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Updated: 06-12-14 06:40 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-12-14 06:40 PM
Created:05-17-09 12:55 PM
Downloads:295,582
Favorites:1,167
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v4.0.1
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 10:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (80)
File Name
Version
Size
Author
Date
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 07:19 PM
v3.10.5
600kB
Shadowed
02-22-14 09:29 AM
v3.10.4
600kB
Shadowed
02-17-14 04:01 PM
v3.10.3
598kB
Shadowed
01-04-14 11:02 PM
v3.10.2
598kB
Shadowed
12-19-13 07:44 PM
v3.10.1
594kB
Shadowed
12-08-13 07:10 PM
v3.10.0
595kB
Shadowed
12-08-13 04:21 PM
v3.9.1
581kB
Shadowed
11-29-13 05:01 PM
v3.9.0
581kB
Shadowed
11-18-13 06:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
Shadowed
11-27-12 06:14 PM
v3.7.2
571kB
Shadowed
11-18-12 05:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 09:22 AM
v3.4.3
546kB
Shadowed
11-29-11 09:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
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v3.3.2
535kB
Shadowed
11-16-10 11:29 AM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 02:33 PM
v3.2.4
467kB
Shadowed
02-18-10 10:08 AM
v3.2.3
467kB
Shadowed
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v3.2.2
465kB
Shadowed
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v3.2
466kB
Shadowed
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v3.1
462kB
Shadowed
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v3.0.6
453kB
Shadowed
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v3.0.5
452kB
Shadowed
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v3.0.4
455kB
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v3.0.3
450kB
Shadowed
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v3.0.2
447kB
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v3.0.1
444kB
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v3
433kB
Shadowed
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r20091128
492kB
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r20091127
492kB
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r20091124
492kB
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492kB
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r20091103
484kB
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r20091020
482kB
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r20091013
473kB
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r20091004
472kB
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r20090930
471kB
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r20090927
468kB
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r20090915
460kB
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r20090914
460kB
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r20090913
459kB
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r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Old 10-27-09, 11:03 AM  
Kuriyama
A Defias Bandit

Forum posts: 2
File comments: 5
Uploads: 0
Hey Shadowed, love the addon, best one I've used. I'm just having one slight issue, it won't let me set a focus. I get this error:

Code:
Error occured in: AddOn: ShadowedUnitFrames
Count: 1
Message: Error: AddOn ShadowedUnitFrames attempted to call a forbidden function (FocusUnit()) from a tainted execution path.
Debug:
   [C]: FocusUnit()
   ..\FrameXML\UnitPopup.lua:1206: func()
   ..\FrameXML\UIDropDownMenu.lua:563: UIDropDownMenuButton_OnClick()
   [string "*:OnClick"]:1:
      [string "*:OnClick"]:1
AddOns:
  Swatter, v5.5.4293 (WombatII)
  AdvancedTradeSkillWindow, v
  AtlasLoot, vv5.08.05
  AtlasLootFu, vv5.08.05
  AtlasLootReverse, v1.6
  AucAdvanced, v5.5.4293 (WombatII)......
and so on. Think it's something I did? Cause I'm not seeing others with the same problem.
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Old 10-26-09, 09:34 PM  
Vikthor
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
The same one is at me punctually than Zidomo.
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Old 10-26-09, 09:27 AM  
Zidomo
A Cliff Giant
 
Zidomo's Avatar

Forum posts: 76
File comments: 1049
Uploads: 0
Originally posted by Shadowed
Zidomo: I can only thing of one reason why it would happen, try the latest github version and see if that fixes it.
Nope. Builds df2ca7f & the current c5439b7 its improved...sometimes. But not all the time. Its nothing like the perfect agg indicators that were there a few revisions ago.

Occasionally tanks will have their bars turn red right off the bat. Other times not. Same with other party/raid members. One example: Anub in Totc25. One tank was on Anub, the other tank had two big adds. For a period of time (was something like 10 seconds), neither of their health bars turned red. They did after a period of time, though. I was not lagging.

Other times, the agg indicators are OK. Hope this can be fixed soon; makes healing more work than it should be after getting used to reliable agg indicators previously.
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Old 10-25-09, 01:13 PM  
keLston
A Deviate Faerie Dragon

Forum posts: 11
File comments: 177
Uploads: 0
Originally posted by Shadowed
[b]keLston: See "Color health by" health bar option. Were you using an old version of SUF or the bars module?
Ah I see it now, thank you. Teaches me to try to redesign my UI at 6 in the morning!
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Old 10-25-09, 11:55 AM  
Mook
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 120
Uploads: 1
Originally posted by Shadowed
Mook: When you joined were you in combat? It didn't create the target or party frame at all which is why it didn't show up, just need to find out why.
Hiya Shadowed -

Nope, when I joined it was a 4-man Party sitting in Pinnacle resting/eating, they summoned me in from Dalaran. After a quick ready check we proceeded into the last few rooms, that's when combat started. I'm afraid I didn't notice if Fleshrender's pet wasn't showing from the get-go, or if it disappeared in combat.

