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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-12-14 06:40 PM
Created:05-17-09 12:55 PM
Downloads:295,565
Favorites:1,167
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v4.0.1
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 10:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (80)
File Name
Version
Size
Author
Date
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 07:19 PM
v3.10.5
600kB
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02-22-14 09:29 AM
v3.10.4
600kB
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02-17-14 04:01 PM
v3.10.3
598kB
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v3.10.2
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v3.10.1
594kB
Shadowed
12-08-13 07:10 PM
v3.10.0
595kB
Shadowed
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v3.9.1
581kB
Shadowed
11-29-13 05:01 PM
v3.9.0
581kB
Shadowed
11-18-13 06:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
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v3.8.7
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04-28-13 11:43 AM
v3.8.6b
576kB
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03-28-13 09:36 AM
v3.8.6
575kB
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v3.8.4
575kB
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v3.8.3
574kB
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v3.8.2
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03-06-13 10:18 AM
v3.8.1
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v3.8.0
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v3.7.4
570kB
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v3.7.3
570kB
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v3.7.2
571kB
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v3.7.1
570kB
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v3.7
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Shadowed
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v3.6.1
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v3.6
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v3.5.10
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v3.5.8
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v3.5.7
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v3.5.4
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v3.5.1
563kB
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v3.5
565kB
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v3.4.4
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v3.4.3
546kB
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v3.4.2
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v3.4.1
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v3.4.0
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v3.3.6
560kB
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v3.3.5
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v3.3.2
535kB
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v3.3.1
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v3.3
528kB
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v3.2.12
485kB
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v3.2.11
477kB
Shadowed
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r20100509
474kB
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r20100401
471kB
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r20100329
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r20100324
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r20100322
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v3.2.5
467kB
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v3.2.4
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v3.2.2
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v3.2
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v3.1
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v3.0.6
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v3.0.5
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v3
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r20091004
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Post A Reply Comment Options
Old 09-08-09, 12:02 PM  
Shadowed
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It's not really something I'm going to add as a module, it's even more of a pain to do so than it is to just add it in by default.
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Old 09-08-09, 11:14 AM  
akgis
A Fallenroot Satyr
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I do not plan on adding separate frames for each group, it's more complicated and not something I want to be doing with raid frames. The black boxes not matching the actual frames is not a bug, the black boxes are accurate and depending on how you position the frames you can notice the frames don't match up.
Sorry to point it out again, but maybe is something you may consider done in a plug-in like you done for Arena unitbars.

Iam 100% with you agaisnt adding hacks to the normal addon thats why I think that could be added in a plug-in, other ideas for plug-ins would be Main Tank and assist TOT frames

Thanks for reading.
Last edited by akgis : 09-08-09 at 11:19 AM.
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Old 09-07-09, 02:53 PM  
Zidomo
A Cliff Giant
 
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Originally posted by Shadowed
Email me your Config.wtf and WTF/Account/<name>/SavedVariables/ShadowedUnitFrames.lua file where it will jump a few inches it sounds more like a position point or scale issue.

If the party pets/targets bug out, you need to type /script ShadowUFebug() and either PM or post it so I can track down the issue.
Will do, thanks.

Forgot about the script command as its been a while since last noticed the problem; will do next time.
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Old 09-07-09, 11:38 AM  
Shadowed
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The GUID issue should be fixed in the latest LHC in SUF on git.

Email me your Config.wtf and WTF/Account/<name>/SavedVariables/ShadowedUnitFrames.lua file where it will jump a few inches it sounds more like a position point or scale issue.

If the party pets/targets bug out, you need to type /script ShadowUF:Debug() and either PM or post it so I can track down the issue.
Last edited by Shadowed : 09-07-09 at 03:01 PM.
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Old 09-07-09, 11:16 AM  
Zidomo
A Cliff Giant
 
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Originally posted by Shadowed
Zidomo: Grab latest again, I updated the debug code to be a bit more detailed on what the error is, the table index nil errors are related to the other ones though. I haven't done TOC, but does it have any sort of non-player related healing spell, perhaps a vehicle with a spell that heals?


I'll look into the coloring issue, it's likely related to the class issue coming back mostly.

