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Legion (7.0.3)
Updated:09-13-16 07:54 AM
Created:05-17-09 12:55 PM
Downloads:349,646
Favorites:1,206
MD5:
7.0.3

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.10
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tag as v4.1.10

--------------------

Hendrik Leppkes:
- totems: fix totems for shamans (Ticket 983)

Tag as v4.1.9

--------------------

Hendrik Leppkes:
- runes: fix rune order after 7.0 changes (Ticket 978)
- Reload auras when deleting a filter entry
- Improve handling of spell IDs in aura filter lists
- Slightly increase the default config UI size to fit elements better
- Add a new override aura filter type
The override filter bypasses ("overrides") any other filters and ensures
the aura is always shown.
- totems: use class upvalue
- totems: add warlock soul effigy bar
- totems: try to find the appropriate totem index automatically
- Use LibSpellRange-1.0 for spell range checking

Tag as v4.1.8

--------------------

Hendrik Leppkes:
- Fix migration with the new defaults

Tag as v4.1.7

--------------------

Hendrik Leppkes:
- Add basic defaults for all text tags to avoid errors when they are removed
- Purge empty text tags
- More text tag defaults, don't need to save them in the SV
- Properly mark the default text tags as default
- Cleanup text tags a bit more to avoid errors and restore consistency

Tag as v4.1.6

--------------------

Hendrik Leppkes:
- Add missing tag name entries
- Add sec:curpp/abscurpp/curmaxpp/absolutepp tags, a generic version of the druid:* tags
- Force a power update on PLAYER_UNGHOST to catch resurrecting after a corpse run
- Fix deleting the last aura from a group
- Add safety checks to ensure aura config is setup properly

Tag as v4.1.5

--------------------

Hendrik Leppkes:
- Add a smart hostfile/friendly aura filter
- Use RegisterUnitEvent for UNIT_AURA
- Added a new option to change the color of the healthbar if the unit has a curable debuff
- Update power statusbar and tags after repopping at a spirit healer
This uses the deprecated UNIT_MANA event, since its the only one that
actually fires in that instance and seems vaguely related.
- incheal: fix framelevel in a few cases and simplify frame level handling
- incheal: Always check the maxHealth and bail out early if its not set
- Remove more remnants of obsolete power types

Tag as v4.1.4

--------------------

Hendrik Leppkes:
- Remove obsolete banked holypower handling

Tag as v4.1.3

--------------------

Hendrik Leppkes:
- Remove now-unused variable
- Fix condition for capping the size of the incheal bar
- Properly calculate the size of the incoming heal overlay
- More framelevel fixes for incoming heal/absorb bars
- Fix the per:incheal tag
- Fix frame level of the incoming heal overlay on inverted bars
- Extend owner class coloring to party/raid/arena pets
- Added a new option to color the health bar of pets by the players class color
- Handle class coloring of the pet bar
- Split emptyBar text into Left/Right
- Properly set the frame level of aura frames to allow them to be ontop of any bars
- Increase framelevel of indicators to sit above text tags (Ticket #957)
- Implement "Show background" for combo point derived bars (Ticket #962)
- Safer table access when loading a layout module
- Monk mana tags are also unused now
- Remove outdated class-specific tags
- Fix druid mana tags in balance form
- Remove wrong condition in druid:absolutepp tag
- Properly update combopoint derived bars block sizes
- Some extra safety checks for block handling
- Update localization script to use https
- nil check priority before using it
- Fix layout export to properly handle multi-line strings

Tag as v4.1.2

--------------------

Hendrik Leppkes:
- Report proper maximum power values for all power types
- Set a proper default for new powers
- Disable Mage Arcane Charges Aura Points mode, its handled as a full power now
- Remove Anticipation from Aura Points
The spell was changed and no longer does what it once did.
- Fix curable debuff types for Monks and Paladins
- Bail out early with zero combo points

Tag as v4.1.1

--------------------

Hendrik Leppkes:
- Add X-Website TOC tag
- Fix duplicate table assignments
- Fix combo point count after login
- Use interact distance on rogues, they don't have a universally usable spell
- Fix deleting aura filter white/black lists
- Properly update the max number of combo points on talent/spec changes
- Properly update combo points on the target frame

