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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 08:37 PM
Created:05-17-09 12:55 PM
Downloads:306,210
Favorites:1,176
MD5:
6.0.3

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.0.7
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (86)
File Name
Version
Size
Author
Date
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
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v4.0.3
739kB
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v4.0.2
618kB
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v4.0.1
612kB
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v4.0.0
609kB
Shadowed
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v3.10.7
599kB
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04-16-14 07:32 PM
v3.10.6
600kB
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02-22-14 08:19 PM
v3.10.5
600kB
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02-22-14 10:29 AM
v3.10.4
600kB
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02-17-14 05:01 PM
v3.10.3
598kB
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01-05-14 12:02 AM
v3.10.2
598kB
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12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
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v3.8.10
577kB
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v3.8.9
514kB
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v3.8.7
576kB
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v3.8.6b
576kB
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v3.8.6
575kB
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v3.8.4
575kB
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v3.8.3
574kB
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v3.8.2
573kB
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v3.8.1
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v3.8.0
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v3.7.4
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v3.7.3
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v3.7.2
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v3.7.1
570kB
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v3.7
570kB
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v3.6.1
569kB
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v3.6
568kB
Shadowed
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v3.5.10
567kB
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v3.5.8
566kB
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v3.5.7
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v3.5.4
565kB
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v3.5.3
563kB
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v3.5.2
564kB
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v3.5.1
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v3.5
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v3.4.4
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v3.4.3
546kB
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v3.4.2
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v3.4.1
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v3.4.0
542kB
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v3.3.6
560kB
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v3.3.5
540kB
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v3.3.2
535kB
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v3.3.1
529kB
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v3.3
528kB
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v3.2.12
485kB
Shadowed
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v3.2.11
477kB
Shadowed
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r20100509
474kB
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r20100401
471kB
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r20100329
469kB
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r20100324
467kB
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r20100322
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v3.2.5
467kB
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v3.2.4
467kB
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v3.2.3
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v3.2.2
465kB
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v3.2
466kB
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v3.1
462kB
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v3.0.6
453kB
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v3.0.5
452kB
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v3.0.4
455kB
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v3.0.3
450kB
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v3.0.2
447kB
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v3.0.1
444kB
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v3
433kB
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r20091128
492kB
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r20091127
492kB
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r20091103
484kB
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r20091020
482kB
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r20091004
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Post A Reply Comment Options
Unread 09-03-09, 07:58 PM  
Dajova
A Wyrmkin Dreamwalker
 
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Am i just blind or did you disable the STRATA-function in the last push? I could have sworn that option was available before, but now i just cannot find it o_O
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Unread 09-03-09, 06:58 PM  
Visceroid
A Defias Bandit

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Vehicle Switch

Hello Shadowed, sorry for inquiring again but as you said Vehicle Switch for Party should be right there (where it is for player) but I can't find it anywhere in my version (latest from WoWi) of SUF. Is there a trick to make it visible? (any specific party setting maybe?)
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Unread 09-03-09, 12:30 PM  
Shadowed
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Nevermind, next push has MA and MT frames it's live on the git one but that requires testing LHC-4.0 as well basically.
Last edited by Shadowed : 09-03-09 at 02:35 PM.
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Unread 09-03-09, 11:45 AM  
Shadowed
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richerich: The hide cast bar issue is something that will be fixed next push, as for the positioning on party pet/target that should also (hopefully) be fixed next push.

Zidomo: That should be fixed next push, I'll try and do one later tonight.
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Unread 09-03-09, 10:57 AM  
Dunrotar
A Kobold Labourer

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combat indicator

Hello There.
Last edited by Dunrotar : 09-03-09 at 11:14 AM.
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Unread 09-03-09, 09:46 AM  
Dajova
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Sometimes this happens, not too often tho:




... and sometimes, when i have "Hide bar in empty" on castbars, it doesn't update for it to hide until that person in the party casts a spell.
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Unread 09-03-09, 09:36 AM  
Zidomo
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Originally posted by Shadowed
Try the version I just pushed to git.
Different problem with it. Did not use the exact master now up there (I used the earlier cd1bb17991e154a2729948515884827e26da01e). But close enough as it included the "Updated xp.lua to try and fix a reputation update bug" change and I'm not using the ConfigMode mod here. Also, was using the current LibHealComm-4.0 r20090902235346 included with the current master (along with LibWrapperHealComm 1.0-r2).