I do not plan on adding separate frames for each group, it's more complicated and not something I want to be doing with raid frames. The black boxes not matching the actual frames is not a bug, the black boxes are accurate and depending on how you position the frames you can notice the frames don't match up.
Thanks for the reply. No vehicles in ToCrusader, only have done the first 2 bosses. Lord Jaxxurus (second boss) has the "Incinerate Flesh" ability (incoming healing on players is absorbed). The first boss sequence (Northrend Beasts), nothing special.

For the black boxes, when you lock the frames and the Raid #1 frame suddenly ends up several inches below where you positioned it when they were unlocked, I wouldn't call it too accurate . Not a gigantic issue, but its a hassle.

Another issue today: cotinuing problems with party pets showing up properly. Used build 43fe2d2fa21b9ef7908e77f21ba0e4792d68145a from yesterday. Entered a 5-man instance with a warlock (with a felguard) and a DK (with a ghoul) in the party. The ghoul always had a party pet frame showing...but the felguard never did. The felguard never died, the frame just didn't show up.

Outside the instance, without relogging or dropping the party, met the warlock again in a different location in the world after hearthing. Then, the felguard party pet frame suddenly showed up.
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Old 09-06-09, 10:13 PM  
awaters2879
A Kobold Labourer

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color frames on aggro

i run the latest version of suf and my player frame works just fine when i have agro. colors red on the player and on the player in party (player in party is me via the checkbox to show player in party). my party member frames are hardly ever coloring red when they get agro. is there a setting i'm missing that enforces the same aggro to red reaction time that i'm experiencing on my player frame?

thank you
Last edited by awaters2879 : 09-06-09 at 10:14 PM.
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Old 09-06-09, 02:04 PM  
Caprica
A Deviate Faerie Dragon

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Originally posted by Shadowed
Basically it's a "I will look into adding it in, but I make no promises or guarantees as to if it will be implemented and when." [/b]
Thank you very much!
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Old 09-06-09, 01:27 PM  
Shadowed
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Zidomo: Grab latest again, I updated the debug code to be a bit more detailed on what the error is, the table index nil errors are related to the other ones though. I haven't done TOC, but does it have any sort of non-player related healing spell, perhaps a vehicle with a spell that heals?

I'll look into the coloring issue, it's likely related to the class issue coming back mostly.

I do not plan on adding separate frames for each group, it's more complicated and not something I want to be doing with raid frames. The black boxes not matching the actual frames is not a bug, the black boxes are accurate and depending on how you position the frames you can notice the frames don't match up.
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Old 09-06-09, 11:43 AM  
Shadowed
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Because it's not an easy thing to do, when I meant you should be using Pitbull I literally do mean it's more work to do as well as a pain and ultimately more than I want to be doing. Here's why:

Main tank/assist frames are the same as raid frames which are the same as party frames, half the reason SUF has raid frames is because the code difference between party and raid is 2-3 lines + configuration. Main tank/assist frames are the same as raid frames but they require a little bit of extra code due to how SUF handles things, when I added show party as raid/show player in party I ended up adding the extra code that the main tank/assist frames needed to be used.

The actual code difference in SUF in terms of non-configuration code is maybe 10 lines in terms of raid frames vs main tank/assist frames. Main tank/assist targets is not really a system that matches anything else SUF is doing already so it requires either a bunch of rewriting or adding a lot of extra hacks which I don't really like to do either.

Now, having written this and thinking about it a bit more there might be a method I could play with that would work as well as letting me simplify the party pet/target code as well. As the party pet/targets seem to work fine for the time being, it's not really my priority to rewrite it when I have other things to do that are higher priority.

Basically it's a "I will look into adding it in, but I make no promises or guarantees as to if it will be implemented and when."
Last edited by Shadowed : 09-06-09 at 11:43 AM.
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Old 09-06-09, 06:32 AM  
Caprica
A Deviate Faerie Dragon

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Originally posted by Shadowed
Caprica: Again, I'm not of the mind to replace every single mod. If you want ToT frames you probably should be using Pitbull or something else that is more extensive. [/b]
All I am asking is if you could add Main Tank Target Frames -- you added Main Tank/Main Assist Frames but it really confuses me as to why if you cant see what your MT/MA is targeting... This is the point of MT/MA frames (To be honest I dont care about MT/MA TOT Frames since I don't play a healer but that was not my point).

