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Updated: 06-12-14 06:40 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-12-14 06:40 PM
Created:05-17-09 12:55 PM
Downloads:296,471
Favorites:1,169
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v4.0.1
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (80)
File Name
Version
Size
Author
Date
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
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04-28-13 11:43 AM
v3.8.6b
576kB
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03-28-13 09:36 AM
v3.8.6
575kB
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03-13-13 08:14 AM
v3.8.4
575kB
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v3.8.3
574kB
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v3.8.2
573kB
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v3.8.1
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v3.8.0
573kB
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v3.7.4
570kB
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v3.7.3
570kB
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v3.7.2
571kB
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v3.7.1
570kB
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v3.7
570kB
Shadowed
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v3.6.1
569kB
Shadowed
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v3.6
568kB
Shadowed
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v3.5.10
567kB
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v3.5.8
566kB
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v3.5.7
565kB
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v3.5.4
565kB
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v3.5.3
563kB
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v3.5.2
564kB
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v3.5.1
563kB
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v3.5
565kB
Shadowed
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v3.4.4
548kB
Shadowed
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v3.4.3
546kB
Shadowed
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v3.4.2
547kB
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v3.4.1
542kB
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v3.4.0
542kB
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v3.3.6
560kB
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v3.3.5
540kB
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v3.3.2
535kB
Shadowed
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v3.3.1
529kB
Shadowed
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v3.3
528kB
Shadowed
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v3.2.12
485kB
Shadowed
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v3.2.11
477kB
Shadowed
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r20100509
474kB
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r20100401
471kB
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r20100329
469kB
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r20100324
467kB
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r20100322
465kB
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v3.2.5
467kB
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v3.2.4
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v3.2.3
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v3.2.2
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v3.2
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v3.1
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v3.0.6
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v3.0.5
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v3.0.4
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v3
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Post A Reply Comment Options
Unread 08-20-09, 04:25 AM  
Jyniver
A Kobold Labourer

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Red face noob questions

Hai..


How do I move the raidframes? :S

oh, and btw... this thing occur with other addons aswell, but sometimes I get a message that "a addon is blocking this function" (like focus for example) and this can occur randomly... why does blizz do that :
Last edited by Jyniver : 08-20-09 at 04:28 AM.
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Unread 08-19-09, 05:54 PM  
the23rdmagus
A Murloc Raider
 
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Do you think it'd be possible to have an integrated version of the Smoothbars module? It seems to be abandoned with a glaring graphical bug (bars not filling). I trust in your skills, Shadowed.
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Unread 08-19-09, 08:58 AM  
Shadowed
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Unread 08-19-09, 06:45 AM  
Veldor
A Kobold Labourer

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Hi Shadowed thx for this nice addon but i need some help i made my Player / Target / Target - Target looking like this



i'm not that Lua skilled so i wan't to know if it's possible to colorise the Power Bar to Class Color and the text of Power Mana Blue / Power Yellow ?
Last edited by Veldor : 08-19-09 at 06:48 AM.
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Unread 08-17-09, 07:45 PM  
waha
A Kobold Labourer

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Originally posted by Shadowed
waha: Will see if I can duplicate it on PTR, but I don't have any pet classes that I can test with.
Did some more testing, actually comparing hp/mp values. Seems that if a warlock/hunter has his pet out and mounts up the hp/mp values of the pet will be used until the unit takes damage (Hence why you get a power bar instead of the empty threat bar on the vehicle also).
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Unread 08-17-09, 09:59 AM  
Shadowed
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merneith: /suf -> Tags -> Add new tag

peoii: You can't add a tag for it since incoming heals are a different event system, it's on the list of things to do.

gothic: It's not, if you mess with the strata you'll likely have the health bars going below the actual frame.

waha: Will see if I can duplicate it on PTR, but I don't have any pet classes that I can test with.
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Unread 08-17-09, 08:30 AM  
merneith
A Defias Bandit

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merneith: The simplest way is just a giant list like:

function(unit, unitOwner)
local class = select(2, UnitClass(unit))
if( not class or not UnitIsPlayer(unit) ) then return end

return class == "DRUID" and "Dr" or class == "WARRIOR" and "War" or class == "SHAMAN" and "Sha" or class == "PRIEST" and "Pr" or class == "WARLOCK" and "Wa" or class == "DEATHKNIGHT" and "Dk" or class == "PALADIN" and "Pa" or class == "MAGE" and "Ma" or class == "ROGUE" and "Ro"
end


And then for races

function(unit, unitOwner)
local race = select(2, UnitRace(unit))
if( not race or not UnitIsPlayer(unit) ) then return end

return race == "Scourge" and "UD" or race == "NightElf" and "NE" or race == "BloodElf" and "BE" or race == "Tauren" and "Ta" or race == "Draenei" and "Dr" or race == "Gnome" and "Gn" or race == "Dwarf" and "Dw" or race == "Human" and "Hu" or race == "Troll" and "TR" or race == "Orc" and "Or"
end [/b]
Thanks very much, Shadowed. I truly appreciate your taking the time for this.