Tag as v4.1.0

--------------------

Hendrik Leppkes:
- Add Druid Innervate aura
- Remove class aura indicators which no longer exist
- Fix range checker options
- Use CLASS_ICON_TCOORDS instead of CLASS_BUTTONS
- Update localization script
- Update default range checker spells
- Bump db revision, now that most changes are in
- Remove consolidated buffs
- Replace all mention of UNIT_COMBO_POINTS
- Add Arcane Charge module for mages
- Update HideBlizzard frames
- Properly use SetColorTexture in aura indicators
- Disable numbers on aura indicator cooldowns
- Replace ruby scripts by a lua script
- Ruby scripts should not be part of the TOC file
- Update TOC of the options addon
- Add a shaman mana bar
- Limit Holy Power module to retribution
- Update rune handling for legion
- Force upgrading of profiles until development is done
- Upgrade existing profiles and add proper defaults for new elements
- Add Astral Power for Balance Druids
- Update the totem bar for druid changes
Its only used by restoration druids efflorescene now.
- Remove eclipse bar
- Add Fury and Pain power types for demon hunters
- Remove unused power types
- Add Insanity and Maelstrom power types
- Remove Shadow Orbs bar, add a Priest Mana bar (shadow only)
- Remove more remnants of removed bars
- Update Monk Chi bar, 5 Chi and only for Windwalker
- Remove mistweaver monk special mana bar
- Remove remnants of other warlock spec specific bars
- Remove handling of UNIT_COMBO_POINTS, its all done through UNIT_POWER now
- Remove the Burning Embers module and enable Soul Shards for all warlock specs
- Add Demon Hunter to class groupings
- Add Demon Hunter class color entry
- Check for player controlled units in tap handling
- Remove class power frames from blizzard hider which no longer exist
- Update TOC for 7.0
- Remove linked spells that no longer exist
- Update handling of tapped units for 7.0
- Convert LibDualSpec to an optional dependency

Tag as v4.0.11

--------------------

Hendrik Leppkes:
- Remove innervate aura, the spell no longer exists
- Remove unregister of UNIT_NAME_UPDATE in split group headers as well
- Don't unregister UNIT_NAME_UPDATE on group headers anymore.
This fixed an issue in WoW 3.x which does not exist anymore, and has
in fact caused issues with raid members not being displayed reliably
after joining a group since MoP.

Tagging as release v4.0.10

--------------------

Shadowed:
- Strip out MoP indicators to make nevcairiel happy
- Don't update runes if cooled is nil
- Dropped cooldown wheel alpha hack as it was apparently fixed
- Updated auras with Hellfire Citadel (Thanks MysticalOS)
Hendrik Leppkes:
- Update TOC for 6.2
- Fix first group in split raid frames being hidden after reload in a raid
Shadowed:
- Make sure we register UNIT_COMBO_POINTS for target CPs now
- Bypass combo point unit filter for non-events
- Combo Points can be shown on the target unit again too
- Ensure indicators always have a priority
- Make sure we kill combo points on target

Tagging as release v4.0.9

--------------------

Shadowed:
- One last Combo Points bug fix
- Fixed an error on Chi points
- Typo
- Redo the Eclipse Bar to add a highlight based on where you are, and fixed the arrow going outside of the unit frame
- Redo the combo points module, should fix random bugs when using Chi, Holy Power, Shadow Orbs, Soul Shards, Aura Points and Combo Points
- Debug code is bad
- Only hide pet frames if we have a vehicle UI (Tries to fix Mount-in-Training not showing)
- Yet another attempt at fixing Blizzards insane crash bug
- Stripped out split frame group hiding as it doesn't work
- Fixed split headers not hiding when toggling them off
- Fixed split raid frames being scattered on UI Reload
- Make sure we default x/y for combo points too
- Trying a fix for the combo point crash bug
- Fixed combo point config due to target -> player move
- Trying a fix for Holy Power
- Added default aura indicators
- Hide Arena prep frames when arena frames are hidden

Tagging as release v4.0.8

--------------------

Shadowed:
- Variable scoping is hard
- Typo
- Should properly fix zone units showing up in the wrong zone
- Revert the majority of the range checker changes to get it stable
- Fixed error when using a fishing lure
- fixed MONOCHROME font crashing SUF
- hide the split raid frames when not in a raid
- Fixed bugs with zone enabled units not actually being restricted to zones
- Fixed range timer start/stop bugs
- Disable dismissable totem bars if we only have one "totem"
- Fixed bar block combo points error if we had more than expected
- Bump frame strata to fix raid manager/work order visual issues
- Cleaned up Chi code

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (96)
File Name
Version
Size
Author
Date
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 10-28-09, 03:18 PM  
Minerv
A Black Drake
 
Minerv's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 89
File comments: 31
Uploads: 2
great addon but....

