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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-21-13 07:53 AM
Created:05-17-09 12:55 PM
Downloads:276,661
Favorites:1,123
MD5:
5.3
Shadowed Unit Frames  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: v3.8.9
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target
Arena: Arena, Arena Target, Arena Pets
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.8.9
9634adde8d8f72f977572f4bb918586544f88c02
Shadowed
2013-05-21 09:33:15 -0400

Tagging as release v3.8.8

--------------------

Shadowed:
- TOC 50300
- Don't bother reparenting power bars, not worth the hassle
- Typo
- Don't reparent PaladinPowerBar too

tag v3.8.7
07d55c8e6d1f9e3eff3ef011ec70b1f6ea06388b
Shadowed <shadowed.wow@gmail.com>
2013-04-28 09:26:43 -0700

Tagging as release 3.8.7

--------------------

Shadowed:
- Just keep the priest bar hidden rather than reparenting it
- Tweaks to default Blizzard UI hiding

tag v3.8.6
c4686cbc0ded4bf907c36dfa794d5cffca8ee600
Shadowed <shadowed.wow@gmail.com>
2013-03-19 11:50:33 -0700

Tagging as release 3.8.6

--------------------

Shadowed:
- Removed togglemenu shiv, sent a patch to Clique as it's a better fix - Don't clear group frames on initial setup
- Readd RuneFrame to the list of hidden power bars Changed power bars to not taint to hide, and also try reparenting to force them to stay hidden
- Fixed boss unit typo
- It seems that boss units are now real units and get events, so hopefully OnUpdate is no longer necessary
- Remove rune frame from power bar hider as it causes taint issues now
- Fixed Stagger bar being reset on reload

tag v3.8.5
02c6cbe3f4202991a66e100c09246adddf0841ca
Shadowed <shadowed.wow@gmail.com>
2013-03-13 07:05:07 -0700

Tagging as release v3.8.5

--------------------

Shadowed:
- Removed debug
- Once more to force a repackage
- Force packager to rerun

tag v3.8.4
40e14f15e8f225f864c0e9eb2a0d2cd04cc5d150
Shadowed <shadowed.wow@gmail.com>
2013-03-10 09:46:32 -0700

Tagging as release v3.8.4

--------------------

Shadowed:
- Incoming heals/absorbs now update against frequent health events and should look smoother
- Fixed frame level bugs that showed up on the raid/party frames for incoming heals/abosrbs

tag v3.8.3
0ba157e776e9f364c28d934a9c6ccfd82f9e4973
Shadowed <shadowed.wow@gmail.com>
2013-03-09 13:36:32 -0800

Tagging as release v3.8.3

--------------------

Shadowed:
- Raid menus will now use the old method to avoid errors, as well as a Clique shiv to keep Clique working
- Strip 5.2.0 checks, assuming 5.2.0 now
- Stagger bar actually works now
- Added support for Brewmaster Monks Stagger

tag v3.8.2
06db54b27d507927d8a07a86c6979b8cd1798b91
Shadowed <shadowed.wow@gmail.com>
2013-03-06 09:14:33 -0800

Tagging as release v3.8.2

--------------------

Shadowed:
- Added default checks in incheal for cap for people who have bad configurations

tag v3.8.1
f3c10e8e9d6fdea17e6c60951e2b9b7889d93662
Shadowed <shadowed.wow@gmail.com>
2013-03-05 16:52:47 -0800

Tagging as release v3.8.1

--------------------

Shadowed:
- Scenarios are considered a party for the purposes of zone checks
- Removed the ShadowedUF_Bars deprecation warning
- Make sure incHeal/incAbsorb are only set on relevant units
- Make sure a cap is set for absorb configuration
- Fixed Rune of Power description

tag v3.8.0
0cc1e3cf58d64bc78b48e57ba3c82940990560f6
Shadowed <shadowed.wow@gmail.com>
2013-03-04 19:01:11 -0800

