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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:393,889
Favorites:1,218
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7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
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08-28-16 07:17 AM
v4.1.6
630kB
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08-14-16 02:30 AM
v4.1.5
630kB
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08-13-16 03:39 AM
v4.1.4
629kB
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08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
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v4.0.4
618kB
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v4.0.3
739kB
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v4.0.2
618kB
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v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
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02-22-14 08:19 PM
v3.10.5
600kB
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v3.10.4
600kB
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v3.10.3
598kB
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v3.10.2
598kB
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v3.10.1
594kB
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v3.10.0
595kB
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v3.9.1
581kB
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v3.9.0
581kB
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11-18-13 07:57 PM
v3.8.10
577kB
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v3.8.9
514kB
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v3.8.7
576kB
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04-28-13 11:43 AM
v3.8.6b
576kB
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03-28-13 09:36 AM
v3.8.6
575kB
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v3.8.4
575kB
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v3.8.3
574kB
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v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
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03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
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12-03-12 11:24 PM
v3.7.3
570kB
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11-27-12 07:14 PM
v3.7.2
571kB
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11-18-12 06:21 PM
v3.7.1
570kB
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10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
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09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
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v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
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v3.5.1
563kB
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v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
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12-02-11 10:22 AM
v3.4.3
546kB
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v3.4.2
547kB
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v3.4.1
542kB
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v3.4.0
542kB
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v3.3.6
560kB
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v3.3.5
540kB
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v3.3.2
535kB
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v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
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v3.2.3
467kB
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02-18-10 04:47 AM
v3.2.2
465kB
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v3.2
466kB
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v3.1
462kB
Shadowed
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v3.0.6
453kB
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v3.0.5
452kB
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v3.0.4
455kB
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v3.0.3
450kB
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v3.0.2
447kB
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v3.0.1
444kB
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v3
433kB
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r20091128
492kB
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492kB
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r20091124
492kB
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492kB
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484kB
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r20091020
482kB
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r20091013
473kB
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r20091004
472kB
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r20090930
471kB
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r20090927
468kB
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r20090915
460kB
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r20090914
460kB
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459kB
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r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 09-03-09, 09:44 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
waha: About the bug you reported a while back if you change vehicles often. I wasn't able to duplicate the bug you had if your class already had a pet, but there was a bug where the pet frame wouldn't hide if you already had a pet out and there was another bug where it wouldn't do a full update when going from vehicle -> vehicle, both are fixed next push.
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Unread 09-03-09, 09:03 PM  
Shadowed
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File comments: 2513
Uploads: 99
nailertn: I'm not changing the logic to that as I want the bar to be able to go outside the frame, when I do the next push with the new LHC it will give you an option to set it in the configuration, but in the mean time you can cap it so the bar won't go outside the frame by doing

/script ShadowUF.db.profile.units.**UNIT**.incHeal.cap = 1

Replace **UNIT** with the unit you want it on, so raid for raid, party for party, player for player, targettarget for target of target etc.

You can just do ShadowUF.db.profile:SetProfile("profile name") no need for the ProfilesChanged() bit.

richerich: There has not been a strata option in SUF.

Visceroid: Ah sorry I forgot I added it for both party and player but I set it to only be shown for the player for the time being you can open ShadowedUnitFrames/options/config.lua

Find around #1880

name = L["Vehicles"],
hidden = function(info) return info[2] ~= "player" end,

Replace with

name = L["Vehicles"],
hidden = function(info) return info[2] ~= "player" and info[2] ~= "party" end,

And the option will appear, or you can type /script ShadowUF.db.profile.units.party.disableVehicle = true; ReloadUI(); and that will disable swapping for vehicles.
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Unread 09-03-09, 08:50 PM  
nailertn
An Aku'mai Servant

Forum posts: 33
File comments: 15
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Feature request: Please add an option to make the incoming heal frame behave like so:

incheal = (UnitHealth(unit) + incheal <= UnitHealthMax(unit)) and incheal or (UnitHealthMax(unit) - UnitHealth(unit))

And a question: For applying a specific profile is it enough to call this?

ShadowUF.db:SetProfile("profile name")
ShadowUF:ProfilesChanged()

Thanks!
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Unread 09-03-09, 07:58 PM  
Dajova
A Wyrmkin Dreamwalker
 
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Am i just blind or did you disable the STRATA-function in the last push? I could have sworn that option was available before, but now i just cannot find it o_O
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Unread 09-03-09, 06:58 PM  
Visceroid
A Defias Bandit

Forum posts: 2
File comments: 16
Uploads: 0
Vehicle Switch

Hello Shadowed, sorry for inquiring again but as you said Vehicle Switch for Party should be right there (where it is for player) but I can't find it anywhere in my version (latest from WoWi) of SUF. Is there a trick to make it visible? (any specific party setting maybe?)
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Unread 09-03-09, 12:30 PM  
Shadowed
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Nevermind, next push has MA and MT frames it's live on the git one but that requires testing LHC-4.0 as well basically.
Last edited by Shadowed : 09-03-09 at 02:35 PM.
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Unread 09-03-09, 11:45 AM  
Shadowed
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File comments: 2513
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richerich: The hide cast bar issue is something that will be fixed next push, as for the positioning on party pet/target that should also (hopefully) be fixed next push.

