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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:392,209
Favorites:1,218
MD5:
7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 10-30-09, 05:46 PM  
speak
A Wyrmkin Dreamwalker
 
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Forum posts: 57
File comments: 186
Uploads: 0
Originally posted by Shadowed
speak: You mean you want to disable the entire OmniCC/Spiral stuff?
Yes, exactly. I do use OmniCC - is that what's doing the spiral cooldown on the buffs in ShadowedUF? If that's the case, I had no idea I'll look at the options in omnicc, but since I never had this behavior in perl classic or xperl, I figured it was ShadowedUF.
Thanks
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Unread 10-30-09, 11:08 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Zidomo: It's the same issue as the focus one it looks like.

speak: You mean you want to disable the entire OmniCC/Spiral stuff?

Luceo: There isn't, it's been somethign I was going to add but haven't had time.
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Unread 10-30-09, 10:52 AM  
Zidomo
A Cliff Giant
 
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Forum posts: 76
File comments: 1046
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Was not setting a focus, was assigning main tanks through the default Blizzard raid tab as a raid leader in a 10-man raid. In doing so, got the yee olde "Blizzard blocked an action..." pop-up box and the following in taint.log (one record only):

10/29 20:41:21.906 An action was blocked because of taint from ShadowedUnitFrames - SetPartyAssignment()
10/29 20:41:21.906 Interface\FrameXML\UnitPopup.lua:1168
10/29 20:41:21.906 func()
10/29 20:41:21.906 Interface\FrameXML\UIDropDownMenu.lua:563 UIDropDownMenuButton_OnClick()
10/29 20:41:21.906 DropDownList1Button3:OnClick()
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Unread 10-29-09, 03:45 PM  
speak
A Wyrmkin Dreamwalker
 
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Forum posts: 57
File comments: 186
Uploads: 0
Question Buff look

Hi, and thanks for reading. I really love the look and setup and everything of ShadowedUF, but there is one thing I don't like

The way buffs are displayed, with the normal boxes is fine, but I don't like the "cooldown" on them, the clock-lick movement that sort of greys out the buff over time as it wears off. Is there any way to make the buffs and debuffs just show normally without this cooldown texture on them? If I want to see how long is left, I can just mouse over it.

I was unable to find any options for this in the configuration, so if I've missed something, please let me know! Thanks
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Unread 10-29-09, 02:59 PM  
Luceo
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Love these unitframes, thanks a ton!


One request - is it possible to have casting trigger the combat fader? I'd like to be able to see my castbar when I'm out of combat.
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Unread 10-29-09, 11:57 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Minerv: Type /script ShadowUF.db.profile.units.targettargettarget.scale = 1; ReloadUI();

Salvadore1981: Should be /script ShadowUF.db:SetProfile("<profile name>")

Kuriyama: Blizzard issue

Zidomo: I'm still not sure why one is better than the other, it makes no logical sense... nevertheless I'll revert it to the old version when I have a chance.
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Unread 10-28-09, 03:18 PM  
Minerv
A Black Drake
 
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AddOn Compiler - Click to view compilations

Forum posts: 89
File comments: 31
Uploads: 2
great addon but....

Hi shadowed! awesome uf's i must say! but i cant move the unit frames when i press the "lock frames" i just get this error.


[22:06:24] ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:253: SUFMovertargettargettarget:SetScale(): Scale must be > 0
(tail call): ?
[C]: in function `SetScale'
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:253: in function `SetupFrame'
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:268: in function <...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:267>
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:448: in function `CreateFrame'
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:441: in function `CreateSingle'
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:34: in function `Enable'
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:484: in function `Update'
...terface\AddOns\ShadowedUnitFrames\options\config.lua:658: in function <...terface\AddOns\ShadowedUnitFrames\options\config.lua:656>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:794: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:609>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...ns\ShadowedUnitFrames\libs\AceGUI-3.0\AceGUI-3.0.lua:305: in function `Fire'
...es\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:50: in function <...es\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:46>


hope you can fix it!
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Unread 10-27-09, 07:07 PM  
Salvadore1981
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Hi Shadowed,

first it is a good addon. But i have a question, how i can switch Profile with a Macro?

