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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:12-14-14 02:57 PM
Created:05-17-09 12:55 PM
Downloads:308,360
Favorites:1,184
MD5:
6.0.3

Shadowed Unit Frames  Updated this week!  Popular! (More than 5000 hits)

Version: v4.0.8
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.8

--------------------

Shadowed:
- Variable scoping is hard
- Typo
- Should properly fix zone units showing up in the wrong zone
- Revert the majority of the range checker changes to get it stable
- Fixed error when using a fishing lure
- fixed MONOCHROME font crashing SUF
- hide the split raid frames when not in a raid
- Fixed bugs with zone enabled units not actually being restricted to zones
- Fixed range timer start/stop bugs
- Disable dismissable totem bars if we only have one "totem"
- Fixed bar block combo points error if we had more than expected
- Bump frame strata to fix raid manager/work order visual issues
- Cleaned up Chi code

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (87)
File Name
Version
Size
Author
Date
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
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v4.0.4
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v4.0.3
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v4.0.2
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v4.0.1
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v4.0.0
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Shadowed
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v3.10.7
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v3.10.6
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v3.10.5
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v3.10.4
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v3.10.3
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v3.10.2
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v3.10.1
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v3.10.0
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v3.9.1
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v3.9.0
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v3.8.10
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v3.8.9
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v3.8.7
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v3.8.6b
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v3.8.6
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v3.8.4
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v3.8.3
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v3.8.2
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v3.8.0
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v3.7.4
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v3.7.2
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v3.7.1
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v3.7
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v3.6.1
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v3.6
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v3.5.10
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v3.5.1
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v3.5
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v3.4.4
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v3.4.3
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v3.4.1
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v3.3.6
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v3.3.5
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v3.3.2
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v3.3.1
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v3.3
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v3.2.12
485kB
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v3.2.11
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r20100509
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v3.2.5
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v3.2
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v3.1
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v3.0.6
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v3
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r20091128
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Unread 08-11-09, 10:30 PM  
Politig
A Chromatic Dragonspawn
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Originally posted by Shadowed
/script ShadowUF.db.profile.bars.spacing = 0; ShadowUF.Layout:Reload()
LOL, even with that code, there's a little bit of overlap on some of the frames the other frames don't have >_>
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Unread 08-11-09, 07:57 PM  
Dajova
A Wyrmkin Dreamwalker
 
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Originally posted by Shadowed
richerich: Ah, then no you can't, not planning on adding an option for it.
Hmm k :/

Well, i just posted my UI with SUF, so gimme a shout if you think i need it or not :P
__________________


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Unread 08-11-09, 07:44 PM  
elcifr
A Kobold Labourer

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Originally posted by Shadowed
elcifr: Does the pet XP bar update fine and just the tooltip is messed up, or is the entire bar messed up?
Entire bar is messed up.

Thanks for the rep fix!
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Unread 08-11-09, 02:30 PM  
exschwizer
A Kobold Labourer

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Originally Posted by Shadowed
exschwizer: The library it uses to calculate incoming heals is a bit inaccurate, I'm working on rewriting it right now to improve it a bit though.
Thanks for your reply, though I'm not sure that that's the problem I'm seeing. Lesser Healing Waves are indicated for 1,5k Heal roughly, where the actual impact is more about 4k. Healing Waves are indicated with ~6k, hitting for 10. Not sure if such a huge gap is covered by 'a bit inaccurate'. I'm nevertheless looking forward to the rewriting of the lib.
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Unread 08-11-09, 12:07 PM  
Shadowed
...
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/script ShadowUF.db.profile.bars.spacing = 0; ShadowUF.Layout:Reload()
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Unread 08-11-09, 11:12 AM  
Politig
A Chromatic Dragonspawn
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Originally posted by Shadowed

Politig: You can't reduce the bar spacing without reducing the bar spacing for everything.
So how would I remove the gap for everything then?
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Unread 08-11-09, 10:37 AM  
Shadowed
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exschwizer: The library it uses to calculate incoming heals is a bit inaccurate, I'm working on rewriting it right now to improve it a bit though.

elcifr: Does the pet XP bar update fine and just the tooltip is messed up, or is the entire bar messed up?