Tagging as release v3.8.0

--------------------

Shadowed:
- Added incoming absorbs to UFs, shown in front of incoming heals and can be capped like incoming heals
- Release the temporary variables the mover is disabled to GC
- Reorganize and slightly optimize the incoming module so it can be used for other incoming type bars
- Remembered to update the options TOC this time
- Bars that override visibility (Alt Power) will now register their tags properly
- Refactored combo points and subset modules (holy power/shadow orbs/soul shards) to reduce duplicate code
- Refactor aura points to be completely within the combo points system to reduce potential bugs
- Don't reparent as it seems to break TargetFrame no matter what
- Set the size/point of the hidden frame so we don't get errors
- Removed the Clique shiv for menus as it's been fixed in latest Clique
- Cleanup Blizzard frame hiding - Reparent frames we hide to reduce the chance of them showing because of other peoples incompetence - Use CVars to hide the arena frames while out of combat to reduce the chance of taint issues
- Added support for Mage's Rune of Power
- Added assigned role sorting for 5.2
- Implemented 5.2 menu system, not tested on non-5.1, but you're downloading alpha, so it's your fault if it breaks
- Add a config flag to hide totem bars if no totems are active
- Fix the logic used to force the raid frames to update, and also clear the children points before doing it
- Name the cooldown frames cause Tullers a jerk
- Don't muck with CRF strata if we aren't hiding it and we are in combat
- Added Rogue's Anticipation as an Aura Points trackable spell
- Only cancel auras if you click on an unit that is the player, not type of player (oops)
- If the compact raid frames aren't hidden, bump the frame strata up on the frame manager (again)
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.3b
16kB
03-07-13 10:25 AM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (67)
File Name
Version
Size
Author
Date
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
Shadowed
11-27-12 06:14 PM
v3.7.2
571kB
Shadowed
11-18-12 05:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
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v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 09:22 AM
v3.4.3
546kB
Shadowed
11-29-11 09:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
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v3.3.2
535kB
Shadowed
11-16-10 11:29 AM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
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r20100401
471kB
Shadowed
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r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
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r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
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v3.2.4
467kB
Shadowed
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v3.2.3
467kB
Shadowed
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v3.2.2
465kB
Shadowed
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v3.2
466kB
Shadowed
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v3.1
462kB
Shadowed
01-17-10 04:23 PM
v3.0.6
453kB
Shadowed
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v3.0.5
452kB
Shadowed
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v3.0.4
455kB
Shadowed
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v3.0.3
450kB
Shadowed
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v3.0.2
447kB
Shadowed
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v3.0.1
444kB
Shadowed
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v3
433kB
Shadowed
12-07-09 09:25 PM
r20091128
492kB
Shadowed
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r20090813
431kB
Shadowed
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Post A Reply Comment Options
Old 08-13-09, 08:21 PM  
elcifr
A Kobold Labourer

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Just letting you know that the rep bar is still broken in the new build.
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Old 08-13-09, 02:58 PM  
Shadowed
...
WoWInterface Super Moderator
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Kastorz: Are you using any other modules like SUF Bars? Also is this recent or only with the latest update.

merneith: I'll get you some code for it later

waha: Odd, I noticed that happening once but need to look into it I suppose.
Last edited by Shadowed : 08-13-09 at 02:59 PM.
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Old 08-13-09, 02:51 PM  
Kastorz
A Kobold Labourer

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["message"] = "...terface\\AddOns\\ShadowedUnitFrames\\modules\\layout.lua:406: attempt to compare number with nil"


This always shows when i log on any of my characters.
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Old 08-13-09, 01:18 PM  
merneith
A Defias Bandit

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First - thanks for a fabulous set of frames and all your hard work, Shadowed!

Second, how can I add ShortRace and ShortClass to the text tags? Dogtag let me do this in PitBull 3. It produces a two letter abbreviation for each class. Like so:

Draenei Priest -> Dr Pr
Night Elf Rogue -> NE Ro

Is there someway to replicate this in the tags page? Thanks in advance for your advice!

(sorry if this has been asked - I wish there was a way to search these comments.)
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Old 08-13-09, 12:50 PM  
waha
A Kobold Labourer

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Another bug:

While in WSG just a moment ago I died, and when I resurrected my name was gone from the raidframe, instead it was left blank until I died again:
http://dl.getdropbox.com/u/28546/Scr...309_203430.jpg

Regarding the vehicle bug earlier, I'll see if it happens again tomorrow.
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Old 08-13-09, 11:36 AM  
Shadowed
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Politig: Use [classification] or [shortclassification] and use [level( )] instead of "[level] "

Atane: Aura examples is something I want to add, just not a high priority.
waha: Replicate-able? I'm not as worried if it's at least updating the color just not the tag text but I'll see if I can think up a reason why.

elcifr: It's fixed next push
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Old 08-13-09, 09:55 AM  
waha
A Kobold Labourer

