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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:392,570
Favorites:1,218
MD5:
7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 09-13-09, 10:02 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Dexter74: The classification issue is fixed next push, the game can consider things like pets targeting you as aggro if I remember right. Are you sure you had no pets that were targeted or sent on you?

ekkekko: Not in the core by default, no.
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Unread 09-13-09, 02:21 AM  
Dexter74
A Kobold Labourer

Forum posts: 0
File comments: 166
Uploads: 0
Originally posted by Shadowed


Dexter74: What tag are you using that you do not see a rare tag? I'm not sure what you mean by aggro though, could you elaborate?
Level (colored) Class(Smart) & Classifikation

Putridus der Uralte (Putridus the Ancient) = rar elite, does not appear




currently it is so

no Aggro = health bar class coloring
"Aggro" = health bar red (even if randomly targeted enemy a member)

and is not updated sometimes, all adversaries are again fixed on me, but bar remains red
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Unread 09-12-09, 11:05 PM  
ekkekko
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Do you ever plan to add a deficit option ? (Bars fill instead of deplete as damage is taken/loss of mana etc)

Great addon by the way ! Very easy to configure
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Unread 09-12-09, 10:55 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
I actually removed the debug code as I redid how the children were handled, I'll add it back in tomorrow or later if I get delayed on other things.
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Unread 09-12-09, 10:40 PM  
Zidomo
A Cliff Giant
 
Zidomo's Avatar

Forum posts: 76
File comments: 1046
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Sorry to hear about the raid frames.

Latest party pet issues using Github build e8839762101fd6e32bc8cc640cbb4a50d696e3a8:

Joined a 5-man party heading into Heroic Halls of Stone. A Warlock was in the party (the only class in the party with a pet). We all entered the instance, the Warlock pulled his Imp out. The Imp did not show up in the party pet frames at all.

So typed in your recommended debug command:
Code:
/script ShadowUF:Debug()
Nothing happened...but an error was thrown up:

Code:
["message"] = "<string>:\"ShadowUF:Debug()\":1: attempt to call method 'Debug' (a nil value)\n<in C code>: in function `RunScript'\nInterface\\FrameXML\\ChatFrame.lua:1879: in function `?':\nInterface\\FrameXML\\ChatFrame.lua:3505: in function `ChatEdit_ParseText':\nInterface\\FrameXML\\ChatFrame.lua:3176: in function `ChatEdit_SendText':\nInterface\\FrameXML\\ChatFrame.lua:3200: in function `ChatEdit_OnEnterPressed':\n<string>:\"*:OnEnterPressed\":1: in function <[string \"*:OnEnterPressed\"]:1>\n\n  ---",
            ["type"] = "error",
             ["session"] = 1558,
            ["counter"] = 3,
Error repeated each time tried to enter the command.

After that, went through a few fights, let the Imp die and come back, no change. So asked the Warlock to "unphase" the Imp so it would not be "hidden" (phased is its normal behavior out of combat). Still no change.

Second boss, had the warlock pull out instead his Succubus pet. Sure enough, the party pet frame for it suddenly appeared.

The warlock got rid of the Succubus after the boss kill and brought back the Imp. The party pet frame for it appeared and remained visible for the rest of the instance, whether phased or unphased.
Last edited by Zidomo : 09-12-09 at 10:41 PM.
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Unread 09-11-09, 07:23 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 402
Uploads: 1
Hello,

I'm not sure whether or not SBB or this is more suitable, but could you make it so when someone gets a selected debuff (like the Paladin bubble) is gained on the target, a bar comes up showing you the duration of the buff? It's kinda annoying when a paladin bubbles and I can't tell when it ends.
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Unread 09-11-09, 02:29 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
From looking into it more, I'm not going to be adding separate groups for raid frames. As far as I can tell there is no clean way to do it that doesn't require a lot of hackery or a lot more configuration and general code changing work.
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Unread 09-11-09, 10:43 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
That's because you didn't restart your game before loading the new one in I'd imagine. If you did, send me your SV from WTF/Account/<name>/SavedVariables/ShadowedUnitFrames.lua
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Unread 09-11-09, 09:38 AM  
waha
A Kobold Labourer

Forum posts: 0
File comments: 104
Uploads: 0
Just tried the latest SUF git master, and they're... pretty broken for me. I get no unit frames whatsoever, but the SUF options window works, and there are no error messages.

Tried making a new profile, and tinkering with most options but no go. Went back to my old checkout from a week ago and they work again.
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Unread 09-11-09, 02:19 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Reminder that you can beta test the next SUF through http://github.com/Shadowed/ShadowedU...es/tree/master

Keep in mind that this is beta, while it should work fine it's possible it will break in a creative way, granted if nobody helps test it it'll break in a creative way later on regardless. Here's a rough list of what's changed between the live versions and the beta:

- New units: Main assist, Main assist target, Main tank, Main tank target
- LibHealComm-4.0, with support for HoTs as well as Beacon of Light and Penance heals
- Support for tags that show how much health is incoming through LibHealComm-4.0
- Party pet/targets should work fine and not bug out anymore
- Movers improved to not be as buggy when dragging
- Vehicle bug fixes
- Disable vehicle swap option for party
- And of course, general bug fixes like cast bars not auto hiding and such.


If you are using the beta version, please indicate so when posting.
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Unread 09-10-09, 09:10 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Nope
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Unread 09-10-09, 09:08 AM  
Kolaholisti
A Kobold Labourer

Forum posts: 1
File comments: 4
Uploads: 0
Yo! Am I able to have circle animated portrait instead of square?

Wonderful addon otherwise
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Unread 09-10-09, 09:08 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
No that's not possible. All of the raid/party/main tank/etc type of frames are managed through Blizzards system all I can say is show X, Y, Z groups and show raid members. Making it so it preserves the groups is hard because you have to actually make 8 separate frames then auto anchor them to each other which adds extra work in combat. Since you can't rely on it being G1 -> G2 -> G3 -> etc but it might be G1 -> G4 -> G6 and G4 might leave in combat so G6 has to be repositioned to G1 etc.
Odds are if I implement it, I am not giving specific control over each frame and it's going to work the same way it does now roughly, just you will always know block A is group 1 even if only 3 people are in it.
Last edited by Shadowed : 09-10-09 at 09:09 AM.
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Unread 09-10-09, 07:08 AM  
waha
A Kobold Labourer

Forum posts: 0
File comments: 104
Uploads: 0
Instead of splitting the raid frames into multiple frames, wouldn't it be possible to simply pad the "empty" slots in the raid? Or would that be too much of a hackish solution? I love having the entire raid frame as one frame, instead of 8 separate frames. (One of the reasons I moved from X-Perl's raidframes to Grid way back in the day
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Unread 09-10-09, 12:27 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Pixol: No I'm not planning on adding mouseover units as they really aren't real units.

Annekynn: Widget size, and no.
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