Download
(599 Kb)
Download
Updated: 04-16-14 07:32 PM
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-16-14 07:32 PM
Created:05-17-09 12:55 PM
Downloads:291,935
Favorites:1,153
MD5:
5.4
Shadowed Unit Frames  Updated this week!  Popular! (More than 5000 hits)
Version: v3.10.7
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 10:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (78)
File Name
Version
Size
Author
Date
v3.10.6
600kB
Shadowed
02-22-14 07:19 PM
v3.10.5
600kB
Shadowed
02-22-14 09:29 AM
v3.10.4
600kB
Shadowed
02-17-14 04:01 PM
v3.10.3
598kB
Shadowed
01-04-14 11:02 PM
v3.10.2
598kB
Shadowed
12-19-13 07:44 PM
v3.10.1
594kB
Shadowed
12-08-13 07:10 PM
v3.10.0
595kB
Shadowed
12-08-13 04:21 PM
v3.9.1
581kB
Shadowed
11-29-13 05:01 PM
v3.9.0
581kB
Shadowed
11-18-13 06:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
Shadowed
11-27-12 06:14 PM
v3.7.2
571kB
Shadowed
11-18-12 05:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 09:22 AM
v3.4.3
546kB
Shadowed
11-29-11 09:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 11:29 AM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 02:33 PM
v3.2.4
467kB
Shadowed
02-18-10 10:08 AM
v3.2.3
467kB
Shadowed
02-18-10 03:47 AM
v3.2.2
465kB
Shadowed
02-17-10 08:50 PM
v3.2
466kB
Shadowed
02-17-10 07:16 PM
v3.1
462kB
Shadowed
01-17-10 04:23 PM
v3.0.6
453kB
Shadowed
12-24-09 04:40 PM
v3.0.5
452kB
Shadowed
12-23-09 06:35 PM
v3.0.4
455kB
Shadowed
12-23-09 03:31 PM
v3.0.3
450kB
Shadowed
12-14-09 01:24 AM
v3.0.2
447kB
Shadowed
12-10-09 10:10 AM
v3.0.1
444kB
Shadowed
12-08-09 10:57 PM
v3
433kB
Shadowed
12-07-09 09:25 PM
r20091128
492kB
Shadowed
11-28-09 01:38 AM
r20091127
492kB
Shadowed
11-27-09 02:37 PM
r20091124
492kB
Shadowed
11-24-09 09:09 AM
r20091123
492kB
Shadowed
11-24-09 12:05 AM
r20091103
484kB
Shadowed
11-04-09 12:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Old 08-29-12, 03:35 PM  
minstrel
A Kobold Labourer

Forum posts: 0
File comments: 21
Uploads: 0
Originally Posted by Shadowed
Originally Posted by minstrel
SUF is working nearly perfectly for me in 5.0.1, but there's one little thing...the "left text" and "right text" tags on the health and power bars are getting some strange text artifacts, almost like a vertical mirroring. Usually when I log in, it'll look fine on my player frame. Then if I click on a player or NPC, bringing up a target frame, the text on both my player frame and on the target frame gets this "mirroring" effect, which makes it much less readable.

It doesn't seem to be another addon corrupting it. I tested this with no addons active except SUF, and the same thing was happening.
Can you provide a screenshot? Unfortunately, it sounds more like a Blizzard bug than SUF, but a screenshot would help me tell you for sure.
Certainly, thanks for looking:

minstrel is offline Report comment to moderator  
Reply With Quote
Old 08-29-12, 01:43 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 385
File comments: 2498
Uploads: 99
Originally Posted by minstrel
SUF is working nearly perfectly for me in 5.0.1, but there's one little thing...the "left text" and "right text" tags on the health and power bars are getting some strange text artifacts, almost like a vertical mirroring. Usually when I log in, it'll look fine on my player frame. Then if I click on a player or NPC, bringing up a target frame, the text on both my player frame and on the target frame gets this "mirroring" effect, which makes it much less readable.

It doesn't seem to be another addon corrupting it. I tested this with no addons active except SUF, and the same thing was happening.
Can you provide a screenshot? Unfortunately, it sounds more like a Blizzard bug than SUF, but a screenshot would help me tell you for sure.
Shadowed is offline Report comment to moderator  
Reply With Quote
Old 08-29-12, 01:42 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 385
File comments: 2498
Uploads: 99
Originally Posted by skyesfury
Originally Posted by Shadowed
Originally Posted by skyesfury
Been using SUF for quite some time. Love the add on, it's one of the central components in my UI; I build most of the UI around it.