Hi shadowed! awesome uf's i must say! but i cant move the unit frames when i press the "lock frames" i just get this error.


[22:06:24] ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:253: SUFMovertargettargettarget:SetScale(): Scale must be > 0
(tail call): ?
[C]: in function `SetScale'
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:253: in function `SetupFrame'
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:268: in function <...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:267>
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:448: in function `CreateFrame'
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:441: in function `CreateSingle'
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:34: in function `Enable'
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:484: in function `Update'
...terface\AddOns\ShadowedUnitFrames\options\config.lua:658: in function <...terface\AddOns\ShadowedUnitFrames\options\config.lua:656>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:794: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:609>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...ns\ShadowedUnitFrames\libs\AceGUI-3.0\AceGUI-3.0.lua:305: in function `Fire'
...es\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:50: in function <...es\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:46>


hope you can fix it!
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Unread 10-27-09, 07:07 PM  
Salvadore1981
A Kobold Labourer

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Hi Shadowed,

first it is a good addon. But i have a question, how i can switch Profile with a Macro?

PS: Sorry for the bad english but it is not my native Language.
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Unread 10-27-09, 11:03 AM  
Kuriyama
A Defias Bandit

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Hey Shadowed, love the addon, best one I've used. I'm just having one slight issue, it won't let me set a focus. I get this error:

Code:
Error occured in: AddOn: ShadowedUnitFrames
Count: 1
Message: Error: AddOn ShadowedUnitFrames attempted to call a forbidden function (FocusUnit()) from a tainted execution path.
Debug:
   [C]: FocusUnit()
   ..\FrameXML\UnitPopup.lua:1206: func()
   ..\FrameXML\UIDropDownMenu.lua:563: UIDropDownMenuButton_OnClick()
   [string "*:OnClick"]:1:
      [string "*:OnClick"]:1
AddOns:
  Swatter, v5.5.4293 (WombatII)
  AdvancedTradeSkillWindow, v
  AtlasLoot, vv5.08.05
  AtlasLootFu, vv5.08.05
  AtlasLootReverse, v1.6
  AucAdvanced, v5.5.4293 (WombatII)......
and so on. Think it's something I did? Cause I'm not seeing others with the same problem.
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Unread 10-26-09, 09:34 PM  
Vikthor
A Kobold Labourer

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The same one is at me punctually than Zidomo.
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Unread 10-26-09, 09:27 AM  
Zidomo
A Cliff Giant
 
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Originally posted by Shadowed
Zidomo: I can only thing of one reason why it would happen, try the latest github version and see if that fixes it.
Nope. Builds df2ca7f & the current c5439b7 its improved...sometimes. But not all the time. Its nothing like the perfect agg indicators that were there a few revisions ago.

Occasionally tanks will have their bars turn red right off the bat. Other times not. Same with other party/raid members. One example: Anub in Totc25. One tank was on Anub, the other tank had two big adds. For a period of time (was something like 10 seconds), neither of their health bars turned red. They did after a period of time, though. I was not lagging.

Other times, the agg indicators are OK. Hope this can be fixed soon; makes healing more work than it should be after getting used to reliable agg indicators previously.
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Unread 10-25-09, 01:13 PM  
keLston
A Deviate Faerie Dragon

Forum posts: 11
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Originally posted by Shadowed
[b]keLston: See "Color health by" health bar option. Were you using an old version of SUF or the bars module?
Ah I see it now, thank you. Teaches me to try to redesign my UI at 6 in the morning!
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Unread 10-25-09, 11:55 AM  
Mook
A Murloc Raider
AddOn Compiler - Click to view compilations

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Originally posted by Shadowed
Mook: When you joined were you in combat? It didn't create the target or party frame at all which is why it didn't show up, just need to find out why.
Hiya Shadowed -

Nope, when I joined it was a 4-man Party sitting in Pinnacle resting/eating, they summoned me in from Dalaran. After a quick ready check we proceeded into the last few rooms, that's when combat started. I'm afraid I didn't notice if Fleshrender's pet wasn't showing from the get-go, or if it disappeared in combat.

