\n\n  ---", -- [5]
            },
            ["type"] = "error",
            ["session"] = 810,
            ["counter"] = 8,
        }, -- [185]
        {
            ["message"] = {
                "ShadowedUnitFrames\\modules\\xp.lua:99: attempt to index field 'rep' (a nil value)\nShadowedUnitFrames\\modules\\xp.lua:138: in function `?'\nShadowedUnitFrames\\modules\\units.lua:211: in function `FullUpdate'\nShadowedUnitFrames\\modules\\units.lua:484: in function `?'\nShadowedUnitFrames\\modules\\units.lua:312: in function <...nterface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:309>\n\nLocals:|r\nself = <table> {\n CheckGroupedUnitStatus = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:488\n CheckVehicleStatus = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:432\n PositionHeaderChildren = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:776\n unitEvents = <table> {\n }\n LoadGroupHeader = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:884\n CheckPlayerZone = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:1169\n loadedUnits = <table> {\n }\n zoneUnits = <tab", -- [1]
                "le> {\n }\n CreateBar = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:1154\n ReloadHeader = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:766\n childUnits = <table> {\n }\n LoadUnit = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:869\n SetHeaderAttributes = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:797\n ProfileChanged = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:1121\n UninitializeFrame = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:1092\n unitFrames = <table> {\n }\n CheckPetUnitUpdated = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:481\n moduleKey = \"units\"\n LoadZoneHeader = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:938\n frameList = <table> {\n }\n CreateUnit = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:730\n Initia", -- [2]
                "lizeFrame = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:1075\n LoadChildUnit = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:1003\n CheckUnitStatus = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:468\n}\nframe = SUFUnitpet {\n highFrame = <unnamed> {\n }\n portrait = <unnamed> {\n }\n UnregisterAll = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:285\n auras = <table> {\n }\n dropdownMenu = PetFrameDropDown {\n }\n registeredEvents = <table> {\n }\n powerBar = <unnamed> {\n }\n RegisterNormalEvent = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:216\n SetVisibility = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:348\n topFrameLevel = 5\n RegisterUpdateFunc = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:258\n unitType = \"pet\"\n visibility = <table> {\n }\n xpBar = <unnamed> {\n }\n highlight = <unnam", -- [3]
                "ed> {\n }\n unitInitialized = true\n unitRealType = \"pet\"\n range = <unnamed> {\n }\n unit = \"pet\"\n unitGUID = \"0xF130004CD400777A\"\n RegisterUnitEvent = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:252\n fontStrings = <table> {\n }\n portraitTexture = <unnamed> {\n }\n unitRealOwner = \"player\"\n indicators = <unnamed> {\n }\n UnregisterSingleEvent = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:235\n 0 = <userdata>\n loadStatus = \"createChildUnits\"\n fullUpdates = <table> {\n }\n UnregisterUpdateFunc = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:275\n unitOwner = \"pet\"\n combatText = <unnamed> {\n }\n incHeal = <unnamed> {\n }\n FullUpdate = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:208\n portraitModel = <unnamed> {\n }\n healthBar = <unnamed> {\n }\n}\nevent = \"UNIT_PET\"\nunit = \"player\"\n\n  ---", -- [4]
            },
            ["type"] = "error",
            ["session"] = 810,
            ["counter"] = 12,
        }, -- [186]
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Unread 12-04-09, 11:35 PM  
FynexFox
A Murloc Raider

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Issues with the mana bar.

Hello, I must say after switching from Pitbull4 to SUF I was EXTREMELY pleased. BUT: My reason for swapping UFs has returned to plague me; please follow.

I had been a VERY long time PB3/PB4 user. I was using Pitbull4 and after reformatting my computer and redoing my UI (Which I decided to do to get newer/more efficient addons/versions) I began noticing an issue with the mana bar. It was displaying the amount incorrecltly. I made posts on their Wowace forum and got no help. I tried a lot of minor tweaks to fix it but none helped.

The problem was: Say I had 5,000/30,000 mana. My mana bar would show 30,000/30,000. If I cast a spell it'd update and show the proper amount for 1 second, then go back to showing me my max/max again.

I swapped to SUF, hoping to rectify this issue. I was pleased to see it wasn't happening - UNTIL! I respecd ret and there it was. THE STUBBORN INCORRECT MANA BAR! Is there any known cause for this? A bad lib file from grid or aloft etc etc? SO much thanks for your help!
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Unread 12-04-09, 07:29 PM  
Shadowed
...
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For those who want raid frames split up into per-group sections, see the latest alpha at http://www.wowace.com/addons/shadowed-unit-frames/ and go to /suf -> Units -> Raid -> Raid. Keep in mind that this will only provide you separate columns for each group, you cannot individually position the columns, they obey the column growth/spacing settings as the normal raid frames do.
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Unread 12-04-09, 07:28 PM  
Shadowed
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Kotomi: Link it back to the player frame and play with the X/Y offsets.
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Unread 12-04-09, 04:45 PM  
Kotomi
A Kobold Labourer

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Err. I kind of messed up Units > Party > Frame and I don't know how to get it back to the default position. (I tried like all the options in there, it's just not the same)
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Unread 12-04-09, 08:20 AM  
Shadowed
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Loocmi: Can't enable pets in raid frames, and in /suf -> Units as nailertn said.

zoleeka61: You can't.

ShadowDK: Aura system is mostly going to stay as it is, but I would take a look at the Aura Indicators module (Used to be Grid). The new version lets you make indicators that are used only on enemies and you can position them wherever you want relative to the unit frame.

nailertn: Yea, it's pretty much something that while it's an optimization, I don't like the look of having 10 functions localed in every file for such a small one.
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Unread 12-04-09, 04:32 AM  
ShadowDK
A Kobold Labourer

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Originally posted by nailertn
Either that or http://wow.curse.com/downloads/wow-a...ratracker.aspx, both provide a way to emphasize auras you find particularly important.
The problem with aura tracker is that I would then only be able to highlight one important debuff at a time. It's quite often that there are more than one that I would like to highlight..
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Unread 12-04-09, 03:49 AM  
nailertn
An Aku'mai Servant

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Either that or http://wow.curse.com/downloads/wow-a...ratracker.aspx, both provide a way to emphasize auras you find particularly important.
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