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Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-17-14 10:24 AM
Created:05-17-09 12:55 PM
Downloads:301,900
Favorites:1,173
MD5:
6.0.2
Shadowed Unit Frames  Updated this week!  Popular! (More than 5000 hits)
Version: v4.0.5
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (84)
File Name
Version
Size
Author
Date
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
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Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
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03-28-13 09:36 AM
v3.8.6
575kB
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v3.8.4
575kB
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v3.8.3
574kB
Shadowed
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v3.8.2
573kB
Shadowed
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v3.8.1
573kB
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v3.8.0
573kB
Shadowed
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v3.7.4
570kB
Shadowed
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v3.7.3
570kB
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v3.7.2
571kB
Shadowed
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v3.7.1
570kB
Shadowed
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v3.7
570kB
Shadowed
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v3.6.1
569kB
Shadowed
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v3.6
568kB
Shadowed
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v3.5.10
567kB
Shadowed
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v3.5.8
566kB
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v3.5.7
565kB
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v3.5.4
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v3.5.3
563kB
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v3.5.2
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v3.5.1
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v3.5
565kB
Shadowed
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v3.4.4
548kB
Shadowed
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v3.4.3
546kB
Shadowed
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v3.4.2
547kB
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v3.4.1
542kB
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v3.4.0
542kB
Shadowed
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v3.3.6
560kB
Shadowed
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v3.3.5
540kB
Shadowed
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v3.3.2
535kB
Shadowed
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v3.3.1
529kB
Shadowed
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v3.3
528kB
Shadowed
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v3.2.12
485kB
Shadowed
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v3.2.11
477kB
Shadowed
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r20100509
474kB
Shadowed
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r20100401
471kB
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r20100329
469kB
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r20100324
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r20100322
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v3.2.5
467kB
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v3.2.4
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v3.2.3
467kB
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v3.2.2
465kB
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v3.2
466kB
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v3.1
462kB
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v3.0.6
453kB
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v3.0.5
452kB
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v3.0.4
455kB
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v3.0.3
450kB
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v3.0.2
447kB
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v3.0.1
444kB
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v3
433kB
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r20091128
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r20091020
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Post A Reply Comment Options
Unread 08-03-09, 10:27 PM  
Politig
A Chromatic Dragonspawn
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Forum posts: 164
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^^ Troysr was in my group before. We did Battle Before the Citadel. Laynar is my groupmate now, but it doesn't show.
Last edited by Politig : 08-03-09 at 10:28 PM.
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Unread 08-03-09, 01:38 PM  
Shadowed
...
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As 3.2 is looking like it's coming tomorrow: Current version of SUF will work fine with 3.2, while I'll probably release a version tomorrow of Wednesday for other features it's not a requirement to update.
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Unread 08-03-09, 12:03 PM  
Shadowed
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No, it uses the Blizzard predicted health which is only around 0.10 - 0.30 seconds slower than Blizzards which is capped by FPS so the better your computer is the less difference between Blizzards and Instant Health there is.
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Unread 08-03-09, 11:46 AM  
blitzseed
A Kobold Labourer

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quick health

Hello, just have a quick question. Does the quick health option work like other add-ons such as Instant Health?
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Unread 08-03-09, 10:52 AM  
Shadowed
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What kind of health deficit are you seeing still, is it a small amount maybe 5% that could be caused by buffs falling off or is it 15%-30% from a large heal that is not recognized as being gone?

Next time you see this happen do this, target the person who is bugging out and has the incoming heal bar stuck and type the below and give me the results, should be able to get an idea of what's going on from that.

totalHeaing being spelled wrong is a typo in the code, not a typo in this script.

/script print(ShadowUF.modules.incHeal.totalHeaing[UnitName("target")] or 0, ShadowUF.modules.incHeal.playerHeals[UnitName("target")] or 0, SUFUnittarget.incHeal.total, SUFUnittarget.incHeal.nextUpdate)

AudreyChandler: Adding a tag that shows incoming heal amounts is something I want to do, but HealComm isn't a standard Blizzard script so it's a bit of a pain to add support for as a tag, once I think of a better way of handling it I'll add support.

I'll look into the pet issue, when you see them not appearing did any person in your group join the group while you were in combat? Also do you have any sort of sorting on besides by ID in ASC order.

