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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-12-14 06:40 PM
Created:05-17-09 12:55 PM
Downloads:297,317
Favorites:1,171
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v4.0.1
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (80)
File Name
Version
Size
Author
Date
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
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v3.10.5
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v3.10.3
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v3.10.1
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v3.10.0
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v3.9.1
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v3.9.0
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v3.8.10
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v3.8.9
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v3.8.7
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v3.8.6b
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v3.8.6
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v3.8.4
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v3.8.0
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v3.7.1
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v3.7
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v3.6.1
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v3.6
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v3.2.12
485kB
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r20100509
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Post A Reply Comment Options
Unread 11-29-09, 07:53 PM  
omeglidan
A Kobold Labourer

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Thanks for the help. The row offset did the trick for moving party bars.

As far as Clique goes, what I meant is that for mods like Perl it displays individual clickable elements of each bar. For example Perl_Party_MemberFrame1_Name_ClickCastOverlay1. Stuff like that. This way I can set different actions for each element so action one when clicking on hp bar and another action when clicking on mana bar. Is something like this possible?
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Unread 11-29-09, 07:06 PM  
soki
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Any chance of getting an option to color the empty bar by class (instead of just a static color)? Otherwise, amazing add-on!
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Last edited by soki : 11-29-09 at 07:08 PM.
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Unread 11-29-09, 06:18 PM  
Shadowed
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Grid module redone, renamed to Aura Indicators and will now work for all unit frames not just raid frames. See http://www.wowinterface.com/download...o.php?id=13758 for more information.
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Unread 11-29-09, 05:20 PM  
george100
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Color by class

---EDIT----

I found it xD

Thanks

---EDIT----

Hello,

Does anyone know how to set the option "Color by class" in the health bar?

Thanks in advance

George
Last edited by george100 : 11-29-09 at 05:52 PM.
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Unread 11-29-09, 03:08 PM  
anselmi
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Ok thanks for all the help. I try to manage and I'll also try the mouse thingie you suggested

I sent a ticket in wow asking if this was possible in the future to be somehow "enabled".
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Unread 11-29-09, 03:00 PM  
Politig
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Would it be possible to have a set position for raid, party, and player frames while in a raid, but when you enter a Battleground it changes to another set? I can only find how to hide frames.
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Unread 11-29-09, 02:48 PM  
Shadowed
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Yes and no, it can be registered so that a frame only responds to left button/right button and it ignores the rest. But pretty much every mod that uses key bindings responds to all mouse buttons.

What I would suggest you do is rebind Button3/Button4/Button5 to keys, so Button 3 = o, Button 4 = i, Button 5 = u. Depending on your mice drivers you can do this per application so you can bind them that way only for WoW.
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Unread 11-29-09, 02:41 PM  
anselmi
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This is odd..I disabled all the addons, also SUF and defaulted everything. And used the default frames and it does the same thing? I also asked a friend of mine to test the same thing, he also has this "problem". I guess it's a feature then

You said that it registers all the presses. If they can be captured, is there a way to implement those mouse presses in SUF so that I could bind them to different spells?


Edit: Sorry to have bothered this much, but I was under the impression that you could utilize all buttons regardless of the cursor location. Guess I have to learn to hover out from the frame
Last edited by anselmi : 11-29-09 at 02:45 PM.
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Unread 11-29-09, 02:19 PM  
Shadowed
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omeglidan: /suf -> Units -> Party -> Party -> Row offset, change that to change spacing. Not sure what you mean by "each element of a given frame", yes it works with Clique if that's what you are asking.

anselmi: Does this only happen with SUF, or do the default/other unit frames have this issue? Pretty sure that's how it's supposed to work since SUF "captures" the mouse clicks like it's supposed to because it registers for all mouse buttons.
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Unread 11-29-09, 02:14 PM  
omeglidan
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Party frames

The reason I wanted to independently adjust each party member frame to stack them vertically without any space between them. I move the buffs to the side and then there's a great deal of space between each party member.
Is there at least any way to remove this space?

Another question I have is related to Clique. Coming from Perl it was able to recognize each element of a given frame. Is there any way to do this with SUF?
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Unread 11-29-09, 02:03 PM  
anselmi
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Uhm.. yeah, I have added a key binding to BottomLeft Action Button 6 (that's slot 6 in the Action bar that you can enable from wow's own options->action bars->bottom left) to my mouse button 4, so when I press the mouse button I get that little yellow frame around the slot showing that it was used/pressed.