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Triggered another bug in the vehicle handling code for raidframes today in ToC HC, one party member got up on the horse and the raidframe didn't update the HP, but did update color to mark it as a vehicle:
http://dl.getdropbox.com/u/28546/Scr...309_165845.jpg
Stayed like that until he took damage, after that it was fine.
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Old 08-13-09, 06:47 AM  
Gautr
A Deviate Faerie Dragon
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Lovely frames, got one problem which is another addon and a suggestion, whenever i want to set up my frames again i gotta go to the dummies and start attacking them to get debuffs and to be able to set them up. Id like a more advanced config/test mode and i would gladly help test betas with those changes.
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Old 08-13-09, 12:42 AM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

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^^Sarth doesn't have it's level displayed, just a space and then Dragonkin. Yes, I have level display enabled.
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Old 08-12-09, 09:36 PM  
elcifr
A Kobold Labourer

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Originally posted by Shadowed
elcifr: I don't have a pet class to test XP things on, could you try typing /script print(UnitXP("pet"), UnitXPMax("pet")) in-game with your pet out and giving me the results.
Sure. 72 Hunter w/70 pet, result:

0 0
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Old 08-12-09, 06:44 PM  
Zidomo
A Cliff Giant
 
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Originally posted by Shadowed
Zidomo: I'll look into why it's only the pets bugging out, but it shouldn't be due to pets being dismissed, by any chance are you doing a vehicle fight maybe and then it starts to bug out? I'll toss some debug code into the next push to see if I can narrow down why it happens though...

I don't know why XPerl does, but Fire/Earth Elementals are guardians not pets technically so I'm not too sure how XPerl would be showing it short of a hack.
TYVM for the reply.

No vehicle fights. Did CoS heroic & UK heroic yesterday with the same group; the hunter pet vanished sometime after starting UK.

Tested with a warlock imp & DK with ghoul pet party members (both in CoS again) today. The imp showed up fine in the party pet frame, the DK ghoul never did. I know 100% (via an old boss screenshot) that DK ghouls used to show up in the X-Perl party pet frames.
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Old 08-12-09, 04:35 PM  
awaters2879
A Kobold Labourer

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Originally posted by Shadowed
awaters2879: You mean combat icons? It's not something I'm a fan of adding as it requires polling for anyone except the player.
Correct. Not requesting to add it just making sure it was not optional. I respect the design choice. Thx
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Old 08-12-09, 03:20 PM  
Shadowed
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I don't really have enough to push a new version, but the class coloring bug is fixed in http://github.com/Shadowed/ShadowedU...es/tree/master

Zidomo: I'll look into why it's only the pets bugging out, but it shouldn't be due to pets being dismissed, by any chance are you doing a vehicle fight maybe and then it starts to bug out? I'll toss some debug code into the next push to see if I can narrow down why it happens though.

I don't know why XPerl does, but Fire/Earth Elementals are guardians not pets technically so I'm not too sure how XPerl would be showing it short of a hack.
Last edited by Shadowed : 08-12-09 at 03:20 PM.
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Old 08-12-09, 01:37 PM  
Zidomo
A Cliff Giant
 
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Originally posted by exschwizer
Which UFs displayed the Earth Elemental? In ingame-terms, the earth elemental is not a pet of the shaman, but of the shaman's totem. Even the shaman himself doesn't get a pet frame for it, not with the blizzard standard frames, and definitely not with any other unit frame I used since WoW open beta.
Heh...gotta love these "circa-2003 WoW beta" testers . It was X-Perl pre-WoW 3.2.0. Although its been a week+ since last used it, memory might be dim here. I have single-target healed shamen elementals via X-Perl before, though, no question; have the backed-up Recount logs.

Regardless, whether or not that issue is an issue, the problem with hunter party pets is there (have yet to test DK ghouls).
Last edited by Zidomo : 08-12-09 at 01:45 PM.
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Old 08-12-09, 12:29 PM  
exschwizer
A Kobold Labourer

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In a 5 man instance party (level 80) with a party member who was a Shaman. Shaman pulls out an earth elemental (Wowhead is down) near the end of the run on the last boss. That pet never appeared in a party pet frame during the time it was alive. The unit frames I was previously using always showed shaman elementals in its party pet frames.
Which UFs displayed the Earth Elemental? In ingame-terms, the earth elemental is not a pet of the shaman, but of the shaman's totem. Even the shaman himself doesn't get a pet frame for it, not with the blizzard standard frames, and definitely not with any other unit frame I used since WoW open beta.
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