In a 5-man heroic instance party, speced as a Holy Priest. Sometime during the run:

["message"] = "ShadowedUnitFrames\\modules\\incheal.lua:143: bad argument #1 to 'band' (number expected, got nil)\nShadowedUnitFrames\\modules\\incheal.lua:143: in function `?'\nCallbackHandler-1.0-3:146: in function <...onLoader\\CallbackHandler-1.0\\CallbackHandler-1.0.lua:146>\n<string>:\"safecall Dispatcher[6]\":4: in function <[string \"safecall Dispatcher[6]\"]:4>\n<in C code>: ?\n<string>:\"safecall Dispatcher[6]\":13: in function `?'\nCallbackHandler-1.0-3:91: in function `Fire'\nLibHealComm-4.0-8:1569: in function <...dUnitFrames\\libs\\LibHealComm-4.0\\LibHealComm-4.0.lua:1521>\nLibHealComm-4.0-8:1763: in function `?'\nLibHealComm-4.0-8:2205: in function <...dUnitFrames\\libs\\LibHealComm-4.0\\LibHealComm-4.0.lua:2201>\n\n ---",
["type"] = "error",
["time"] = "2009/09/03 00:55:49",
["session"] = 1422,
["counter"] = 2,


Noticed after this happened (and repeated), the estimated heal bars on both my player frame and one of the party frames extended past the right border of the frame & remained sitting there extended when no heals were taking place (we had a few periods out of combat). Eventually they went away, but looked quite odd.
Last edited by Zidomo : 09-03-09 at 01:09 PM.
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Unread 09-02-09, 06:09 PM  
Shadowed
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Latest git of SUF now has basic (Renew/Rejuvenation/Lifebloom/Riptide) hot support for LHC-4.0, so it might have some bugs but you'll likely notice that the pending heal numbers are higher than normal due to this (at least depending on how many LHC-4.0 users you have in the raid)

Originally posted by Zidomo
Discipline Priest, using Clique r125. I wasn't actually casting a spell, I was trying to access the "open menu" command which I have re-bound with Clique to mouse button 5.
Try the version I just pushed to git.
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Unread 09-02-09, 02:07 PM  
Zidomo
A Cliff Giant
 
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Originally posted by Shadowed
Zidomo: What class are you, and do you remember what spell you were casting (or trying to cast when it's errored) even a rough guess at what spell would be helpful.
Discipline Priest, using Clique r125. I wasn't actually casting a spell, I was trying to access the "open menu" command which I have re-bound with Clique to mouse button 5.
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Unread 09-02-09, 11:02 AM  
Shadowed
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Dunrator: I'm not planning on adding either of those, the tag system is meant to be simple as is the layout system, and both of those add complexity that I don't really want in SUF.

Dexter74: What tag are you using that you do not see a rare tag? I'm not sure what you mean by aggro though, could you elaborate?
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Unread 09-02-09, 10:31 AM  
Dunrotar
A Kobold Labourer

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MouseOver Tags

Hi, I recently switched to your addon, due to its significantly better perfomance over pitbull. But Im missing a few features, despite my efforts to find it on my own I still cant make it.

Those are:

- Making certain tags only show up on mouseover, something similar to the IsMouseOver() of pitbull. I want to be able to show absolute health on mouseover and percent health the rest of the time.

- Being able to "detach" the portrait from the main frame, and then be able to resize, move it around, this way Id be able to keep a big portrait with small bars. Is that possible?

Thanks in advance. =D
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Unread 09-02-09, 12:42 AM  
Dexter74
A Kobold Labourer

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a small problem: Boss and Elite, but no Rar Flag

a slightly larger (because Tank): Aggro Highligts not work correctly when the group members is displayed in part, the whole entity which they have aggro
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Unread 09-01-09, 09:01 PM  
Shadowed
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Zidomo: What class are you, and do you remember what spell you were casting (or trying to cast when it's errored) even a rough guess at what spell would be helpful.

AudreyChandler: Not planning on adding pets to the list when only showing the players auras right now.

Guardix: Will get it fixed
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Unread 09-01-09, 08:53 PM  
Zidomo
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Further LibHealComm-4.0 problems with the latest Github master build (f1b5a33678ae8c423c55454793034a81b48f2d2a). Using the LibHealComm-4.0 included in the tar.gz (same as WowAce r20090829220336). Happened when variously clicking the target frame in combat in a 25-man raid, the target being a raid player:

["message"] = "LibHealComm-4.0-6:59: bad argument #8 to 'format' (number expected, got no value)\nLibHealComm-4.0-6:59: in function <...dUnitFrames\\libs\\LibHealComm-4.0\\LibHealComm-4.0.lua:56>\nLibHealComm-4.0-6:1247: in function <...dUnitFrames\\libs\\LibHealComm-4.0\\LibHealComm-4.0.lua:1237>\nLibHealComm-4.0-6:1287: in function <...dUnitFrames\\libs\\LibHealComm-4.0\\LibHealComm-4.0.lua:1271>\nLibHealComm-4.0-6:1676: in function `?'\nLibHealComm-4.0-6:2044: in function <...dUnitFrames\\libs\\LibHealComm-4.0\\LibHealComm-4.0.lua:2040>\n\n ---",
["type"] = "error",
["time"] = "2009/09/01 21:54:45",
["session"] = 1397,
["counter"] = 6
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Unread 09-01-09, 05:24 PM  
AudreyChandler
A Kobold Labourer

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Hey, noticed today that if "Show my auras only" is checked under Auras, it won't display buffs/debuffs cast by your pet.

Any chance of adding an option to include/exclude pet-cast effects? There's several that can, circumstantially, require maintenance by the player and thus monitoring. You can fudge it with clever whitelisting/blacklisting, but a standard option would be more robust.

Low-priority, of course.
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