The previous time this happened I wasn't joining an already established group, we all Partied up in Dalaran, made our way to the instance, and then the Main Tank (Party #1) lost his Party Target frame.

I'll try to troubleshoot a bit more as to the exact circumstances when this is happening, but I don't really do a lot of grouping so the reporting may be sporadic. I appreciate your trying to pin it down.
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Unread 10-25-09, 10:12 AM  
Shadowed
...
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keLston: See "Color health by" health bar option. Were you using an old version of SUF or the bars module?

Mook: When you joined were you in combat? It didn't create the target or party frame at all which is why it didn't show up, just need to find out why.

Obviousdwarf: It's not something I plan on doing still beyond the color indicator it already has.

cafebeanant: Can you email me your SV in WTF/Account/<name>/SavedVariables/ShadowedUnitFrames.lua to shadowed.wow at gmail dot com
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Unread 10-25-09, 05:19 AM  
keLston
A Deviate Faerie Dragon

Forum posts: 11
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Just switched to these from Pitbull. Haven't really done much testing with it, but one feature makes me want to say quite honestly that I want to have your babies.

The export function instead of going with the Profile options of other addons is just absolutely brilliant and I don't understand why more addons don't do that. It's just so obvious and yet clearly genius.

Two things I noticed:

1) Is it possible to color health bars based on class rather than friendly/unfriendly?

2) Get an error if I try to enable Empty Bar (did it by accident):

ShadowedUnitFrames\modules\layout.lua:397: attempt to compare number with nil
ShadowedUnitFrames\modules\layout.lua:113: in function `Load'
ShadowedUnitFrames\modules\units.lua:367: in function `SetVisibility'
ShadowedUnitFrames\modules\layout.lua:94: in function `Reload'
ShadowedUnitFrames\options\config.lua:196: in function <...terface\AddOns\ShadowedUnitFrames\options\config.lua:186>
ShadowedUnitFrames\options\config.lua:231: in function <...terface\AddOns\ShadowedUnitFrames\options\config.lua:212>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceConfigDialog-3.0-36:794: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:609>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-28 (Afflicted):305: in function `Fire'
...ed\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:50: in function <...ed\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:46>:
Last edited by keLston : 10-25-09 at 05:33 AM.
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Unread 10-24-09, 01:39 AM  
Mook
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 128
Uploads: 1
Debug Info

Howdy -

Joined the tail end of a 5-man this evening, just long enough for two trash pulls and the end boss in Pinnacle. In the screenshot below you can see what's happening - Melkannat, Bacotel, and Jurrzee are all displaying their Party Targets; as well, Jurrzee is a Hunter, and his Party Pet frame is showing.

Fleshrender though, a Warlock, is not displaying the Imp he has out, or the fact that he too is targeting King Ymiron:



Below is the debug dump I grabbed - I notice that Fleshrender isn't noted in the 'Parent Dump' section, but of course what that means I haven't a clue. Hope this helps!

---- Child dump

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point TOPRIGHT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists false, attrib disableSwap nil, attrib isVehicle true, status nil.

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid 0xF1300068ED15590B, actual guid 0xF1300068ED15590B, shown 1, visible 1, format party%dtarget, parentUnit party1, point TOPRIGHT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party2, point TOPRIGHT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists false, attrib disableSwap nil, attrib isVehicle true, status nil.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid 0xF1300068ED15590B, actual guid 0xF1300068ED15590B, shown 1, visible 1, format party%dtarget, parentUnit party2, point TOPRIGHT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet3, unit parent party3, unit partypet3, unit owner partypet3, guid 0xF1405EA39C001A9E, actual guid 0xF1405EA39C001A9E, shown 1, visible 1, format partypet%d, parentUnit party3, point TOPRIGHT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists 1, attrib disableSwap nil, attrib isVehicle false, status nil.