PS: Sorry for the bad english but it is not my native Language.
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Unread 10-27-09, 11:03 AM  
Kuriyama
A Defias Bandit

Forum posts: 2
File comments: 1
Uploads: 0
Hey Shadowed, love the addon, best one I've used. I'm just having one slight issue, it won't let me set a focus. I get this error:

Code:
Error occured in: AddOn: ShadowedUnitFrames
Count: 1
Message: Error: AddOn ShadowedUnitFrames attempted to call a forbidden function (FocusUnit()) from a tainted execution path.
Debug:
   [C]: FocusUnit()
   ..\FrameXML\UnitPopup.lua:1206: func()
   ..\FrameXML\UIDropDownMenu.lua:563: UIDropDownMenuButton_OnClick()
   [string "*:OnClick"]:1:
      [string "*:OnClick"]:1
AddOns:
  Swatter, v5.5.4293 (WombatII)
  AdvancedTradeSkillWindow, v
  AtlasLoot, vv5.08.05
  AtlasLootFu, vv5.08.05
  AtlasLootReverse, v1.6
  AucAdvanced, v5.5.4293 (WombatII)......
and so on. Think it's something I did? Cause I'm not seeing others with the same problem.
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Unread 10-26-09, 09:34 PM  
Vikthor
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
The same one is at me punctually than Zidomo.
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Unread 10-26-09, 09:27 AM  
Zidomo
A Cliff Giant
 
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Forum posts: 76
File comments: 1046
Uploads: 0
Originally posted by Shadowed
Zidomo: I can only thing of one reason why it would happen, try the latest github version and see if that fixes it.
Nope. Builds df2ca7f & the current c5439b7 its improved...sometimes. But not all the time. Its nothing like the perfect agg indicators that were there a few revisions ago.

Occasionally tanks will have their bars turn red right off the bat. Other times not. Same with other party/raid members. One example: Anub in Totc25. One tank was on Anub, the other tank had two big adds. For a period of time (was something like 10 seconds), neither of their health bars turned red. They did after a period of time, though. I was not lagging.

Other times, the agg indicators are OK. Hope this can be fixed soon; makes healing more work than it should be after getting used to reliable agg indicators previously.
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Unread 10-25-09, 01:13 PM  
keLston
A Deviate Faerie Dragon

Forum posts: 11
File comments: 174
Uploads: 0
Originally posted by Shadowed
[b]keLston: See "Color health by" health bar option. Were you using an old version of SUF or the bars module?
Ah I see it now, thank you. Teaches me to try to redesign my UI at 6 in the morning!
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Unread 10-25-09, 11:55 AM  
Mook
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 128
Uploads: 1
Originally posted by Shadowed
Mook: When you joined were you in combat? It didn't create the target or party frame at all which is why it didn't show up, just need to find out why.
Hiya Shadowed -

Nope, when I joined it was a 4-man Party sitting in Pinnacle resting/eating, they summoned me in from Dalaran. After a quick ready check we proceeded into the last few rooms, that's when combat started. I'm afraid I didn't notice if Fleshrender's pet wasn't showing from the get-go, or if it disappeared in combat.

The previous time this happened I wasn't joining an already established group, we all Partied up in Dalaran, made our way to the instance, and then the Main Tank (Party #1) lost his Party Target frame.

I'll try to troubleshoot a bit more as to the exact circumstances when this is happening, but I don't really do a lot of grouping so the reporting may be sporadic. I appreciate your trying to pin it down.
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Unread 10-25-09, 10:12 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
keLston: See "Color health by" health bar option. Were you using an old version of SUF or the bars module?

Mook: When you joined were you in combat? It didn't create the target or party frame at all which is why it didn't show up, just need to find out why.

Obviousdwarf: It's not something I plan on doing still beyond the color indicator it already has.

cafebeanant: Can you email me your SV in WTF/Account/<name>/SavedVariables/ShadowedUnitFrames.lua to shadowed.wow at gmail dot com
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Unread 10-25-09, 05:19 AM  
keLston
A Deviate Faerie Dragon

Forum posts: 11
File comments: 174
Uploads: 0
Just switched to these from Pitbull. Haven't really done much testing with it, but one feature makes me want to say quite honestly that I want to have your babies.

The export function instead of going with the Profile options of other addons is just absolutely brilliant and I don't understand why more addons don't do that. It's just so obvious and yet clearly genius.

Two things I noticed:

1) Is it possible to color health bars based on class rather than friendly/unfriendly?

2) Get an error if I try to enable Empty Bar (did it by accident):

ShadowedUnitFrames\modules\layout.lua:397: attempt to compare number with nil
ShadowedUnitFrames\modules\layout.lua:113: in function `Load'
ShadowedUnitFrames\modules\units.lua:367: in function `SetVisibility'
ShadowedUnitFrames\modules\layout.lua:94: in function `Reload'
ShadowedUnitFrames\options\config.lua:196: in function <...terface\AddOns\ShadowedUnitFrames\options\config.lua:186>
ShadowedUnitFrames\options\config.lua:231: in function <...terface\AddOns\ShadowedUnitFrames\options\config.lua:212>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceConfigDialog-3.0-36:794: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:609>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-28 (Afflicted):305: in function `Fire'
...ed\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:50: in function <...ed\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:46>:
Last edited by keLston : 10-25-09 at 05:33 AM.
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