I used to use Pitbull and switched to this and love it -- it looks cleaner visually and does not take forever to configure -- kudos for that!

Again it was just a request and to be honest like I said it just makes no sense to have a list of Main Tanks or Main Assist but not to show their target would be like having a UF mod with Player Frames but not Player Target.

Again if anything I ask you to please reconsider the addition of MT Target. I know I am not the only one wanting a UF addon supports MT/MA frames fully given the crop of 3rd party addon such a http://www.wowace.com/addons/wtf/ to add this functionality to other UF mods.

Sadly none of these are very configurable without editing the LUA and require the use of OUF.
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Old 09-06-09, 12:24 AM  
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Zidomo: Will look into it in the morning

thetakerfan: There is no option

Caprica: Again, I'm not of the mind to replace every single mod. If you want ToT frames you probably should be using Pitbull or something else that is more extensive.
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Old 09-05-09, 07:37 PM  
Zidomo
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LHC r20090905043348, SUF 1caacf9f375052f5b2d09bbcb9179a65cb23f096. Errors with today in 10-man TOC (only, a few 5-man heroics had no issues):

[2009/09/05 20:51:30-1481-x24]: LibHealComm-4.0-12:1407: table index is nil
LibHealComm-4.0-12:1445: in function <...dUnitFrames\libs\LibHealComm-4.0\LibHealComm-4.0.lua:1429>
LibHealComm-4.0-12:1966: in function `?'
LibHealComm-4.0-12:2339: in function <...dUnitFrames\libs\LibHealComm-4.0\LibHealComm-4.0.lua:2335>

[2009/09/05 20:52:02-1481-x7]: LibHealComm-4.0-12:1624: table index is nil
LibHealComm-4.0-12:1986: in function `?'
LibHealComm-4.0-12:2339: in function <...dUnitFrames\libs\LibHealComm-4.0\LibHealComm-4.0.lua:2335>

[2009/09/05 21:14:42-1481-x1]: LibHealComm-4.0-12:1624: table index is nil
LibHealComm-4.0-12:1994: in function `?'
LibHealComm-4.0-12:2339: in function <...dUnitFrames\libs\LibHealComm-4.0\LibHealComm-4.0.lua:2335>
<in C code>: in function `MoveForwardStart'
<string>:"MOVEFORWARD":2: in function <[string "MOVEFORWARD"]:1>

Also received the following string in Chat1 that repeated about every time the first error above did: "LHC-4.0 bad GUID ?2 0 0 0 2 149 nil nil error: bad argument #8 to '?' (number expected, got nil) ?".
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Old 09-05-09, 04:46 PM  
thetakerfan
A Kobold Labourer

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File comments: 52
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Just got this yesterday and been messing around with it (to replace xperl), but one thing I Havne't been able to find is an option to show the number of people targetting the target. Hopefully I'm just missing an option somewhere.

In xperl for example it would show a little number on the corner of the target frame to show the number of people targetting that target...just makes it a little easier to notice if I'm on the wrong mob
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Old 09-05-09, 02:26 PM  
Catharr
A Murloc Raider

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File comments: 8
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Originally i wanted to dump Pitbull 3 and went for Pitbull 4..which still took me way too long to configure everything.
Searched for other Unit Frames, found this and i simply love it.
Setting it up took a couple of minutes, partly because the options menu is very well organized while still offering a lot to configure, partly because the original configuration was already very close to my old pitbull setup.
Especially liked the text menu...lot of options and just had to click a bit instead of reading through 10000 dogtags.
Very well done!
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Old 09-05-09, 11:55 AM  
Caprica
A Deviate Faerie Dragon

Forum posts: 10
File comments: 15
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Originally posted by Shadowed
Nope
Not to sound rude or anything (by all means I love the addon and appreciate the hard work) but what in the world is the point of adding MT/MA frames but only those frames? If you cant see your MT/MA Target and/or TOT does this not totally defeat the point?

Again thanks for all of your hard work it is appreciated!
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