Frame SUFChildpartytarget3, unit parent party3, unit party3target, unit owner party3target, guid 0xF1300068ED15590B, actual guid 0xF1300068ED15590B, shown 1, visible 1, format party%dtarget, parentUnit party3, point TOPRIGHT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.


---- Parent dump

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x05000000024686F4, actual guid 0x05000000024686F4 (Bacotel), shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton3, wrapped? true, last unit party3, unit party3, unit owner party3, guid 0x050000000228D8DA, actual guid 0x050000000228D8DA (Jurrzee), shown 1, visible 1, total children 2, children SUFChildpartypet3, SUFChildpartytarget3

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x050000000035C0C7, actual guid 0x050000000035C0C7 (Melkannat), shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1

---- Party setting dump

scale = [1]
showPlayer = [false]
hideAnyRaid = [false]
offset = [65]
hideSemiRaid = [false]
enabled = [true]
height = [70]
width = [225]
attribAnchorPoint = [left]
sortOrder = [ASC]
sortMethod = [INDEX]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
attribAnchorPoint = [left]
groupBy = [GROUP]
offset = [20]
enabled = [false]
unitsPerColumn = [5]
groupFilter = [MAINTANK]
width = [150]
maxColumns = [1]
sortOrder = [ASC]
sortMethod = [INDEX]
columnSpacing = [5]
height = [40]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
attribAnchorPoint = [left]
groupBy = [GROUP]
offset = [20]
enabled = [false]
unitsPerColumn = [5]
groupFilter = [MAINASSIST]
width = [150]
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Unread 10-23-09, 03:54 PM  
Mook
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
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Originally posted by Shadowed
Next time this happens, run /script ShadowUFebug() and give me the debug info.
Will do, thanks for the quick reply. Earlier I was partied up with a single other guildie, and his Party Target continued to display through a multitude of combats, so not sure if it only happened because the group was full or what. He was a Warrior as well, not a Warlock or Hunter, so wasn't able to check Party Pets either.

But I have your debug script set to a macro on my action bar, next time I notice any frames disappear I'll be sure to report back.
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Unread 10-23-09, 01:51 PM  
Obviousdwarf
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 13
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Would be badass if you could add a detector for spell-stealable buffs, like in xPerl

I like SUF better though, here's a start I found somewhere

Code:
local frame = CreateFrame("Frame")
local function ScanStealable(self, event, unit, ...)
	if unit == "target" then
		for i = 1, MAX_TARGET_BUFFS do
			name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura("target", i, "HELPFUL")
			if not name then return end
			if isStealable then
				--do whatever you want to do, for example:
			--[[ if name == "Innervate" or name == "LifeBloom" then
					--print("Steal "..name.." quick!") 
				end --]]
			end
		end
	end
end
frame:RegisterEvent("UNIT_AURA")
frame:RegisterEvent("PLAYER_TARGET_CHANGED")
frame:SetScript("OnEvent", ScanStealable)
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Unread 10-23-09, 01:19 PM  
Shadowed
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Next time this happens, run /script ShadowUFebug() and give me the debug info.
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Unread 10-23-09, 11:41 AM  
Mook
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 128
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Re: Party Pets Not Displaying

Originally posted by Mook

The only issue I seem to be having is with the Party Pets frames not displaying - they are there when I unlock frames, and everything shows up black for configuration, but when I'm actually in a Party with 'Locks or Hunters, they're pets don't show.

...

I would think it might be a conflict with another AddOn, except it seems to be *only* affecting Party Pets.
Rats, I must take this back - did a couple of quick 5-mans this morning, and just before the first pull the Tank's "Party Target" was no longer displaying. The other party members' Targets still displayed, but not the Party Leader's. If I targeted him, his "Target of Target" showed up, but in the actual Party frames - couldn't get his target to show back up.

Am I the only one experiencing this? Hard to troubleshoot as there are no error messages, frames just aren't ... showing up.

Thanks,
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Unread 10-23-09, 12:39 AM  
cafebeanant
A Kobold Labourer

Forum posts: 0
File comments: 7
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i'm afraid the bottom-left setting didn't help.. as soon as i repositioned the frames where i want them, it always goes back to bottom right
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