And when I hover over any SUF frame, player, party etc. And then press the mouse button, it doesn't do anything. The bar slot doesn't even indicate that it is/has been pressed.

And it ofcourse works again when I move the cursor off from the frame
Last edited by anselmi : 11-29-09 at 02:10 PM.
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Unread 11-29-09, 01:54 PM  
Shadowed
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When you say they stop working you mean what exactly? You are binding Button3/Button4/Button5 to actions on your action bar and when you mouse over the frame they stop using those actions?
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Unread 11-29-09, 01:42 PM  
anselmi
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Originally posted by Shadowed
anselmi: Can you disable all addons except SUF and try again? There's no reason that mouse bindings should stop working for SUF especially since it works fine for me.
Ok, I disabled all addons except Shadowed Unit Frames. But it didn't help.

And just to make things more clear (so that there's no misunderstandings), when I put the mouse cursor above the players bars (hp/mana) in the Raid frame, the extra buttons stops working (i.e. middle button, and the two side buttons. Those are B3, B4 and B5 for me).

I have to try clearing some caches and WTF folder if that helps.
But I'm busy atm, so that has to wait. I'll contact back if I have any progress


Edit: I just noticed, that it doesn't matter what frame the mouse cursor is on, it does that same thing in all of them, i.e. player, party, target etc.
Last edited by anselmi : 11-29-09 at 01:44 PM.
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Unread 11-29-09, 01:18 PM  
Shadowed
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Basically just went through every post I can see in the last 3 pages, if I missed yours then post again please.


omeglidan: You can't, they are linked to each other. If you want to change how they grow then go to /suf -> Units -> Party -> Party -> Frame Growth.

anselmi: Can you disable all addons except SUF and try again? There's no reason that mouse bindings should stop working for SUF especially since it works fine for me.

Ferari: There already is a Russian localization, it should automatically switch to it.

Chtol: Try updating again, if you still get issues go to Game Menu -> Interface -> Help and check "Enable Lua errors" then try again and give me an error if it pops up.

shurshik & Smoker: Try selecting another font in /suf -> General -> Font, something besides "Myriad Condensed Web"

Dorom: You sure that's a SUF issue?

noicturn4l: Yes, see highlight in /suf -> Units -> <unit> -> General. Use the height option in /suf -> Units -> <unit> -> Widget size -> Power bar

relwinwar: There is no way to increase the combat text size right now.

Shahaf: See OmniCC for showing actual time left on auras.

kmwilliams52: You could do it with the ShadowedUF_Grid module, see the description for a link.

terranox: Go to /suf -> Units -> Target -> Widget Size, look for "Show as bar" to turn the combo points into a bar rather then dots. Yes it's normal you can't see the frames, a config mode-ish option is coming, but it's not a high priority.

I'm not sure what frame level options would really do? You won't be able to outline specific texts because I want the tag system to be simple and not turn into something complex.


Klime: No, there is no border highlighting yet, it's on the list of things to do but it's not in yet. You can display class icon as a portraits and change the portrait sizing through Widget Size, but there is no direct class indicator.

There already is something that says Dead/Offline/Ghost in the health bar when someone is dead, are you not using a tag for HP?

ccckkk: Not exactly a bug, it's how Blizzard does sizing of the raid frames. Looking for a solution still but don't have a good one yet.

Braeg: Color by reaction will no longer override class coloring for players.

towelliee: It's not a very good system right now, your best bet would be to set the anchor point manually. /suf -> Units -> Raid -> Frames. Set it to anchor to Screen then set Anchor Point to "Top Left", use the X/Y input box to find the right position.

Maxtastic: Raid and party frames are called SUFHeaderraid/SUFHeaderparty, all other frames are called SUFUnitplayer/SUFUnittarget/SUFUnittargettarget/etc

m3zus: No you can't.

cloudwolf: I'll see about it, I'm not sure how easy it would be thought.
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Unread 11-29-09, 12:40 PM  
anselmi
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Re: Party dragging

Originally posted by omeglidan
How do I move each party members window independently of the others?
IMHO you don't, because the raid frame is just one frame.
But you can change the max columns and units per that column, so it resembles more a 5man version of normal raid windows. And from the same page you can change the grouping.
It's located in Units > Raid > Raid tab.

Someone correct me if I'm wrong..

Edit: You could also check the ShadowedUF Grid.
Last edited by anselmi : 11-29-09 at 12:54 PM.
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