But I've been experiencing a problem with SUF for quite a while now. On the eve of 5.0.4, I finally was able to nail down exactly which add on I'm using that's causing the issue and, unfortunately, it's SUF.

The issue is that it's removing the "progress bar" or "alternate bar" or whatever it's official name is for quests and raid bosses. Best example to point to: Elemental Bonds (the quest for the epic cap at level 85 with Aggra). The bar showing the progress is disabled for some reason. I haven't been able to find any options in SUF that relate to this (perhaps because I don't know exactly what it's called?).

I love SUF and I certainly don't want to stop using it. I wanted to let you know, Shadowed, in case it's something in the code that changed that wasn't updated properly during a download or a line that wasn't removed when I updated or some other glitch that's an easy fix on my end. Or, if it's not something on my end, so that you'd know of it and can look into it to maybe find what's causing it.

Then again, this entire issue may be irrelevant as of tomorrow and updating the add on. lol

Love the add on and I'm really hoping I can keep using it.
Blizzard does a very bad job of these, but there are multiple alternate power bars.

One is called PlayerPowerBarAlt which is what things like Rhyolith in Firelands uses. Another is AlternatePowerBar, which is what Mistweaver Monks use to see mana, or Druids use to see their mana in forms.

Another is AlternatePowerBar, which is anchored below the player frame and is also sometimes shown for misc quests, such as one of the MoP Panda ones. For that, you have to enable alt power bar in the unit menu.

I'm not familiar with the Elemental Bonds quest. But most likely, you are talking about the latter?
The last one you mentioned turns out to be the one I needed.

I don't get why Blizz goes out of their way to break add ons in such complex ways. I say they go out of their way to do it because honestly, that many add ons being broken in that many different ways has to be deliberate effort. =/
Next version will force enable it for all players which should generally solve the issue.
Shadowed is offline Report comment to moderator  
Reply With Quote
Old 08-29-12, 09:57 AM  
minstrel
A Kobold Labourer

Forum posts: 0
File comments: 21
Uploads: 0
SUF is working nearly perfectly for me in 5.0.1, but there's one little thing...the "left text" and "right text" tags on the health and power bars are getting some strange text artifacts, almost like a vertical mirroring. Usually when I log in, it'll look fine on my player frame. Then if I click on a player or NPC, bringing up a target frame, the text on both my player frame and on the target frame gets this "mirroring" effect, which makes it much less readable.

It doesn't seem to be another addon corrupting it. I tested this with no addons active except SUF, and the same thing was happening.
minstrel is offline Report comment to moderator  
Reply With Quote
Old 08-28-12, 10:14 PM  
skyesfury
An Aku'mai Servant

Forum posts: 37
File comments: 5
Uploads: 0
Originally Posted by Shadowed
Originally Posted by skyesfury
Been using SUF for quite some time. Love the add on, it's one of the central components in my UI; I build most of the UI around it.

But I've been experiencing a problem with SUF for quite a while now. On the eve of 5.0.4, I finally was able to nail down exactly which add on I'm using that's causing the issue and, unfortunately, it's SUF.

The issue is that it's removing the "progress bar" or "alternate bar" or whatever it's official name is for quests and raid bosses. Best example to point to: Elemental Bonds (the quest for the epic cap at level 85 with Aggra). The bar showing the progress is disabled for some reason. I haven't been able to find any options in SUF that relate to this (perhaps because I don't know exactly what it's called?).

I love SUF and I certainly don't want to stop using it. I wanted to let you know, Shadowed, in case it's something in the code that changed that wasn't updated properly during a download or a line that wasn't removed when I updated or some other glitch that's an easy fix on my end. Or, if it's not something on my end, so that you'd know of it and can look into it to maybe find what's causing it.

Then again, this entire issue may be irrelevant as of tomorrow and updating the add on. lol

Love the add on and I'm really hoping I can keep using it.
Blizzard does a very bad job of these, but there are multiple alternate power bars.

One is called PlayerPowerBarAlt which is what things like Rhyolith in Firelands uses. Another is AlternatePowerBar, which is what Mistweaver Monks use to see mana, or Druids use to see their mana in forms.

