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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-16-14 07:32 PM
Created:05-17-09 12:55 PM
Downloads:291,912
Favorites:1,154
MD5:
5.4
Shadowed Unit Frames  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: v3.10.7
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 10:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (78)
File Name
Version
Size
Author
Date
v3.10.6
600kB
Shadowed
02-22-14 07:19 PM
v3.10.5
600kB
Shadowed
02-22-14 09:29 AM
v3.10.4
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v3.10.3
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v3.10.2
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v3.10.1
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v3.9.1
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v3.8.6b
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v3.7
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v3.6.1
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v3.6
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Post A Reply Comment Options
Old 08-04-09, 10:22 AM  
Shadowed
...
WoWInterface Super Moderator
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Not planning on adding LibResComm-1.0 support, if by debuff icons you mean you can set a specific debuff to show somewhere inside the unit frame then no, not going to add that.
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Old 08-04-09, 06:48 AM  
Guardix
A Cyclonian
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Any chance for http://www.wowace.com/addons/librescomm-1-0/ compatibility?

Would be neat to use it as a tag to know if the unit is being ressed.

Oh yea and the very last thing I miss from these unitframes are debuff icons, atm it's rather difficult to know if people are feared or frost novaed during the trash up to vezax.
Last edited by Guardix : 08-04-09 at 09:13 AM.
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Old 08-03-09, 11:55 PM  
Shadowed
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AudreyChandler: r20090801 fixed the bug with it assigning by index than "real" position, I rewrote the positioning code again though so it might be fixed in the next push.

I redid some of the incoming heal code as well, my assumption is it's some weird rounding error that is adding up over time, if it still happens after next push let me know.

Politig: Should be fixed next push
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Old 08-03-09, 11:33 PM  
AudreyChandler
A Kobold Labourer

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Originally posted by Shadowed
What kind of health deficit are you seeing still, is it a small amount maybe 5% that could be caused by buffs falling off or is it 15%-30% from a large heal that is not recognized as being gone?

(...)

I'll look into the pet issue, when you see them not appearing did any person in your group join the group while you were in combat? Also do you have any sort of sorting on besides by ID in ASC order.
The health deficit is pretty small like Guardix said, there's infrequently party members that you just can't "top off" no matter how many piddle heals you fling at them. I will make a macro of that script and keep it on hand for if/when I see the issue again.

As far as pets: no, the players with pets were there since the group formed (ie, outside the instance, not in combat). And yes, I sort by Name (probably Ascending, knowing me).

I know you already told me that there's a bug which assigns the pet frames by index regardless of party sort, and I do encounter that too (but not a big deal as long as I can SEE all the pets :3).
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Old 08-03-09, 10:27 PM  
Politig
A Chromatic Dragonspawn
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^^ Troysr was in my group before. We did Battle Before the Citadel. Laynar is my groupmate now, but it doesn't show.
Last edited by Politig : 08-03-09 at 10:28 PM.
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Old 08-03-09, 01:38 PM  
Shadowed
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As 3.2 is looking like it's coming tomorrow: Current version of SUF will work fine with 3.2, while I'll probably release a version tomorrow of Wednesday for other features it's not a requirement to update.
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Old 08-03-09, 12:03 PM  
Shadowed
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No, it uses the Blizzard predicted health which is only around 0.10 - 0.30 seconds slower than Blizzards which is capped by FPS so the better your computer is the less difference between Blizzards and Instant Health there is.
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Old 08-03-09, 11:46 AM  
blitzseed
A Kobold Labourer

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quick health

Hello, just have a quick question. Does the quick health option work like other add-ons such as Instant Health?
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Old 08-03-09, 10:52 AM  
Shadowed
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What kind of health deficit are you seeing still, is it a small amount maybe 5% that could be caused by buffs falling off or is it 15%-30% from a large heal that is not recognized as being gone?

Next time you see this happen do this, target the person who is bugging out and has the incoming heal bar stuck and type the below and give me the results, should be able to get an idea of what's going on from that.

totalHeaing being spelled wrong is a typo in the code, not a typo in this script.

/script print(ShadowUF.modules.incHeal.totalHeaing[UnitName("target")] or 0, ShadowUF.modules.incHeal.playerHeals[UnitName("target")] or 0, SUFUnittarget.incHeal.total, SUFUnittarget.incHeal.nextUpdate)

AudreyChandler: Adding a tag that shows incoming heal amounts is something I want to do, but HealComm isn't a standard Blizzard script so it's a bit of a pain to add support for as a tag, once I think of a better way of handling it I'll add support.

I'll look into the pet issue, when you see them not appearing did any person in your group join the group while you were in combat? Also do you have any sort of sorting on besides by ID in ASC order.

I don't have a pet class to specifically test with so limited to party targets.
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Old 08-03-09, 05:12 AM  
Guardix
A Cyclonian
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2. Every once in a while, a health deficit will stubbornly remain displayed no matter how much healing the unit gets. This seems to be an out-of-combat only issue (that is, all healing seems to be assessed properly in-combat). It *might* be related to health deficits caused by buff applications, but that's speculation based on circumstances only.
Oh Yes, I didn't get why this shaman I healed never got topped off
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Old 08-02-09, 11:45 PM  
AudreyChandler
A Kobold Labourer

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Oh, also, any chance of getting Incoming Heals displayed as text as well as bar extension? That's the one thing I miss from Healbot / Grid, since my brain tends to work almost entirely in digits instead of spatial relations ("6.2k deficit... now 7.1k incoming heal... score, I can turn my attention elsewhere"). (and learn not to overheal but w/e it was a random example :P)

Preferably it would just share a spot with Health Deficit, but if it ended up as its own independent tag I still wouldn't be complaining. :]
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Old 08-02-09, 11:40 PM  
AudreyChandler
A Kobold Labourer

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Hey Shadowed, thanks for fixing the 3.2 "interruptible is nil variable" error. Was really clogging up the screen in instances. x]

On that note, been running some today and encountered two minor issues that didn't produce error messages so I can only describe them:

1. Pets are still not showing when summoned in combat. This is inside an instance (so I'm already partied), but any (party) pets summoned during combat will intermittently not appear. They still won't appear, even after combat drops, until I /reloadui. This is frustrating to try to isolate because it doesn't happen consistently.

2. Every once in a while, a health deficit will stubbornly remain displayed no matter how much healing the unit gets. This seems to be an out-of-combat only issue (that is, all healing seems to be assessed properly in-combat). It *might* be related to health deficits caused by buff applications, but that's speculation based on circumstances only.

As always, thanks for all your hard work on this. My favorite healing frames ever. :]

---

Oh, also, been doing tons of vehicle combat today and didn't encounter any errors or issues with incorrect party display as some have been reporting here. In fact it's quite nice how the party frame just merrily turns green and I know the person is in-vehicle, with the mount displayed as a pet.

(Except when they remount in combat and the pet frame disappears... lol).
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Old 08-02-09, 08:34 PM  
Shadowed
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Nope
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Old 08-02-09, 08:10 PM  
Nanase
A Murloc Raider

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Any way to display health / mana on mouseover for frames?
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Old 08-02-09, 01:04 PM  
Shadowed
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Instead of manually dragging it, position it through /suf -> Units -> Party -> Frame, set the anchor point to top left and reposition it through the x/y offsets, not optimal I know it's something I'm working on fixing for the next push.
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