The previous time this happened I wasn't joining an already established group, we all Partied up in Dalaran, made our way to the instance, and then the Main Tank (Party #1) lost his Party Target frame.

I'll try to troubleshoot a bit more as to the exact circumstances when this is happening, but I don't really do a lot of grouping so the reporting may be sporadic. I appreciate your trying to pin it down.
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Old 10-25-09, 10:12 AM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2505
Uploads: 99
keLston: See "Color health by" health bar option. Were you using an old version of SUF or the bars module?

Mook: When you joined were you in combat? It didn't create the target or party frame at all which is why it didn't show up, just need to find out why.

Obviousdwarf: It's not something I plan on doing still beyond the color indicator it already has.

cafebeanant: Can you email me your SV in WTF/Account/<name>/SavedVariables/ShadowedUnitFrames.lua to shadowed.wow at gmail dot com
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Old 10-25-09, 05:19 AM  
keLston
A Deviate Faerie Dragon

Forum posts: 11
File comments: 177
Uploads: 0
Just switched to these from Pitbull. Haven't really done much testing with it, but one feature makes me want to say quite honestly that I want to have your babies.

The export function instead of going with the Profile options of other addons is just absolutely brilliant and I don't understand why more addons don't do that. It's just so obvious and yet clearly genius.

Two things I noticed:

1) Is it possible to color health bars based on class rather than friendly/unfriendly?

2) Get an error if I try to enable Empty Bar (did it by accident):

ShadowedUnitFrames\modules\layout.lua:397: attempt to compare number with nil
ShadowedUnitFrames\modules\layout.lua:113: in function `Load'
ShadowedUnitFrames\modules\units.lua:367: in function `SetVisibility'
ShadowedUnitFrames\modules\layout.lua:94: in function `Reload'
ShadowedUnitFrames\options\config.lua:196: in function <...terface\AddOns\ShadowedUnitFrames\options\config.lua:186>
ShadowedUnitFrames\options\config.lua:231: in function <...terface\AddOns\ShadowedUnitFrames\options\config.lua:212>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceConfigDialog-3.0-36:794: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:609>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-28 (Afflicted):305: in function `Fire'
...ed\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:50: in function <...ed\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:46>:
Last edited by keLston : 10-25-09 at 05:33 AM.
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Old 10-24-09, 01:39 AM  
Mook
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 120
Uploads: 1
Debug Info

Howdy -

Joined the tail end of a 5-man this evening, just long enough for two trash pulls and the end boss in Pinnacle. In the screenshot below you can see what's happening - Melkannat, Bacotel, and Jurrzee are all displaying their Party Targets; as well, Jurrzee is a Hunter, and his Party Pet frame is showing.

Fleshrender though, a Warlock, is not displaying the Imp he has out, or the fact that he too is targeting King Ymiron:



Below is the debug dump I grabbed - I notice that Fleshrender isn't noted in the 'Parent Dump' section, but of course what that means I haven't a clue. Hope this helps!

---- Child dump

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point TOPRIGHT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists false, attrib disableSwap nil, attrib isVehicle true, status nil.

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid 0xF1300068ED15590B, actual guid 0xF1300068ED15590B, shown 1, visible 1, format party%dtarget, parentUnit party1, point TOPRIGHT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party2, point TOPRIGHT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists false, attrib disableSwap nil, attrib isVehicle true, status nil.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid 0xF1300068ED15590B, actual guid 0xF1300068ED15590B, shown 1, visible 1, format party%dtarget, parentUnit party2, point TOPRIGHT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet3, unit parent party3, unit partypet3, unit owner partypet3, guid 0xF1405EA39C001A9E, actual guid 0xF1405EA39C001A9E, shown 1, visible 1, format partypet%d, parentUnit party3, point TOPRIGHT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists 1, attrib disableSwap nil, attrib isVehicle false, status nil.

Frame SUFChildpartytarget3, unit parent party3, unit party3target, unit owner party3target, guid 0xF1300068ED15590B, actual guid 0xF1300068ED15590B, shown 1, visible 1, format party%dtarget, parentUnit party3, point TOPRIGHT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.