I don't have a pet class to specifically test with so limited to party targets.
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Unread 08-03-09, 05:12 AM  
Guardix
A Cyclonian
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2. Every once in a while, a health deficit will stubbornly remain displayed no matter how much healing the unit gets. This seems to be an out-of-combat only issue (that is, all healing seems to be assessed properly in-combat). It *might* be related to health deficits caused by buff applications, but that's speculation based on circumstances only.
Oh Yes, I didn't get why this shaman I healed never got topped off
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Unread 08-02-09, 11:45 PM  
AudreyChandler
A Kobold Labourer

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Oh, also, any chance of getting Incoming Heals displayed as text as well as bar extension? That's the one thing I miss from Healbot / Grid, since my brain tends to work almost entirely in digits instead of spatial relations ("6.2k deficit... now 7.1k incoming heal... score, I can turn my attention elsewhere"). (and learn not to overheal but w/e it was a random example :P)

Preferably it would just share a spot with Health Deficit, but if it ended up as its own independent tag I still wouldn't be complaining. :]
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Unread 08-02-09, 11:40 PM  
AudreyChandler
A Kobold Labourer

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Hey Shadowed, thanks for fixing the 3.2 "interruptible is nil variable" error. Was really clogging up the screen in instances. x]

On that note, been running some today and encountered two minor issues that didn't produce error messages so I can only describe them:

1. Pets are still not showing when summoned in combat. This is inside an instance (so I'm already partied), but any (party) pets summoned during combat will intermittently not appear. They still won't appear, even after combat drops, until I /reloadui. This is frustrating to try to isolate because it doesn't happen consistently.

2. Every once in a while, a health deficit will stubbornly remain displayed no matter how much healing the unit gets. This seems to be an out-of-combat only issue (that is, all healing seems to be assessed properly in-combat). It *might* be related to health deficits caused by buff applications, but that's speculation based on circumstances only.

As always, thanks for all your hard work on this. My favorite healing frames ever. :]

---

Oh, also, been doing tons of vehicle combat today and didn't encounter any errors or issues with incorrect party display as some have been reporting here. In fact it's quite nice how the party frame just merrily turns green and I know the person is in-vehicle, with the mount displayed as a pet.

(Except when they remount in combat and the pet frame disappears... lol).
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Unread 08-02-09, 08:34 PM  
Shadowed
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Nope
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Unread 08-02-09, 08:10 PM  
Nanase
A Murloc Raider

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Any way to display health / mana on mouseover for frames?
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Unread 08-02-09, 01:04 PM  
Shadowed
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Instead of manually dragging it, position it through /suf -> Units -> Party -> Frame, set the anchor point to top left and reposition it through the x/y offsets, not optimal I know it's something I'm working on fixing for the next push.
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Unread 08-02-09, 11:37 AM  
mattaudio
A Murloc Raider

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Hi there,
i still have issue with party frames, it works well at its original position but not when i move them to the bottom of the screen.



ps: thanks for aura filter, this is an awesome feature.
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Unread 08-02-09, 11:19 AM  
copystring
A Defias Bandit
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Originally posted by Shadowed
Yes it does, if I remember right you can force the background texture to be a solid color by doing texture:SetTexture(r, g, b) you'd want something like the below

Code:
	for _, module in pairs(ShadowUF.modules) do
		local key = module.moduleKey
		local widget = frame[key]
		if( widget and widget.background and ( module.moduleHasBar or config[key] and config[key].isBar ) ) then
					widget.background.overrideColor = ShadowUF.db.profile.bars.backgroundColor or config[key].backgroundColor

					if( widget.background.overrideColor ) then
widget.background:SetTexture(widget.background.overrideColor.r, widget.background.overrideColor.g, widget.background.overrideColor.b, ShadowUF.db.profile.bars.backgroundAlpha)
					end
		end
	end
Cool that does exactly what I wanted
Thanks a lot for the help. I'll upload the Plug-In soonish
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Unread 08-02-09, 10:36 AM  
Shadowed
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Forum posts: 387
File comments: 2511
Uploads: 99
Yes it does, if I remember right you can force the background texture to be a solid color by doing texture:SetTexture(r, g, b) you'd want something like the below

Code:
	for _, module in pairs(ShadowUF.modules) do
		local key = module.moduleKey
		local widget = frame[key]
		if( widget and widget.background and ( module.moduleHasBar or config[key] and config[key].isBar ) ) then
					widget.background.overrideColor = ShadowUF.db.profile.bars.backgroundColor or config[key].backgroundColor

					if( widget.background.overrideColor ) then
widget.background:SetTexture(widget.background.overrideColor.r, widget.background.overrideColor.g, widget.background.overrideColor.b, ShadowUF.db.profile.bars.backgroundAlpha)
					end
		end
	end
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Unread 08-02-09, 04:42 AM  
copystring
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File comments: 68
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Originally posted by Shadowed copystring: Texture or alpha are the only reasons, if the first script I gave you said it's 1, 0, 0 definitely not an issue with how SUF is setting it.
It does return 1, 0, 0. I assume the background texture gets the same texture as the status bar has. Is there any way to manually set the background texture? I would probably implement that into the Plug-In that I'm writing.
Last edited by copystring : 08-02-09 at 07:50 AM.
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