Fixed reputation bar not updating, in the mean time you can go to ShadowedUnitFrames/modules/xp.lua

Find:
frame:RegisterUnitEvent("UPDATE_FACTION", self, "UpdateRep")

Replace with
frame:RegisterNormalEvent("UPDATE_FACTION", self, "UpdateRep")

Politig: You can't reduce the bar spacing without reducing the bar spacing for everything.

Tristanian: There's no specific event that says the unit has gone outside of visible range, if I remember right you have to do polling to switch between the question mark. I'll look into it again later.

twc: Check the settings in /suf -> Party -> Party or /suf -> Raid -> Raid for growth options for either rows or frames (can't check since servers are down)

You can increase the width before truncating in the "Text" tab by changing the width weighting. You can't dynamically set it though so if B is using less text then A uses a higher width.
Last edited by Shadowed : 08-11-09 at 10:39 AM.
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Unread 08-11-09, 09:33 AM  
Politig
A Chromatic Dragonspawn
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Originally posted by waha
Got anti-aliasing enabled? Setting it to at least 2x tends to fix a lot of those issues, including bars sometimes being thicker for some frames/etc.
I have no clue what that is. Where do I enable/disable this?
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Unread 08-11-09, 09:06 AM  
Kelem
A Defias Bandit
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So, what maintank addon is out there that people are currently using? other than ora2
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Unread 08-11-09, 03:36 AM  
exschwizer
A Kobold Labourer

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Another issue I've run into: the incoming heal-bar seems to calculate base-heals, without taking into account spellpower from gear etc. Is there an option, library or anything else I've failed to update?
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Unread 08-11-09, 03:33 AM  
elcifr
A Kobold Labourer

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Great mod.

I'm having a couple of minor issues:

1) The rep bar tooltip and the rep bar itself do not update on either kills or completed quests. I have to stop/restart watching the faction to see the updated numbers. Tested on an 80 shaman and 70 DK.

2) The pet XP bar only shows the background texture and the tooltip shows:
0/0 (-1.#J% done)
This is on a 72 hunter with a 70/71 pet.

Thanks.
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Unread 08-11-09, 01:33 AM  
waha
A Kobold Labourer

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Originally posted by Politig
Yes I realized that, but I don't see why HP/MP won't load. Or the class bar updating.
^^Bar is green, 1/1 HP, level 0.
I think in that case, your client simply doesn't have all the info. I've seen it happen with the default Blizzard frames. Granted, it should color the bar correctly since the client knows it's a Paladin. But as far as level/hp/mp goes the unit frames/tooltip just shows the data the client has.
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Unread 08-11-09, 01:28 AM  
waha
A Kobold Labourer

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Originally posted by Politig
The raid frames for Liv and Frostilicuss have a gap between their health and power bars. Adjusting frame height makes others instead of them have the gap.
Got anti-aliasing enabled? Setting it to at least 2x tends to fix a lot of those issues, including bars sometimes being thicker for some frames/etc.
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Unread 08-11-09, 01:16 AM  
Politig
A Chromatic Dragonspawn
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Another thing that's very minor but is starting to bug me:

^^ The raid frames for Liv and Frostilicuss have a gap between their health and power bars. Adjusting frame height makes others instead of them have the gap.
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Unread 08-11-09, 01:13 AM  
Politig
A Chromatic Dragonspawn
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Originally posted by Shadowed
waha is right, portrait data isn't really available until you are within 100 yards of them. The HP/MP info is sometimes not available until they are within range but usually it loads pretty quickly.
Yes I realized that, but I don't see why HP/MP won't load. Or the class bar updating.


^^Bar is green, 1/1 HP, level 0.
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