Zidomo: That should be fixed next push, I'll try and do one later tonight.
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Unread 09-03-09, 10:57 AM  
Dunrotar
A Kobold Labourer

Forum posts: 0
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combat indicator

Hello There.
Last edited by Dunrotar : 09-03-09 at 11:14 AM.
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Unread 09-03-09, 09:46 AM  
Dajova
A Wyrmkin Dreamwalker
 
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Sometimes this happens, not too often tho:




... and sometimes, when i have "Hide bar in empty" on castbars, it doesn't update for it to hide until that person in the party casts a spell.
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Unread 09-03-09, 09:36 AM  
Zidomo
A Cliff Giant
 
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Originally posted by Shadowed
Try the version I just pushed to git.
Different problem with it. Did not use the exact master now up there (I used the earlier cd1bb17991e154a2729948515884827e26da01e). But close enough as it included the "Updated xp.lua to try and fix a reputation update bug" change and I'm not using the ConfigMode mod here. Also, was using the current LibHealComm-4.0 r20090902235346 included with the current master (along with LibWrapperHealComm 1.0-r2).

In a 5-man heroic instance party, speced as a Holy Priest. Sometime during the run:

["message"] = "ShadowedUnitFrames\\modules\\incheal.lua:143: bad argument #1 to 'band' (number expected, got nil)\nShadowedUnitFrames\\modules\\incheal.lua:143: in function `?'\nCallbackHandler-1.0-3:146: in function <...onLoader\\CallbackHandler-1.0\\CallbackHandler-1.0.lua:146>\n<string>:\"safecall Dispatcher[6]\":4: in function <[string \"safecall Dispatcher[6]\"]:4>\n<in C code>: ?\n<string>:\"safecall Dispatcher[6]\":13: in function `?'\nCallbackHandler-1.0-3:91: in function `Fire'\nLibHealComm-4.0-8:1569: in function <...dUnitFrames\\libs\\LibHealComm-4.0\\LibHealComm-4.0.lua:1521>\nLibHealComm-4.0-8:1763: in function `?'\nLibHealComm-4.0-8:2205: in function <...dUnitFrames\\libs\\LibHealComm-4.0\\LibHealComm-4.0.lua:2201>\n\n ---",
["type"] = "error",
["time"] = "2009/09/03 00:55:49",
["session"] = 1422,
["counter"] = 2,


Noticed after this happened (and repeated), the estimated heal bars on both my player frame and one of the party frames extended past the right border of the frame & remained sitting there extended when no heals were taking place (we had a few periods out of combat). Eventually they went away, but looked quite odd.
Last edited by Zidomo : 09-03-09 at 01:09 PM.
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Unread 09-02-09, 06:09 PM  
Shadowed
...
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Forum posts: 387
File comments: 2513
Uploads: 99
Latest git of SUF now has basic (Renew/Rejuvenation/Lifebloom/Riptide) hot support for LHC-4.0, so it might have some bugs but you'll likely notice that the pending heal numbers are higher than normal due to this (at least depending on how many LHC-4.0 users you have in the raid)

Originally posted by Zidomo
Discipline Priest, using Clique r125. I wasn't actually casting a spell, I was trying to access the "open menu" command which I have re-bound with Clique to mouse button 5.
Try the version I just pushed to git.
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Unread 09-02-09, 02:07 PM  
Zidomo
A Cliff Giant
 
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Originally posted by Shadowed
Zidomo: What class are you, and do you remember what spell you were casting (or trying to cast when it's errored) even a rough guess at what spell would be helpful.
Discipline Priest, using Clique r125. I wasn't actually casting a spell, I was trying to access the "open menu" command which I have re-bound with Clique to mouse button 5.
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Unread 09-02-09, 11:02 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Dunrator: I'm not planning on adding either of those, the tag system is meant to be simple as is the layout system, and both of those add complexity that I don't really want in SUF.

Dexter74: What tag are you using that you do not see a rare tag? I'm not sure what you mean by aggro though, could you elaborate?
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Unread 09-02-09, 10:31 AM  
Dunrotar
A Kobold Labourer

Forum posts: 0
File comments: 10
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MouseOver Tags

Hi, I recently switched to your addon, due to its significantly better perfomance over pitbull. But Im missing a few features, despite my efforts to find it on my own I still cant make it.

Those are:

- Making certain tags only show up on mouseover, something similar to the IsMouseOver() of pitbull. I want to be able to show absolute health on mouseover and percent health the rest of the time.

- Being able to "detach" the portrait from the main frame, and then be able to resize, move it around, this way Id be able to keep a big portrait with small bars. Is that possible?

Thanks in advance. =D
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Unread 09-02-09, 12:42 AM  
Dexter74
A Kobold Labourer

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a small problem: Boss and Elite, but no Rar Flag

a slightly larger (because Tank): Aggro Highligts not work correctly when the group members is displayed in part, the whole entity which they have aggro
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