Another is AlternatePowerBar, which is anchored below the player frame and is also sometimes shown for misc quests, such as one of the MoP Panda ones. For that, you have to enable alt power bar in the unit menu.

I'm not familiar with the Elemental Bonds quest. But most likely, you are talking about the latter?
The last one you mentioned turns out to be the one I needed.

I don't get why Blizz goes out of their way to break add ons in such complex ways. I say they go out of their way to do it because honestly, that many add ons being broken in that many different ways has to be deliberate effort. =/
skyesfury is offline Report comment to moderator  
Reply With Quote
Old 08-28-12, 07:55 PM  
Tidus4eva
A Kobold Labourer
Premium Member

Forum posts: 0
File comments: 1
Uploads: 0
(For exposure I have also posted this to WoWAce forums as Pandoraschest)

So, I'm getting a weird error and I'm not sure how to fix it. I have the most up to date version with the 5.0.4 patch.
Not sure if it's related, but the 3D portrait of players and NPC's are being stretched outside the boundaries of the unit frame: http://i.imgur.com/B7iiK.jpg


Error:
Message: ...nterface\AddOns\ShadowedUnitFrames\modules\unit s.lua:1091: attempt to call method 'SetFrameRef' (a nil value)
Time: 08/29/12 11:10:37
Count: 1
Stack: ...nterface\AddOns\ShadowedUnitFrames\modules\unit s.lua:1091: in function `LoadZoneHeader'
...nterface\AddOns\ShadowedUnitFrames\modules\unit s.lua:1166: in function `InitializeFrame'
...terface\AddOns\ShadowedUnitFrames\modules\mover s.lua:232: in function `Enable'
...terface\AddOns\ShadowedUnitFrames\modules\mover s.lua:441: in function `Update'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrame s.lua:82: in function `OnInitialize'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrame s.lua:674: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFram es.lua:672>

Locals: self = <table> {
CheckGroupedUnitStatus = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:357
CheckVehicleStatus = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:306
CheckPlayerZone = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1267
canCure = <table> {
}
CreateBar = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1251
PositionHeaderChildren = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:718
unitEvents = <table> {
}
ProfileChanged = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1218
UninitializeFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1179
LoadGroupHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:954
OnAttributeChanged = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:426
CheckPetUnitUpdated = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:347
zoneUnits = <table> {
}
CheckUnitStatus = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:334
ReloadHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:699
childUnits = <table> {
}
LoadUnit = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:883
headerFrames = <table> {
}
OnEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:168
LoadZoneHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1056
unitFrames = <table> {
}
LoadSplitGroupHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:898
SetHeaderAttributes = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:754
CheckGroupVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:739
frameList = <table> {
}
CreateUnit = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:653
InitializeFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1160
LoadChildUnit = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1124
moduleKey = "units"
}
type = "arena"
headerFrame = SUFHeaderarena {
0 = <userdata>
children = <table> {
}
unitType = "arena"
isHeaderFrame = true
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
1 = "arena1"
2 = "arena2"
3 = "arena3"
4 = "arena4"
5 = "arena5"
}
(for control) = 1
id = 1
unit = "arena1"
frame = SUFHeaderarenaUnitButton1 {
0 = <userdata>
OnEnter = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:632
portrait = <unnamed> {
}
UnregisterAll = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:110
auras = <table> {
}
registeredEvents = <table> {
}
powerBar = <unnamed> {
}
RegisterNormalEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:36
SetVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:211
topFrameLevel = 5
RegisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:83
unitType =
Tidus4eva is offline Report comment to moderator  
Reply With Quote
Old 08-27-12, 11:32 AM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 385
File comments: 2498
Uploads: 99
Originally Posted by skyesfury
Been using SUF for quite some time. Love the add on, it's one of the central components in my UI; I build most of the UI around it.

But I've been experiencing a problem with SUF for quite a while now. On the eve of 5.0.4, I finally was able to nail down exactly which add on I'm using that's causing the issue and, unfortunately, it's SUF.

The issue is that it's removing the "progress bar" or "alternate bar" or whatever it's official name is for quests and raid bosses. Best example to point to: Elemental Bonds (the quest for the epic cap at level 85 with Aggra). The bar showing the progress is disabled for some reason. I haven't been able to find any options in SUF that relate to this (perhaps because I don't know exactly what it's called?).