I'm still a little lost though. What event do you suggest I should use to call this?

Also how would the tag know to display which value, Human or Hu for example?

If you prefer, I can repost this at Elitest Jerks. I overlooked your wish to have support requests there. Thanks again for your assistance.
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Unread 08-17-09, 03:58 AM  
Peoii
A Kobold Labourer
 
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Feature request, or help...

Can't seem to find an option, and not sure if this has been answered or requested before but...

For incoming heals, how would one go about adding it as a simple text tag?

The bar means very little to me, and clutters my UI in ways I'm not comfortable with using. However, if I could add a simple text on the bar, that'd be remarkably useful.

Even if such a feature isn't added into the code, simply knowing how to add that tag myself would be wonderfully helpful.

Thank you in advance.
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Unread 08-16-09, 12:56 PM  
gothic
A Kobold Labourer
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Frame strata

Is it possible to lower the strata on unit frames, more specifically the health/mana bars in the player frame?

I have my player frame towards the bottom of the screen and Blizzard's new totembar, when expanded to show all available totems of that element, shows below the health/mana bars, but above the background of the Player frame.

I wasn't sure if the strata was already as low as can be, so I figured I'd ask.

(Can provide screenshot if I'm not making much sense)
Last edited by gothic : 08-16-09 at 12:57 PM.
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Unread 08-16-09, 11:48 AM  
waha
A Kobold Labourer

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Originally posted by Shadowed
waha: I did about 3-4 rounds around ToC with various combos of mounting/dismounting mounting from one mount to another with different party configurations and it didn't seem to break for me.
I've narrowed it down to mostly happening with pet classes, hunters with pets out are a perfect thing to test it out on.
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Unread 08-15-09, 08:45 PM  
Shadowed
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Roane: There isn't, I would add something for it but I don't really want an additional option and it would mean it overrides the player frame hit box.

Skylinee: More CPU time since it has to poll for data, it's not going to bring your computer to a grinding halt but if you enable it on something like raid frames then there is still some performance loss due to it.

waha: I did about 3-4 rounds around ToC with various combos of mounting/dismounting mounting from one mount to another with different party configurations and it didn't seem to break for me.
elcifr: Reputation should be fixed for sure next push.
merneith: The simplest way is just a giant list like:

function(unit, unitOwner)
local class = select(2, UnitClass(unit))
if( not class or not UnitIsPlayer(unit) ) then return end

return class == "DRUID" and "Dr" or class == "WARRIOR" and "War" or class == "SHAMAN" and "Sha" or class == "PRIEST" and "Pr" or class == "WARLOCK" and "Wa" or class == "DEATHKNIGHT" and "Dk" or class == "PALADIN" and "Pa" or class == "MAGE" and "Ma" or class == "ROGUE" and "Ro"
end


And then for races

function(unit, unitOwner)
local race = select(2, UnitRace(unit))
if( not race or not UnitIsPlayer(unit) ) then return end

return race == "Scourge" and "UD" or race == "NightElf" and "NE" or race == "BloodElf" and "BE" or race == "Tauren" and "Ta" or race == "Draenei" and "Dr" or race == "Gnome" and "Gn" or race == "Dwarf" and "Dw" or race == "Human" and "Hu" or race == "Troll" and "TR" or race == "Orc" and "Or"
end
Last edited by Shadowed : 08-15-09 at 08:45 PM.
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Unread 08-15-09, 06:20 PM  
Roane
A Theradrim Guardian

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Is there a way to dismiss totems as there is with the default Blizzard frames? Right-clicking on the timer doesn't work. I've searched the last dozen pages of comments and looked through the options, and this is the only thing I'd like that I can't find. (Won't matter once I hit 30, but it'd be nice.)
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Unread 08-15-09, 02:45 PM  
Skylinee
A Murloc Raider

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What's the downsides in enabling Quick Health? More CPU time or growth in memory?
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Unread 08-15-09, 10:11 AM  
Shadowed
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Not going to happen, you can't easily get talent information
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Unread 08-15-09, 05:34 AM  
Dajova
A Wyrmkin Dreamwalker
 
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Forum posts: 58
File comments: 825
Uploads: 13
Something i would love to see is talent-build as a text-tag
Would help to check the primary taletspec on both my party and arena frames
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