---- Parent dump

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x05000000024686F4, actual guid 0x05000000024686F4 (Bacotel), shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton3, wrapped? true, last unit party3, unit party3, unit owner party3, guid 0x050000000228D8DA, actual guid 0x050000000228D8DA (Jurrzee), shown 1, visible 1, total children 2, children SUFChildpartypet3, SUFChildpartytarget3

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x050000000035C0C7, actual guid 0x050000000035C0C7 (Melkannat), shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1

---- Party setting dump

scale = [1]
showPlayer = [false]
hideAnyRaid = [false]
offset = [65]
hideSemiRaid = [false]
enabled = [true]
height = [70]
width = [225]
attribAnchorPoint = [left]
sortOrder = [ASC]
sortMethod = [INDEX]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
attribAnchorPoint = [left]
groupBy = [GROUP]
offset = [20]
enabled = [false]
unitsPerColumn = [5]
groupFilter = [MAINTANK]
width = [150]
maxColumns = [1]
sortOrder = [ASC]
sortMethod = [INDEX]
columnSpacing = [5]
height = [40]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
attribAnchorPoint = [left]
groupBy = [GROUP]
offset = [20]
enabled = [false]
unitsPerColumn = [5]
groupFilter = [MAINASSIST]
width = [150]
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Old 10-23-09, 03:54 PM  
Mook
A Murloc Raider
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Originally posted by Shadowed
Next time this happens, run /script ShadowUFebug() and give me the debug info.
Will do, thanks for the quick reply. Earlier I was partied up with a single other guildie, and his Party Target continued to display through a multitude of combats, so not sure if it only happened because the group was full or what. He was a Warrior as well, not a Warlock or Hunter, so wasn't able to check Party Pets either.

But I have your debug script set to a macro on my action bar, next time I notice any frames disappear I'll be sure to report back.
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Old 10-23-09, 01:51 PM  
Obviousdwarf
A Murloc Raider
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Would be badass if you could add a detector for spell-stealable buffs, like in xPerl

I like SUF better though, here's a start I found somewhere

Code:
local frame = CreateFrame("Frame")
local function ScanStealable(self, event, unit, ...)
	if unit == "target" then
		for i = 1, MAX_TARGET_BUFFS do
			name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura("target", i, "HELPFUL")
			if not name then return end
			if isStealable then
				--do whatever you want to do, for example:
			--[[ if name == "Innervate" or name == "LifeBloom" then
					--print("Steal "..name.." quick!") 
				end --]]
			end
		end
	end
end
frame:RegisterEvent("UNIT_AURA")
frame:RegisterEvent("PLAYER_TARGET_CHANGED")
frame:SetScript("OnEvent", ScanStealable)
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Old 10-23-09, 01:19 PM  
Shadowed
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Next time this happens, run /script ShadowUFebug() and give me the debug info.
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Old 10-23-09, 11:41 AM  
Mook
A Murloc Raider
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Re: Party Pets Not Displaying

Originally posted by Mook

The only issue I seem to be having is with the Party Pets frames not displaying - they are there when I unlock frames, and everything shows up black for configuration, but when I'm actually in a Party with 'Locks or Hunters, they're pets don't show.

...

I would think it might be a conflict with another AddOn, except it seems to be *only* affecting Party Pets.
Rats, I must take this back - did a couple of quick 5-mans this morning, and just before the first pull the Tank's "Party Target" was no longer displaying. The other party members' Targets still displayed, but not the Party Leader's. If I targeted him, his "Target of Target" showed up, but in the actual Party frames - couldn't get his target to show back up.

Am I the only one experiencing this? Hard to troubleshoot as there are no error messages, frames just aren't ... showing up.

Thanks,
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Old 10-23-09, 12:39 AM  
cafebeanant
A Kobold Labourer

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i'm afraid the bottom-left setting didn't help.. as soon as i repositioned the frames where i want them, it always goes back to bottom right
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Old 10-23-09, 12:00 AM  
Mook
A Murloc Raider
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Party Pets Not Displaying

Howdy -

Started using Shadowed Unit Frames about a week ago (to replace PitBull), and loving them! Great AddOn.

The only issue I seem to be having is with the Party Pets frames not displaying - they are there when I unlock frames, and everything shows up black for configuration, but when I'm actually in a Party with 'Locks or Hunters, they're pets don't show. Occasionally they'll show up for just a minute or two, when I first join a party, but even then they'll disappear quickly.

I notice in some of the change log notes from a while ago there were some issues with Party Pets, but it doesn't sound like this has been an issue for a long time (and I'm using the latest version).

Anyone else experiencing this? I would think it might be a conflict with another AddOn, except it seems to be *only* affecting Party Pets.

Thanks!
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Old 10-22-09, 12:54 PM  
Shadowed
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Zidomo: I can only thing of one reason why it would happen, try the latest github version and see if that fixes it.

cafebeannut: Try going to /suf -> Units -> Raid -> Frame and set it to anchor to the bottom left, then try redragging and see if that fixes it.
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