I love SUF and I certainly don't want to stop using it. I wanted to let you know, Shadowed, in case it's something in the code that changed that wasn't updated properly during a download or a line that wasn't removed when I updated or some other glitch that's an easy fix on my end. Or, if it's not something on my end, so that you'd know of it and can look into it to maybe find what's causing it.

Then again, this entire issue may be irrelevant as of tomorrow and updating the add on. lol

Love the add on and I'm really hoping I can keep using it.
Blizzard does a very bad job of these, but there are multiple alternate power bars.

One is called PlayerPowerBarAlt which is what things like Rhyolith in Firelands uses. Another is AlternatePowerBar, which is what Mistweaver Monks use to see mana, or Druids use to see their mana in forms.

Another is AlternatePowerBar, which is anchored below the player frame and is also sometimes shown for misc quests, such as one of the MoP Panda ones. For that, you have to enable alt power bar in the unit menu.

I'm not familiar with the Elemental Bonds quest. But most likely, you are talking about the latter?
Shadowed is offline Report comment to moderator  
Reply With Quote
Old 08-27-12, 10:59 AM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 385
File comments: 2498
Uploads: 99
Release version is now 5.0.4 only, if you need pre-5.0.4, check archives.
Shadowed is offline Report comment to moderator  
Reply With Quote
Old 08-27-12, 10:37 AM  
skyesfury
An Aku'mai Servant

Forum posts: 37
File comments: 5
Uploads: 0
Been using SUF for quite some time. Love the add on, it's one of the central components in my UI; I build most of the UI around it.

But I've been experiencing a problem with SUF for quite a while now. On the eve of 5.0.4, I finally was able to nail down exactly which add on I'm using that's causing the issue and, unfortunately, it's SUF.

The issue is that it's removing the "progress bar" or "alternate bar" or whatever it's official name is for quests and raid bosses. Best example to point to: Elemental Bonds (the quest for the epic cap at level 85 with Aggra). The bar showing the progress is disabled for some reason. I haven't been able to find any options in SUF that relate to this (perhaps because I don't know exactly what it's called?).

I love SUF and I certainly don't want to stop using it. I wanted to let you know, Shadowed, in case it's something in the code that changed that wasn't updated properly during a download or a line that wasn't removed when I updated or some other glitch that's an easy fix on my end. Or, if it's not something on my end, so that you'd know of it and can look into it to maybe find what's causing it.

Then again, this entire issue may be irrelevant as of tomorrow and updating the add on. lol

Love the add on and I'm really hoping I can keep using it.
skyesfury is offline Report comment to moderator  
Reply With Quote
Old 08-23-12, 04:24 PM  
goldman1337
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
does smart level indicate if the target is rare or not?
Last edited by goldman1337 : 08-23-12 at 06:52 PM.
goldman1337 is offline Report comment to moderator  
Reply With Quote
Old 08-23-12, 02:49 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 385
File comments: 2498
Uploads: 99
There isn't, and it's not something I plan on adding.
Shadowed is offline Report comment to moderator  
Reply With Quote
Old 08-23-12, 12:17 PM  
goldman1337
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
i would like to know if there is any way to show(or you're thinking of implementing) the elite and rare borders?
i find myself really lost without knowing what i'm fighting
Last edited by goldman1337 : 08-23-12 at 12:17 PM.
goldman1337 is offline Report comment to moderator  
Reply With Quote
Old 08-23-12, 09:37 AM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 385
File comments: 2498
Uploads: 99
Since you're the first person to ask, it's not something I plan on adding as an option.

If you open ShadowUnitFrames.lua and find EclipseBarFrame:UnregisterAllEvents() and just remove that line, it should make the eclipse bar show up.
Shadowed is offline Report comment to moderator  
Reply With Quote
Old 08-22-12, 07:29 PM  
Rumsy
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
I appreciate the timely reply. I use MoveAnything so that I can move the bar off the default player frame and into the desired position. I don't know if that changes anything from your answer I just would like to keep using SUF but can't stand that Eclipse bar and I thought maybe there was a way to disable SUFs control over that object. Thanks again.
Last edited by Rumsy : 08-22-12 at 07:30 PM.
Rumsy is offline Report comment to moderator  
Reply With Quote
Old 08-22-12, 12:27 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 385
File comments: 2498
Uploads: 99
You can't get it to show up, it wouldn't be visible anywhere anyway since it's not anchored to the player frame anymore.
Shadowed is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.